55 lines
1.9 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[Serialized]
[Minable, Solid,Wall]
public partial class GoldOreBlock :
Block
{ }
[Serialized]
[MaxStackSize(20)]
[Weight(10000)]
[ResourcePile]
[Currency]
public partial class GoldOreItem :
BlockItem<GoldOreBlock>
{
public override string FriendlyName { get { return "Gold Ore"; } }
public override string FriendlyNamePlural { get { return "Gold Ore"; } }
public override string Description { get { return "Unrefined ore with traces of gold."; } }
public override bool CanStickToWalls { get { return false; } }
private static Type[] blockTypes = new Type[] {
typeof(GoldOreStacked1Block),
typeof(GoldOreStacked2Block),
typeof(GoldOreStacked3Block),
typeof(GoldOreStacked4Block)
};
public override Type[] BlockTypes { get { return blockTypes; } }
}
[Serialized, Solid] public class GoldOreStacked1Block : PickupableBlock { }
[Serialized, Solid] public class GoldOreStacked2Block : PickupableBlock { }
[Serialized, Solid] public class GoldOreStacked3Block : PickupableBlock { }
[Serialized, Solid,Wall] public class GoldOreStacked4Block : PickupableBlock { } //Only a wall if it's all 4 GoldOre
}