EcoGSCE-Modpack/AutoGen/Item/AsphaltRamp.cs

51 lines
1.9 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(RoadConstructionSkill), 3)]
public partial class AsphaltRampRecipe : Recipe
{
public AsphaltRampRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<AsphaltRampItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRampRecipe), Item.Get<AsphaltRampItem>().UILink(), 5, typeof(RoadConstructionSkill));
this.Initialize("Asphalt Ramp", typeof(AsphaltRampRecipe));
CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
}
}
[Serialized]
[Constructed]
[Road(1)]
[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
public partial class AsphaltRampBlock :
Block
{ }
}