v2.1.3 - Improved thought bubble positioning and responsiveness
- Align thought bubbles with avatar top instead of center for better visibility - Fix issue where bubbles extend above avatar when scrolling is limited - Change thought circles to horizontal layout for cleaner visual flow - Add responsive positioning that adapts to screen width changes - Implement smart viewport detection to prevent cutoff at narrow widths
This commit is contained in:
@@ -7,6 +7,13 @@ An immersive RPG extension for browsers that tracks character stats, scene infor
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## 🆕 What's New
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### v2.1.3
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- **Improved Thought Bubble Positioning**: Thought bubbles now align with the top of the character's avatar/name
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- **Better Visibility**: Fixed issue where thought bubbles would extend above the avatar when scrolling is limited
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- **Horizontal Thought Circles**: Thought circles now display horizontally for a cleaner visual flow
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- **Responsive Positioning**: Thought bubbles dynamically adjust to screen width changes and stay visible at all resolutions
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- **Smart Viewport Detection**: Bubbles automatically reposition to avoid being cut off at narrow window widths
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### v2.1.2
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- Added optional toggle for Relationship Status Fields in Edit Trackers
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- Relationship fields and emoji badges can now be disabled/enabled like other trackers
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+1
-1
@@ -6,6 +6,6 @@
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"js": "index.js",
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"css": "style.css",
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"author": "Marysia",
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"version": "2.1.2",
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"version": "2.1.3",
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"homePage": "https://github.com/SpicyMarinara/rpg-companion-sillytavern"
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}
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@@ -1142,7 +1142,7 @@ export function createThoughtPanel($message, thoughtsArray) {
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const panelWidth = 350;
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const panelMargin = 20;
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let top = avatarRect.top + (avatarRect.height / 2);
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let top = avatarRect.top; // Align top of panel with top of avatar
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let left;
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let right;
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let useRightPosition = false;
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@@ -1176,50 +1176,47 @@ export function createThoughtPanel($message, thoughtsArray) {
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});
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} else if (panelPosition === 'left') {
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// Main panel is on left, so thought bubble goes to RIGHT side
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// Mirror the left side positioning: bubble should be same distance from avatar
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// but on the opposite side, extending to the right
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const chatContainer = $('#chat')[0];
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const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { right: window.innerWidth };
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// Position bubble starting from chat edge, extending right
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left = chatRect.right + panelMargin; // Start at chat's right edge + margin
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useRightPosition = false; // Use left positioning so it extends right
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iconLeft = chatRect.right + 10; // Icon just at the chat edge
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// Calculate how much space is available to the right of the chat
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const spaceRight = window.innerWidth - chatRect.right;
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// If there's enough space, position normally; otherwise, adjust
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if (spaceRight >= panelWidth + panelMargin * 2) {
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left = chatRect.right + panelMargin;
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} else {
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// Not enough space on the right, position closer to chat or slightly overlapping
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left = Math.max(chatRect.right - panelWidth - panelMargin, window.innerWidth - panelWidth - 10);
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}
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useRightPosition = false;
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iconLeft = chatRect.right + 10;
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$thoughtPanel.addClass('rpg-thought-panel-right');
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$thoughtIcon.addClass('rpg-thought-icon-right');
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// Position circles to flow from left (toward chat/avatar) to right (toward panel)
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$thoughtPanel.find('.rpg-thought-circles').css({
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top: 'calc(50% - 50px)',
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left: '-25px',
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bottom: 'auto',
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right: 'auto'
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});
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// Mirror the circle flow for right side (left-to-right)
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$thoughtPanel.find('.rpg-thought-circles').css('align-items', 'flex-start');
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$thoughtPanel.find('.rpg-circle-1').css({ 'align-self': 'flex-start', 'margin-right': '0', 'margin-left': '0' });
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$thoughtPanel.find('.rpg-circle-2').css({ 'align-self': 'flex-start', 'margin-right': '0', 'margin-left': '4px' });
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$thoughtPanel.find('.rpg-circle-3').css({ 'align-self': 'flex-start', 'margin-right': '0', 'margin-left': '8px' });
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// Circles use default CSS positioning
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} else {
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// Main panel is on right, so thought bubble goes on left (near avatar)
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left = avatarRect.left - panelWidth - panelMargin;
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iconLeft = avatarRect.left - 40;
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const chatContainer = $('#chat')[0];
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const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { left: 0 };
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// Calculate how much space is available to the left of the chat
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const spaceLeft = chatRect.left;
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// If there's enough space, position normally; otherwise, adjust
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if (spaceLeft >= panelWidth + panelMargin * 2) {
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left = avatarRect.left - panelWidth - panelMargin;
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} else {
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// Not enough space on the left, position it within visible area
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left = Math.max(10, avatarRect.left - panelWidth - panelMargin);
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}
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iconLeft = Math.max(10, avatarRect.left - 40);
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$thoughtPanel.addClass('rpg-thought-panel-left');
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$thoughtIcon.addClass('rpg-thought-icon-left');
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// Position circles to flow from avatar (left) to bubble (more left)
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// Circles should flow right-to-left when bubble is on left
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$thoughtPanel.find('.rpg-thought-circles').css({
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top: 'calc(50% - 50px)',
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right: '-25px',
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bottom: 'auto',
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left: 'auto'
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});
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// Keep the circle flow for left side (right-to-left) - default from CSS
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$thoughtPanel.find('.rpg-thought-circles').css('align-items', 'flex-end');
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$thoughtPanel.find('.rpg-circle-1').css({ 'align-self': 'flex-end', 'margin-left': '0', 'margin-right': '0' });
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$thoughtPanel.find('.rpg-circle-2').css({ 'align-self': 'flex-end', 'margin-left': '0', 'margin-right': '4px' });
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$thoughtPanel.find('.rpg-circle-3').css({ 'align-self': 'flex-end', 'margin-left': '0', 'margin-right': '8px' });
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// Circles use default CSS positioning
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}
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if (useRightPosition) {
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@@ -1298,34 +1295,47 @@ export function createThoughtPanel($message, thoughtsArray) {
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// Schedule update on next frame
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positionUpdateRaf = requestAnimationFrame(() => {
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const newAvatarRect = $avatar[0].getBoundingClientRect();
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const newTop = newAvatarRect.top + (newAvatarRect.height / 2);
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const newTop = newAvatarRect.top; // Align with avatar top
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const newIconTop = newAvatarRect.top;
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let newLeft, newIconLeft;
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if (panelPosition === 'left') {
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const isMobileNow = window.innerWidth <= 1000;
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if (isMobileNow) {
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newLeft = window.innerWidth / 2 - panelWidth / 2;
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newIconLeft = newAvatarRect.left + (newAvatarRect.width / 2) - 18;
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} else if (panelPosition === 'left') {
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// Position at chat's right edge, extending right
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const chatContainer = $('#chat')[0];
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const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { right: window.innerWidth };
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newLeft = chatRect.right + panelMargin;
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newIconLeft = chatRect.right + 10;
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const spaceRight = window.innerWidth - chatRect.right;
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$thoughtPanel.css({
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top: `${newTop}px`,
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left: `${newLeft}px`,
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right: 'auto'
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});
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if (spaceRight >= panelWidth + panelMargin * 2) {
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newLeft = chatRect.right + panelMargin;
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} else {
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newLeft = Math.max(chatRect.right - panelWidth - panelMargin, window.innerWidth - panelWidth - 10);
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}
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newIconLeft = chatRect.right + 10;
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} else {
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// Left position relative to avatar
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newLeft = newAvatarRect.left - panelWidth - panelMargin;
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newIconLeft = newAvatarRect.left - 40;
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const chatContainer = $('#chat')[0];
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const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { left: 0 };
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const spaceLeft = chatRect.left;
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$thoughtPanel.css({
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top: `${newTop}px`,
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left: `${newLeft}px`,
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right: 'auto'
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});
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if (spaceLeft >= panelWidth + panelMargin * 2) {
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newLeft = newAvatarRect.left - panelWidth - panelMargin;
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} else {
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newLeft = Math.max(10, newAvatarRect.left - panelWidth - panelMargin);
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}
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newIconLeft = Math.max(10, newAvatarRect.left - 40);
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}
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$thoughtPanel.css({
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top: `${newTop}px`,
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left: `${newLeft}px`,
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right: 'auto'
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});
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$thoughtIcon.css({
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top: `${newIconTop}px`,
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left: `${newIconLeft}px`,
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@@ -4458,7 +4458,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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z-index: 1000; /* Lower z-index to stay below dropdown menus */
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pointer-events: auto;
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max-width: 15.3rem; /* 30% smaller than 21.875rem (350px → 245px) */
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transform: translateY(-50%);
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transform: translateY(0); /* No vertical centering - align with avatar top */
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animation: thoughtPanelFadeIn 0.4s ease-out;
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}
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@@ -4528,9 +4528,10 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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.rpg-thought-circles {
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position: absolute;
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display: flex;
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flex-direction: column-reverse; /* Reverse so circles go upward */
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align-items: flex-end; /* Align to the right side */
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gap: 0.75em;
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flex-direction: row-reverse; /* Horizontal layout, flipped */
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align-items: center; /* Center vertically */
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gap: 0.5em;
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inset: 0px -50px auto;
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z-index: 1;
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}
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@@ -4545,23 +4546,18 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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width: 0.5rem;
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height: 0.5rem;
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animation-delay: 0s;
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align-self: flex-end; /* Circle 1 on the far right (at avatar) */
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}
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.rpg-circle-2 {
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width: 0.75rem;
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height: 0.75rem;
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animation-delay: 0.2s;
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align-self: flex-end;
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margin-right: 4px; /* Move slightly left from circle 1 */
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}
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.rpg-circle-3 {
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width: 1rem;
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height: 1rem;
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animation-delay: 0.4s;
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align-self: flex-end;
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margin-right: 8px; /* Move more left from circle 1 */
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}
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/* Thought bubble main container */
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