Fix display settings persistence and add responsive layout for plot buttons

- Fixed updateSectionVisibility() to use explicit .show()/.hide() instead of .toggle() to ensure proper element visibility on page reload
- Added responsive CSS for plot buttons to adjust to small screens and mobile devices
- Wrapped button text in spans to enable icon-only mode on very small screens (≤400px)
- Reduced button margins and added flexbox layout with wrapping for better mobile UX
This commit is contained in:
Spicy_Marinara
2025-12-29 13:32:30 +01:00
parent 39f4fed40d
commit 0b5bca56eb
3 changed files with 161 additions and 19 deletions
+6 -9
View File
@@ -33,10 +33,9 @@ export function setupPlotButtons(handlePlotClick, handleEncounterClick) {
border-radius: 4px;
font-size: 13px;
cursor: pointer;
margin: 0 4px;
display: inline-block;
margin: 0 2px;
" tabindex="0" role="button">
<i class="fa-solid fa-dice"></i> Randomized Plot
<i class="fa-solid fa-dice"></i> <span class="rpg-btn-text">Randomized Plot</span>
</button>
<button id="rpg-plot-natural" class="menu_button interactable" style="
background-color: #4a90e2;
@@ -46,10 +45,9 @@ export function setupPlotButtons(handlePlotClick, handleEncounterClick) {
border-radius: 4px;
font-size: 13px;
cursor: pointer;
margin: 0 4px;
display: inline-block;
margin: 0 2px;
" tabindex="0" role="button">
<i class="fa-solid fa-forward"></i> Natural Plot
<i class="fa-solid fa-forward"></i> <span class="rpg-btn-text">Natural Plot</span>
</button>
<button id="rpg-encounter-button" class="menu_button interactable" style="
background-color: #cc3333;
@@ -59,10 +57,9 @@ export function setupPlotButtons(handlePlotClick, handleEncounterClick) {
border-radius: 4px;
font-size: 13px;
cursor: pointer;
margin: 0 4px;
display: inline-block;
margin: 0 2px;
" tabindex="0" role="button" title="Enter combat encounter">
<i class="fa-solid fa-fire"></i> Enter Encounter
<i class="fa-solid fa-fire"></i> <span class="rpg-btn-text">Enter Encounter</span>
</button>
</span>
`;
+51 -10
View File
@@ -232,35 +232,76 @@ export function updatePanelVisibility() {
*/
export function updateSectionVisibility() {
// Show/hide sections based on settings
$userStatsContainer.toggle(extensionSettings.showUserStats);
$infoBoxContainer.toggle(extensionSettings.showInfoBox);
$thoughtsContainer.toggle(extensionSettings.showCharacterThoughts);
if ($inventoryContainer) {
$inventoryContainer.toggle(extensionSettings.showInventory);
// Use explicit .show()/.hide() instead of .toggle() to ensure proper state on reload
if (extensionSettings.showUserStats) {
$userStatsContainer.show();
} else {
$userStatsContainer.hide();
}
if (extensionSettings.showInfoBox) {
$infoBoxContainer.show();
} else {
$infoBoxContainer.hide();
}
if (extensionSettings.showCharacterThoughts) {
$thoughtsContainer.show();
} else {
$thoughtsContainer.hide();
}
if ($inventoryContainer) {
if (extensionSettings.showInventory) {
$inventoryContainer.show();
} else {
$inventoryContainer.hide();
}
}
if ($questsContainer) {
$questsContainer.toggle(extensionSettings.showQuests);
if (extensionSettings.showQuests) {
$questsContainer.show();
} else {
$questsContainer.hide();
}
}
// Show/hide dividers intelligently
// Divider after User Stats: shown if User Stats is visible AND at least one section after it is visible
const showDividerAfterStats = extensionSettings.showUserStats &&
(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showQuests);
$('#rpg-divider-stats').toggle(showDividerAfterStats);
if (showDividerAfterStats) {
$('#rpg-divider-stats').show();
} else {
$('#rpg-divider-stats').hide();
}
// Divider after Info Box: shown if Info Box is visible AND at least one section after it is visible
const showDividerAfterInfo = extensionSettings.showInfoBox &&
(extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showQuests);
$('#rpg-divider-info').toggle(showDividerAfterInfo);
if (showDividerAfterInfo) {
$('#rpg-divider-info').show();
} else {
$('#rpg-divider-info').hide();
}
// Divider after Thoughts: shown if Thoughts is visible AND at least one section after it is visible
const showDividerAfterThoughts = extensionSettings.showCharacterThoughts &&
(extensionSettings.showInventory || extensionSettings.showQuests);
$('#rpg-divider-thoughts').toggle(showDividerAfterThoughts);
if (showDividerAfterThoughts) {
$('#rpg-divider-thoughts').show();
} else {
$('#rpg-divider-thoughts').hide();
}
// Divider after Inventory: shown if Inventory is visible AND Quests is visible
const showDividerAfterInventory = extensionSettings.showInventory && extensionSettings.showQuests;
$('#rpg-divider-inventory').toggle(showDividerAfterInventory);
if (showDividerAfterInventory) {
$('#rpg-divider-inventory').show();
} else {
$('#rpg-divider-inventory').hide();
}
}
/**
+104
View File
@@ -8164,3 +8164,107 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
.rpg-encounter-status:hover {
transform: scale(1.2);
}
/* ============================================
PLOT BUTTONS - RESPONSIVE LAYOUT
============================================ */
/* Base styles for plot buttons container */
#rpg-plot-buttons {
display: flex !important;
flex-wrap: wrap;
justify-content: center;
gap: 4px;
align-items: center;
}
/* Base button styles - ensure consistent sizing */
#rpg-plot-random,
#rpg-plot-natural,
#rpg-encounter-button {
flex: 0 1 auto;
white-space: nowrap;
min-width: 0;
}
/* Tablet and smaller screens - adjust button sizing */
@media (max-width: 768px) {
#rpg-plot-buttons {
gap: 3px;
}
#rpg-plot-random,
#rpg-plot-natural,
#rpg-encounter-button {
padding: 6px 10px !important;
font-size: 12px !important;
}
}
/* Small mobile screens - more compact buttons */
@media (max-width: 600px) {
#rpg-plot-buttons {
gap: 2px;
}
#rpg-plot-random,
#rpg-plot-natural,
#rpg-encounter-button {
padding: 5px 8px !important;
font-size: 11px !important;
}
}
/* Very small screens - stack buttons vertically or use icons only */
@media (max-width: 480px) {
#rpg-plot-buttons {
gap: 4px;
}
/* Option 1: Stack vertically (uncomment if preferred)
#rpg-plot-buttons {
flex-direction: column;
width: 100%;
}
#rpg-plot-random,
#rpg-plot-natural,
#rpg-encounter-button {
width: 100%;
padding: 8px !important;
font-size: 13px !important;
}
*/
/* Option 2: Keep horizontal but more compact (default) */
#rpg-plot-random,
#rpg-plot-natural,
#rpg-encounter-button {
padding: 6px 8px !important;
font-size: 11px !important;
}
}
/* Extra small screens - icon-only mode */
@media (max-width: 400px) {
#rpg-plot-random,
#rpg-plot-natural,
#rpg-encounter-button {
padding: 6px !important;
}
/* Hide button text, keep icons */
#rpg-plot-random .rpg-btn-text,
#rpg-plot-natural .rpg-btn-text,
#rpg-encounter-button .rpg-btn-text {
display: none;
}
/* Ensure icons are visible */
#rpg-plot-random i,
#rpg-plot-natural i,
#rpg-encounter-button i {
margin: 0 !important;
font-size: 14px;
}
}