Gitlab to Gitea Migration
This commit is contained in:
51
AutoGen/Item/AsphaltRamp.cs
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51
AutoGen/Item/AsphaltRamp.cs
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@@ -0,0 +1,51 @@
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namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(RoadConstructionSkill), 3)]
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public partial class AsphaltRampRecipe : Recipe
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{
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public AsphaltRampRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<AsphaltRampItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRampRecipe), Item.Get<AsphaltRampItem>().UILink(), 5, typeof(RoadConstructionSkill));
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this.Initialize("Asphalt Ramp", typeof(AsphaltRampRecipe));
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CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
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}
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}
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[Serialized]
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[Constructed]
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[Road(1)]
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[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
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public partial class AsphaltRampBlock :
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Block
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{ }
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}
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51
AutoGen/Item/AsphaltRampUpgrade.cs
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51
AutoGen/Item/AsphaltRampUpgrade.cs
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@@ -0,0 +1,51 @@
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namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(RoadConstructionSkill), 3)]
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public partial class AsphaltRampUpgradeRecipe : Recipe
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{
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public AsphaltRampUpgradeRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<AsphaltRampItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<StoneRampItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRampUpgradeRecipe), Item.Get<AsphaltRampItem>().UILink(), 5, typeof(RoadConstructionSkill));
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this.Initialize("Asphalt Ramp Upgrade", typeof(AsphaltRampUpgradeRecipe));
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CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
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}
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}
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[Serialized]
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[Constructed]
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[Road(1)]
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[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
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public partial class AsphaltRampUpgradeBlock :
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Block
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{ }
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}
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64
AutoGen/Item/AsphaltRoad.cs
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64
AutoGen/Item/AsphaltRoad.cs
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@@ -0,0 +1,64 @@
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namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(RoadConstructionSkill), 3)]
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public partial class AsphaltRoadRecipe : Recipe
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{
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public AsphaltRoadRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<AsphaltRoadItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRoadRecipe), Item.Get<AsphaltRoadItem>().UILink(), 1, typeof(RoadConstructionSkill));
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this.Initialize("Asphalt Road", typeof(AsphaltRoadRecipe));
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CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
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}
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}
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[Serialized]
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[Solid, Wall, Constructed]
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[Road(1)]
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[UsesRamp(typeof(AsphaltRoadWorldObjectBlock))]
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[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
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public partial class AsphaltRoadBlock :
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Block
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{ }
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[Serialized]
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[MaxStackSize(10)]
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[Weight(10000)]
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[MakesRoads]
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public partial class AsphaltRoadItem :
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RoadItem<AsphaltRoadBlock>
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{
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public override string FriendlyName { get { return "Asphalt Road"; } }
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public override string Description { get { return "A paved surface constructed with asphalt and concrete. It's durable and extremely efficient for any wheeled vehicle."; } }
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}
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}
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64
AutoGen/Item/AsphaltRoadUpgrade.cs
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64
AutoGen/Item/AsphaltRoadUpgrade.cs
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@@ -0,0 +1,64 @@
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namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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[RequiresSkill(typeof(RoadConstructionSkill), 3)]
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public partial class AsphaltRoadUpgradeRecipe : Recipe
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{
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public AsphaltRoadUpgradeRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<AsphaltRoadItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ConcreteItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<StoneRoadItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<DirtItem>(typeof(RoadConstructionEfficiencySkill), 1, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(AsphaltRoadUpgradeRecipe), Item.Get<AsphaltRoadUpgradeItem>().UILink(), 1, typeof(RoadConstructionSkill));
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this.Initialize("Asphalt Road", typeof(AsphaltRoadUpgradeRecipe));
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CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
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}
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}
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[Serialized]
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[Solid, Wall, Constructed]
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[Road(1)]
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[UsesRamp(typeof(AsphaltRoadWorldObjectBlock))]
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[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 3)]
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public partial class AsphaltRoadUpgradeBlock :
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Block
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{ }
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[Serialized]
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[MaxStackSize(10)]
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[Weight(10000)]
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[MakesRoads]
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public partial class AsphaltRoadUpgradeItem :
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RoadItem<AsphaltRoadBlock>
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{
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public override string FriendlyName { get { return "Asphalt Road"; } }
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public override string Description { get { return "A paved surface constructed with asphalt and concrete. It's durable and extremely efficient for any wheeled vehicle."; } }
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}
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}
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63
AutoGen/Item/Barrel.cs
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63
AutoGen/Item/Barrel.cs
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@@ -0,0 +1,63 @@
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namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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using Eco.Gameplay.Pipes.LiquidComponents;
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[RequiresSkill(typeof(PetrolRefiningSkill), 0)]
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public partial class BarrelRecipe : Recipe
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{
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public BarrelRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BarrelItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<IronIngotItem>(typeof(PetrolRefiningEfficiencySkill), 5, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CopperIngotItem>(typeof(PetrolRefiningEfficiencySkill), 3, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<LumberItem>(typeof(PetrolRefiningEfficiencySkill), 6, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(BarrelRecipe), Item.Get<BarrelItem>().UILink(), 1, typeof(PetrolRefiningSpeedSkill));
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this.Initialize("Barrel", typeof(BarrelRecipe));
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CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
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}
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}
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[Serialized]
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[Solid]
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[RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 0)]
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public partial class BarrelBlock :
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PickupableBlock
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||||
{ }
|
||||
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||||
[Serialized]
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[MaxStackSize(10)]
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||||
[Weight(2000)]
|
||||
[Currency]
|
||||
public partial class BarrelItem :
|
||||
BlockItem<BarrelBlock>
|
||||
{
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||||
public override string FriendlyName { get { return "Barrel"; } }
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||||
public override string Description { get { return "Expertly crafted from smoothed boards and metal bands, this can carry a variety of substances."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
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63
AutoGen/Item/Biodiesel.cs
Normal file
63
AutoGen/Item/Biodiesel.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
using Eco.Gameplay.Pipes.LiquidComponents;
|
||||
|
||||
[RequiresSkill(typeof(PetrolRefiningSkill), 2)]
|
||||
public partial class BiodieselRecipe : Recipe
|
||||
{
|
||||
public BiodieselRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<BiodieselItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<TallowItem>(typeof(PetrolRefiningEfficiencySkill), 10, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(BiodieselRecipe), Item.Get<BiodieselItem>().UILink(), 2, typeof(PetrolRefiningSpeedSkill));
|
||||
this.Initialize("Biodiesel", typeof(BiodieselRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(OilRefineryObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
[Serialized]
|
||||
[Solid]
|
||||
[RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 2)]
|
||||
public partial class BiodieselBlock :
|
||||
PickupableBlock
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(10)]
|
||||
[Weight(30000)]
|
||||
[Fuel(60000)]
|
||||
[Currency]
|
||||
public partial class BiodieselItem :
|
||||
BlockItem<BiodieselBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Biodiesel"; } }
|
||||
public override string FriendlyNamePlural { get { return "Biodiesel"; } }
|
||||
public override string Description { get { return "A vegetable or animal fat-based diesel fuel."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
54
AutoGen/Item/Board.cs
Normal file
54
AutoGen/Item/Board.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(WoodworkingSkill), 0)]
|
||||
public partial class BoardRecipe : Recipe
|
||||
{
|
||||
public BoardRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<BoardItem>(2),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<LogItem>(typeof(WoodworkingEfficiencySkill), 4, WoodworkingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(BoardRecipe), Item.Get<BoardItem>().UILink(), 0.5f, typeof(WoodworkingSpeedSkill));
|
||||
this.Initialize("Board", typeof(BoardRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(500)]
|
||||
[Fuel(2500)]
|
||||
[Currency]
|
||||
public partial class BoardItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Board"; } }
|
||||
public override string Description { get { return "Can be used in simple crafts, or used to create workbenches."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
54
AutoGen/Item/Charcoal.cs
Normal file
54
AutoGen/Item/Charcoal.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(AdvancedSmeltingSkill), 1)]
|
||||
public partial class CharcoalRecipe : Recipe
|
||||
{
|
||||
public CharcoalRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<CharcoalItem>(2),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<LumberItem>(typeof(AlloySmeltingEfficiencySkill), 10, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(CharcoalRecipe), Item.Get<CharcoalItem>().UILink(), 1, typeof(AlloySmeltingEfficiencySkill));
|
||||
this.Initialize("Charcoal", typeof(CharcoalRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(BlastFurnaceObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(1000)]
|
||||
[Fuel(25000)]
|
||||
[Currency]
|
||||
public partial class CharcoalItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Charcoal"; } }
|
||||
public override string Description { get { return "A black residue, consisting of carbon and any remaining ash."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
56
AutoGen/Item/Coal.cs
Normal file
56
AutoGen/Item/Coal.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Minable, Solid,Wall]
|
||||
public partial class CoalBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(5000)]
|
||||
[Fuel(20000)]
|
||||
[ResourcePile]
|
||||
[Currency]
|
||||
public partial class CoalItem :
|
||||
BlockItem<CoalBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Coal"; } }
|
||||
public override string FriendlyNamePlural { get { return "Coal"; } }
|
||||
public override string Description { get { return "A combustible mineral which when used as a fuel provides lots of energy but generates lots of pollution."; } }
|
||||
|
||||
public override bool CanStickToWalls { get { return false; } }
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(CoalStacked1Block),
|
||||
typeof(CoalStacked2Block),
|
||||
typeof(CoalStacked3Block),
|
||||
typeof(CoalStacked4Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class CoalStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class CoalStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class CoalStacked3Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class CoalStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Coal
|
||||
}
|
||||
56
AutoGen/Item/CombustionEngine.cs
Normal file
56
AutoGen/Item/CombustionEngine.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(MechanicalEngineeringSkill), 3)]
|
||||
public partial class CombustionEngineRecipe : Recipe
|
||||
{
|
||||
public CombustionEngineRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<CombustionEngineItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<PistonItem>(typeof(MechanicsAssemblyEfficiencySkill), 10, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<GearboxItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<IronIngotItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<SteelItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(CombustionEngineRecipe), Item.Get<CombustionEngineItem>().UILink(), 5, typeof(MechanicsAssemblySpeedSkill));
|
||||
this.Initialize("Combustion Engine", typeof(CombustionEngineRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(1000)]
|
||||
[Currency]
|
||||
public partial class CombustionEngineItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Combustion Engine"; } }
|
||||
public override string Description { get { return "An engine that generates power by combustion of fuel."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
55
AutoGen/Item/Concrete.cs
Normal file
55
AutoGen/Item/Concrete.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(CementSkill), 1)]
|
||||
public partial class ConcreteRecipe : Recipe
|
||||
{
|
||||
public ConcreteRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<ConcreteItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<StoneItem>(typeof(CementProductionEfficiencySkill), 40, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<WoodPulpItem>(typeof(CementProductionEfficiencySkill), 25, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(ConcreteRecipe), Item.Get<ConcreteItem>().UILink(), 2, typeof(CementProductionSpeedSkill));
|
||||
this.Initialize("Concrete", typeof(ConcreteRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(CementKilnObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(10000)]
|
||||
[Currency]
|
||||
public partial class ConcreteItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Concrete"; } }
|
||||
public override string FriendlyNamePlural { get { return "Concrete"; } }
|
||||
public override string Description { get { return "A very strong building material made from cement and an aggregate like crushed stone."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
54
AutoGen/Item/CopperIngot.cs
Normal file
54
AutoGen/Item/CopperIngot.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(BasicSmeltingSkill), 1)]
|
||||
public partial class CopperIngotRecipe : Recipe
|
||||
{
|
||||
public CopperIngotRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<CopperIngotItem>(),
|
||||
new CraftingElement<TailingsItem>(3),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<CopperOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(CopperIngotRecipe), Item.Get<CopperIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
|
||||
this.Initialize("Copper Ingot", typeof(CopperIngotRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(4000)]
|
||||
[Currency]
|
||||
public partial class CopperIngotItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Copper Ingot"; } }
|
||||
public override string Description { get { return "A hefty block of copper."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
55
AutoGen/Item/CopperOre.cs
Normal file
55
AutoGen/Item/CopperOre.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Minable, Solid,Wall]
|
||||
public partial class CopperOreBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(10000)]
|
||||
[ResourcePile]
|
||||
[Currency]
|
||||
public partial class CopperOreItem :
|
||||
BlockItem<CopperOreBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Copper Ore"; } }
|
||||
public override string FriendlyNamePlural { get { return "Copper Ore"; } }
|
||||
public override string Description { get { return "Unrefined ore with traces of copper."; } }
|
||||
|
||||
public override bool CanStickToWalls { get { return false; } }
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(CopperOreStacked1Block),
|
||||
typeof(CopperOreStacked2Block),
|
||||
typeof(CopperOreStacked3Block),
|
||||
typeof(CopperOreStacked4Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class CopperOreStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class CopperOreStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class CopperOreStacked3Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class CopperOreStacked4Block : PickupableBlock { } //Only a wall if it's all 4 CopperOre
|
||||
}
|
||||
54
AutoGen/Item/CopperWiring.cs
Normal file
54
AutoGen/Item/CopperWiring.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(MechanicalEngineeringSkill), 2)]
|
||||
public partial class CopperWiringRecipe : Recipe
|
||||
{
|
||||
public CopperWiringRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<CopperWiringItem>(4),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<CopperIngotItem>(typeof(MechanicsComponentsEfficiencySkill), 5, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(CopperWiringRecipe), Item.Get<CopperWiringItem>().UILink(), 2, typeof(MechanicsComponentsSpeedSkill));
|
||||
this.Initialize("Copper Wiring", typeof(CopperWiringRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(200)]
|
||||
[Currency]
|
||||
public partial class CopperWiringItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Copper Wiring"; } }
|
||||
public override string FriendlyNamePlural { get { return "Copper Wiring"; } }
|
||||
public override string Description { get { return "A length of conductive wire useful for a variety of purposes."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
54
AutoGen/Item/Gearbox.cs
Normal file
54
AutoGen/Item/Gearbox.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(MechanicalEngineeringSkill), 1)]
|
||||
public partial class GearboxRecipe : Recipe
|
||||
{
|
||||
public GearboxRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<GearboxItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<SteelItem>(typeof(MechanicsAssemblyEfficiencySkill), 7, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<GearItem>(typeof(MechanicsAssemblyEfficiencySkill), 5, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(GearboxRecipe), Item.Get<GearboxItem>().UILink(), 2, typeof(MechanicsAssemblySpeedSkill));
|
||||
this.Initialize("Gearbox", typeof(GearboxRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(1000)]
|
||||
[Currency]
|
||||
public partial class GearboxItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Gearbox"; } }
|
||||
public override string Description { get { return "Provides speed and torque conversions from a rotating power source to another device"; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
54
AutoGen/Item/GoldIngot.cs
Normal file
54
AutoGen/Item/GoldIngot.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(BasicSmeltingSkill), 3)]
|
||||
public partial class GoldIngotRecipe : Recipe
|
||||
{
|
||||
public GoldIngotRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<GoldIngotItem>(),
|
||||
new CraftingElement<TailingsItem>(3),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<GoldOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(GoldIngotRecipe), Item.Get<GoldIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
|
||||
this.Initialize("Gold Ingot", typeof(GoldIngotRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(4000)]
|
||||
[Currency]
|
||||
public partial class GoldIngotItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Gold Ingot"; } }
|
||||
public override string Description { get { return "A shiny, refined gold ingot."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
55
AutoGen/Item/GoldOre.cs
Normal file
55
AutoGen/Item/GoldOre.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Minable, Solid,Wall]
|
||||
public partial class GoldOreBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(10000)]
|
||||
[ResourcePile]
|
||||
[Currency]
|
||||
public partial class GoldOreItem :
|
||||
BlockItem<GoldOreBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Gold Ore"; } }
|
||||
public override string FriendlyNamePlural { get { return "Gold Ore"; } }
|
||||
public override string Description { get { return "Unrefined ore with traces of gold."; } }
|
||||
|
||||
public override bool CanStickToWalls { get { return false; } }
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(GoldOreStacked1Block),
|
||||
typeof(GoldOreStacked2Block),
|
||||
typeof(GoldOreStacked3Block),
|
||||
typeof(GoldOreStacked4Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class GoldOreStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class GoldOreStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class GoldOreStacked3Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class GoldOreStacked4Block : PickupableBlock { } //Only a wall if it's all 4 GoldOre
|
||||
}
|
||||
72
AutoGen/Item/HewnLog.cs
Normal file
72
AutoGen/Item/HewnLog.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(BasicCraftingSkill), 0)]
|
||||
public partial class HewnLogRecipe : Recipe
|
||||
{
|
||||
public HewnLogRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<HewnLogItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<LogItem>(typeof(HewnLogProcessingEfficiencySkill), 2, HewnLogProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(HewnLogRecipe), Item.Get<HewnLogItem>().UILink(), 0.2f, typeof(HewnLogProcessingSpeedSkill));
|
||||
this.Initialize("Hewn Log", typeof(HewnLogRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(WorkbenchObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
[Serialized]
|
||||
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||
[Tier(1)]
|
||||
[RequiresSkill(typeof(HewnLogProcessingEfficiencySkill), 0)]
|
||||
public partial class HewnLogBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(10000)]
|
||||
[Fuel(2000)]
|
||||
[Currency]
|
||||
public partial class HewnLogItem :
|
||||
BlockItem<HewnLogBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Hewn Log"; } }
|
||||
public override string Description { get { return "A log hewn and shaped to be a building material."; } }
|
||||
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(HewnLogStacked1Block),
|
||||
typeof(HewnLogStacked2Block),
|
||||
typeof(HewnLogStacked3Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class HewnLogStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class HewnLogStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class HewnLogStacked3Block : PickupableBlock { } //Only a wall if it's all 4 HewnLog
|
||||
}
|
||||
54
AutoGen/Item/IronIngot.cs
Normal file
54
AutoGen/Item/IronIngot.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(BasicSmeltingSkill), 2)]
|
||||
public partial class IronIngotRecipe : Recipe
|
||||
{
|
||||
public IronIngotRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<IronIngotItem>(),
|
||||
new CraftingElement<TailingsItem>(3),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<IronOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(IronIngotRecipe), Item.Get<IronIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
|
||||
this.Initialize("Iron Ingot", typeof(IronIngotRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(4000)]
|
||||
[Currency]
|
||||
public partial class IronIngotItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Iron Ingot"; } }
|
||||
public override string Description { get { return "Refined block of iron."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
55
AutoGen/Item/IronOre.cs
Normal file
55
AutoGen/Item/IronOre.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Minable, Solid,Wall]
|
||||
public partial class IronOreBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(10000)]
|
||||
[ResourcePile]
|
||||
[Currency]
|
||||
public partial class IronOreItem :
|
||||
BlockItem<IronOreBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Iron Ore"; } }
|
||||
public override string FriendlyNamePlural { get { return "Iron Ore"; } }
|
||||
public override string Description { get { return "Unrefined ore with traces of iron."; } }
|
||||
|
||||
public override bool CanStickToWalls { get { return false; } }
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(IronOreStacked1Block),
|
||||
typeof(IronOreStacked2Block),
|
||||
typeof(IronOreStacked3Block),
|
||||
typeof(IronOreStacked4Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class IronOreStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class IronOreStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class IronOreStacked3Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class IronOreStacked4Block : PickupableBlock { } //Only a wall if it's all 4 IronOre
|
||||
}
|
||||
54
AutoGen/Item/Log.cs
Normal file
54
AutoGen/Item/Log.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Solid, Wall, Constructed]
|
||||
public partial class LogBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(5000)]
|
||||
[Fuel(2000)]
|
||||
[ResourcePile]
|
||||
[Currency]
|
||||
public partial class LogItem :
|
||||
BlockItem<LogBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Log"; } }
|
||||
public override string Description { get { return "A stack of logs."; } }
|
||||
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(LogStacked1Block),
|
||||
typeof(LogStacked2Block),
|
||||
typeof(LogStacked3Block),
|
||||
typeof(LogStacked4Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class LogStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class LogStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class LogStacked3Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class LogStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Log
|
||||
}
|
||||
76
AutoGen/Item/Lumber.cs
Normal file
76
AutoGen/Item/Lumber.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(LumberSkill), 1)]
|
||||
public partial class LumberRecipe : Recipe
|
||||
{
|
||||
public LumberRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<LumberItem>(),
|
||||
new CraftingElement<WoodPulpItem>(3),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<LogItem>(typeof(LumberProcessingEfficiencySkill), 4, LumberProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<BoardItem>(typeof(LumberProcessingEfficiencySkill), 5, LumberProcessingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(LumberRecipe), Item.Get<LumberItem>().UILink(), 1, typeof(LumberProcessingSpeedSkill));
|
||||
this.Initialize("Lumber", typeof(LumberRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(SawmillObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
[Serialized]
|
||||
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||
[Tier(2)]
|
||||
[RequiresSkill(typeof(LumberProcessingEfficiencySkill), 1)]
|
||||
public partial class LumberBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(10000)]
|
||||
[Fuel(4000)]
|
||||
[Currency]
|
||||
public partial class LumberItem :
|
||||
BlockItem<LumberBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Lumber"; } }
|
||||
public override string Description { get { return "Can be fashioned into various usable equipment."; } }
|
||||
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(LumberStacked1Block),
|
||||
typeof(LumberStacked2Block),
|
||||
typeof(LumberStacked3Block),
|
||||
typeof(LumberStacked4Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class LumberStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class LumberStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class LumberStacked3Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class LumberStacked4Block : PickupableBlock { } //Only a wall if it's all 4 Lumber
|
||||
}
|
||||
72
AutoGen/Item/MortaredStone.cs
Normal file
72
AutoGen/Item/MortaredStone.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(MortarProductionSkill), 0)]
|
||||
public partial class MortaredStoneRecipe : Recipe
|
||||
{
|
||||
public MortaredStoneRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<MortaredStoneItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<StoneItem>(typeof(MortarProductionEfficiencySkill), 8, MortarProductionEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<PitchItem>(typeof(MortarProductionEfficiencySkill), 3, MortarProductionEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(MortaredStoneRecipe), Item.Get<MortaredStoneItem>().UILink(), 0.3f, typeof(MortarProductionSpeedSkill));
|
||||
this.Initialize("Mortared Stone", typeof(MortaredStoneRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(MasonryTableObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
[Serialized]
|
||||
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||
[Tier(1)]
|
||||
[RequiresSkill(typeof(MortarProductionEfficiencySkill), 0)]
|
||||
public partial class MortaredStoneBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(10000)]
|
||||
[Currency]
|
||||
public partial class MortaredStoneItem :
|
||||
BlockItem<MortaredStoneBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Mortared Stone"; } }
|
||||
public override string Description { get { return "Used to create tough but rudimentary buildings."; } }
|
||||
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(MortaredStoneStacked1Block),
|
||||
typeof(MortaredStoneStacked2Block),
|
||||
typeof(MortaredStoneStacked3Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class MortaredStoneStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class MortaredStoneStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class MortaredStoneStacked3Block : PickupableBlock { } //Only a wall if it's all 4 MortaredStone
|
||||
}
|
||||
54
AutoGen/Item/Piston.cs
Normal file
54
AutoGen/Item/Piston.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(MechanicalEngineeringSkill), 2)]
|
||||
public partial class PistonRecipe : Recipe
|
||||
{
|
||||
public PistonRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<PistonItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<IronPipeItem>(typeof(MechanicsComponentsEfficiencySkill), 5, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<SteelItem>(typeof(MechanicsComponentsEfficiencySkill), 7, MechanicsComponentsEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(PistonRecipe), Item.Get<PistonItem>().UILink(), 2, typeof(MechanicsComponentsSpeedSkill));
|
||||
this.Initialize("Piston", typeof(PistonRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(MachineShopObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(1000)]
|
||||
[Currency]
|
||||
public partial class PistonItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Piston"; } }
|
||||
public override string Description { get { return "A moving component that transfers force. Can also function as a valve occasionally."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
76
AutoGen/Item/ReinforcedConcrete.cs
Normal file
76
AutoGen/Item/ReinforcedConcrete.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(CementSkill), 1)]
|
||||
public partial class ReinforcedConcreteRecipe : Recipe
|
||||
{
|
||||
public ReinforcedConcreteRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<ReinforcedConcreteItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<ConcreteItem>(typeof(CementProductionEfficiencySkill), 1, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<RebarItem>(typeof(CementProductionEfficiencySkill), 2, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<MortaredStoneItem>(typeof(CementProductionEfficiencySkill), 2, CementProductionEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(ReinforcedConcreteRecipe), Item.Get<ReinforcedConcreteItem>().UILink(), 2, typeof(CementProductionSpeedSkill));
|
||||
this.Initialize("Reinforced Concrete", typeof(ReinforcedConcreteRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(CementKilnObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
[Serialized]
|
||||
[Solid, Wall, Constructed,BuildRoomMaterialOption]
|
||||
[Tier(3)]
|
||||
[RequiresSkill(typeof(CementProductionEfficiencySkill), 1)]
|
||||
public partial class ReinforcedConcreteBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
[Serialized]
|
||||
[MaxStackSize(20)]
|
||||
[Weight(10000)]
|
||||
[Currency]
|
||||
public partial class ReinforcedConcreteItem :
|
||||
BlockItem<ReinforcedConcreteBlock>
|
||||
{
|
||||
public override string FriendlyName { get { return "Reinforced Concrete"; } }
|
||||
public override string FriendlyNamePlural { get { return "Reinforced Concrete"; } }
|
||||
public override string Description { get { return "A study construction material poured around a latice of rebar."; } }
|
||||
|
||||
|
||||
private static Type[] blockTypes = new Type[] {
|
||||
typeof(ReinforcedConcreteStacked1Block),
|
||||
typeof(ReinforcedConcreteStacked2Block),
|
||||
typeof(ReinforcedConcreteStacked3Block),
|
||||
typeof(ReinforcedConcreteStacked4Block)
|
||||
};
|
||||
public override Type[] BlockTypes { get { return blockTypes; } }
|
||||
}
|
||||
|
||||
[Serialized, Solid] public class ReinforcedConcreteStacked1Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class ReinforcedConcreteStacked2Block : PickupableBlock { }
|
||||
[Serialized, Solid] public class ReinforcedConcreteStacked3Block : PickupableBlock { }
|
||||
[Serialized, Solid,Wall] public class ReinforcedConcreteStacked4Block : PickupableBlock { } //Only a wall if it's all 4 ReinforcedConcrete
|
||||
}
|
||||
55
AutoGen/Item/Steel.cs
Normal file
55
AutoGen/Item/Steel.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(AlloySmeltingSkill), 2)]
|
||||
public partial class SteelRecipe : Recipe
|
||||
{
|
||||
public SteelRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<SteelItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<IronIngotItem>(typeof(AlloySmeltingEfficiencySkill), 6, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<CharcoalItem>(typeof(AlloySmeltingEfficiencySkill), 2, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<TailingsItem>(typeof(AlloySmeltingEfficiencySkill), 2, AlloySmeltingEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(SteelRecipe), Item.Get<SteelItem>().UILink(), 5, typeof(AlloySmeltingSpeedSkill));
|
||||
this.Initialize("Steel", typeof(SteelRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(BlastFurnaceObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serialized]
|
||||
[Weight(4000)]
|
||||
[Currency]
|
||||
public partial class SteelItem :
|
||||
Item
|
||||
{
|
||||
public override string FriendlyName { get { return "Steel"; } }
|
||||
public override string Description { get { return "A strong alloy of iron and other elements."; } }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
51
AutoGen/Item/StoneRampUpgrade.cs
Normal file
51
AutoGen/Item/StoneRampUpgrade.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
namespace Eco.Mods.TechTree
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Eco.Gameplay.Blocks;
|
||||
using Eco.Gameplay.Components;
|
||||
using Eco.Gameplay.DynamicValues;
|
||||
using Eco.Gameplay.Items;
|
||||
using Eco.Gameplay.Objects;
|
||||
using Eco.Gameplay.Players;
|
||||
using Eco.Gameplay.Skills;
|
||||
using Eco.Gameplay.Systems.TextLinks;
|
||||
using Eco.Shared.Localization;
|
||||
using Eco.Shared.Serialization;
|
||||
using Eco.Shared.Utils;
|
||||
using Eco.World;
|
||||
using Eco.World.Blocks;
|
||||
using Eco.Gameplay.Pipes;
|
||||
|
||||
[RequiresSkill(typeof(RoadConstructionSkill), 1)]
|
||||
public partial class StoneRampUpgradeRecipe : Recipe
|
||||
{
|
||||
public StoneRampUpgradeRecipe()
|
||||
{
|
||||
this.Products = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<StoneRampItem>(),
|
||||
};
|
||||
this.Ingredients = new CraftingElement[]
|
||||
{
|
||||
new CraftingElement<StoneItem>(typeof(RoadConstructionEfficiencySkill), 20, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||
new CraftingElement<DirtRampItem>(typeof(RoadConstructionEfficiencySkill), 3, RoadConstructionEfficiencySkill.MultiplicativeStrategy),
|
||||
};
|
||||
this.CraftMinutes = CreateCraftTimeValue(typeof(StoneRampUpgradeRecipe), Item.Get<StoneRampItem>().UILink(), 1, typeof(RoadConstructionSkill));
|
||||
this.Initialize("Stone Ramp", typeof(StoneRampUpgradeRecipe));
|
||||
|
||||
CraftingComponent.AddRecipe(typeof(WainwrightTableObject), this);
|
||||
CraftingComponent.AddRecipe(typeof(MasonryTableObject), this);
|
||||
}
|
||||
}
|
||||
|
||||
[Serialized]
|
||||
[Constructed]
|
||||
[Road(1)]
|
||||
[RequiresSkill(typeof(RoadConstructionEfficiencySkill), 1)]
|
||||
public partial class StoneRampUpgradeBlock :
|
||||
Block
|
||||
{ }
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user