auto-image-generation

This commit is contained in:
munimunigamer
2025-12-25 19:59:25 -08:00
parent 04bd314da2
commit 7802479670
8 changed files with 254 additions and 5 deletions
+9
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@@ -0,0 +1,9 @@
{
"permissions": {
"allow": [
"mcp__plugin_context7_context7__resolve-library-id",
"mcp__plugin_context7_context7__get-library-docs",
"Bash(find:*)"
]
}
}
+19
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@@ -402,6 +402,22 @@ async function initUI() {
toggleAnimations();
});
// Auto avatar generation settings
$('#rpg-toggle-auto-avatars').on('change', function() {
extensionSettings.autoGenerateAvatars = $(this).prop('checked');
saveSettings();
});
$('#rpg-avatar-style-select').on('change', function() {
extensionSettings.avatarGenerationStyle = String($(this).val());
saveSettings();
});
$('#rpg-avatar-custom-prompt').on('input', function() {
extensionSettings.avatarGenerationPrompt = $(this).val().trim();
saveSettings();
});
$('#rpg-manual-update').on('click', async function() {
if (!extensionSettings.enabled) {
// console.log('[RPG Companion] Extension is disabled. Please enable it in the Extensions tab.');
@@ -493,6 +509,9 @@ async function initUI() {
$('#rpg-toggle-plot-buttons').prop('checked', extensionSettings.enablePlotButtons); $('#rpg-toggle-plot-buttons').prop('checked', extensionSettings.enablePlotButtons); $('#rpg-toggle-plot-buttons').prop('checked', extensionSettings.enablePlotButtons);
$('#rpg-toggle-animations').prop('checked', extensionSettings.enableAnimations);
$('#rpg-toggle-auto-avatars').prop('checked', extensionSettings.autoGenerateAvatars || false);
$('#rpg-avatar-style-select').val(extensionSettings.avatarGenerationStyle || 'auto');
$('#rpg-avatar-custom-prompt').val(extensionSettings.avatarGenerationPrompt || '');
$('#rpg-stat-bar-color-low').val(extensionSettings.statBarColorLow);
$('#rpg-stat-bar-color-high').val(extensionSettings.statBarColorHigh);
$('#rpg-theme-select').val(extensionSettings.theme);
+5 -1
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@@ -166,7 +166,11 @@ export let extensionSettings = {
},
debugMode: false, // Enable debug logging visible in UI (for mobile debugging)
memoryMessagesToProcess: 16, // Number of messages to process per batch in memory recollection
npcAvatars: {} // Store custom avatar images for NPCs (key: character name, value: base64 data URI)
npcAvatars: {}, // Store custom avatar images for NPCs (key: character name, value: base64 data URI)
// Auto avatar generation settings
autoGenerateAvatars: false, // Master toggle for auto-generating avatars
avatarGenerationPrompt: 'portrait, fantasy character, RPG style', // Default prompt template
avatarGenerationStyle: 'auto', // Style preset: auto, fantasy, sci-fi, anime, realistic
};
/**
+10
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@@ -41,6 +41,16 @@
"template.settingsModal.display.showPlotProgressionButtonsNote": "Display buttons above chat input for plot progression prompts",
"template.settingsModal.display.enableDebugMode": "Enable Debug Mode",
"template.settingsModal.display.enableDebugModeNote": "Shows parser logs in a mobile-friendly UI panel. Useful for troubleshooting. Look for the red bug button.",
"template.settingsModal.display.autoGenerateAvatars": "Auto-generate Missing Avatars",
"template.settingsModal.display.autoGenerateAvatarsNote": "Automatically generate avatars for characters without custom images using Stable Diffusion",
"template.settingsModal.display.avatarPromptStyle": "Avatar Generation Style:",
"template.settingsModal.display.avatarPromptStyleOptions.auto": "Auto (Fantasy)",
"template.settingsModal.display.avatarPromptStyleOptions.fantasy": "Fantasy",
"template.settingsModal.display.avatarPromptStyleOptions.scifi": "Sci-Fi",
"template.settingsModal.display.avatarPromptStyleOptions.anime": "Anime",
"template.settingsModal.display.avatarPromptStyleOptions.realistic": "Realistic",
"template.settingsModal.display.avatarCustomPrompt": "Custom Avatar Prompt:",
"template.settingsModal.display.avatarCustomPromptNote": "Additional prompt modifiers for avatar generation",
"template.settingsModal.advancedTitle": "Advanced",
"template.settingsModal.advanced.generationMode": "Generation Mode:",
"template.settingsModal.advanced.generationModeOptions.together": "Together with Main Generation",
+136
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@@ -0,0 +1,136 @@
/**
* Avatar Generator Module
* Handles automatic avatar generation for characters without images
*/
import { executeSlashCommandsOnChatInput } from '../../../../../../../scripts/slash-commands.js';
import { extensionSettings } from '../../core/state.js';
import { saveSettings } from '../../core/persistence.js';
// Track pending avatar generations to avoid duplicate requests
const pendingGenerations = new Set();
/**
* Style presets for avatar generation prompts
*/
const STYLE_PRESETS = {
'auto': 'portrait, fantasy character, RPG style',
'fantasy': 'portrait, fantasy character, medieval RPG style, detailed face',
'scifi': 'portrait, sci-fi character, futuristic, cyberpunk style, detailed face',
'anime': 'portrait, anime character, manga style, detailed face',
'realistic': 'portrait, realistic character, detailed face, photorealistic'
};
/**
* Builds the generation prompt for a character
* @param {string} characterName - Name of the character
* @returns {string} Full prompt for /sd command
*/
function buildGenerationPrompt(characterName) {
const style = STYLE_PRESETS[extensionSettings.avatarGenerationStyle] || STYLE_PRESETS.auto;
const custom = extensionSettings.avatarGenerationPrompt || '';
return `${style}, ${characterName}, ${custom}`.trim();
}
/**
* Generates an avatar for a character using /sd command
* @param {string} characterName - Name of the character to generate avatar for
* @returns {Promise<string|null>} Avatar URL or null if failed
*/
export async function generateAvatar(characterName) {
// Skip if already generating
if (pendingGenerations.has(characterName)) {
console.log(`[RPG Avatar] Already generating avatar for: ${characterName}`);
return null;
}
// Skip if disabled
if (!extensionSettings.autoGenerateAvatars) {
return null;
}
// Skip if custom avatar already exists
if (extensionSettings.npcAvatars && extensionSettings.npcAvatars[characterName]) {
return null;
}
pendingGenerations.add(characterName);
console.log(`[RPG Avatar] Starting generation for: ${characterName}`);
try {
const prompt = buildGenerationPrompt(characterName);
// Execute /sd command with quiet=true
// This saves to gallery without posting to chat
const result = await executeSlashCommandsOnChatInput(
`/sd ${prompt} quiet=true`,
{ clearChatInput: false }
);
// The result might be an object with various properties
// We need to extract the actual image URL if available
let imageUrl = null;
if (result) {
// Handle different result formats
if (typeof result === 'string') {
imageUrl = result;
} else if (result.pipe) {
imageUrl = result.pipe;
} else if (result.output || result.image || result.url) {
imageUrl = result.output || result.image || result.url;
}
// Only store if we got a valid string URL
if (imageUrl && typeof imageUrl === 'string') {
if (!extensionSettings.npcAvatars) {
extensionSettings.npcAvatars = {};
}
extensionSettings.npcAvatars[characterName] = imageUrl;
saveSettings();
console.log(`[RPG Avatar] Generation complete for: ${characterName}`);
return imageUrl;
} else {
console.warn(`[RPG Avatar] Generation result for ${characterName} was not a valid URL:`, result);
}
}
return null;
} catch (error) {
console.error(`[RPG Avatar] Generation failed for ${characterName}:`, error);
return null;
} finally {
pendingGenerations.delete(characterName);
}
}
/**
* Checks if a character needs an avatar and triggers generation
* @param {string} characterName - Name of the character to check
* @param {boolean} hasAvatar - Whether the character already has an avatar
* @returns {Promise<void>}
*/
export function checkAndGenerateAvatar(characterName, hasAvatar) {
// Only generate if no avatar exists and feature is enabled
if (hasAvatar || !extensionSettings.autoGenerateAvatars) {
return;
}
// Check if we already have a custom NPC avatar
if (extensionSettings.npcAvatars && extensionSettings.npcAvatars[characterName]) {
return;
}
// Trigger generation (non-blocking)
generateAvatar(characterName);
}
/**
* Checks if an avatar is currently being generated for a character
* @param {string} characterName - Name of the character to check
* @returns {boolean} True if generation is in progress
*/
export function isGenerating(characterName) {
return pendingGenerations.has(characterName);
}
+26 -4
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@@ -17,6 +17,7 @@ import {
import { saveChatData } from '../../core/persistence.js';
import { getSafeThumbnailUrl } from '../../utils/avatars.js';
import { saveSettings } from '../../core/persistence.js';
import { checkAndGenerateAvatar, isGenerating } from '../features/avatarGenerator.js';
/**
* Helper to log to both console and debug logs array
@@ -110,12 +111,21 @@ function namesMatch(cardName, aiName) {
function getCharacterAvatar(characterName) {
// First, check if there's a custom NPC avatar
if (extensionSettings.npcAvatars && extensionSettings.npcAvatars[characterName]) {
debugLog(`[RPG Thoughts] Found custom NPC avatar for: ${characterName}`);
return extensionSettings.npcAvatars[characterName];
const avatar = extensionSettings.npcAvatars[characterName];
// Skip if not a valid string (e.g., if it's an object from a previous bug)
if (typeof avatar === 'string' && avatar) {
debugLog(`[RPG Thoughts] Found custom NPC avatar for: ${characterName}`);
return avatar;
} else {
// Clear invalid avatar data
console.warn(`[RPG Thoughts] Invalid avatar data for ${characterName}, clearing...`);
delete extensionSettings.npcAvatars[characterName];
}
}
// Use the existing avatar lookup logic
let characterPortrait = FALLBACK_AVATAR_DATA_URI;
let hasAvatar = false;
// For group chats, search through group members first
if (selected_group) {
@@ -129,6 +139,7 @@ function getCharacterAvatar(characterName) {
if (matchingMember && matchingMember.avatar && matchingMember.avatar !== 'none') {
const thumbnailUrl = getSafeThumbnailUrl('avatar', matchingMember.avatar);
if (thumbnailUrl) {
hasAvatar = true;
return thumbnailUrl;
}
}
@@ -147,6 +158,7 @@ function getCharacterAvatar(characterName) {
if (matchingCharacter && matchingCharacter.avatar && matchingCharacter.avatar !== 'none') {
const thumbnailUrl = getSafeThumbnailUrl('avatar', matchingCharacter.avatar);
if (thumbnailUrl) {
hasAvatar = true;
return thumbnailUrl;
}
}
@@ -157,10 +169,16 @@ function getCharacterAvatar(characterName) {
characters[this_chid].name && namesMatch(characters[this_chid].name, characterName)) {
const thumbnailUrl = getSafeThumbnailUrl('avatar', characters[this_chid].avatar);
if (thumbnailUrl) {
hasAvatar = true;
return thumbnailUrl;
}
}
// Trigger auto-generation if no avatar was found
if (!hasAvatar) {
checkAndGenerateAvatar(characterName, false);
}
return characterPortrait;
}
@@ -500,7 +518,7 @@ export function renderThoughts() {
// Find character portrait using the new helper function
const characterPortrait = getCharacterAvatar(char.name);
debugLog(`[RPG Thoughts] Final avatar for ${char.name}:`, characterPortrait.substring(0, 50) + '...');
debugLog(`[RPG Thoughts] Final avatar for ${char.name}:`, typeof characterPortrait === 'string' ? characterPortrait.substring(0, 50) + '...' : characterPortrait);
// Get relationship badge - only if relationships are enabled in config
let relationshipBadge = '⚖️'; // Default
@@ -519,10 +537,14 @@ export function renderThoughts() {
// Escape character name for use in HTML attributes
const escapedName = escapeHtmlAttr(char.name);
// Check if avatar is being generated
const isCurrentlyGenerating = isGenerating(char.name);
html += `
<div class="rpg-character-card" data-character-name="${escapedName}">
<div class="rpg-character-avatar rpg-avatar-upload" data-character="${escapedName}" title="Click to upload custom avatar&#10;Right-click to remove custom avatar">
<div class="rpg-character-avatar rpg-avatar-upload ${isCurrentlyGenerating ? 'rpg-avatar-generating' : ''}" data-character="${escapedName}" title="Click to upload custom avatar&#10;Right-click to remove custom avatar">
<img src="${characterPortrait}" alt="${escapedName}" onerror="this.style.opacity='0.5';this.onerror=null;" />
${isCurrentlyGenerating ? '<div class="rpg-generating-overlay"><i class="fa-solid fa-spinner fa-spin"></i></div>' : ''}
${hasRelationshipEnabled ? `<div class="rpg-relationship-badge rpg-editable" contenteditable="true" data-character="${escapedName}" data-field="${relationshipFieldName}" title="Click to edit (use emoji: ⚔️ ⚖️ ⭐ ❤️)">${relationshipBadge}</div>` : ''}
</div>
<div class="rpg-character-content">
+20
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@@ -6767,3 +6767,23 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
background: linear-gradient(180deg, #4a9eff 0%, transparent 100%);
opacity: 0.5;
}
/* Avatar generation loading overlay */
.rpg-avatar-generating {
position: relative;
}
.rpg-generating-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.5);
display: flex;
align-items: center;
justify-content: center;
color: white;
font-size: 24px;
border-radius: 8px;
}
+29
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@@ -229,6 +229,35 @@
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.enableDebugModeNote">
Shows parser logs in a mobile-friendly UI panel. Useful for troubleshooting. Look for the red bug button.
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-auto-avatars" />
<span data-i18n-key="template.settingsModal.display.autoGenerateAvatars">Auto-generate Missing Avatars</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.autoGenerateAvatarsNote">
Automatically generate avatars for characters without custom images using Stable Diffusion
</small>
<div class="rpg-setting-row" style="margin-top: 12px;">
<label for="rpg-avatar-style-select" data-i18n-key="template.settingsModal.display.avatarPromptStyle">Avatar Generation Style:</label>
<select id="rpg-avatar-style-select" class="rpg-select">
<option value="auto" data-i18n-key="template.settingsModal.display.avatarPromptStyleOptions.auto">Auto (Fantasy)</option>
<option value="fantasy" data-i18n-key="template.settingsModal.display.avatarPromptStyleOptions.fantasy">Fantasy</option>
<option value="scifi" data-i18n-key="template.settingsModal.display.avatarPromptStyleOptions.scifi">Sci-Fi</option>
<option value="anime" data-i18n-key="template.settingsModal.display.avatarPromptStyleOptions.anime">Anime</option>
<option value="realistic" data-i18n-key="template.settingsModal.display.avatarPromptStyleOptions.realistic">Realistic</option>
</select>
</div>
<div class="rpg-setting-row" style="margin-top: 12px;">
<label for="rpg-avatar-custom-prompt" style="display: block; margin-bottom: 8px;" data-i18n-key="template.settingsModal.display.avatarCustomPrompt">
Custom Avatar Prompt:
</label>
<input type="text" id="rpg-avatar-custom-prompt" class="rpg-input" placeholder="portrait, fantasy character, RPG style" />
<small style="display: block; margin-top: 4px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.avatarCustomPromptNote">
Additional prompt modifiers for avatar generation
</small>
</div>
</div>
<div class="rpg-settings-group">