54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(MechanicalEngineeringSkill), 2)]
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public partial class PistonRecipe : Recipe
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{
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public PistonRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<PistonItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<IronPipeItem>(typeof(MechanicsComponentsEfficiencySkill), 5, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<SteelItem>(typeof(MechanicsComponentsEfficiencySkill), 7, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(PistonRecipe), Item.Get<PistonItem>().UILink(), 2, typeof(MechanicsComponentsSpeedSkill));
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this.Initialize("Piston", typeof(PistonRecipe));
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CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
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}
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}
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[Serialized]
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[Weight(1000)]
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[Currency]
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public partial class PistonItem :
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Item
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{
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public override string FriendlyName { get { return "Piston"; } }
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public override string Description { get { return "A moving component that transfers force. Can also function as a valve occasionally."; } }
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}
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} |