33 lines
1.3 KiB
C#

namespace Eco.Mods.TechTree
{
using System.Collections.Generic;
using System.Linq;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Mods.TechTree;
using Eco.Shared.Items;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
[Serialized]
[Weight(20)]
[Fuel(10000)]
public partial class TallowItem :
FoodItem
{
public override string FriendlyName { get { return "Tallow"; } }
public override string FriendlyNamePlural { get { return "Tallow"; } }
public override string Description { get { return "Rendered animal fat useful for more than just cooking."; } }
private static Nutrients nutrition = new Nutrients() { Carbs = 0, Fat = 20, Protein = 0, Vitamins = 0};
public override float Calories { get { return 200; } }
public override Nutrients Nutrition { get { return nutrition; } }
}
}