54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(BasicSmeltingSkill), 3)]
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public partial class GoldIngotRecipe : Recipe
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{
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public GoldIngotRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<GoldIngotItem>(),
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new CraftingElement<TailingsItem>(3),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<GoldOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(GoldIngotRecipe), Item.Get<GoldIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
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this.Initialize("Gold Ingot", typeof(GoldIngotRecipe));
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CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
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}
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}
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[Serialized]
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[Weight(4000)]
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[Currency]
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public partial class GoldIngotItem :
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Item
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{
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public override string FriendlyName { get { return "Gold Ingot"; } }
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public override string Description { get { return "A shiny, refined gold ingot."; } }
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}
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} |