- Fix: Status fields with parenthetical descriptions (e.g., 'Conditions (up to 5 traits)') now use the base name for the JSON key ('conditions' instead of 'conditions_up_to_5_traits')
- Fix: Status field value templates no longer repeat the field name with numbered suffixes
- Fix: Editing fields in Present Characters no longer scrolls the panel to the top
- Updated jsonPromptHelpers.js, parser.js, and userStats.js to use new toFieldKey() helper
- Added scroll position preservation to renderThoughts() when re-rendering after field edits
- Improved weather generation: Added hard templates for weather keywords to ensure LLM generates valid weather patterns that match dynamic effects
- Fixed character stat editing bug: Now properly handles array format stats from LLM (values no longer revert on blur)
- Fixed scroll/viewport bug: Mobile-only scrollIntoView prevents page jumping on desktop when editing fields
- Changed Present Characters avatar display: Avatar now aligned with name in header row, fields take full width below
- Updated descriptions and labels
Updated inventory lock management and rendering to match items by name instead of index, improving reliability and consistency. Also adjusted quest rendering and parsing to handle locked quest objects with a value property.
- Added dynamic action updates: AI can now modify available attacks/items based on combat state
- Items decrease when used, abilities change based on status effects
- Fixed event delegation for encounter buttons to work reliably on mobile
- Fixed multiple JSON parsing validation errors
- Added proper dialogue handling in combat summaries
- UI now re-renders action buttons when actions change
- Improved prompt instructions for item quantities and dynamic actions
- Fixed custom status fields not being sent to prompts or parsed
- Fixed date format selection not working beyond default format
- Fixed widget text overflow issues with minimal scrollbars
- Added ability to display stats as numbers with custom max values instead of percentages
- Enabled desktop strip widgets by default
- Removed icon from Desktop Collapsed Strip Widgets heading
- Refactor weather effects toggles to radio buttons in settings
- Replace weatherEffectsForeground with weatherBackground/weatherForeground
- Add Background/Foreground position options as radio toggles
- Remove weather foreground toggle from main panel
- Fix dice roll to work independently of RPG attributes
- Dice rolls now sent regardless of attribute settings
- Adjust prompt wording based on whether attributes are enabled
- Improve History Persistence UI styling
- Update input/select CSS to match tracker editor
- Fix alignment issues
- Add theme-based radio button styling
- Radio buttons now use theme colors instead of default blue
- Support for all themes (default, sci-fi, fantasy, cyberpunk, custom)
- Update weather effects z-index logic for both modes
- Bump version to v3.5.0
- Fixed bug where Present Characters data wasn't appearing in the <previous> section when generating new trackers in separate mode
- Root cause: committedTrackerData.characterThoughts is stored as a JS array, not a JSON string
- Solution: Check data type before parsing - handle both object/array and string formats
- Present Characters data now correctly included in unified previous tracker JSON regardless of showCharacterThoughts setting
- Align thought bubbles with avatar top instead of center for better visibility
- Fix issue where bubbles extend above avatar when scrolling is limited
- Change thought circles to horizontal layout for cleaner visual flow
- Add responsive positioning that adapts to screen width changes
- Implement smart viewport detection to prevent cutoff at narrow widths
- Fixed updateSectionVisibility() to use explicit .show()/.hide() instead of .toggle() to ensure proper element visibility on page reload
- Added responsive CSS for plot buttons to adjust to small screens and mobile devices
- Wrapped button text in spans to enable icon-only mode on very small screens (≤400px)
- Reduced button margins and added flexbox layout with wrapping for better mobile UX
- Replace clamp(Xvw, Yvw, Zvw) with clamp(Xrem, Yvw, Zrem)
- Prevents font sizes from scaling excessively on ultrawide monitors
- Now minimum and maximum values are fixed units while middle value remains responsive
- Fixes info box, stats, calendar, weather, and all other text elements
- Replace all vw-based font-size properties with clamp() to prevent excessively large text
- Set maximum font sizes to prevent issues on 3440x1440 and other ultrawide displays
- Maintain responsive behavior for normal and mobile screen sizes
- Fix gap properties using vw for better spacing consistency
- Add pre-encounter narrative configuration modal with combat/summary style settings
- Change POV fields to text inputs (default: narrator) for custom character names
- Fix targeting system for enemies with spaces in names (e.g., 'Gilded Thrall 1')
- Display character-specific sprites/avatars in targeting modal instead of generic emojis
- Add combat difficulty scaling guidance to prevent trivial god defeats or endless wolf battles
- Integrate tracker updates in combat summary generation (together mode)
- Update auto-save logs description to clarify file storage vs chat history
- Apply extension theming to Close Combat Window button