Commit Graph

152 Commits

Author SHA1 Message Date
Lucas 'Paperboy' Rose-Winters cc48f9ed54 fix: reduce mood box vertical height on mobile
- Reduced gap from 6px to 3px for more compact display
- Reduced vertical padding to 4px (from clamp(4px, 0.6vh, 6px))
- Tightened line-height from 1.3 to 1.2
- Reduced emoji size slightly (clamp(14px, 3.5vw, 18px))
- Frees up vertical space for attribute boxes and avatar on mobile
2025-10-21 22:05:11 +11:00
Lucas 'Paperboy' Rose-Winters 95d2031e4f fix: increase calendar day box height and padding on mobile
- Added min-height: 3em to rpg-calendar-day on mobile
- Increased vertical padding to 0.75em (from 0.25em default)
- Added line-height: 1.2 for tighter text
- Prevents date text from being pushed too high and cutting into box above
- Flexbox centering now has enough space to properly center content
2025-10-21 22:03:25 +11:00
Lucas 'Paperboy' Rose-Winters 1855085d2c fix: copy mobile toggle pattern for refresh button
- Moved refresh button creation from template.html to index.js (appended to body)
- Created new CSS class .rpg-mobile-refresh (exact copy of .rpg-mobile-toggle pattern)
- Uses opacity for show/hide instead of display (CSS controls visibility based on panel state)
- Show when panel open (body:has(.rpg-panel.rpg-mobile-open))
- Hide when panel closed (opacity: 0, pointer-events: none)
- Updated constrainFabToViewport() to accept optional button parameter
- Automatically detects which button and uses correct settings (mobileFabPosition or mobileRefreshPosition)
- Simplified updateGenerationModeUI() - CSS handles visibility
- Kept full drag functionality with touch and mouse support
- Button positioned via JavaScript with saved position
- z-index: 1001 (above panel, below toggle at 10002)
2025-10-21 21:57:37 +11:00
Lucas 'Paperboy' Rose-Winters 711f3feb00 fix: increase refresh button z-index to appear above panel
- Changed z-index from 99 to 1001
- Now properly layers: panel (1000) < refresh button (1001) < FAB toggle (10002)
- Refresh button is now visible when panel is open
2025-10-21 21:44:58 +11:00
Lucas 'Paperboy' Rose-Winters 8e913031f1 fix: remove excessive vertical padding from level value on mobile
- Changed .rpg-level-value padding from clamp(1px, 0.2vh, 2px) 0.375em to 0 0.375em
- Added mobile-specific override to prevent level value from inheriting large touch-friendly padding
- Level value now stays compact and properly aligned on mobile (no min-height, no vertical padding)
- Fixes misalignment and unwanted vertical space below level value
2025-10-21 21:42:03 +11:00
Lucas 'Paperboy' Rose-Winters e345715090 feat: add draggable mobile refresh button with improved UX
- Repositioned mobile refresh button to bottom-right (80px from bottom)
- Implemented full drag-to-reposition functionality
  * Touch and mouse support with 200ms/10px threshold
  * RequestAnimationFrame for smooth dragging
  * Position saved to extensionSettings.mobileRefreshPosition
  * Viewport constraints with 10px padding
- Fixed sticky tap highlight issue
  * Added -webkit-tap-highlight-color: transparent
  * Added blur() on click to remove focus
  * Set user-select: none and touch-action: none
- Show/hide based on panel state
  * Only visible when panel is expanded (rpg-mobile-open)
  * Listens to rpg-panel-toggled events
  * Auto-hides when panel closes
- Prevent accidental refresh after drag
  * just-dragged flag prevents click for 100ms
  * Click handler checks flag before executing
- Changed from absolute to fixed positioning for viewport-wide dragging
- Added mobileRefreshPosition to default settings (bottom: 80px, right: 20px)
- z-index: 99 (below FAB toggle at 100)
2025-10-21 21:39:56 +11:00
Lucas 'Paperboy' Rose-Winters dd392e50d1 fix(mobile): improve refresh button - float over all tabs, add animation, fix focus
**Changes:**
1. Move button to float over all tabs (not just Stats)
   - Removed from userStats.js HTML
   - Added to template.html as floating absolute element
   - Now visible on Status, Info, and Inventory tabs

2. Fix sticky black focus state
   - Added :focus { outline: none } to CSS
   - Call blur() after click to clear focus immediately

3. Add refresh animation
   - Button spins during updateRPGData() call
   - Smooth 0.8s rotation with @keyframes
   - Uses .spinning class added/removed in JS

4. Improve theming and positioning
   - Positioned absolute top-right (10px, 10px)
   - Increased to 44px for better touch target
   - z-index: 100 to float above content
   - Already uses theme colors (--rpg-highlight, --rpg-text)

Mobile UX now:
 Button visible on all tabs (floating)
 Spins smoothly when refreshing
 No sticky black state after tap
 Properly themed across all themes
2025-10-21 21:27:20 +11:00
Lucas 'Paperboy' Rose-Winters 577010e2aa fix(mobile): move refresh button to top-right icon, fix tiny text issue
- Add compact 36px circular icon button in user stats header (mobile only)
- Hide full-width bottom button on mobile (<=1000px)
- Fixes 1.1vw font-size being ~4px on mobile viewports
- Fixes button blocking attributes at bottom
- Desktop unchanged: keeps full-width button at bottom

Mobile: [Avatar] [Name] | LVL [5] [🔄]
Desktop: [🔄 Refresh RPG Info] at bottom
2025-10-21 21:21:39 +11:00
Spicy_Marinara 7cb4b1e1d8 Add persona/character context to separate generation and fix preset switching
- Use SillyTavern macros ({{persona}}, {{description}}, {{personality}}) for character context
- Fix preset restoration after tracker generation using /preset command
- Fix weather editing bug by tracking specific weather line index
- Support both emoji and text formats for Info Box field editing
- Remove unused showdown import and fix missing semicolons
2025-10-21 00:57:52 +02:00
Spicy_Marinara 776d0823a2 Fix parser to support both text and emoji formats for Info Box and Present Characters trackers 2025-10-20 14:49:30 +02:00
Spicy Marinara bbc07c9326 Merge pull request #14 from paperboygold/main
fix: temporary fix for presets
2025-10-20 08:56:14 +02:00
Paperboy 7b723663f0 Merge pull request #1 from paperboygold/fix/preset-import-error
fix: remove unavailable preset API import
2025-10-20 12:13:31 +11:00
Lucas 'Paperboy' Rose-Winters d46b36ac0b fix: remove unavailable preset API import
- Removed import of getCurrentPresetName (not available in SillyTavern)
- Simplified preset switching to not track/restore previous preset
- Removed restorePreset() function
- Fixes module loading error preventing extension activation
- Note: Users enabling separate preset will manually switch presets back
2025-10-20 12:11:38 +11:00
Spicy Marinara 599356fafb Merge pull request #13 from paperboygold/feature/inventory-bugfixes
feat: inventory bugfixes, status polish, editable inventory fields
2025-10-20 02:03:06 +02:00
Lucas 'Paperboy' Rose-Winters 428d6fb40e feat(inventory): add inline editing for inventory items
- Created inventoryEdit.js module with updateInventoryItem() function
- Made all inventory item names editable with contenteditable (mobile-friendly)
- Added rpg-editable class to 6 item rendering locations:
  * On Person (grid and list views)
  * Stored (grid and list views)
  * Assets (grid and list views)
- Added blur event listener to save changes on edit
- Validates and sanitizes edited names using sanitizeItemName()
- Syncs changes to lastGeneratedData and committedTrackerData (AI-visible)
- Shows full item text when editing (not truncated)
- Consistent UX with other editable fields in extension (stats, character traits, etc.)
- Re-renders inventory after successful edit or reverts on invalid input
2025-10-20 09:25:55 +11:00
Lucas 'Paperboy' Rose-Winters 9b6d0d41cd fix(avatars): add fuzzy name matching for character portraits
- Added namesMatch() helper function with three matching strategies:
  1. Exact match (fast path)
  2. Strip parentheses match (handles 'Sabrina' vs 'Sabrina (Avatar)')
  3. Word boundary match (handles 'Sabrina' vs 'Princess Sabrina')
- Replaced exact string comparison with fuzzy matching in 3 places:
  - Group member lookup
  - All characters search
  - Current character 1-on-1 chat
- Fixes issue where character portraits showed placeholder when AI added
  parenthetical or title additions to character names
- Prevents false positives (e.g., 'Sabrina' won't match 'Sabrina's Mother')
2025-10-20 09:06:31 +11:00
Lucas 'Paperboy' Rose-Winters 5ec12cbf10 feat(ui): add centered 'Add Item' button to all storage locations
- Added persistent '+ Add Item' button at bottom of each storage location
- Button is centered and always visible (whether location has 0 or many items)
- Removed redundant '+ Add' button from storage location header (kept trash button)
- Reverted empty state to simple message instead of special button
- Added CSS for .rpg-storage-add-item-container to center button with margin
- Matches UI pattern from On Person and Assets tabs
- Removed debug logging from inventoryActions.js
2025-10-20 08:43:49 +11:00
Lucas 'Paperboy' Rose-Winters 7da5413fdd fix(inventory): preserve empty storage locations
Fixes bug where empty storage locations (with "None" as items) were
being removed during validation, preventing users from adding items
to newly created locations.

Problem:
- User creates location "Spatial Pouch" with no items (stores as "None")
- On next load, validateStoredInventory() is called
- Previous logic: if cleanedValue === "None", remove location
- Result: Location deleted before user can add items to it
- Console: "Location 'Spatial Pouch' had no valid items, removing"

Root Cause:
Previous granular validation (commit dc603b8) was too aggressive:
```javascript
if (cleanedValue !== 'None') {
    cleaned[sanitizedKey] = cleanedValue;
} else {
    // Remove location 
}
```

Solution:
"None" is a VALID state - it means location exists but is empty.
Always keep locations, only warn if items were actually corrupted.

```javascript
// Always keep the location (even if empty/"None")
cleaned[sanitizedKey] = cleanedValue;

// Warn only if we cleaned corrupted items (not just "None")
if (value !== cleanedValue && value.toLowerCase() !== 'none') {
    console.warn(`Cleaned corrupted items from "${sanitizedKey}"`);
}
```

Behavior Changes:

Before:
- Location with "None" → Removed 
- Location with "__proto__, Sword" → Removed (cleaned to "Sword") 

After:
- Location with "None" → Kept as "None" ✓
- Location with "__proto__, Sword" → Kept as "Sword" (warns about cleaning) ✓

Impact:
✓ Empty locations persist across loads
✓ Users can now add items to new locations
✓ Corrupted items still cleaned (just location kept)
✓ Better logging (warns when actual corruption cleaned)

Fixes: Cannot add items to newly created storage locations
2025-10-20 08:10:41 +11:00
Lucas 'Paperboy' Rose-Winters f09c42ec6e fix(ai-context): sync manual edits to committed tracker data
Fixes critical issue where manual edits (add location, add item, change
stats, etc.) were invisible to AI in next generation, causing edits to be
immediately overwritten.

Root Cause:
- Manual edits updated extensionSettings and lastGeneratedData
- AI prompt builder used committedTrackerData (NOT extensionSettings)
- Manual edits were never synced to committedTrackerData
- Result: AI didn't see manual changes, overwrote them

Solution - Sync to Both Data Stores:

All manual edit points now update BOTH:
1. lastGeneratedData (for display)
2. committedTrackerData (for AI context)

Files Modified:

1. **src/systems/interaction/inventoryActions.js**
   - updateLastGeneratedDataInventory() now sets committedTrackerData.userStats
   - Affects: add/remove items, add/remove locations

2. **src/systems/rendering/userStats.js**
   - All 3 edit handlers now set committedTrackerData.userStats
   - Affects: stat values (health, etc.), mood emoji, conditions
   - Also fixed: now uses buildInventorySummary() for proper v2 format

3. **src/systems/rendering/infoBox.js**
   - updateInfoBoxField() now sets committedTrackerData.infoBox
   - Affects: date, weather, temperature, time, location

4. **src/systems/rendering/thoughts.js**
   - updateCharacterField() now sets committedTrackerData.characterThoughts
   - Affects: character emoji, name, traits, thoughts, relationship

Impact - Manual Edits Now Persist:

Before:
- Add location "Home" → Next generation → Location gone 
- Add item "Sword" → Next generation → Item gone 
- Change health to 25% → AI ignores it 

After:
- Add location "Home" → Next generation → Location persists ✓
- Add item "Sword" → Next generation → Item included ✓
- Change health to 25% → AI acknowledges low health ✓

Works in Both Modes:
- Together mode: AI sees manual edits in injected prompt ✓
- Separate mode: AI sees manual edits in context ✓

User Experience:
- "I edited it, so it should stay" - now works as expected
- AI builds on manual changes instead of overwriting them
- Minimal overhead (just string copies)

Fixes: Manual inventory/stats edits being overwritten by AI generation
2025-10-20 08:05:08 +11:00
Lucas 'Paperboy' Rose-Winters 7b320b8d0b style(ui): center user avatar in Status tab
Fixed alignment of user portrait in the Status tab. The avatar was
previously aligned to the left side of its container.

Change:
- Added justify-content: center to the avatar's flex container
- Avatar now centered horizontally (align-items already centered it vertically)

Before: Avatar stuck to left edge of its space
After: Avatar centered in its allocated space

File: src/systems/rendering/userStats.js:56
2025-10-20 07:52:21 +11:00
Lucas 'Paperboy' Rose-Winters dc603b8b49 feat(inventory): granular item-level validation and auto-capitalization
Enhances validation to clean corrupted items at load time while preserving
valid ones, rather than discarding entire sections. Also auto-capitalizes
first letter of items for consistency.

New capability - Granular Item Cleaning:

1. **cleanItemString()** (src/utils/security.js):
   - Parses item string, removes bad items, re-serializes clean ones
   - Applies ALL parsing rules: markdown, sanitization, length limits
   - Used at load time to clean persisted data immediately
   - Returns "None" if no valid items remain

2. **Enhanced validateStoredInventory()**:
   - Now cleans items within each location
   - Only removes locations if ALL items are invalid
   - Example: "Home": "Sword, __proto__, Shield" → "Home": "Sword, Shield"
   - Example: "Bad": "__proto__, constructor" → location removed

3. **Enhanced validateInventoryStructure()** (src/core/persistence.js):
   - Cleans onPerson, stored, and assets at load time
   - Logs exactly what was cleaned for debugging
   - Auto-saves cleaned data back to storage

Auto-Capitalization:

- Added to cleanSingleItem() in itemParser.js
- Capitalizes first letter of each item after all cleaning
- Preserves rest of case: "iPhone" → "iPhone" (not "Iphone")
- Examples: "sword" → "Sword", "3x potions" → "3x potions"

Behavior examples:

Before (threw away entire array):
- "Home": "Sword, " + "A".repeat(600) + ", Shield"
  → Entire location lost

After (granular cleaning):
- "Home": "Sword, " + "A".repeat(600) + ", Shield"
  → "Home": "Sword, AAA...(500 chars), Shield"

Before (kept corrupted data):
- onPerson: "sword, __proto__, shield"
  → Stored as-is, filtered only at render

After (cleaned at load):
- onPerson: "Sword, Shield"
  → Cleaned and saved immediately, capitalized

Benefits:
- ✓ Preserves valid items when some are corrupted
- ✓ Cleans data at source, not just at render
- ✓ Detailed logging of what was cleaned
- ✓ Consistent capitalization across all items
- ✓ Single source of truth for "valid item"
2025-10-20 07:50:43 +11:00
Lucas 'Paperboy' Rose-Winters e21e71b03a fix(inventory): ensure stored locations always initialized properly
Fixes Bug #3: Locations disappearing when switching tabs or on reload.

Root cause: inventory.stored could become corrupted (null, array, or
undefined) due to incomplete validation during load/save operations.

Solution - Defense in Depth:

1. **Persistence Layer** (src/core/persistence.js):
   - New validateInventoryStructure() function
   - Validates on loadSettings() and loadChatData()
   - Checks all v2 fields (onPerson, stored, assets, version)
   - Ensures stored is always a plain object
   - Validates stored keys/values using validateStoredInventory()
   - Auto-repairs corrupted data with console warnings
   - Persists repairs immediately

2. **Form State Management** (src/systems/interaction/inventoryActions.js):
   - Enhanced restoreFormStates() to detect deleted locations
   - Cleans up orphaned form states automatically
   - Prevents errors from forms referencing non-existent locations

Validation checks:
- ✓ inventory.stored is object (not null/array/undefined)
- ✓ All stored keys are safe (no __proto__, constructor, etc.)
- ✓ All stored values are strings
- ✓ onPerson and assets are strings
- ✓ version field exists

Auto-repair scenarios:
- Corrupted stored → reset to {}
- Invalid onPerson/assets → reset to "None"
- Missing version → set to 2
- Dangerous keys → removed with warning

Result:
- Locations persist across tab switches ✓
- Empty locations persist ✓
- Data corruption auto-repaired on load ✓
- Orphaned form states cleaned up ✓
- No crashes from invalid data ✓

Fixes: Location disappears when switching tabs or reloading
2025-10-20 07:19:46 +11:00
Lucas 'Paperboy' Rose-Winters 681c2f0e47 feat(inventory): add security hardening for prototype pollution and DoS
Created comprehensive security layer to protect against malicious input
and resource exhaustion attacks.

New security.js module:
- sanitizeLocationName(): Blocks __proto__, constructor, toString, etc.
- sanitizeItemName(): Enforces max length (500 chars)
- validateStoredInventory(): Validates entire stored object structure
- MAX_ITEMS_PER_SECTION: Limit of 500 items per section

Protected attack vectors:
1. Prototype pollution via location names
   - Blocked: "__proto__", "constructor", "prototype", etc.
   - Alert shown to user if attempted

2. DoS via extremely long names
   - Location names: max 200 chars (truncated with warning)
   - Item names: max 500 chars (truncated with warning)

3. DoS via massive item lists
   - Max 500 items per section (truncated with warning)

Integration:
- itemParser.js: Uses sanitizeItemName() and enforces max items
- inventoryActions.js: Validates all user input before saving
  - Manual location creation: blocked dangerous names
  - Manual item addition: length limits enforced

Security best practices (2025):
- No regex DoS vulnerabilities (character-by-character parsing)
- Explicit hasOwnProperty checks to avoid inherited properties
- Console warnings for all security events (auditing)
- Graceful degradation (truncate, don't crash)
- Defense in depth (validation at multiple layers)

This protects against both malicious actors and accidental abuse.
2025-10-20 07:16:54 +11:00
Lucas 'Paperboy' Rose-Winters 3a84e24c0a feat(inventory): enhance parser for AI formatting edge cases
Completely rewrote parseItems() to robustly handle diverse AI output
formats without requiring JSON mode (not all local models support it).

New capabilities:
1. Multiple bracket types: [], {}, [[]]
2. Wrapping quotes: "...", '...'
3. Newline-based lists: "Sword\nShield" → ["Sword", "Shield"]
4. Markdown stripping: **bold**, *italic*, `code`, ~~strike~~
5. List markers: "- Sword", "1. Item", "• Item"
6. Graceful unmatched parentheses (warns but doesn't crash)
7. Per-item quote stripping: ["Sword", "Shield"]

Implementation:
- 6-step processing pipeline with clear documentation
- Helper function cleanSingleItem() for per-item cleanup
- Preserves commas inside parentheses (existing feature)
- Console warnings for malformed input (unmatched parens)

Examples now supported:
- Standard: "Sword, Shield" ✓
- Newlines: "Sword\nShield\nPotion" ✓
- Bulleted: "- Sword\n- Shield" ✓
- Numbered: "1. Sword\n2. Shield" ✓
- Markdown: "**Sword** (equipped)" → "Sword (equipped)" ✓
- Complex: "Potato (Cursed, Sexy, Etc), **Shield**" ✓

This future-proofs the parser against varied AI model behaviors.
2025-10-20 07:14:18 +11:00
Lucas 'Paperboy' Rose-Winters 6ba513c530 fix(inventory): handle commas inside parentheses and strip brackets
Fixes two parsing issues with inventory items:

1. Items with commas in parenthetical descriptions were incorrectly
   split into multiple items. For example:
   "Potato (Cursed, Sexy, Your Mum & Dick, Etc)" would become 3-4
   separate items instead of one.

2. AI sometimes wraps item lists in square brackets, which should be
   stripped. For example:
   "[Sword, Shield]" should parse as ["Sword", "Shield"]

Solution:
- Enhanced parseItems() to track parenthesis depth during parsing
- Only split on commas that are OUTSIDE parentheses
- Strip wrapping square brackets before parsing
- Commas inside parentheses are now preserved as part of the item name
- Maintains backward compatibility with existing items

Implementation:
- Pre-processing: strip wrapping brackets if present
- Two-pass parsing: first collapses newlines in parentheses (existing),
  then smart comma splitting (new)
- Similar approach to existing newline handling logic

Examples:
- "Sword, Shield" → ["Sword", "Shield"] (unchanged)
- "Item (tag1, tag2), Sword" → ["Item (tag1, tag2)", "Sword"] (fixed)
- "[Sword, Shield]" → ["Sword", "Shield"] (fixed)

Fixes: Items with commas split into multiple items
2025-10-20 07:08:46 +11:00
Lucas 'Paperboy' Rose-Winters 0991c30fc9 fix(inventory): preserve form state across re-renders
Fixes bug where expanding an existing storage location would close
the "Add Location" form that was currently open. This happened
because renderInventory() recreated all HTML from scratch, resetting
all inline forms to hidden state.

Solution:
- Track open form states in inventoryActions module
- Restore form visibility after each re-render
- Applies to all inline forms: add location, add items (on person,
  stored, assets)

This also fixes the related issue where switching tabs would close
open forms.

Fixes: Location disappears when expanding while adding new location
2025-10-20 07:06:04 +11:00
Spicy_Marinara 6d105482c3 Fix storage location deletion bug with special characters
- Created getLocationId() helper function to normalize location names to IDs
- Function removes special characters (apostrophes, etc.) before converting to ID
- Both rendering and action handlers now use same ID generation logic
- Fixes issue where locations with apostrophes couldn't be deleted
- Example: "Dottore's Study" now properly generates ID "Dottores-Study"
- Commented out debug logging
2025-10-19 20:47:12 +02:00
Spicy_Marinara dcbc788aa2 Fix preset existence check to use array includes
- openai_setting_names from /api/settings/get is an array, not an object
- Use .includes() instead of 'in' operator to check for preset
- Prevents duplicate preset imports on every page refresh
- Preset is now only imported once on first extension load
2025-10-19 20:33:22 +02:00
Spicy_Marinara 4f6d2deeb0 Fix preset duplicate import on every refresh
- Check if preset exists using /api/settings/get instead of HEAD request
- Look for preset in openai_setting_names to determine if it's already imported
- Comment out 'already exists' log to reduce console noise
- Only import preset if it's truly missing from the settings
2025-10-19 20:11:55 +02:00
Spicy_Marinara 029860359f Fix preset import API endpoint
- Use correct /api/presets/save endpoint instead of /api/presets/save-openai
- Add getRequestHeaders() import and use it in the fetch call
- Include apiId: 'openai' in the request body
- Fixes 'Forbidden' error when importing preset
2025-10-19 20:07:14 +02:00
Spicy_Marinara f5418841cb Add preset switching feature and clean up console logs
- Add 'Use separate preset for tracker generation' setting
- Implement automatic preset switching using /preset slash command
- Import getCurrentPresetName() from SillyTavern's regex engine
- Automatically import 'RPG Companion Trackers' preset on first load
- Comment out non-essential console.log statements
- Keep initialization, error, and migration logs for debugging
2025-10-19 20:05:17 +02:00
Spicy_Marinara 4a3170c661 Fix extension settings menu and persist committedTrackerData
- Fixed extension settings not appearing in Extensions tab by appending to correct container (#extensions_settings2)
- Added Discord and Support Creator buttons directly in JavaScript
- Added persistence for committedTrackerData to maintain state across refreshes and restarts
- Updated saveChatData() to include committedTrackerData in chat metadata
- Updated loadChatData() to restore committedTrackerData from saved chat data
2025-10-18 13:21:41 +02:00
Spicy Marinara 66085d494e Merge pull request #12 from paperboygold/feature/defensive-initialization
fix(init): add defensive error handling for edge cases
2025-10-18 12:47:00 +02:00
Lucas 'Paperboy' Rose-Winters d9b784d745 fix(init): add defensive error handling for edge cases
Added comprehensive error handling to prevent extension initialization failures:

- Added settings validation in loadSettings() to detect corrupt data
- Improved error recovery in main initialization with granular try-catch blocks
- Enhanced HTML regex import with structure validation and detailed error logging
- Added detection for conflicting old manual formatting regex scripts
- Added user-friendly toastr notifications for initialization errors and conflicts
- Each init step now has independent error handling to prevent cascade failures

This fixes issues where invalid extension_settings could prevent the extension
from loading entirely. The extension will now gracefully handle corrupt data,
warn about conflicts, and fall back to defaults when necessary.

Related to user report where extension wouldn't load with certain settings.json
configurations containing old manual formatting regexes or malformed data.
2025-10-18 16:01:10 +11:00
Spicy Marinara d7c1db4fb1 Revise acknowledgments and improve tips section
Updated acknowledgments and tips for clarity.
2025-10-17 12:29:32 +02:00
Spicy Marinara 5380ae1f21 Merge pull request #11 from paperboygold/feature/inventory-system
feat: inventory system
2025-10-17 12:28:31 +02:00
Paperboy 1e84c363da Merge branch 'main' into feature/inventory-system 2025-10-17 18:12:26 +11:00
Lucas 'Paperboy' Rose-Winters 0f2e19fc91 fix(ui): adjust thought bubble sizing for desktop and mobile
- Desktop: reduce max-width by 30% (350px → 245px) to fit within circles
- Mobile: increase content font size (clamp(9px,1.2vw,11px) → clamp(12px,3.5vw,16px))
- Mobile: increase thought icon size by 20% (2.25rem → 2.7rem)
- Mobile: adjust icon font size proportionally (1.85vw → 2.2vw)
2025-10-17 17:52:58 +11:00
Lucas 'Paperboy' Rose-Winters 5342ea01ee fix(inventory): handle parenthetical descriptions with newlines in item parser
Updated parseItems() to intelligently collapse newlines within parentheses:
- Tracks parentheses depth to handle nested parens
- Replaces newlines with spaces only when inside parentheses
- Preserves newlines outside parentheses
- Prevents double spaces after newline replacement

Example fix:
- Input: 'Books (various magical tomes\n\nhistorical texts)\n\nAlchemy Ingredients'
- Before: ['Books (various magical tomes', 'historical texts)', 'Alchemy Ingredients']
- After: ['Books (various magical tomes historical texts)', 'Alchemy Ingredients']
2025-10-17 17:42:27 +11:00
Lucas 'Paperboy' Rose-Winters de43e84cd0 style(inventory): improve view toggle and storage name contrast
- Changed storage location names to black for better visibility on colored background
- Updated view toggle buttons to have dark background with proper border outline
- Removed wrapper background from view toggle, individual buttons now standalone
2025-10-17 17:33:58 +11:00
Lucas 'Paperboy' Rose-Winters 73050a085b feat(inventory): add list/grid view modes with individual item management
Implemented comprehensive individual item management system with toggleable view modes:

- Added item parsing utilities (parseItems/serializeItems) for comma-separated strings
- Implemented list view (full-width rows) and grid view (responsive cards)
- Added view mode toggle buttons per inventory section (onPerson, stored, assets)
- View preferences persist per-section in settings
- Replaced text-based editing with add/remove item controls
- Added inline forms for adding new items (matching existing UX patterns)
- Applied theme accent color (--rpg-highlight) to all outlines and active states
- Updated all tabs (desktop/mobile/inventory subtabs) with theme-consistent styling

Technical improvements:
- Created itemParser.js utility module for item string manipulation
- Enhanced inventory rendering with conditional list/grid HTML generation
- Added switchViewMode handler with settings persistence
- Fixed [object Object] display bug with comprehensive type checking
- All buttons and items now use transparent backgrounds with theme accent borders
2025-10-17 17:30:57 +11:00
Lucas 'Paperboy' Rose-Winters 26acee3a70 fix(mobile): prevent Info tab from rendering over other tabs
Changed selector from .rpg-mobile-tab-content[data-tab-content="info"]
to include .active class, preventing the info tab from always being
visible regardless of which tab is selected.

The display: flex !important was overriding the base tab switching
logic (.rpg-mobile-tab-content { display: none; }), causing the info
tab to render on top of all other tabs.
2025-10-17 16:59:45 +11:00
Lucas 'Paperboy' Rose-Winters b3ca2960d8 fix(mobile): center avatar without breaking mood layout
Changed selector from .rpg-stats-left > div to :first-child to only
target the avatar wrapper, preventing the mood emoji from stretching
into the attributes column.

The previous fix made all direct children of .rpg-stats-left span the
full width, which incorrectly affected the mood div. Now only the
first child (avatar wrapper) spans both columns and is centered.
2025-10-17 16:47:26 +11:00
Lucas 'Paperboy' Rose-Winters 0608bc6280 fix(ui): make info box compact to give stats section more space
Changed .rpg-info-section from flex: 1 to flex: 0 0 auto so it only
takes the vertical space needed by its content (calendar/weather/
location widgets) rather than expanding equally with other sections.

Previously, all .rpg-section elements had flex: 1, causing them to
equally share vertical space. This forced the info box to expand
beyond its content needs, creating excessive bottom padding.

With this change:
- Info box is now compact (no wasted space)
- Stats section expands to fill more vertical space
- Overall layout is more balanced with stats getting priority
2025-10-17 16:38:42 +11:00
Lucas 'Paperboy' Rose-Winters 97dc87062f feat(inventory): replace prompt dialogs with inline editing
Replaced all prompt() and confirm() dialogs with contenteditable fields
and inline UI components for a better user experience.

Changes:
- Made inventory fields (On Person, Stored items, Assets) contenteditable
  with blur-to-save functionality
- Replaced "Add Location" prompt with inline form (hidden by default)
- Replaced "Remove Location" confirm with inline confirmation UI
- Added CSS styling for inline editing states (hover, focus, empty)
- Added CSS for inline forms, buttons, and confirmation UI
- Fixed bug where inventory sub-tabs were unclickable due to
  incorrect container ID in toggleLocationCollapse() and
  switchInventoryTab() functions

All inline edits now save automatically on blur, matching the UX
pattern used elsewhere in the extension (mood/conditions fields).
2025-10-17 16:27:59 +11:00
Lucas 'Paperboy' Rose-Winters f560bb543b feat(ui): add tab navigation system for desktop and mobile
Desktop (2 tabs):
- Status tab: User Stats + Info Box + Character Thoughts
- Inventory tab: Inventory system (dedicated space)

Mobile (3 tabs):
- Stats tab: User Stats only
- Info tab: Info Box + Character Thoughts
- Inventory tab: Inventory only

Features:
- Created desktop.js module for desktop tab management
- Updated mobile.js to use 3-tab structure (more breathing room on small screens)
- Added CSS styling for desktop tabs (hover states, active indicators)
- Implemented viewport transition handlers (desktop ↔ mobile)
- Tabs replace dividers (cleaner visual separation)
- Character thoughts can now expand to fill vertical space

This resolves the cramped 4-section panel issue by organizing content into logical tabs on both desktop and mobile.
2025-10-17 16:18:47 +11:00
Lucas 'Paperboy' Rose-Winters abd3ade30e fix(inventory): refactor renderInventory() to match other render functions
Root cause: renderInventory() signature mismatch - was expecting parameters
but called without any, resulting in empty/broken rendering.

Changes:
- Rename renderInventory(inventory, options) → generateInventoryHTML() (internal)
- Create new renderInventory() with no parameters (like renderUserStats, etc.)
- New function gets container from state, data from settings, updates DOM directly
- Import getInventoryRenderOptions() to get current tab/collapse state
- Keep updateInventoryDisplay() for use by inventoryActions module

Now matches the pattern used by all other render modules, fixing the bug where
inventory section appeared empty in the panel.
2025-10-17 15:46:13 +11:00
Lucas 'Paperboy' Rose-Winters 2566d97dfb feat(inventory): add mobile tab support for inventory section
- Include inventory in mobile tab system alongside user stats
- Add inventory to Stats tab (grouped with user stats)
- Update setupMobileTabs() to detect and organize inventory section
- Update removeMobileTabs() to restore inventory in correct order
- Handle inventory show/hide in mobile tab transitions

Inventory now works seamlessly on mobile viewports with proper tab organization.
2025-10-17 15:38:11 +11:00
Lucas 'Paperboy' Rose-Winters 1f948cd5d8 feat(inventory): wire up v2 system to main panel with full interactivity
- Add inventory section to template.html between Thoughts and bottom controls
- Wire up renderInventory() to all event handlers (message received, character changed, swipes)
- Initialize inventory container reference and event listeners in index.js
- Add showInventory toggle checkbox to settings with visibility control
- Update layout.js to handle inventory section and divider visibility
- Add renderInventory parameter to updateRPGData for separate mode support
- Update state.js and config.js with inventory container and showInventory setting

Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
2025-10-17 15:36:15 +11:00
Lucas 'Paperboy' Rose-Winters 60e4a6c2cc feat(inventory): add interaction handlers for v2 system
Create comprehensive inventory interaction module:

**NEW: inventoryActions.js (286 lines)**
- editOnPerson() - Edit items currently carried/worn
- editStoredLocation() - Edit items at specific storage location
- editAssets() - Edit vehicles, property, major possessions
- addStorageLocation() - Create new storage location with validation
- removeStorageLocation() - Delete location with confirmation
- toggleLocationCollapse() - Collapsible sections with persistent state
- switchInventoryTab() - Handle sub-tab switching
- initInventoryEventListeners() - Event delegation for dynamic content
- updateLastGeneratedDataInventory() - Keep AI context synced

**Interaction Patterns:**
- Uses native prompt() and confirm() for user input
- Event delegation: .on() for dynamic elements
- Full persistence: saveSettings() + saveChatData() + updateMessageSwipeData()
- Auto re-render after every mutation
- Maintains UI state (activeSubTab, collapsedLocations)

**State Management:**
- Tracks collapsed locations across sessions
- Persists in extensionSettings.collapsedInventoryLocations
- Current tab state maintained in module scope

**Data Flow:**
User Action → Handler → Update inventory → Update lastGeneratedData
→ Persist (settings + chat + swipe) → Re-render UI

Part of Epic 7.6: Inventory interactions
Next: Wire into main panel and initialize event listeners
2025-10-17 15:28:59 +11:00