43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(SteelworkingSkill), 1)]
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public partial class UpgradeIronAxeRecipe : Recipe
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{
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public UpgradeIronAxeRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<SteelAxeItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<IronAxeItem>(1),
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new CraftingElement<SteelItem>(typeof(SteelworkingEfficiencySkill), 20 ,SteelworkingEfficiencySkill.MultiplicativeStrategy)
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};
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this.CraftMinutes = new MultiDynamicValue(MultiDynamicOps.Multiply
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, CreateCraftTimeValue(typeof(UpgradeIronAxeRecipe), Item.Get<SteelAxeItem>().UILink(), .5f, typeof(SteelworkingSpeedSkill))
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);
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this.Initialize("Upgrade Iron Axe", typeof(UpgradeIronAxeRecipe));
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CraftingComponent.AddRecipe(typeof(AnvilObject), this);
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}
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}
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} |