57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BearpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Bearpack"; } }
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public override string Description { get { return "Lets you carry as much as a bear! Not really, but it does help you carry 20KG more."; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 20000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 4)]
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public class BearpackRecipe : Recipe
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{
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public BearpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BearpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 40, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 30, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<FurPeltItem>(typeof(ClothesmakingEfficiencySkill), 50, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Bearpack", typeof(BearpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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} |