EcoGSCE-Modpack/AutoGen/Tool/UpgradeIronScythe.cs

42 lines
1.5 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(SteelworkingSkill), 3)]
public partial class UpgradeIronScytheRecipe : Recipe
{
public UpgradeIronScytheRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<SteelScytheItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<IronScytheItem>(1),
new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
};
this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
, CreateCraftTimeValue(typeof(UpgradeIronScytheRecipe), Item.Get<SteelScytheItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
);
this.Initialize("Upgrade Iron Scythe", typeof(UpgradeIronScytheRecipe));
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
}
}
}