56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[Serialized]
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[Minable, Solid,Wall]
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public partial class CoalBlock :
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Block
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{ }
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[Serialized]
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[MaxStackSize(20)]
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[Weight(5000)]
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[Fuel(20000)]
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[ResourcePile]
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[Currency]
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public partial class CoalItem :
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BlockItem<CoalBlock>
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{
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public override string FriendlyName { get { return "Coal"; } }
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public override string FriendlyNamePlural { get { return "Coal"; } }
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public override string Description { get { return "A combustible mineral which when used as a fuel provides lots of energy but generates lots of pollution."; } }
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public override bool CanStickToWalls { get { return false; } }
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private static Type[] blockTypes = new Type[] {
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typeof(CoalStacked1Block),
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typeof(CoalStacked2Block),
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typeof(CoalStacked3Block),
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typeof(CoalStacked4Block)
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};
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public override Type[] BlockTypes { get { return blockTypes; } }
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}
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[Serialized, Solid] public class CoalStacked1Block : PickupableBlock { }
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[Serialized, Solid] public class CoalStacked2Block : PickupableBlock { }
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[Serialized, Solid] public class CoalStacked3Block : PickupableBlock { }
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[Serialized, Solid,Wall] public class CoalStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Coal
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} |