EcoGSCE-Modpack/AutoGen/Food/BakedSalmon.cs

53 lines
2.3 KiB
C#

namespace Eco.Mods.TechTree
{
using System.Collections.Generic;
using System.Linq;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Shared.Localization;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Mods.TechTree;
using Eco.Shared.Items;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
[Serialized]
[Weight(500)]
public partial class BakedSalmonItem :
FoodItem
{
public override string FriendlyName { get { return "Baked Salmon"; } }
public override string FriendlyNamePlural { get { return "Baked Salmon"; } }
public override string Description { get { return "You ARE cooking this with Salmon....Right?"; } }
private static Nutrients nutrition = new Nutrients() { Carbs = 8, Fat = 12, Protein = 18, Vitamins = 8};
public override float Calories { get { return 1200; } }
public override Nutrients Nutrition { get { return nutrition; } }
}
[RequiresSkill(typeof(LeavenedBakingSkill), 4)]
public partial class BakedSalmonRecipe : Recipe
{
public BakedSalmonRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<BakedSalmonItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<FishFilletItem>(typeof(LeavenedBakingEfficiencySkill), 10, LeavenedBakingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<InfusedOilItem>(typeof(LeavenedBakingEfficiencySkill), 5, LeavenedBakingEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(BakedSalmonRecipe), Item.Get<BakedSalmonItem>().UILink(), 3, typeof(LeavenedBakingSpeedSkill));
this.Initialize("Baked Salmon", typeof(BakedSalmonRecipe));
CraftingComponent.AddRecipe(typeof(BakeryOvenObject), this);
}
}
}