Gitlab to Gitea Migration
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56
AutoGen/Clothing/BasicBackpack.cs
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56
AutoGen/Clothing/BasicBackpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BasicBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Basic Backpack"; } }
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public override string Description { get { return "Can Carry 10KG more with this one little helper"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 10000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 1)]
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public class BasicBackpackRecipe : Recipe
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{
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public BasicBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BasicBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 4, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 5, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Basic Backpack", typeof(BasicBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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57
AutoGen/Clothing/Bearpack.cs
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57
AutoGen/Clothing/Bearpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BearpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Bearpack"; } }
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public override string Description { get { return "Lets you carry as much as a bear! Not really, but it does help you carry 20KG more."; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 20000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 4)]
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public class BearpackRecipe : Recipe
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{
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public BearpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BearpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 40, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 30, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<FurPeltItem>(typeof(ClothesmakingEfficiencySkill), 50, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Bearpack", typeof(BearpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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56
AutoGen/Clothing/BigBackpack.cs
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56
AutoGen/Clothing/BigBackpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BigBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Big Backpack"; } }
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public override string Description { get { return "A normal Backpack. Just... bigger. Let's you carry 15KG more"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 15000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 2)]
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public class BigBackpackRecipe : Recipe
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{
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public BigBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BigBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 4, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 10, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Big Backpack", typeof(BigBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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57
AutoGen/Clothing/LightBackpack.cs
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57
AutoGen/Clothing/LightBackpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class LightBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Light Backpack"; } }
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public override string Description { get { return "Light Backpack. Increasing Movement Speed by 150% but you just can carry 5KG"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 5000f },
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{ UserStatType.MovementSpeed, 1.5f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 3)]
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public class LightBackpackRecipe : Recipe
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{
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public LightBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<LightBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Light Backpack", typeof(LightBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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56
AutoGen/Clothing/RunningShoes.cs
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56
AutoGen/Clothing/RunningShoes.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class RunningShoesItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Running Shoes"; } }
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public override string Description { get { return "Running Shoes. Increasing Movement Speed by 70%"; } }
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public override string Slot { get { return ClothingSlot.Shoes; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MovementSpeed, 0.7f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 1)]
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public class RunningShoesRecipe : Recipe
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{
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public RunningShoesRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<RunningShoesItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 10, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 5, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Running Shoes", typeof(RunningShoesRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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57
AutoGen/Clothing/WorkBackpack.cs
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57
AutoGen/Clothing/WorkBackpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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|
using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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|
using Eco.Shared.Utils;
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using Eco.Shared.View;
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|
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[Serialized]
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[Weight(100)]
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public partial class WorkBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Work Backpack"; } }
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public override string Description { get { return "Lighter pack that causes lower calorie consumption by -20%. Let's you carry 8KG"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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|
|
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
|
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|
{
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|
{ UserStatType.MaxCarryWeight, 8000f },
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{ UserStatType.CalorieRate, -0.2f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
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[RequiresSkill(typeof(ClothesmakingSkill), 3)]
|
||||||
|
public class WorkBackpackRecipe : Recipe
|
||||||
|
{
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||||||
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public WorkBackpackRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<WorkBackpackItem>(),
|
||||||
|
};
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|
this.Ingredients = new CraftingElement[]
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||||||
|
{
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||||||
|
new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 10, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Work Backpack", typeof(WorkBackpackRecipe));
|
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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||||||
|
}
|
||||||
|
}
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|
}
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56
AutoGen/Clothing/WorkBoots.cs
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56
AutoGen/Clothing/WorkBoots.cs
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namespace Eco.Mods.TechTree
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|
{
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|
using System.Collections.Generic;
|
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|
using System.ComponentModel;
|
||||||
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using System.Linq;
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|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
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|
[Serialized]
|
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[Weight(100)]
|
||||||
|
public partial class WorkBootsItem :
|
||||||
|
ClothingItem
|
||||||
|
{
|
||||||
|
|
||||||
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public override string FriendlyName { get { return "Work Boots"; } }
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||||||
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public override string Description { get { return "Sport shoes. Decreasing Calorie Consumption by 15%"; } }
|
||||||
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public override string Slot { get { return ClothingSlot.Shoes; } }
|
||||||
|
public override bool Starter { get { return false ; } }
|
||||||
|
|
||||||
|
private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
|
||||||
|
{
|
||||||
|
{ UserStatType.CalorieRate, -0.15f },
|
||||||
|
};
|
||||||
|
public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(ClothesmakingSkill), 3)]
|
||||||
|
public class WorkBootsRecipe : Recipe
|
||||||
|
{
|
||||||
|
public WorkBootsRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<WorkBootsItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 30, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new ConstantValue(1);
|
||||||
|
this.Initialize("Work Boots", typeof(WorkBootsRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
54
AutoGen/Food/BaconCheeseBurger.cs
Normal file
54
AutoGen/Food/BaconCheeseBurger.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(10)]
|
||||||
|
public partial class BaconCheeseBurgerItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Bacon CheeseBurger"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Bacon CheeseBurger"; } }
|
||||||
|
public override string Description { get { return "We HAVE the skill to make the best burgers, with the best meat and now.. with CHEESE!"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 20, Fat = 22, Protein = 20, Vitamins = 16};
|
||||||
|
public override float Calories { get { return 2100; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
[RequiresSkill(typeof(MolecularGastronomySkill), 4)]
|
||||||
|
public partial class BaconCheeseBurgerRecipe : Recipe
|
||||||
|
{
|
||||||
|
public BaconCheeseBurgerRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BaconCheeseBurgerItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BreadItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<MilkItem>(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<CrispyBaconItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<WildMixItem>(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<PrimeCutItem>(typeof(MolecularGastronomyEfficiencySkill), 5, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(BaconCheeseBurgerRecipe), Item.Get<BaconCheeseBurgerItem>().UILink(), 10, typeof(MolecularGastronomySpeedSkill));
|
||||||
|
this.Initialize("Bacon CheeseBurger", typeof(BaconCheeseBurgerRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
53
AutoGen/Food/BakedSalmon.cs
Normal file
53
AutoGen/Food/BakedSalmon.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
public partial class BakedSalmonItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Baked Salmon"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Baked Salmon"; } }
|
||||||
|
public override string Description { get { return "You ARE cooking this with Salmon....Right?"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 8, Fat = 12, Protein = 18, Vitamins = 8};
|
||||||
|
public override float Calories { get { return 1200; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(LeavenedBakingSkill), 4)]
|
||||||
|
public partial class BakedSalmonRecipe : Recipe
|
||||||
|
{
|
||||||
|
public BakedSalmonRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BakedSalmonItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FishFilletItem>(typeof(LeavenedBakingEfficiencySkill), 10, LeavenedBakingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<InfusedOilItem>(typeof(LeavenedBakingEfficiencySkill), 5, LeavenedBakingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(BakedSalmonRecipe), Item.Get<BakedSalmonItem>().UILink(), 3, typeof(LeavenedBakingSpeedSkill));
|
||||||
|
this.Initialize("Baked Salmon", typeof(BakedSalmonRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(BakeryOvenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
53
AutoGen/Food/BurritoSupreme.cs
Normal file
53
AutoGen/Food/BurritoSupreme.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
[Serialized]
|
||||||
|
[Weight(10)]
|
||||||
|
public partial class BurritoSupremeItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Burrito Supreme"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Burrito Supreme"; } }
|
||||||
|
public override string Description { get { return "Tacos may make you run to the Latrine, but this won't, I hope..."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 17, Fat = 28, Protein = 26, Vitamins = 18};
|
||||||
|
public override float Calories { get { return 2000; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
[RequiresSkill(typeof(MolecularGastronomySkill), 4)]
|
||||||
|
public partial class BurritoSupremeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public BurritoSupremeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BurritoSupremeItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BeanPasteItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<MilkItem>(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TortillaItem>(typeof(MolecularGastronomyEfficiencySkill), 5, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<ScrapMeatItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(BurritoSupremeRecipe), Item.Get<BurritoSupremeItem>().UILink(), 10, typeof(MolecularGastronomySpeedSkill));
|
||||||
|
this.Initialize("Burrito Supreme", typeof(BurritoSupremeRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
54
AutoGen/Food/Cake.cs
Normal file
54
AutoGen/Food/Cake.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(10)]
|
||||||
|
public partial class CakeItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Cake"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Cake"; } }
|
||||||
|
public override string Description { get { return "After all this time, it is STILL a lie."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 19, Fat = 25, Protein = 15, Vitamins = 20};
|
||||||
|
public override float Calories { get { return 1800; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
[RequiresSkill(typeof(MolecularGastronomySkill), 3)]
|
||||||
|
public partial class CakeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CakeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CakeItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<MilkItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<FlourItem>(typeof(MolecularGastronomyEfficiencySkill), 30, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<YeastItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TallowItem>(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<SimpleSyrupItem>(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CakeRecipe), Item.Get<CakeItem>().UILink(), 30, typeof(MolecularGastronomySpeedSkill));
|
||||||
|
this.Initialize("Cake", typeof(CakeRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/ElkTaco.cs
Normal file
52
AutoGen/Food/ElkTaco.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(200)]
|
||||||
|
public partial class ElkTacoItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Elk Cookie Taco"; } }
|
||||||
|
public override string Description { get { return "A tasty treat made from cookies, corn tortillas and meat.\n\nPart of STC custom ECO tweaks by Atoru"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 12, Fat = 7, Protein = 8, Vitamins = 13};
|
||||||
|
public override float Calories { get { return 650; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CulinaryArtsSkill), 3)]
|
||||||
|
public partial class ElkTacoRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ElkTacoRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ElkTacoItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ScrapMeatItem>(typeof(CulinaryArtsEfficiencySkill), 30, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TortillaItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<WildMixItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ElkTacoRecipe), Item.Get<ElkTacoItem>().UILink(), 15, typeof(CulinaryArtsSpeedSkill));
|
||||||
|
this.Initialize("Elk Cookie Taco", typeof(ElkTacoRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(StoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
51
AutoGen/Food/FishFillet.cs
Normal file
51
AutoGen/Food/FishFillet.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
public partial class FishFilletItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "FishFillet"; } }
|
||||||
|
public override string Description { get { return "Carefully butchered fish, ready to cook."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 0, Fat = 6, Protein = 4, Vitamins = 0};
|
||||||
|
public override float Calories { get { return 600; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MeatPrepSkill), 3)]
|
||||||
|
public partial class FishFilletRecipe : Recipe
|
||||||
|
{
|
||||||
|
public FishFilletRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FishFilletItem>(),
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(typeof(MeatPrepEfficiencySkill), 20, MeatPrepEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(FishFilletRecipe), Item.Get<FishFilletItem>().UILink(), 2, typeof(MeatPrepSpeedSkill));
|
||||||
|
this.Initialize("Fish Fillet", typeof(FishFilletRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/FishHeadSoup.cs
Normal file
52
AutoGen/Food/FishHeadSoup.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
public partial class FishHeadSoupItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Fish Head Soup"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Fish Head Soup"; } }
|
||||||
|
public override string Description { get { return "Fish heads, fish heads, rolly polly fish heads!"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 3, Fat = 3, Protein = 12, Vitamins = 6};
|
||||||
|
public override float Calories { get { return 800; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 3)]
|
||||||
|
public partial class FishHeadSoupRecipe : Recipe
|
||||||
|
{
|
||||||
|
public FishHeadSoupRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FishHeadSoupItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(typeof(HomeCookingEfficiencySkill), 5, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<VegetableStockItem>(typeof(HomeCookingEfficiencySkill), 5, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(FishHeadSoupRecipe), Item.Get<FishHeadSoupItem>().UILink(), 3, typeof(HomeCookingSpeedSkill));
|
||||||
|
this.Initialize("Fish Head Soup", typeof(FishHeadSoupRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/FishTaco.cs
Normal file
52
AutoGen/Food/FishTaco.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(200)]
|
||||||
|
public partial class FishTacoItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Fish Cookie Taco"; } }
|
||||||
|
public override string Description { get { return "A tasty treat made from cookies, corn tortillas and fish.\n\nPart of STC custom ECO tweaks by Atoru"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 13, Fat = 3, Protein = 10, Vitamins = 14 };
|
||||||
|
public override float Calories { get { return 650; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CulinaryArtsSkill), 4)]
|
||||||
|
public partial class FishTacoRecipe : Recipe
|
||||||
|
{
|
||||||
|
public FishTacoRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FishTacoItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(typeof(CulinaryArtsEfficiencySkill), 30, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TortillaItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<WildMixItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(FishTacoRecipe), Item.Get<FishTacoItem>().UILink(), 15, typeof(CulinaryArtsSpeedSkill));
|
||||||
|
this.Initialize("Fish Cookie Taco", typeof(FishTacoRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(StoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/Fishsticks.cs
Normal file
52
AutoGen/Food/Fishsticks.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
public partial class FishsticksItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Fishsticks"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Fishsticks"; } }
|
||||||
|
public override string Description { get { return "Kanye West still does not understand this."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 10, Fat = 6, Protein = 10, Vitamins = 3};
|
||||||
|
public override float Calories { get { return 1000; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicBakingSkill), 2)]
|
||||||
|
public partial class FishsticksRecipe : Recipe
|
||||||
|
{
|
||||||
|
public FishsticksRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FishsticksItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FishFilletItem>(typeof(BasicBakingEfficiencySkill), 5, BasicBakingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<CornmealItem>(typeof(BasicBakingEfficiencySkill), 20, BasicBakingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(FishsticksRecipe), Item.Get<FishsticksItem>().UILink(), 3, typeof(BasicBakingSpeedSkill));
|
||||||
|
this.Initialize("Fishsticks", typeof(FishsticksRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(BakeryOvenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
53
AutoGen/Food/GrillSalmon.cs
Normal file
53
AutoGen/Food/GrillSalmon.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
public partial class GrillSalmonItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Grilled Salmon"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Grill Salmon"; } }
|
||||||
|
public override string Description { get { return "You ARE cooking this with Salmon....Right, Pam?"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 12, Fat = 3, Protein = 4, Vitamins = 8};
|
||||||
|
public override float Calories { get { return 1100; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCreationsSkill), 4)]
|
||||||
|
public partial class GrillSalmonRecipe : Recipe
|
||||||
|
{
|
||||||
|
public GrillSalmonRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BakedSalmonItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FishFilletItem>(typeof(CampfireCreationsEfficiencySkill), 10, CampfireCreationsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<OilItem>(typeof(CampfireCreationsEfficiencySkill), 5, CampfireCreationsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(GrillSalmonRecipe), Item.Get<GrillSalmonItem>().UILink(), 3, typeof(CampfireCreationsSpeedSkill));
|
||||||
|
this.Initialize("Grill Salmon", typeof(GrillSalmonRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
51
AutoGen/Food/Milk.cs
Normal file
51
AutoGen/Food/Milk.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(10)]
|
||||||
|
public partial class MilkItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Milk"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Milk"; } }
|
||||||
|
public override string Description { get { return "Milk, although maybe not from an animal."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 3, Fat = 7, Protein = 10, Vitamins = 0};
|
||||||
|
public override float Calories { get { return 120; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
[RequiresSkill(typeof(MolecularGastronomySkill), 2)]
|
||||||
|
public partial class MilkRecipe : Recipe
|
||||||
|
{
|
||||||
|
public MilkRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<MilkItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BeansItem>(typeof(MolecularGastronomyEfficiencySkill), 24, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(MilkRecipe), Item.Get<MilkItem>().UILink(), 10, typeof(MolecularGastronomySpeedSkill));
|
||||||
|
this.Initialize("Soy Milk", typeof(MilkRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
55
AutoGen/Food/ModTest.cs
Normal file
55
AutoGen/Food/ModTest.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(5)]
|
||||||
|
public partial class ModTestItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "ModTest"; } } //Name des Produkts
|
||||||
|
public override string Description { get { return "Ich teste neue Nahrungsoptionen"; } } //Beschreibung des Produkts
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 25, Fat = 25, Protein = 25, Vitamins = 25}; //Selbsterklärend
|
||||||
|
public override float Calories { get { return 500; } } //Siehe eine Zeile weiter oben
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
//[RequiresSkill(typeof(CulinaryArtsSkill), 2)] <- Skill muss gelernt sein zum herstellen
|
||||||
|
//Recipe muss Umbenannt werden
|
||||||
|
public partial class ModTestRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ModTestRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ModTestItem>(), //Item das dabei rauskommt brauch einen Namen (auch bei Item.get weiter unten)
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
// Material das gebraucht wird + Effizienz eines Skills + Anzahl + Anweisung für die Effizienz Berechnung
|
||||||
|
// new CraftingElement<MilkItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
//default crafting speed 5
|
||||||
|
var craftingspeed = 5.0f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ModTestRecipe), Item.Get<ModTestItem>().UILink(), craftingspeed, typeof(CulinaryArtsSpeedSkill));
|
||||||
|
//Initialize & Serialized muss umbenannt werden
|
||||||
|
this.Initialize("ModTest", typeof(ModTestRecipe));
|
||||||
|
//CraftingComponent.AddRecipe(typeof(KitchenObject), this); Wo das Objekt/Item hergestellt werden soll
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
162
AutoGen/Food/Oil.cs
Normal file
162
AutoGen/Food/Oil.cs
Normal file
@ -0,0 +1,162 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(100)]
|
||||||
|
[Fuel(4000)]
|
||||||
|
public partial class OilItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Oil"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Oil"; } }
|
||||||
|
public override string Description { get { return "A plant fat extracted for use in cooking."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 0, Fat = 15, Protein = 0, Vitamins = 0};
|
||||||
|
public override float Calories { get { return 120; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MillProcessingSkill), 2)]
|
||||||
|
|
||||||
|
public partial class OilRecipe : Recipe
|
||||||
|
{
|
||||||
|
public OilRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<OilItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CerealGermItem>(typeof(MillProcessingEfficiencySkill), 30, MillProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(OilRecipe), Item.Get<OilItem>().UILink(), 5, typeof(MillProcessingSpeedSkill));
|
||||||
|
this.Initialize("Oil", typeof(OilRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public partial class OilRecipe2 : Recipe
|
||||||
|
{
|
||||||
|
public OilRecipe2()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<OilItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<HuckleberrySeedItem>(typeof(MillProcessingEfficiencySkill), 40, MillProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(OilRecipe2), Item.Get<OilItem>().UILink(), 5, typeof(MillProcessingSpeedSkill));
|
||||||
|
this.Initialize("Oil from Huckberry Seeds", typeof(OilRecipe2));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public partial class OilRecipe3 : Recipe
|
||||||
|
{
|
||||||
|
public OilRecipe3()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<OilItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<WheatSeedItem>(typeof(MillProcessingEfficiencySkill), 40, MillProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(OilRecipe3), Item.Get<OilItem>().UILink(), 5, typeof(MillProcessingSpeedSkill));
|
||||||
|
this.Initialize("Oil from Wheat Seeds", typeof(OilRecipe3));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public partial class OilRecipe4 : Recipe
|
||||||
|
{
|
||||||
|
public OilRecipe4()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<OilItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CornSeedItem>(typeof(MillProcessingEfficiencySkill), 40, MillProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(OilRecipe4), Item.Get<OilItem>().UILink(), 5, typeof(MillProcessingSpeedSkill));
|
||||||
|
this.Initialize("Oil from Corn Seeds", typeof(OilRecipe4));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public partial class OilRecipe5 : Recipe
|
||||||
|
{
|
||||||
|
public OilRecipe5()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<OilItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BeetSeedItem>(typeof(MillProcessingEfficiencySkill), 40, MillProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(OilRecipe5), Item.Get<OilItem>().UILink(), 5, typeof(MillProcessingSpeedSkill));
|
||||||
|
this.Initialize("Oil from Beet Seeds", typeof(OilRecipe5));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public partial class OilRecipe6 : Recipe
|
||||||
|
{
|
||||||
|
public OilRecipe6()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<OilItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TomatoSeedItem>(typeof(MillProcessingEfficiencySkill), 40, MillProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(OilRecipe6), Item.Get<OilItem>().UILink(), 5, typeof(MillProcessingSpeedSkill));
|
||||||
|
this.Initialize("Oil from Tomato Seeds", typeof(OilRecipe6));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public partial class OilRecipe7 : Recipe
|
||||||
|
{
|
||||||
|
public OilRecipe7()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<OilItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<PricklyPearSeedItem>(typeof(MillProcessingEfficiencySkill), 40, MillProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(OilRecipe7), Item.Get<OilItem>().UILink(), 5, typeof(MillProcessingSpeedSkill));
|
||||||
|
this.Initialize("Oil from Prickly Pear Seed", typeof(OilRecipe7));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/RicePilaf.cs
Normal file
52
AutoGen/Food/RicePilaf.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(10)]
|
||||||
|
public partial class RicePilafItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Rice Pilaf"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Rice Pilaf"; } }
|
||||||
|
public override string Description { get { return "Pilaf is a dish in which rice is cooked in a seasoned broth."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 17, Fat = 13, Protein = 20, Vitamins = 10};
|
||||||
|
public override float Calories { get { return 650; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
[RequiresSkill(typeof(MolecularGastronomySkill), 2)]
|
||||||
|
public partial class RicePilafRecipe : Recipe
|
||||||
|
{
|
||||||
|
public RicePilafRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RicePilafItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RiceItem>(typeof(MolecularGastronomyEfficiencySkill), 30, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<VegetableMedleyItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<MeatStockItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(RicePilafRecipe), Item.Get<RicePilafItem>().UILink(), 10, typeof(MolecularGastronomySpeedSkill));
|
||||||
|
this.Initialize("Rice Pilaf", typeof(RicePilafRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
51
AutoGen/Food/RicePudding.cs
Normal file
51
AutoGen/Food/RicePudding.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
[Serialized]
|
||||||
|
[Weight(10)]
|
||||||
|
public partial class RicePuddingItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Rice Pudding"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Rice Pudding"; } }
|
||||||
|
public override string Description { get { return "Using Rice and Milk, you made Rice Pudding, not some kid's cereal."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 21, Fat = 10, Protein = 17, Vitamins = 10};
|
||||||
|
public override float Calories { get { return 500; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
[RequiresSkill(typeof(MolecularGastronomySkill), 1)]
|
||||||
|
public partial class RicePuddingRecipe : Recipe
|
||||||
|
{
|
||||||
|
public RicePuddingRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RicePuddingItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RiceItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<MilkItem>(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(RicePuddingRecipe), Item.Get<RicePuddingItem>().UILink(), 5, typeof(MolecularGastronomySpeedSkill));
|
||||||
|
this.Initialize("Rice Pudding", typeof(RicePuddingRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/SpicyClamChowder.cs
Normal file
52
AutoGen/Food/SpicyClamChowder.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
[Serialized]
|
||||||
|
[Weight(600)]
|
||||||
|
public partial class SpicyClamChowderItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Spicy Clam Chowder"; } }
|
||||||
|
public override string Description { get { return "Spicy!!(also Clam and Chowder)"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 10, Fat = 14, Protein = 15, Vitamins = 18 };
|
||||||
|
public override float Calories { get { return 1500; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CulinaryArtsSkill), 4)]
|
||||||
|
public partial class SpicyClamChowderRecipe : Recipe
|
||||||
|
{
|
||||||
|
public SpicyClamChowderRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SpicyClamChowderItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(typeof(CulinaryArtsEfficiencySkill), 20, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<VegetableStockItem>(typeof(CulinaryArtsEfficiencySkill), 10, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<CamasMashItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<FireweedShootsItem>(typeof(CulinaryArtsEfficiencySkill), 10, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(SpicyClamChowderRecipe), Item.Get<SpicyClamChowderItem>().UILink(), 10, typeof(CulinaryArtsSpeedSkill));
|
||||||
|
this.Initialize("Spicy Clam Chowder", typeof(SpicyClamChowderRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
33
AutoGen/Food/Tallow.cs
Normal file
33
AutoGen/Food/Tallow.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(20)]
|
||||||
|
[Fuel(10000)]
|
||||||
|
public partial class TallowItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Tallow"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Tallow"; } }
|
||||||
|
public override string Description { get { return "Rendered animal fat useful for more than just cooking."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 0, Fat = 20, Protein = 0, Vitamins = 0};
|
||||||
|
public override float Calories { get { return 200; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
57
AutoGen/Food/Tortilla.cs
Normal file
57
AutoGen/Food/Tortilla.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(100)]
|
||||||
|
public partial class TortillaItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Cookie"; } }
|
||||||
|
public override string Description { get { return "Just the perfect food to start a day!\n\nPart of STC custom ECO tweaks by Atoru"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 25, Fat = 1, Protein = 25, Vitamins = 35};
|
||||||
|
public override float Calories { get { return 666; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CulinaryArtsSkill), 2)]
|
||||||
|
public partial class TortillaRecipe : Recipe
|
||||||
|
{
|
||||||
|
public TortillaRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TortillaItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CornmealItem>(typeof(CulinaryArtsEfficiencySkill), 3, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<SugarItem>(typeof(CulinaryArtsEfficiencySkill), 2, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<MilkItem>(typeof(MolecularGastronomyEfficiencySkill), 1, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<FlourItem>(typeof(MolecularGastronomyEfficiencySkill), 1, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<YeastItem>(typeof(MolecularGastronomyEfficiencySkill), 1, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<SimpleSyrupItem>(typeof(MolecularGastronomyEfficiencySkill), 2, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
//default crafting speed 5
|
||||||
|
var craftingspeed = 2.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(TortillaRecipe), Item.Get<TortillaItem>().UILink(), craftingspeed, typeof(CulinaryArtsSpeedSkill));
|
||||||
|
this.Initialize("Cookie", typeof(TortillaRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/TunaCasserole.cs
Normal file
52
AutoGen/Food/TunaCasserole.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
public partial class TunaCasseroleItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Tuna Casserole"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Tuna Casserole"; } }
|
||||||
|
public override string Description { get { return "A fishy smelling casserole."; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 15, Fat = 10, Protein = 10, Vitamins = 1};
|
||||||
|
public override float Calories { get { return 1250; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CulinaryArtsSkill), 3)]
|
||||||
|
public partial class TunaCasseroleRecipe : Recipe
|
||||||
|
{
|
||||||
|
public TunaCasseroleRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TunaCasseroleItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FlourItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<RawFishItem>(typeof(CulinaryArtsEfficiencySkill), 20, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<WildMixItem>(typeof(CulinaryArtsEfficiencySkill), 20, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(TunaCasseroleRecipe), Item.Get<TunaCasseroleItem>().UILink(), 3, typeof(CulinaryArtsSpeedSkill));
|
||||||
|
this.Initialize("Tuna Casserole", typeof(TunaCasseroleRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(StoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
AutoGen/Food/TunaSalad.cs
Normal file
52
AutoGen/Food/TunaSalad.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
public partial class TunaSaladItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Tuna Salad"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Tuna Salad"; } }
|
||||||
|
public override string Description { get { return "Don't be a Tuna head, eat more green!"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 3, Fat = 3, Protein = 8, Vitamins = 8 };
|
||||||
|
public override float Calories { get { return 600; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 4)]
|
||||||
|
public partial class TunaSaladRecipe : Recipe
|
||||||
|
{
|
||||||
|
public TunaSaladRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TunaSaladItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(typeof(HomeCookingEfficiencySkill), 10, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<OilItem>(typeof(HomeCookingEfficiencySkill), 5, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(TunaSaladRecipe), Item.Get<TunaSaladItem>().UILink(), 3, typeof(HomeCookingSpeedSkill));
|
||||||
|
this.Initialize("Tuna Salad", typeof(TunaSaladRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
53
AutoGen/Food/TunafishSandwich.cs
Normal file
53
AutoGen/Food/TunafishSandwich.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Mods.TechTree;
|
||||||
|
using Eco.Shared.Items;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.Shared.View;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(600)]
|
||||||
|
public partial class TunafishSandwichItem :
|
||||||
|
FoodItem
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Tunafish Sandwich"; } }
|
||||||
|
public override string Description { get { return "Sure beats Hucklebutter and Jelly Sandwiches!"; } }
|
||||||
|
|
||||||
|
private static Nutrients nutrition = new Nutrients() { Carbs = 10, Fat = 14, Protein = 20, Vitamins = 21 };
|
||||||
|
public override float Calories { get { return 1200; } }
|
||||||
|
public override Nutrients Nutrition { get { return nutrition; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CulinaryArtsSkill), 1)]
|
||||||
|
public partial class TunafishSandwichRecipe : Recipe
|
||||||
|
{
|
||||||
|
public TunafishSandwichRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TunafishSandwichItem>(),
|
||||||
|
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BreadItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TunaSaladItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<WildMixItem>(typeof(CulinaryArtsEfficiencySkill), 5, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TomatoItem>(typeof(CulinaryArtsEfficiencySkill), 10, CulinaryArtsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(TunafishSandwichRecipe), Item.Get<TunafishSandwichItem>().UILink(), 10, typeof(CulinaryArtsSpeedSkill));
|
||||||
|
this.Initialize("Tunafish Sandwich", typeof(TunafishSandwichRecipe));
|
||||||
|
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
51
AutoGen/Item/AsphaltRamp.cs
Normal file
51
AutoGen/Item/AsphaltRamp.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(RoadConstructionSkill), 3)]
|
||||||
|
public partial class AsphaltRampRecipe : Recipe
|
||||||
|
{
|
||||||
|
public AsphaltRampRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<AsphaltRampItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRampRecipe), Item.Get<AsphaltRampItem>().UILink(), 5, typeof(RoadConstructionSkill));
|
||||||
|
this.Initialize("Asphalt Ramp", typeof(AsphaltRampRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Constructed]
|
||||||
|
[Road(1)]
|
||||||
|
[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
|
||||||
|
public partial class AsphaltRampBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
}
|
||||||
51
AutoGen/Item/AsphaltRampUpgrade.cs
Normal file
51
AutoGen/Item/AsphaltRampUpgrade.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(RoadConstructionSkill), 3)]
|
||||||
|
public partial class AsphaltRampUpgradeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public AsphaltRampUpgradeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<AsphaltRampItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<StoneRampItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRampUpgradeRecipe), Item.Get<AsphaltRampItem>().UILink(), 5, typeof(RoadConstructionSkill));
|
||||||
|
this.Initialize("Asphalt Ramp Upgrade", typeof(AsphaltRampUpgradeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Constructed]
|
||||||
|
[Road(1)]
|
||||||
|
[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
|
||||||
|
public partial class AsphaltRampUpgradeBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
}
|
||||||
64
AutoGen/Item/AsphaltRoad.cs
Normal file
64
AutoGen/Item/AsphaltRoad.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(RoadConstructionSkill), 3)]
|
||||||
|
public partial class AsphaltRoadRecipe : Recipe
|
||||||
|
{
|
||||||
|
public AsphaltRoadRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<AsphaltRoadItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRoadRecipe), Item.Get<AsphaltRoadItem>().UILink(), 1, typeof(RoadConstructionSkill));
|
||||||
|
this.Initialize("Asphalt Road", typeof(AsphaltRoadRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid, Wall, Constructed]
|
||||||
|
[Road(1)]
|
||||||
|
[UsesRamp(typeof(AsphaltRoadWorldObjectBlock))]
|
||||||
|
[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
|
||||||
|
public partial class AsphaltRoadBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(10)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[MakesRoads]
|
||||||
|
public partial class AsphaltRoadItem :
|
||||||
|
RoadItem<AsphaltRoadBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Asphalt Road"; } }
|
||||||
|
public override string Description { get { return "A paved surface constructed with asphalt and concrete. It's durable and extremely efficient for any wheeled vehicle."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
64
AutoGen/Item/AsphaltRoadUpgrade.cs
Normal file
64
AutoGen/Item/AsphaltRoadUpgrade.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(RoadConstructionSkill), 3)]
|
||||||
|
public partial class AsphaltRoadUpgradeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public AsphaltRoadUpgradeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<AsphaltRoadItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<StoneRoadItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRoadUpgradeRecipe), Item.Get<AsphaltRoadUpgradeItem>().UILink(), 1, typeof(RoadConstructionSkill));
|
||||||
|
this.Initialize("Asphalt Road", typeof(AsphaltRoadUpgradeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid, Wall, Constructed]
|
||||||
|
[Road(1)]
|
||||||
|
[UsesRamp(typeof(AsphaltRoadWorldObjectBlock))]
|
||||||
|
[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
|
||||||
|
public partial class AsphaltRoadUpgradeBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(10)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[MakesRoads]
|
||||||
|
public partial class AsphaltRoadUpgradeItem :
|
||||||
|
RoadItem<AsphaltRoadBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Asphalt Road"; } }
|
||||||
|
public override string Description { get { return "A paved surface constructed with asphalt and concrete. It's durable and extremely efficient for any wheeled vehicle."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
63
AutoGen/Item/Barrel.cs
Normal file
63
AutoGen/Item/Barrel.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
using Eco.Gameplay.Pipes.LiquidComponents;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(PetrolRefiningSkill), 0)]
|
||||||
|
public partial class BarrelRecipe : Recipe
|
||||||
|
{
|
||||||
|
public BarrelRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BarrelItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronIngotItem>(typeof(PetrolRefiningEfficiencySkill), 5, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<CopperIngotItem>(typeof(PetrolRefiningEfficiencySkill), 3, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<LumberItem>(typeof(PetrolRefiningEfficiencySkill), 6, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(BarrelRecipe), Item.Get<BarrelItem>().UILink(), 1, typeof(PetrolRefiningSpeedSkill));
|
||||||
|
this.Initialize("Barrel", typeof(BarrelRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid]
|
||||||
|
[RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 0)]
|
||||||
|
public partial class BarrelBlock :
|
||||||
|
PickupableBlock
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(10)]
|
||||||
|
[Weight(2000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class BarrelItem :
|
||||||
|
BlockItem<BarrelBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Barrel"; } }
|
||||||
|
public override string Description { get { return "Expertly crafted from smoothed boards and metal bands, this can carry a variety of substances."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
63
AutoGen/Item/Biodiesel.cs
Normal file
63
AutoGen/Item/Biodiesel.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
using Eco.Gameplay.Pipes.LiquidComponents;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(PetrolRefiningSkill), 2)]
|
||||||
|
public partial class BiodieselRecipe : Recipe
|
||||||
|
{
|
||||||
|
public BiodieselRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BiodieselItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TallowItem>(typeof(PetrolRefiningEfficiencySkill), 10, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(BiodieselRecipe), Item.Get<BiodieselItem>().UILink(), 2, typeof(PetrolRefiningSpeedSkill));
|
||||||
|
this.Initialize("Biodiesel", typeof(BiodieselRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(OilRefineryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid]
|
||||||
|
[RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 2)]
|
||||||
|
public partial class BiodieselBlock :
|
||||||
|
PickupableBlock
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(10)]
|
||||||
|
[Weight(30000)]
|
||||||
|
[Fuel(60000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class BiodieselItem :
|
||||||
|
BlockItem<BiodieselBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Biodiesel"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Biodiesel"; } }
|
||||||
|
public override string Description { get { return "A vegetable or animal fat-based diesel fuel."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
54
AutoGen/Item/Board.cs
Normal file
54
AutoGen/Item/Board.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(WoodworkingSkill), 0)]
|
||||||
|
public partial class BoardRecipe : Recipe
|
||||||
|
{
|
||||||
|
public BoardRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BoardItem>(2),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<LogItem>(typeof(WoodworkingEfficiencySkill), 4, WoodworkingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(BoardRecipe), Item.Get<BoardItem>().UILink(), 0.5f, typeof(WoodworkingSpeedSkill));
|
||||||
|
this.Initialize("Board", typeof(BoardRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(500)]
|
||||||
|
[Fuel(2500)]
|
||||||
|
[Currency]
|
||||||
|
public partial class BoardItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Board"; } }
|
||||||
|
public override string Description { get { return "Can be used in simple crafts, or used to create workbenches."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
54
AutoGen/Item/Charcoal.cs
Normal file
54
AutoGen/Item/Charcoal.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(AdvancedSmeltingSkill), 1)]
|
||||||
|
public partial class CharcoalRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CharcoalRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharcoalItem>(2),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<LumberItem>(typeof(AlloySmeltingEfficiencySkill), 10, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CharcoalRecipe), Item.Get<CharcoalItem>().UILink(), 1, typeof(AlloySmeltingEfficiencySkill));
|
||||||
|
this.Initialize("Charcoal", typeof(CharcoalRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(BlastFurnaceObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(1000)]
|
||||||
|
[Fuel(25000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class CharcoalItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Charcoal"; } }
|
||||||
|
public override string Description { get { return "A black residue, consisting of carbon and any remaining ash."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
56
AutoGen/Item/Coal.cs
Normal file
56
AutoGen/Item/Coal.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Minable, Solid,Wall]
|
||||||
|
public partial class CoalBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(5000)]
|
||||||
|
[Fuel(20000)]
|
||||||
|
[ResourcePile]
|
||||||
|
[Currency]
|
||||||
|
public partial class CoalItem :
|
||||||
|
BlockItem<CoalBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Coal"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Coal"; } }
|
||||||
|
public override string Description { get { return "A combustible mineral which when used as a fuel provides lots of energy but generates lots of pollution."; } }
|
||||||
|
|
||||||
|
public override bool CanStickToWalls { get { return false; } }
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(CoalStacked1Block),
|
||||||
|
typeof(CoalStacked2Block),
|
||||||
|
typeof(CoalStacked3Block),
|
||||||
|
typeof(CoalStacked4Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class CoalStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class CoalStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class CoalStacked3Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class CoalStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Coal
|
||||||
|
}
|
||||||
56
AutoGen/Item/CombustionEngine.cs
Normal file
56
AutoGen/Item/CombustionEngine.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MechanicalEngineeringSkill), 3)]
|
||||||
|
public partial class CombustionEngineRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CombustionEngineRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CombustionEngineItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<PistonItem>(typeof(MechanicsAssemblyEfficiencySkill), 10, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<GearboxItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<IronIngotItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<SteelItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CombustionEngineRecipe), Item.Get<CombustionEngineItem>().UILink(), 5, typeof(MechanicsAssemblySpeedSkill));
|
||||||
|
this.Initialize("Combustion Engine", typeof(CombustionEngineRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(1000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class CombustionEngineItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Combustion Engine"; } }
|
||||||
|
public override string Description { get { return "An engine that generates power by combustion of fuel."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
55
AutoGen/Item/Concrete.cs
Normal file
55
AutoGen/Item/Concrete.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CementSkill), 1)]
|
||||||
|
public partial class ConcreteRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ConcreteRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ConcreteItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<StoneItem>(typeof(CementProductionEfficiencySkill), 40, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<WoodPulpItem>(typeof(CementProductionEfficiencySkill), 25, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ConcreteRecipe), Item.Get<ConcreteItem>().UILink(), 2, typeof(CementProductionSpeedSkill));
|
||||||
|
this.Initialize("Concrete", typeof(ConcreteRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(CementKilnObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(10000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class ConcreteItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Concrete"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Concrete"; } }
|
||||||
|
public override string Description { get { return "A very strong building material made from cement and an aggregate like crushed stone."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
54
AutoGen/Item/CopperIngot.cs
Normal file
54
AutoGen/Item/CopperIngot.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicSmeltingSkill), 1)]
|
||||||
|
public partial class CopperIngotRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CopperIngotRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperIngotItem>(),
|
||||||
|
new CraftingElement<TailingsItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CopperIngotRecipe), Item.Get<CopperIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
|
||||||
|
this.Initialize("Copper Ingot", typeof(CopperIngotRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(4000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class CopperIngotItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Copper Ingot"; } }
|
||||||
|
public override string Description { get { return "A hefty block of copper."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
55
AutoGen/Item/CopperOre.cs
Normal file
55
AutoGen/Item/CopperOre.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Minable, Solid,Wall]
|
||||||
|
public partial class CopperOreBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[ResourcePile]
|
||||||
|
[Currency]
|
||||||
|
public partial class CopperOreItem :
|
||||||
|
BlockItem<CopperOreBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Copper Ore"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Copper Ore"; } }
|
||||||
|
public override string Description { get { return "Unrefined ore with traces of copper."; } }
|
||||||
|
|
||||||
|
public override bool CanStickToWalls { get { return false; } }
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(CopperOreStacked1Block),
|
||||||
|
typeof(CopperOreStacked2Block),
|
||||||
|
typeof(CopperOreStacked3Block),
|
||||||
|
typeof(CopperOreStacked4Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class CopperOreStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class CopperOreStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class CopperOreStacked3Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class CopperOreStacked4Block : PickupableBlock { } //Only a wall if it's all 4 CopperOre
|
||||||
|
}
|
||||||
54
AutoGen/Item/CopperWiring.cs
Normal file
54
AutoGen/Item/CopperWiring.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MechanicalEngineeringSkill), 2)]
|
||||||
|
public partial class CopperWiringRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CopperWiringRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperWiringItem>(4),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperIngotItem>(typeof(MechanicsComponentsEfficiencySkill), 5, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CopperWiringRecipe), Item.Get<CopperWiringItem>().UILink(), 2, typeof(MechanicsComponentsSpeedSkill));
|
||||||
|
this.Initialize("Copper Wiring", typeof(CopperWiringRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(200)]
|
||||||
|
[Currency]
|
||||||
|
public partial class CopperWiringItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Copper Wiring"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Copper Wiring"; } }
|
||||||
|
public override string Description { get { return "A length of conductive wire useful for a variety of purposes."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
54
AutoGen/Item/Gearbox.cs
Normal file
54
AutoGen/Item/Gearbox.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MechanicalEngineeringSkill), 1)]
|
||||||
|
public partial class GearboxRecipe : Recipe
|
||||||
|
{
|
||||||
|
public GearboxRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<GearboxItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelItem>(typeof(MechanicsAssemblyEfficiencySkill), 7, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<GearItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(GearboxRecipe), Item.Get<GearboxItem>().UILink(), 2, typeof(MechanicsAssemblySpeedSkill));
|
||||||
|
this.Initialize("Gearbox", typeof(GearboxRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(1000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class GearboxItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Gearbox"; } }
|
||||||
|
public override string Description { get { return "Provides speed and torque conversions from a rotating power source to another device"; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
54
AutoGen/Item/GoldIngot.cs
Normal file
54
AutoGen/Item/GoldIngot.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicSmeltingSkill), 3)]
|
||||||
|
public partial class GoldIngotRecipe : Recipe
|
||||||
|
{
|
||||||
|
public GoldIngotRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<GoldIngotItem>(),
|
||||||
|
new CraftingElement<TailingsItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<GoldOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(GoldIngotRecipe), Item.Get<GoldIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
|
||||||
|
this.Initialize("Gold Ingot", typeof(GoldIngotRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(4000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class GoldIngotItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Gold Ingot"; } }
|
||||||
|
public override string Description { get { return "A shiny, refined gold ingot."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
55
AutoGen/Item/GoldOre.cs
Normal file
55
AutoGen/Item/GoldOre.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Minable, Solid,Wall]
|
||||||
|
public partial class GoldOreBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[ResourcePile]
|
||||||
|
[Currency]
|
||||||
|
public partial class GoldOreItem :
|
||||||
|
BlockItem<GoldOreBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Gold Ore"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Gold Ore"; } }
|
||||||
|
public override string Description { get { return "Unrefined ore with traces of gold."; } }
|
||||||
|
|
||||||
|
public override bool CanStickToWalls { get { return false; } }
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(GoldOreStacked1Block),
|
||||||
|
typeof(GoldOreStacked2Block),
|
||||||
|
typeof(GoldOreStacked3Block),
|
||||||
|
typeof(GoldOreStacked4Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class GoldOreStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class GoldOreStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class GoldOreStacked3Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class GoldOreStacked4Block : PickupableBlock { } //Only a wall if it's all 4 GoldOre
|
||||||
|
}
|
||||||
72
AutoGen/Item/HewnLog.cs
Normal file
72
AutoGen/Item/HewnLog.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicCraftingSkill), 0)]
|
||||||
|
public partial class HewnLogRecipe : Recipe
|
||||||
|
{
|
||||||
|
public HewnLogRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<HewnLogItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<LogItem>(typeof(HewnLogProcessingEfficiencySkill), 2, HewnLogProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(HewnLogRecipe), Item.Get<HewnLogItem>().UILink(), 0.2f, typeof(HewnLogProcessingSpeedSkill));
|
||||||
|
this.Initialize("Hewn Log", typeof(HewnLogRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(WorkbenchObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||||
|
[Tier(1)]
|
||||||
|
[RequiresSkill(typeof(HewnLogProcessingEfficiencySkill), 0)]
|
||||||
|
public partial class HewnLogBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[Fuel(2000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class HewnLogItem :
|
||||||
|
BlockItem<HewnLogBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Hewn Log"; } }
|
||||||
|
public override string Description { get { return "A log hewn and shaped to be a building material."; } }
|
||||||
|
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(HewnLogStacked1Block),
|
||||||
|
typeof(HewnLogStacked2Block),
|
||||||
|
typeof(HewnLogStacked3Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class HewnLogStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class HewnLogStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class HewnLogStacked3Block : PickupableBlock { } //Only a wall if it's all 4 HewnLog
|
||||||
|
}
|
||||||
54
AutoGen/Item/IronIngot.cs
Normal file
54
AutoGen/Item/IronIngot.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicSmeltingSkill), 2)]
|
||||||
|
public partial class IronIngotRecipe : Recipe
|
||||||
|
{
|
||||||
|
public IronIngotRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronIngotItem>(),
|
||||||
|
new CraftingElement<TailingsItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(IronIngotRecipe), Item.Get<IronIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
|
||||||
|
this.Initialize("Iron Ingot", typeof(IronIngotRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(4000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class IronIngotItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Iron Ingot"; } }
|
||||||
|
public override string Description { get { return "Refined block of iron."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
55
AutoGen/Item/IronOre.cs
Normal file
55
AutoGen/Item/IronOre.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Minable, Solid,Wall]
|
||||||
|
public partial class IronOreBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[ResourcePile]
|
||||||
|
[Currency]
|
||||||
|
public partial class IronOreItem :
|
||||||
|
BlockItem<IronOreBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Iron Ore"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Iron Ore"; } }
|
||||||
|
public override string Description { get { return "Unrefined ore with traces of iron."; } }
|
||||||
|
|
||||||
|
public override bool CanStickToWalls { get { return false; } }
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(IronOreStacked1Block),
|
||||||
|
typeof(IronOreStacked2Block),
|
||||||
|
typeof(IronOreStacked3Block),
|
||||||
|
typeof(IronOreStacked4Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class IronOreStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class IronOreStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class IronOreStacked3Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class IronOreStacked4Block : PickupableBlock { } //Only a wall if it's all 4 IronOre
|
||||||
|
}
|
||||||
54
AutoGen/Item/Log.cs
Normal file
54
AutoGen/Item/Log.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid, Wall, Constructed]
|
||||||
|
public partial class LogBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(5000)]
|
||||||
|
[Fuel(2000)]
|
||||||
|
[ResourcePile]
|
||||||
|
[Currency]
|
||||||
|
public partial class LogItem :
|
||||||
|
BlockItem<LogBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Log"; } }
|
||||||
|
public override string Description { get { return "A stack of logs."; } }
|
||||||
|
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(LogStacked1Block),
|
||||||
|
typeof(LogStacked2Block),
|
||||||
|
typeof(LogStacked3Block),
|
||||||
|
typeof(LogStacked4Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class LogStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class LogStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class LogStacked3Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class LogStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Log
|
||||||
|
}
|
||||||
76
AutoGen/Item/Lumber.cs
Normal file
76
AutoGen/Item/Lumber.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(LumberSkill), 1)]
|
||||||
|
public partial class LumberRecipe : Recipe
|
||||||
|
{
|
||||||
|
public LumberRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<LumberItem>(),
|
||||||
|
new CraftingElement<WoodPulpItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<LogItem>(typeof(LumberProcessingEfficiencySkill), 4, LumberProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<BoardItem>(typeof(LumberProcessingEfficiencySkill), 5, LumberProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(LumberRecipe), Item.Get<LumberItem>().UILink(), 1, typeof(LumberProcessingSpeedSkill));
|
||||||
|
this.Initialize("Lumber", typeof(LumberRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(SawmillObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||||
|
[Tier(2)]
|
||||||
|
[RequiresSkill(typeof(LumberProcessingEfficiencySkill), 1)]
|
||||||
|
public partial class LumberBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[Fuel(4000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class LumberItem :
|
||||||
|
BlockItem<LumberBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Lumber"; } }
|
||||||
|
public override string Description { get { return "Can be fashioned into various usable equipment."; } }
|
||||||
|
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(LumberStacked1Block),
|
||||||
|
typeof(LumberStacked2Block),
|
||||||
|
typeof(LumberStacked3Block),
|
||||||
|
typeof(LumberStacked4Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class LumberStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class LumberStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class LumberStacked3Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class LumberStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Lumber
|
||||||
|
}
|
||||||
72
AutoGen/Item/MortaredStone.cs
Normal file
72
AutoGen/Item/MortaredStone.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MortarProductionSkill), 0)]
|
||||||
|
public partial class MortaredStoneRecipe : Recipe
|
||||||
|
{
|
||||||
|
public MortaredStoneRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<MortaredStoneItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<StoneItem>(typeof(MortarProductionEfficiencySkill), 8, MortarProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<PitchItem>(typeof(MortarProductionEfficiencySkill), 3, MortarProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(MortaredStoneRecipe), Item.Get<MortaredStoneItem>().UILink(), 0.3f, typeof(MortarProductionSpeedSkill));
|
||||||
|
this.Initialize("Mortared Stone", typeof(MortaredStoneRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(MasonryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||||
|
[Tier(1)]
|
||||||
|
[RequiresSkill(typeof(MortarProductionEfficiencySkill), 0)]
|
||||||
|
public partial class MortaredStoneBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class MortaredStoneItem :
|
||||||
|
BlockItem<MortaredStoneBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Mortared Stone"; } }
|
||||||
|
public override string Description { get { return "Used to create tough but rudimentary buildings."; } }
|
||||||
|
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(MortaredStoneStacked1Block),
|
||||||
|
typeof(MortaredStoneStacked2Block),
|
||||||
|
typeof(MortaredStoneStacked3Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class MortaredStoneStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class MortaredStoneStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class MortaredStoneStacked3Block : PickupableBlock { } //Only a wall if it's all 4 MortaredStone
|
||||||
|
}
|
||||||
54
AutoGen/Item/Piston.cs
Normal file
54
AutoGen/Item/Piston.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MechanicalEngineeringSkill), 2)]
|
||||||
|
public partial class PistonRecipe : Recipe
|
||||||
|
{
|
||||||
|
public PistonRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<PistonItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronPipeItem>(typeof(MechanicsComponentsEfficiencySkill), 5, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<SteelItem>(typeof(MechanicsComponentsEfficiencySkill), 7, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(PistonRecipe), Item.Get<PistonItem>().UILink(), 2, typeof(MechanicsComponentsSpeedSkill));
|
||||||
|
this.Initialize("Piston", typeof(PistonRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(1000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class PistonItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Piston"; } }
|
||||||
|
public override string Description { get { return "A moving component that transfers force. Can also function as a valve occasionally."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
76
AutoGen/Item/ReinforcedConcrete.cs
Normal file
76
AutoGen/Item/ReinforcedConcrete.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CementSkill), 1)]
|
||||||
|
public partial class ReinforcedConcreteRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ReinforcedConcreteRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ReinforcedConcreteItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ConcreteItem>(typeof(CementProductionEfficiencySkill), 1, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<RebarItem>(typeof(CementProductionEfficiencySkill), 2, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<MortaredStoneItem>(typeof(CementProductionEfficiencySkill), 2, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ReinforcedConcreteRecipe), Item.Get<ReinforcedConcreteItem>().UILink(), 2, typeof(CementProductionSpeedSkill));
|
||||||
|
this.Initialize("Reinforced Concrete", typeof(ReinforcedConcreteRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(CementKilnObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||||
|
[Tier(3)]
|
||||||
|
[RequiresSkill(typeof(CementProductionEfficiencySkill), 1)]
|
||||||
|
public partial class ReinforcedConcreteBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[MaxStackSize(20)]
|
||||||
|
[Weight(10000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class ReinforcedConcreteItem :
|
||||||
|
BlockItem<ReinforcedConcreteBlock>
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Reinforced Concrete"; } }
|
||||||
|
public override string FriendlyNamePlural { get { return "Reinforced Concrete"; } }
|
||||||
|
public override string Description { get { return "A study construction material poured around a latice of rebar."; } }
|
||||||
|
|
||||||
|
|
||||||
|
private static Type[] blockTypes = new Type[] {
|
||||||
|
typeof(ReinforcedConcreteStacked1Block),
|
||||||
|
typeof(ReinforcedConcreteStacked2Block),
|
||||||
|
typeof(ReinforcedConcreteStacked3Block),
|
||||||
|
typeof(ReinforcedConcreteStacked4Block)
|
||||||
|
};
|
||||||
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized, Solid] public class ReinforcedConcreteStacked1Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class ReinforcedConcreteStacked2Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid] public class ReinforcedConcreteStacked3Block : PickupableBlock { }
|
||||||
|
[Serialized, Solid,Wall] public class ReinforcedConcreteStacked4Block : PickupableBlock { } //Only a wall if it's all 4 ReinforcedConcrete
|
||||||
|
}
|
||||||
55
AutoGen/Item/Steel.cs
Normal file
55
AutoGen/Item/Steel.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(AlloySmeltingSkill), 2)]
|
||||||
|
public partial class SteelRecipe : Recipe
|
||||||
|
{
|
||||||
|
public SteelRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronIngotItem>(typeof(AlloySmeltingEfficiencySkill), 6, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<CharcoalItem>(typeof(AlloySmeltingEfficiencySkill), 2, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TailingsItem>(typeof(AlloySmeltingEfficiencySkill), 2, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(SteelRecipe), Item.Get<SteelItem>().UILink(), 5, typeof(AlloySmeltingSpeedSkill));
|
||||||
|
this.Initialize("Steel", typeof(SteelRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(BlastFurnaceObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Weight(4000)]
|
||||||
|
[Currency]
|
||||||
|
public partial class SteelItem :
|
||||||
|
Item
|
||||||
|
{
|
||||||
|
public override string FriendlyName { get { return "Steel"; } }
|
||||||
|
public override string Description { get { return "A strong alloy of iron and other elements."; } }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
51
AutoGen/Item/StoneRampUpgrade.cs
Normal file
51
AutoGen/Item/StoneRampUpgrade.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Objects;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Localization;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(RoadConstructionSkill), 1)]
|
||||||
|
public partial class StoneRampUpgradeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public StoneRampUpgradeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<StoneRampItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 20, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<DirtRampItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(StoneRampUpgradeRecipe), Item.Get<StoneRampItem>().UILink(), 1, typeof(RoadConstructionSkill));
|
||||||
|
this.Initialize("Stone Ramp", typeof(StoneRampUpgradeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
|
||||||
|
CraftingComponent.AddRecipe(typeof(MasonryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serialized]
|
||||||
|
[Constructed]
|
||||||
|
[Road(1)]
|
||||||
|
[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 1)]
|
||||||
|
public partial class StoneRampUpgradeBlock :
|
||||||
|
Block
|
||||||
|
{ }
|
||||||
|
|
||||||
|
}
|
||||||
32
AutoGen/Recipe/BakedPitch.cs
Normal file
32
AutoGen/Recipe/BakedPitch.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MortarProductionSkill), 3)]
|
||||||
|
public class BakedPitchRecipe : Recipe
|
||||||
|
{
|
||||||
|
public BakedPitchRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<PitchItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<DirtItem>(typeof(BasicCraftingEfficiencySkill), 20, BasicCraftingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Baked Pitch", typeof(BakedPitchRecipe));
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(BakedPitchRecipe), this.UILink(), 0.1f, typeof(BasicCraftingEfficiencySkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(BakeryOvenObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/ButcherBison.cs
Normal file
35
AutoGen/Recipe/ButcherBison.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(LargeButcherySkill), 3)]
|
||||||
|
public class ButcherBisonRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ButcherBisonRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawMeatItem>(20),
|
||||||
|
new CraftingElement<LeatherHideItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BisonCarcassItem>(typeof(LargeButcheryEfficiencySkill), 1, LargeButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Butcher Bison", typeof(ButcherBisonRecipe));
|
||||||
|
//default crafting speed 3
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ButcherBisonRecipe), this.UILink(), craftingspeed, typeof(LargeButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/ButcherElk.cs
Normal file
35
AutoGen/Recipe/ButcherElk.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(LargeButcherySkill), 1)]
|
||||||
|
public class ButcherElkRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ButcherElkRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawMeatItem>(10),
|
||||||
|
new CraftingElement<LeatherHideItem>(2),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ElkCarcassItem>(typeof(LargeButcheryEfficiencySkill), 1, LargeButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Butcher Elk", typeof(ButcherElkRecipe));
|
||||||
|
//default crafting speed 1
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ButcherElkRecipe), this.UILink(), craftingspeed, typeof(LargeButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/ButcherFox.cs
Normal file
35
AutoGen/Recipe/ButcherFox.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SmallButcherySkill), 3)]
|
||||||
|
public class ButcherFoxRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ButcherFoxRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawMeatItem>(3),
|
||||||
|
new CraftingElement<FurPeltItem>(2),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FoxCarcassItem>(typeof(SmallButcheryEfficiencySkill), 1, SmallButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Butcher Fox", typeof(ButcherFoxRecipe));
|
||||||
|
//default crafting speed 1
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ButcherFoxRecipe), this.UILink(), craftingspeed, typeof(SmallButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/ButcherHare.cs
Normal file
35
AutoGen/Recipe/ButcherHare.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SmallButcherySkill), 1)]
|
||||||
|
public class ButcherHareRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ButcherHareRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawMeatItem>(1),
|
||||||
|
new CraftingElement<FurPeltItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<HareCarcassItem>(typeof(SmallButcheryEfficiencySkill), 1, SmallButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Butcher Hare", typeof(ButcherHareRecipe));
|
||||||
|
//default crafting speed 1
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ButcherHareRecipe), this.UILink(), craftingspeed, typeof(SmallButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/ButcherTurkey.cs
Normal file
35
AutoGen/Recipe/ButcherTurkey.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SmallButcherySkill), 1)]
|
||||||
|
public class ButcherTurkeyRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ButcherTurkeyRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawMeatItem>(2),
|
||||||
|
new CraftingElement<LeatherHideItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TurkeyCarcassItem>(typeof(SmallButcheryEfficiencySkill), 1, SmallButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Butcher Turkey", typeof(ButcherTurkeyRecipe));
|
||||||
|
//default crafting speed 1
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ButcherTurkeyRecipe), this.UILink(), craftingspeed, typeof(SmallButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/ButcherWolf.cs
Normal file
35
AutoGen/Recipe/ButcherWolf.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(LargeButcherySkill), 2)]
|
||||||
|
public class ButcherWolfRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ButcherWolfRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawMeatItem>(4),
|
||||||
|
new CraftingElement<FurPeltItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<WolfCarcassItem>(typeof(LargeButcheryEfficiencySkill), 1, LargeButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Butcher Wolf", typeof(ButcherWolfRecipe));
|
||||||
|
//default crafting speed 1.5f
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ButcherWolfRecipe), this.UILink(), craftingspeed, typeof(LargeButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/CampfireBison.cs
Normal file
35
AutoGen/Recipe/CampfireBison.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 4)]
|
||||||
|
public class CampfireBisonRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireBisonRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredMeatItem>(16),
|
||||||
|
new CraftingElement<TallowItem>(7),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BisonCarcassItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Bison", typeof(CampfireBisonRecipe));
|
||||||
|
//default crafting speed 20
|
||||||
|
var craftingspeed = 2;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireBisonRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/CampfireElk.cs
Normal file
35
AutoGen/Recipe/CampfireElk.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 2)]
|
||||||
|
public class CampfireElkRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireElkRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredMeatItem>(7),
|
||||||
|
new CraftingElement<TallowItem>(4),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ElkCarcassItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Elk", typeof(CampfireElkRecipe));
|
||||||
|
//default crafting speed 10
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireElkRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/CampfireFox.cs
Normal file
35
AutoGen/Recipe/CampfireFox.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 3)]
|
||||||
|
public class CampfireFoxRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireFoxRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredMeatItem>(2),
|
||||||
|
new CraftingElement<TallowItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FoxCarcassItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Fox", typeof(CampfireFoxRecipe));
|
||||||
|
//default crafting speed 4
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireFoxRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
AutoGen/Recipe/CampfireHare.cs
Normal file
34
AutoGen/Recipe/CampfireHare.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 1)]
|
||||||
|
public class CampfireHareRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireHareRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredMeatItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<HareCarcassItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Hare", typeof(CampfireHareRecipe));
|
||||||
|
//default crafting speed 1
|
||||||
|
var craftingspeed = 0.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireHareRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
AutoGen/Recipe/CampfireSalmon.cs
Normal file
34
AutoGen/Recipe/CampfireSalmon.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 2)]
|
||||||
|
public class CampfireSalmonRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireSalmonRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredFishItem>(2),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SalmonItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Salmon", typeof(CampfireSalmonRecipe));
|
||||||
|
//default crafting speed 5
|
||||||
|
var craftingspeed = 2;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireSalmonRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
AutoGen/Recipe/CampfireTrout.cs
Normal file
34
AutoGen/Recipe/CampfireTrout.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 1)]
|
||||||
|
public class CampfireTroutRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireTroutRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredFishItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TroutItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Trout", typeof(CampfireTroutRecipe));
|
||||||
|
//default crafting speed 3
|
||||||
|
var craftingspeed = 1.1f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireTroutRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
AutoGen/Recipe/CampfireTuna.cs
Normal file
34
AutoGen/Recipe/CampfireTuna.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 4)]
|
||||||
|
public class CampfireTunaRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireTunaRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredFishItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TunaItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Tuna", typeof(CampfireTunaRecipe));
|
||||||
|
//default crafting speed 10
|
||||||
|
var craftingspeed = 2.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireTunaRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/CampfireTurkey.cs
Normal file
35
AutoGen/Recipe/CampfireTurkey.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 1)]
|
||||||
|
public class CampfireTurkeyRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireTurkeyRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredMeatItem>(2),
|
||||||
|
new CraftingElement<TallowItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TurkeyCarcassItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Turkey", typeof(CampfireTurkeyRecipe));
|
||||||
|
//default crafting speed 5
|
||||||
|
var craftingspeed = 1.2f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireTurkeyRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/CampfireWolf.cs
Normal file
35
AutoGen/Recipe/CampfireWolf.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(CampfireCookingSkill), 3)]
|
||||||
|
public class CampfireWolfRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CampfireWolfRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CharredMeatItem>(3),
|
||||||
|
new CraftingElement<TallowItem>(2),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<WolfCarcassItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Campfire Wolf", typeof(CampfireWolfRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 0.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireWolfRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
AutoGen/Recipe/CleanSalmon.cs
Normal file
34
AutoGen/Recipe/CleanSalmon.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SmallButcherySkill), 2)]
|
||||||
|
public class CleanSalmonRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CleanSalmonRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(5),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SalmonItem>(typeof(SmallButcheryEfficiencySkill), 1, SmallButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Clean Salmon", typeof(CleanSalmonRecipe));
|
||||||
|
//default crafting speed 1
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CleanSalmonRecipe), this.UILink(), craftingspeed, typeof(SmallButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
AutoGen/Recipe/CleanTrout.cs
Normal file
34
AutoGen/Recipe/CleanTrout.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SmallButcherySkill), 1)]
|
||||||
|
public class CleanTroutRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CleanTroutRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(3),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TroutItem>(typeof(SmallButcheryEfficiencySkill), 1, SmallButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Clean Trout", typeof(CleanTroutRecipe));
|
||||||
|
//default crafting speed 1.5
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CleanTroutRecipe), this.UILink(), craftingspeed, typeof(SmallButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
AutoGen/Recipe/CleanTuna.cs
Normal file
34
AutoGen/Recipe/CleanTuna.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SmallButcherySkill), 3)]
|
||||||
|
public class CleanTunaRecipe : Recipe
|
||||||
|
{
|
||||||
|
public CleanTunaRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<RawFishItem>(10),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<TunaItem>(typeof(SmallButcheryEfficiencySkill), 1, SmallButcheryEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Clean Tuna", typeof(CleanTunaRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(CleanTunaRecipe), this.UILink(), craftingspeed, typeof(SmallButcherySpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/ExoticFruitSalad.cs
Normal file
35
AutoGen/Recipe/ExoticFruitSalad.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 3)]
|
||||||
|
public class ExoticFruitSaladRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ExoticFruitSaladRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FruitSaladItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<PricklyPearFruitItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TomatoItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Exotic Fruit Salad", typeof(ExoticFruitSaladRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ExoticFruitSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
36
AutoGen/Recipe/ExoticSalad.cs
Normal file
36
AutoGen/Recipe/ExoticSalad.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 2)]
|
||||||
|
public class ExoticSaladRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ExoticSaladRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BasicSaladItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<PricklyPearFruitItem>(typeof(HomeCookingEfficiencySkill), 10, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<CriminiMushroomsItem>(typeof(HomeCookingEfficiencySkill), 10, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<RiceItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Exotic Salad", typeof(ExoticSaladRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ExoticSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
36
AutoGen/Recipe/ExoticVegetableMedley.cs
Normal file
36
AutoGen/Recipe/ExoticVegetableMedley.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 3)]
|
||||||
|
public class ExoticVegetableMedleyRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ExoticVegetableMedleyRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<VegetableMedleyItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BeansItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TomatoItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<BeetItem>(typeof(HomeCookingEfficiencySkill), 10, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Exotic Vegetable Medley", typeof(ExoticVegetableMedleyRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ExoticVegetableMedleyRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
36
AutoGen/Recipe/ForestSalad.cs
Normal file
36
AutoGen/Recipe/ForestSalad.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 1)]
|
||||||
|
public class ForestSaladRecipe : Recipe
|
||||||
|
{
|
||||||
|
public ForestSaladRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BasicSaladItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FiddleheadsItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<HuckleberriesItem>(typeof(HomeCookingEfficiencySkill), 30, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<BeansItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Forest Salad", typeof(ForestSaladRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(ForestSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
36
AutoGen/Recipe/GrasslandSalad.cs
Normal file
36
AutoGen/Recipe/GrasslandSalad.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 1)]
|
||||||
|
public class GrasslandSaladRecipe : Recipe
|
||||||
|
{
|
||||||
|
public GrasslandSaladRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BasicSaladItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CornItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TomatoItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<BeetItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Grassland Salad", typeof(GrasslandSaladRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(GrasslandSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
32
AutoGen/Recipe/GrindStoneToDirt.cs
Normal file
32
AutoGen/Recipe/GrindStoneToDirt.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MortarProductionSkill), 1)]
|
||||||
|
public class GrindStoneToDirtRecipe : Recipe
|
||||||
|
{
|
||||||
|
public GrindStoneToDirtRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<DirtItem>(2),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<StoneItem>(typeof(MortarProductionEfficiencySkill), 4, MortarProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Grind Stone To Dirt", typeof(GrindStoneToDirtRecipe));
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(GrindStoneToDirtRecipe), this.UILink(), 3, typeof(MortarProductionSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MasonryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
32
AutoGen/Recipe/GrindStoneToSand.cs
Normal file
32
AutoGen/Recipe/GrindStoneToSand.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(MortarProductionSkill), 1)]
|
||||||
|
public class GrindStoneToSandRecipe : Recipe
|
||||||
|
{
|
||||||
|
public GrindStoneToSandRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SandItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<StoneItem>(typeof(MortarProductionEfficiencySkill), 5, MortarProductionEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Grind Stone To Sand", typeof(GrindStoneToSandRecipe));
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(GrindStoneToSandRecipe), this.UILink(), 5, typeof(MortarProductionSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(MasonryTableObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
32
AutoGen/Recipe/MassCutWire.cs
Normal file
32
AutoGen/Recipe/MassCutWire.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(IndustrialEngineeringSkill), 2)]
|
||||||
|
public class MassCutWireRecipe : Recipe
|
||||||
|
{
|
||||||
|
public MassCutWireRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperWiringItem>(20),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperIngotItem>(typeof(IndustrialEngineeringEfficiencySkill), 20, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Mass Cut Wire", typeof(MassCutWireRecipe));
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(MassCutWireRecipe), this.UILink(), 5, typeof(IndustrialEngineeringSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/MixedFruitSalad.cs
Normal file
35
AutoGen/Recipe/MixedFruitSalad.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 2)]
|
||||||
|
public class MixedFruitSaladRecipe : Recipe
|
||||||
|
{
|
||||||
|
public MixedFruitSaladRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FruitSaladItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<HuckleberriesItem>(typeof(HomeCookingEfficiencySkill), 40, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<BeetItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Mixed Fruit Salad", typeof(MixedFruitSaladRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(MixedFruitSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
36
AutoGen/Recipe/MixedSalad.cs
Normal file
36
AutoGen/Recipe/MixedSalad.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 2)]
|
||||||
|
public class MixedSaladRecipe : Recipe
|
||||||
|
{
|
||||||
|
public MixedSaladRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<BasicSaladItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<FiddleheadsItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<TomatoItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<FireweedShootsItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Mixed Salad", typeof(MixedSaladRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(MixedSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
AutoGen/Recipe/MixedVegetableMedley.cs
Normal file
35
AutoGen/Recipe/MixedVegetableMedley.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(HomeCookingSkill), 2)]
|
||||||
|
public class MixedVegetableMedleyRecipe : Recipe
|
||||||
|
{
|
||||||
|
public MixedVegetableMedleyRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<VegetableMedleyItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CornItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
new CraftingElement<CamasBulbItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Mixed Vegetable Medley", typeof(MixedVegetableMedleyRecipe));
|
||||||
|
//default crafting speed 2
|
||||||
|
var craftingspeed = 1.5f;
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(MixedVegetableMedleyRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
32
AutoGen/Recipe/SmeltCopper.cs
Normal file
32
AutoGen/Recipe/SmeltCopper.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicSmeltingSkill), 2)]
|
||||||
|
public class SmeltCopperRecipe : Recipe
|
||||||
|
{
|
||||||
|
public SmeltCopperRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperIngotItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<CopperOreItem>(typeof(BasicSmeltingEfficiencySkill), 20, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Smelt Copper", typeof(SmeltCopperRecipe));
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(SmeltCopperRecipe), this.UILink(), 0.5f, typeof(BasicSmeltingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(BlastFurnaceObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
32
AutoGen/Recipe/SmeltGold.cs
Normal file
32
AutoGen/Recipe/SmeltGold.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicSmeltingSkill), 4)]
|
||||||
|
public class SmeltGoldRecipe : Recipe
|
||||||
|
{
|
||||||
|
public SmeltGoldRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<GoldIngotItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<GoldOreItem>(typeof(BasicSmeltingEfficiencySkill), 20, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Smelt Gold", typeof(SmeltGoldRecipe));
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(SmeltGoldRecipe), this.UILink(), 0.5f, typeof(BasicSmeltingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(BlastFurnaceObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
32
AutoGen/Recipe/SmeltIron.cs
Normal file
32
AutoGen/Recipe/SmeltIron.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Gameplay.Systems.TextLinks;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(BasicSmeltingSkill), 3)]
|
||||||
|
public class SmeltIronRecipe : Recipe
|
||||||
|
{
|
||||||
|
public SmeltIronRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronIngotItem>(1),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronOreItem>(typeof(BasicSmeltingEfficiencySkill), 20, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||||
|
};
|
||||||
|
this.Initialize("Smelt Iron", typeof(SmeltIronRecipe));
|
||||||
|
this.CraftMinutes = CreateCraftTimeValue(typeof(SmeltIronRecipe), this.UILink(), 0.5f, typeof(BasicSmeltingSpeedSkill));
|
||||||
|
CraftingComponent.AddRecipe(typeof(BlastFurnaceObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
43
AutoGen/Tool/UpgradeIronAx.cs
Normal file
43
AutoGen/Tool/UpgradeIronAx.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 1)]
|
||||||
|
|
||||||
|
public partial class UpgradeIronAxeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeIronAxeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelAxeItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronAxeItem>(1),
|
||||||
|
new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeIronAxeRecipe), Item.Get<SteelAxeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Iron Axe", typeof(UpgradeIronAxeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeIronHammer.cs
Normal file
42
AutoGen/Tool/UpgradeIronHammer.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 4)]
|
||||||
|
public partial class UpgradeIronHammerRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeIronHammerRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelHammerItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronHammerItem>(1),
|
||||||
|
new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeIronHammerRecipe), Item.Get<SteelHammerItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Iron Hammer", typeof(UpgradeIronHammerRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeIronHoe.cs
Normal file
42
AutoGen/Tool/UpgradeIronHoe.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeIronHoeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeIronHoeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelHoeItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronHoeItem>(1),
|
||||||
|
new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeIronHoeRecipe), Item.Get<SteelHoeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Iron Hoe", typeof(UpgradeIronHoeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeIronPickaxe.cs
Normal file
42
AutoGen/Tool/UpgradeIronPickaxe.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 1)]
|
||||||
|
public partial class UpgradeIronPickaxeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeIronPickaxeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelPickaxeItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronPickaxeItem>(1),
|
||||||
|
new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeIronPickaxeRecipe), Item.Get<SteelPickaxeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Iron Pickaxe", typeof(UpgradeIronPickaxeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeIronScythe.cs
Normal file
42
AutoGen/Tool/UpgradeIronScythe.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeIronScytheRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeIronScytheRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelScytheItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronScytheItem>(1),
|
||||||
|
new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeIronScytheRecipe), Item.Get<SteelScytheItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Iron Scythe", typeof(UpgradeIronScytheRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeIronShovel.cs
Normal file
42
AutoGen/Tool/UpgradeIronShovel.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 2)]
|
||||||
|
public partial class UpgradeIronShovelRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeIronShovelRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelShovelItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<IronShovelItem>(1),
|
||||||
|
new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeIronShovelRecipe), Item.Get<SteelShovelItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Iron Shovel", typeof(UpgradeIronShovelRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeSteelAx.cs
Normal file
42
AutoGen/Tool/UpgradeSteelAx.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeSteelAxeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeSteelAxeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ModernAxeItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelAxeItem>(1),
|
||||||
|
new CraftingElement<FiberglassItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeSteelAxeRecipe), Item.Get<ModernAxeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Steel Axe", typeof(UpgradeSteelAxeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeSteelHammer.cs
Normal file
42
AutoGen/Tool/UpgradeSteelHammer.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeSteelHammerRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeSteelHammerRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ModernHammerItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelHammerItem>(1),
|
||||||
|
new CraftingElement<FiberglassItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeSteelHammerRecipe), Item.Get<ModernHammerItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Steel Hammer", typeof(UpgradeSteelHammerRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeSteelHoe.cs
Normal file
42
AutoGen/Tool/UpgradeSteelHoe.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeSteelHoeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeSteelHoeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ModernHoeItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelHoeItem>(1),
|
||||||
|
new CraftingElement<FiberglassItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeSteelHoeRecipe), Item.Get<ModernHoeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Steel Hoe", typeof(UpgradeSteelHoeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeSteelPickaxe.cs
Normal file
42
AutoGen/Tool/UpgradeSteelPickaxe.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeSteelPickaxeRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeSteelPickaxeRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ModernPickaxeItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelPickaxeItem>(1),
|
||||||
|
new CraftingElement<FiberglassItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeSteelPickaxeRecipe), Item.Get<ModernPickaxeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Steel Pickaxe", typeof(UpgradeSteelPickaxeRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeSteelScythe.cs
Normal file
42
AutoGen/Tool/UpgradeSteelScythe.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeSteelScytheRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeSteelScytheRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ModernScytheItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelScytheItem>(1),
|
||||||
|
new CraftingElement<FiberglassItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeSteelScytheRecipe), Item.Get<ModernScytheItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Steel Scythe", typeof(UpgradeSteelScytheRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
AutoGen/Tool/UpgradeSteelShovel.cs
Normal file
42
AutoGen/Tool/UpgradeSteelShovel.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace Eco.Mods.TechTree
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using Eco.Gameplay.Blocks;
|
||||||
|
using Eco.Gameplay.Components;
|
||||||
|
using Eco.Gameplay.DynamicValues;
|
||||||
|
using Eco.Gameplay.Items;
|
||||||
|
using Eco.Gameplay.Players;
|
||||||
|
using Eco.Gameplay.Skills;
|
||||||
|
using Eco.Gameplay.Systems.TextLinks;
|
||||||
|
using Eco.Shared.Serialization;
|
||||||
|
using Eco.Shared.Utils;
|
||||||
|
using Eco.World;
|
||||||
|
using Eco.World.Blocks;
|
||||||
|
using Eco.Gameplay.Pipes;
|
||||||
|
|
||||||
|
[RequiresSkill(typeof(SteelworkingSkill), 3)]
|
||||||
|
public partial class UpgradeSteelShovelRecipe : Recipe
|
||||||
|
{
|
||||||
|
public UpgradeSteelShovelRecipe()
|
||||||
|
{
|
||||||
|
this.Products = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<ModernShovelItem>(),
|
||||||
|
};
|
||||||
|
this.Ingredients = new CraftingElement[]
|
||||||
|
{
|
||||||
|
new CraftingElement<SteelShovelItem>(1),
|
||||||
|
new CraftingElement<FiberglassItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
|
||||||
|
};
|
||||||
|
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
|
||||||
|
, CreateCraftTimeValue(typeof(UpgradeSteelShovelRecipe), Item.Get<ModernShovelItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
|
||||||
|
|
||||||
|
);
|
||||||
|
this.Initialize("Upgrade Steel Shovel", typeof(UpgradeSteelShovelRecipe));
|
||||||
|
|
||||||
|
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user