- Align thought bubbles with avatar top instead of center for better visibility
- Fix issue where bubbles extend above avatar when scrolling is limited
- Change thought circles to horizontal layout for cleaner visual flow
- Add responsive positioning that adapts to screen width changes
- Implement smart viewport detection to prevent cutoff at narrow widths
- Fixed updateSectionVisibility() to use explicit .show()/.hide() instead of .toggle() to ensure proper element visibility on page reload
- Added responsive CSS for plot buttons to adjust to small screens and mobile devices
- Wrapped button text in spans to enable icon-only mode on very small screens (≤400px)
- Reduced button margins and added flexbox layout with wrapping for better mobile UX
- Replace clamp(Xvw, Yvw, Zvw) with clamp(Xrem, Yvw, Zrem)
- Prevents font sizes from scaling excessively on ultrawide monitors
- Now minimum and maximum values are fixed units while middle value remains responsive
- Fixes info box, stats, calendar, weather, and all other text elements
- Replace all vw-based font-size properties with clamp() to prevent excessively large text
- Set maximum font sizes to prevent issues on 3440x1440 and other ultrawide displays
- Maintain responsive behavior for normal and mobile screen sizes
- Fix gap properties using vw for better spacing consistency
- Add pre-encounter narrative configuration modal with combat/summary style settings
- Change POV fields to text inputs (default: narrator) for custom character names
- Fix targeting system for enemies with spaces in names (e.g., 'Gilded Thrall 1')
- Display character-specific sprites/avatars in targeting modal instead of generic emojis
- Add combat difficulty scaling guidance to prevent trivial god defeats or endless wolf battles
- Integrate tracker updates in combat summary generation (together mode)
- Update auto-save logs description to clarify file storage vs chat history
- Apply extension theming to Close Combat Window button
- Fix checkpoint button display with expandMessageActions setting
- Add body class observer to update buttons when setting toggles
- Add cleanupCheckpointUI function for extension disable
- Separate Quests from Inventory with independent toggle
- Add horizontal scrolling to Info Box dashboard
- Add divider between Inventory and Quests sections
- Add removeCharacter() function to delete characters from panel and saved data
- Remove character from both lastGeneratedData and committedTrackerData
- Add X button to character card header with hover effects
- Button removes character from display and prevents re-inclusion in next generation
- Updates are persisted to chat metadata
- Add npcAvatars storage to extension settings for custom NPC images
- Implement getCharacterAvatar() to check custom avatars first
- Add uploadNpcAvatar() function with file validation (2MB max, images only)
- Make character avatars clickable with visual feedback
- Support left-click to upload and right-click to remove custom avatars
- Add camera icon overlay on hover with smooth animations
- Store avatars as base64 data URIs for persistence across sessions
- Add .rpg-attr-name styling to match .rpg-stat-name
- Use SmartTheme colors instead of default white background
- Add focus state with highlight border
- Include .rpg-attr-toggle and .rpg-attr-remove in selectors
Fixes white background on RPG attribute text inputs (STR, DEX, etc.)
in the Tracker Editor modal.
- Fix stripBrackets() removing Skills section header
- Add structural header whitelist (Skills, Status, Inventory, etc.)
- Implement smart look-ahead to detect content below labels
- Previous logic incorrectly removed 'Skills:' when followed by category labels
- Add proper theming to category action buttons (.rpg-category-action)
- Match styling of view toggle buttons
- Use SmartTheme colors for better visibility
- Fix RPG attributes styling in Tracker Editor
- Change background from --rpg-accent to --SmartThemeBlurTintColor
- Update border to match other themed inputs
Resolves issue where skills with categories were all showing as 'Uncategorized'
due to the Skills section being truncated during parsing.
Show helpful message when Recent Events tracking is disabled in tracker config.
Changes:
- Check if recentEvents is enabled in trackerConfig before rendering
- If disabled, show dimmed widget with overlay message:
- Info icon + explanation text
- "Enable in Tracker Settings" button
- Button opens Tracker Settings and switches to Info Box tab
UX Improvements:
- Widget opacity reduced to 0.6 to indicate disabled state
- Message centered with clear visual hierarchy
- Button has hover/active states with elevation feedback
- Clicking button directly navigates to the right settings location
Technical Implementation:
- attachDisabledStateHandlers() opens Tracker Settings modal
- Auto-switches to Info Box tab after 100ms delay
- Graceful fallback if button not found (console warning)
CSS Additions:
- .rpg-widget-disabled: Dimmed overlay state
- .rpg-widget-disabled-message: Centered message container
- .rpg-widget-enable-btn: Styled action button with hover effects
Benefits:
- Users immediately understand why Recent Events isn't updating
- One-click access to fix the issue
- Clear visual feedback about widget state
- Pattern can be reused for other widgets (Skills, etc.)
Next Steps:
- Apply this pattern to other widgets that depend on tracker config
- Consider adding similar disabled states for Skills, Stats, etc.
Related: Recent Events widget implementation, tracker config system
Add comprehensive Skills widget to dashboard system with category organization,
XP tracking, level progression, and multiple view modes.
Widget Features:
- Three sub-tabs: All Skills, By Category, Quick View
- Level-up and level-down buttons for manual progression
- XP progress bars with visual feedback
- Search and filter functionality
- Category collapse/expand in By Category view
- Editable skill names and categories
- Delete skills and categories
- Add new skills and categories
- Configurable max level and XP display
UI Improvements:
- Scrollable content area for large skill lists
- Responsive card layout
- Shortened tab labels for compact display ("All", "Quick" vs "All Skills", "Quick View")
- Proper flex layout for skill names (no longer truncated)
- Level badges and action buttons
Technical Implementation:
- Event handler deduplication to prevent exponential level-up bug
- Flag-based handler attachment: container.dataset.handlersAttached
- Nested flex containers for proper space distribution
- Scrollable views wrapper matching Inventory/Quests pattern
Dashboard Integration:
- Added Skills tab to defaultLayout.js (tab 5)
- Icon: fa-solid fa-book (fixed invalid fa-book-sparkles)
- Dimensions: 3x7 grid cells
- Default config: All Skills tab, show XP, show categories
- Auto-arrange support in dashboardManager.js
- Skills category group with priority order 6
- Auto-creates Skills tab when skills widgets detected
- Widget registration in dashboardIntegration.js
Widget Files:
- src/systems/dashboard/widgets/userSkillsWidget.js (new)
- Full widget implementation with all sub-tabs and features
- State management with Map-based storage
- Category-based and flat views
- Search/filter/sort functionality
Styling:
- style.css: Added skills widget styles
- Skill cards, headers, action buttons
- Level-down button with accent color
- XP progress bars
- Category sections
Fixes from iteration:
1. Invalid FontAwesome icon (fa-book-sparkles → fa-book)
2. Tab labels too wide (shortened to single words)
3. Skill names truncated (fixed with proper flex structure)
4. Widget height incorrect (adjusted to h:7)
5. Level-up exponential bug (duplicate handlers, added flag guard)
6. No level-down button (added with minimum level 1)
7. No scrollbar on long lists (added .rpg-skills-views wrapper)
Category: skills
Integration: Fully integrated with dashboard v2.0 system
Tested: Layout, interactions, scrolling, level progression
Refs: AI tracker integration (separate commit)
Resolves overlap issue between long character names and level indicator
in 1x2 userInfo widgets. Level now displays at top-right corner flush
with container, while name remains at bottom with full width available.
- Changed level container position from bottom: 0 to top: 0
- Prevents text overlap for names like 'Seol Yi-hwan Lvl 1'
- Maintains clean, compact layout at 1080p and other resolutions
**Status Tab Layout Changes:**
- User Info widget: 1x2 vertical (left column) instead of 2x1 horizontal
- User Stats widget: scales from 1x3 (narrow) to 2x3 (wide)
- User Mood widget: 1x1 positioned below User Info
- User Attributes widget: scales from 2x4 (narrow) to 3x4 (wide), full width
**Technical Changes:**
- Update widget definitions to use column-aware defaultSize() functions
- userInfoWidget: Returns 1x2 for desktop, 1x1 for mobile
- userStatsWidget: Returns 1x3 for 2 cols, 2x3 for 3+ cols
- userAttributesWidget: Returns 2x4 for 2 cols, 3x4 for 3+ cols
- Remove autoLayout from resetLayout() to preserve default positions
- Add resetWidgetSizesToDefault() to apply column-aware sizes
- Update CSS for 1x1 compact avatar (round) and 1x2 wide avatar layouts
**User Info Widget Improvements:**
- 1x2 layout: Horizontal split with name left, level right over avatar
- 1x1 layout: Round avatar with bottom nameplate (flush positioning)
- Transparent glass-style backgrounds for better avatar visibility
- Proper aspect-ratio for circular avatar in compact mode
**Result:**
- Widgets scale intelligently based on panel width (2-4 columns)
- Desktop users get larger, more spacious layouts
- Mobile/narrow screens get efficient vertical stacking
- Reset Layout respects custom positions while applying responsive sizes
- Window resize triggers autoLayout via ResizeObserver for reflow
- Increase character name, traits, and emoji sizes for better mobile readability
- Limit Recent Events section to 150px max height on mobile
- Make events widget scrollable to save screen space
- Reduce padding and gaps for more compact layout
Changed from avatar + text layout to avatar as background with text overlay.
Previous approach: Tried horizontal/vertical layouts which caused either
horizontal or vertical scrollbars at narrow widths (w:1 h:1).
New approach: Avatar fills entire widget as background-image, name + level
display as centered overlay with semi-transparent backdrop and blur effect
for readability. Uses background-size: contain to show full avatar without
cropping.
Benefits:
- No layout conflicts - works at any widget size
- No scrollbars (horizontal or vertical)
- Full avatar visible without cropping
- Visually interesting design
- Simpler code (no layout switching logic)
Changes:
- userInfoWidget.js: Avatar set as background-image with contain sizing
- userInfoWidget.js: Simplified onResize (removed layout switching)
- style.css: Container uses background-image with gradient overlay
- style.css: Text container has backdrop-filter blur + dark background
- style.css: Simplified compact mode (no portrait/layout-specific rules)
Fixed text clipping in date display by applying mobile's proven size reductions
to narrow desktop widgets (< 3 grid units wide).
Root Cause:
- At narrow widths (~296px, 2 columns), date text wraps: "3rd Day of the Ninth Month" + "Tuesday"
- Top 1/4 of first line was clipped (top of "3" and "D" cut off)
- Mobile displays work perfectly at even smaller widths
Solution - Mirror Mobile Sizing:
Mobile uses smaller dimensions that prevent clipping:
- Padding: 0.3125rem (vs 0.375rem desktop)
- Gap: 0.3125rem (vs 0.375rem desktop)
- Font size: 0.8125rem (vs 0.875rem desktop)
- Label font: 0.625rem (vs 0.6875rem desktop)
Changes:
1. style.css (lines 2782-2812):
- Added .rpg-scene-info-compact class with mobile-like sizing
- Reduces padding, gaps, and font sizes
- Applied when widget width < 3 grid units
2. sceneInfoWidget.js (lines 367-385):
- Added onResize handler
- Applies .rpg-scene-info-compact at newW < 3
- Removes class at newW >= 3
- Matches pattern used for inventory/quests compact modes
Result: Date text displays without clipping at narrow widths, exactly as mobile does.
Fixes: Text clipping in scene info date display at 2-column layout (~296px)
Properly centered icons by wrapping text in spans and forcing exact button
dimensions to override base min-width: fit-content style.
Root Cause:
- Base .rpg-inventory-add-btn has min-width: fit-content
- Even with span hidden, button width wasn't constrained
- Icon appeared off-center with extra space to the right
Solution:
1. HTML Structure (inventoryWidget.js, questsWidget.js):
- Wrapped text in <span class="rpg-btn-label">
- Pattern: <i class="fa-solid fa-plus"></i><span class="rpg-btn-label"> Add Item</span>
- Applied to: Add Item, Add Location, Add Asset, Add Quest buttons
2. CSS (style.css):
- Hide labels: .rpg-inventory-compact .rpg-btn-label { display: none; }
- Force square dimensions: width: 32px !important (overrides fit-content)
- Center icon: display: inline-flex; justify-content: center; align-items: center
- Remove padding: padding: 0 (icon uses full 32px space)
Result: Perfect 32×32px square buttons with centered icons in compact mode,
matching the pattern used for sub-tab buttons throughout the codebase.
Fixes: Icon skewed left in Add Item/Quest buttons at narrow widths