EcoGSCE-Modpack/AutoGen/Food/RicePudding.cs

51 lines
2.2 KiB
C#

namespace Eco.Mods.TechTree
{
using System.Collections.Generic;
using System.Linq;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Mods.TechTree;
using Eco.Shared.Items;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Localization;
[Serialized]
[Weight(10)]
public partial class RicePuddingItem :
FoodItem
{
public override string FriendlyName { get { return "Rice Pudding"; } }
public override string FriendlyNamePlural { get { return "Rice Pudding"; } }
public override string Description { get { return "Using Rice and Milk, you made Rice Pudding, not some kid's cereal."; } }
private static Nutrients nutrition = new Nutrients() { Carbs = 21, Fat = 10, Protein = 17, Vitamins = 10};
public override float Calories { get { return 500; } }
public override Nutrients Nutrition { get { return nutrition; } }
}
[RequiresSkill(typeof(MolecularGastronomySkill), 1)]
public partial class RicePuddingRecipe : Recipe
{
public RicePuddingRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<RicePuddingItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<RiceItem>(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<MilkItem>(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(RicePuddingRecipe), Item.Get<RicePuddingItem>().UILink(), 5, typeof(MolecularGastronomySpeedSkill));
this.Initialize("Rice Pudding", typeof(RicePuddingRecipe));
CraftingComponent.AddRecipe(typeof(KitchenObject), this);
}
}
}