EcoGSCE-Modpack/AutoGen/Item/ReinforcedConcrete.cs

76 lines
3.3 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(CementSkill), 1)]
public partial class ReinforcedConcreteRecipe : Recipe
{
public ReinforcedConcreteRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<ReinforcedConcreteItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<ConcreteItem>(typeof(CementProductionEfficiencySkill), 1, CementProductionEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<RebarItem>(typeof(CementProductionEfficiencySkill), 2, CementProductionEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<MortaredStoneItem>(typeof(CementProductionEfficiencySkill), 2, CementProductionEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(ReinforcedConcreteRecipe), Item.Get<ReinforcedConcreteItem>().UILink(), 2, typeof(CementProductionSpeedSkill));
this.Initialize("Reinforced Concrete", typeof(ReinforcedConcreteRecipe));
CraftingComponent.AddRecipe(typeof(CementKilnObject), this);
}
}
[Serialized]
[Solid, Wall, Constructed,BuildRoomMaterialOption]
[Tier(3)]
[RequiresSkill(typeof(CementProductionEfficiencySkill), 1)]
public partial class ReinforcedConcreteBlock :
Block
{ }
[Serialized]
[MaxStackSize(20)]
[Weight(10000)]
[Currency]
public partial class ReinforcedConcreteItem :
BlockItem<ReinforcedConcreteBlock>
{
public override string FriendlyName { get { return "Reinforced Concrete"; } }
public override string FriendlyNamePlural { get { return "Reinforced Concrete"; } }
public override string Description { get { return "A study construction material poured around a latice of rebar."; } }
private static Type[] blockTypes = new Type[] {
typeof(ReinforcedConcreteStacked1Block),
typeof(ReinforcedConcreteStacked2Block),
typeof(ReinforcedConcreteStacked3Block),
typeof(ReinforcedConcreteStacked4Block)
};
public override Type[] BlockTypes { get { return blockTypes; } }
}
[Serialized, Solid] public class ReinforcedConcreteStacked1Block : PickupableBlock { }
[Serialized, Solid] public class ReinforcedConcreteStacked2Block : PickupableBlock { }
[Serialized, Solid] public class ReinforcedConcreteStacked3Block : PickupableBlock { }
[Serialized, Solid,Wall] public class ReinforcedConcreteStacked4Block : PickupableBlock { } //Only a wall if it's all 4 ReinforcedConcrete
}