35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Skills;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Gameplay.Systems.TextLinks;
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[RequiresSkill(typeof(SmallButcherySkill), 1)]
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public class ButcherHareRecipe : Recipe
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{
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public ButcherHareRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<RawMeatItem>(1),
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new CraftingElement<FurPeltItem>(1),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<HareCarcassItem>(typeof(SmallButcheryEfficiencySkill), 1, SmallButcheryEfficiencySkill.MultiplicativeStrategy),
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};
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this.Initialize("Butcher Hare", typeof(ButcherHareRecipe));
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//default crafting speed 1
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var craftingspeed = 1;
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this.CraftMinutes = CreateCraftTimeValue(typeof(ButcherHareRecipe), this.UILink(), craftingspeed, typeof(SmallButcherySpeedSkill));
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CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
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}
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}
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} |