EcoGSCE-Modpack/AutoGen/Recipe/CampfireSalmon.cs

34 lines
1.2 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Skills;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Systems.TextLinks;
[RequiresSkill(typeof(CampfireCookingSkill), 2)]
public class CampfireSalmonRecipe : Recipe
{
public CampfireSalmonRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<CharredFishItem>(2),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<SalmonItem>(typeof(CampfireCookingEfficiencySkill), 1, CampfireCookingEfficiencySkill.MultiplicativeStrategy),
};
this.Initialize("Campfire Salmon", typeof(CampfireSalmonRecipe));
//default crafting speed 5
var craftingspeed = 2;
this.CraftMinutes = CreateCraftTimeValue(typeof(CampfireSalmonRecipe), this.UILink(), craftingspeed, typeof(CampfireCookingSpeedSkill));
CraftingComponent.AddRecipe(typeof(CampfireObject), this);
}
}
}