EcoGSCE-Modpack/AutoGen/Recipe/GrasslandSalad.cs

36 lines
1.5 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Skills;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Systems.TextLinks;
[RequiresSkill(typeof(HomeCookingSkill), 1)]
public class GrasslandSaladRecipe : Recipe
{
public GrasslandSaladRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<BasicSaladItem>(1),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<CornItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<TomatoItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<BeetItem>(typeof(HomeCookingEfficiencySkill), 15, HomeCookingEfficiencySkill.MultiplicativeStrategy),
};
this.Initialize("Grassland Salad", typeof(GrasslandSaladRecipe));
//default crafting speed 2
var craftingspeed = 1.5f;
this.CraftMinutes = CreateCraftTimeValue(typeof(GrasslandSaladRecipe), this.UILink(), craftingspeed, typeof(HomeCookingSpeedSkill));
CraftingComponent.AddRecipe(typeof(CastIronStoveObject), this);
}
}
}