63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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using Eco.Gameplay.Pipes.LiquidComponents;
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[RequiresSkill(typeof(PetrolRefiningSkill), 0)]
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public partial class BarrelRecipe : Recipe
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{
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public BarrelRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BarrelItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<IronIngotItem>(typeof(PetrolRefiningEfficiencySkill), 5, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CopperIngotItem>(typeof(PetrolRefiningEfficiencySkill), 3, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<LumberItem>(typeof(PetrolRefiningEfficiencySkill), 6, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(BarrelRecipe), Item.Get<BarrelItem>().UILink(), 1, typeof(PetrolRefiningSpeedSkill));
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this.Initialize("Barrel", typeof(BarrelRecipe));
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CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
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}
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}
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[Serialized]
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[Solid]
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[RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 0)]
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public partial class BarrelBlock :
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PickupableBlock
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{ }
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[Serialized]
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[MaxStackSize(10)]
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[Weight(2000)]
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[Currency]
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public partial class BarrelItem :
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BlockItem<BarrelBlock>
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{
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public override string FriendlyName { get { return "Barrel"; } }
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public override string Description { get { return "Expertly crafted from smoothed boards and metal bands, this can carry a variety of substances."; } }
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}
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} |