76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
namespace Eco.Mods.TechTree
|
|
{
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using Eco.Gameplay.Blocks;
|
|
using Eco.Gameplay.Components;
|
|
using Eco.Gameplay.DynamicValues;
|
|
using Eco.Gameplay.Items;
|
|
using Eco.Gameplay.Objects;
|
|
using Eco.Gameplay.Players;
|
|
using Eco.Gameplay.Skills;
|
|
using Eco.Gameplay.Systems.TextLinks;
|
|
using Eco.Shared.Localization;
|
|
using Eco.Shared.Serialization;
|
|
using Eco.Shared.Utils;
|
|
using Eco.World;
|
|
using Eco.World.Blocks;
|
|
using Eco.Gameplay.Pipes;
|
|
|
|
[RequiresSkill(typeof(LumberSkill), 1)]
|
|
public partial class LumberRecipe : Recipe
|
|
{
|
|
public LumberRecipe()
|
|
{
|
|
this.Products = new CraftingElement[]
|
|
{
|
|
new CraftingElement<LumberItem>(),
|
|
new CraftingElement<WoodPulpItem>(3),
|
|
};
|
|
this.Ingredients = new CraftingElement[]
|
|
{
|
|
new CraftingElement<LogItem>(typeof(LumberProcessingEfficiencySkill), 4, LumberProcessingEfficiencySkill.MultiplicativeStrategy),
|
|
new CraftingElement<BoardItem>(typeof(LumberProcessingEfficiencySkill), 5, LumberProcessingEfficiencySkill.MultiplicativeStrategy),
|
|
};
|
|
this.CraftMinutes = CreateCraftTimeValue(typeof(LumberRecipe), Item.Get<LumberItem>().UILink(), 1, typeof(LumberProcessingSpeedSkill));
|
|
this.Initialize("Lumber", typeof(LumberRecipe));
|
|
|
|
CraftingComponent.AddRecipe(typeof(SawmillObject), this);
|
|
}
|
|
}
|
|
|
|
[Serialized]
|
|
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
|
[Tier(2)]
|
|
[RequiresSkill(typeof(LumberProcessingEfficiencySkill), 1)]
|
|
public partial class LumberBlock :
|
|
Block
|
|
{ }
|
|
|
|
[Serialized]
|
|
[MaxStackSize(20)]
|
|
[Weight(10000)]
|
|
[Fuel(4000)]
|
|
[Currency]
|
|
public partial class LumberItem :
|
|
BlockItem<LumberBlock>
|
|
{
|
|
public override string FriendlyName { get { return "Lumber"; } }
|
|
public override string Description { get { return "Can be fashioned into various usable equipment."; } }
|
|
|
|
|
|
private static Type[] blockTypes = new Type[] {
|
|
typeof(LumberStacked1Block),
|
|
typeof(LumberStacked2Block),
|
|
typeof(LumberStacked3Block),
|
|
typeof(LumberStacked4Block)
|
|
};
|
|
public override Type[] BlockTypes { get { return blockTypes; } }
|
|
}
|
|
|
|
[Serialized, Solid] public class LumberStacked1Block : PickupableBlock { }
|
|
[Serialized, Solid] public class LumberStacked2Block : PickupableBlock { }
|
|
[Serialized, Solid] public class LumberStacked3Block : PickupableBlock { }
|
|
[Serialized, Solid,Wall] public class LumberStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Lumber
|
|
} |