EcoGSCE-Modpack/AutoGen/Recipe/ExoticFruitSalad.cs

35 lines
1.4 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Skills;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Systems.TextLinks;
[RequiresSkill(typeof(HomeCookingSkill), 3)]
public class ExoticFruitSaladRecipe : Recipe
{
public ExoticFruitSaladRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<FruitSaladItem>(1),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<PricklyPearFruitItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<TomatoItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
};
this.Initialize("Exotic Fruit Salad", typeof(ExoticFruitSaladRecipe));
//default crafting speed 2
var craftingspeed = 1.5f;
this.CraftMinutes = CreateCraftTimeValue(typeof(ExoticFruitSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
}
}
}