63 lines
2.1 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
using Eco.Gameplay.Pipes.LiquidComponents;
[RequiresSkill(typeof(PetrolRefiningSkill), 2)]
public partial class BiodieselRecipe : Recipe
{
public BiodieselRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<BiodieselItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<TallowItem>(typeof(PetrolRefiningEfficiencySkill), 10, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(BiodieselRecipe), Item.Get<BiodieselItem>().UILink(), 2, typeof(PetrolRefiningSpeedSkill));
this.Initialize("Biodiesel", typeof(BiodieselRecipe));
CraftingComponent.AddRecipe(typeof(OilRefineryObject), this);
}
}
[Serialized]
[Solid]
[RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 2)]
public partial class BiodieselBlock :
PickupableBlock
{ }
[Serialized]
[MaxStackSize(10)]
[Weight(30000)]
[Fuel(60000)]
[Currency]
public partial class BiodieselItem :
BlockItem<BiodieselBlock>
{
public override string FriendlyName { get { return "Biodiesel"; } }
public override string FriendlyNamePlural { get { return "Biodiesel"; } }
public override string Description { get { return "A vegetable or animal fat-based diesel fuel."; } }
}
}