EcoGSCE-Modpack/AutoGen/Item/CombustionEngine.cs

56 lines
2.3 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(MechanicalEngineeringSkill), 3)]
public partial class CombustionEngineRecipe : Recipe
{
public CombustionEngineRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<CombustionEngineItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<PistonItem>(typeof(MechanicsAssemblyEfficiencySkill), 10, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<GearboxItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<IronIngotItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<SteelItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(CombustionEngineRecipe), Item.Get<CombustionEngineItem>().UILink(), 5, typeof(MechanicsAssemblySpeedSkill));
this.Initialize("Combustion Engine", typeof(CombustionEngineRecipe));
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
}
}
[Serialized]
[Weight(1000)]
[Currency]
public partial class CombustionEngineItem :
Item
{
public override string FriendlyName { get { return "Combustion Engine"; } }
public override string Description { get { return "An engine that generates power by combustion of fuel."; } }
}
}