EcoGSCE-Modpack/AutoGen/Recipe/ForestSalad.cs

36 lines
1.5 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Skills;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Systems.TextLinks;
[RequiresSkill(typeof(HomeCookingSkill), 1)]
public class ForestSaladRecipe : Recipe
{
public ForestSaladRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<BasicSaladItem>(1),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<FiddleheadsItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<HuckleberriesItem>(typeof(HomeCookingEfficiencySkill), 30, HomeCookingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<BeansItem>(typeof(HomeCookingEfficiencySkill), 20, HomeCookingEfficiencySkill.MultiplicativeStrategy),
};
this.Initialize("Forest Salad", typeof(ForestSaladRecipe));
//default crafting speed 2
var craftingspeed = 1.5f;
this.CraftMinutes = CreateCraftTimeValue(typeof(ForestSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
}
}
}