fix(init): add defensive error handling for edge cases
Added comprehensive error handling to prevent extension initialization failures: - Added settings validation in loadSettings() to detect corrupt data - Improved error recovery in main initialization with granular try-catch blocks - Enhanced HTML regex import with structure validation and detailed error logging - Added detection for conflicting old manual formatting regex scripts - Added user-friendly toastr notifications for initialization errors and conflicts - Each init step now has independent error handling to prevent cascade failures This fixes issues where invalid extension_settings could prevent the extension from loading entirely. The extension will now gracefully handle corrupt data, warn about conflicts, and fall back to defaults when necessary. Related to user report where extension wouldn't load with certain settings.json configurations containing old manual formatting regexes or malformed data.
This commit is contained in:
@@ -108,7 +108,7 @@ import {
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// Feature modules
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import { setupPlotButtons, sendPlotProgression } from './src/systems/features/plotProgression.js';
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import { setupClassicStatsButtons } from './src/systems/features/classicStats.js';
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import { ensureHtmlCleaningRegex } from './src/systems/features/htmlCleaning.js';
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import { ensureHtmlCleaningRegex, detectConflictingRegexScripts } from './src/systems/features/htmlCleaning.js';
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// Integration modules
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import {
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@@ -419,30 +419,92 @@ async function initUI() {
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*/
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jQuery(async () => {
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try {
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loadSettings();
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await addExtensionSettings();
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await initUI();
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console.log('[RPG Companion] Starting initialization...');
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// Load settings with validation
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try {
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loadSettings();
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} catch (error) {
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console.error('[RPG Companion] Settings load failed, continuing with defaults:', error);
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}
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// Add extension settings to Extensions tab
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try {
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await addExtensionSettings();
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} catch (error) {
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console.error('[RPG Companion] Failed to add extension settings tab:', error);
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// Don't throw - extension can still work without settings tab
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}
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// Initialize UI
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try {
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await initUI();
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} catch (error) {
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console.error('[RPG Companion] UI initialization failed:', error);
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throw error; // This is critical - can't continue without UI
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}
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// Load chat-specific data for current chat
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loadChatData();
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try {
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loadChatData();
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} catch (error) {
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console.error('[RPG Companion] Chat data load failed, using defaults:', error);
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}
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// Import the HTML cleaning regex if needed
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await ensureHtmlCleaningRegex(st_extension_settings, saveSettingsDebounced);
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try {
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await ensureHtmlCleaningRegex(st_extension_settings, saveSettingsDebounced);
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} catch (error) {
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console.error('[RPG Companion] HTML regex import failed:', error);
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// Non-critical - continue without it
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}
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// Detect conflicting regex scripts from old manual formatters
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try {
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const conflicts = detectConflictingRegexScripts(st_extension_settings);
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if (conflicts.length > 0) {
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console.warn('[RPG Companion] ⚠️ Detected old manual formatting regex scripts that may conflict:');
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conflicts.forEach(name => console.warn(` - ${name}`));
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console.warn('[RPG Companion] Consider disabling these regexes as the extension now handles formatting automatically.');
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// Show user-friendly warning (non-blocking)
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toastr.warning(
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`Found ${conflicts.length} old RPG formatting regex script(s). These may conflict with the extension. Check console for details.`,
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'RPG Companion Warning',
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{ timeOut: 8000 }
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);
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}
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} catch (error) {
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console.error('[RPG Companion] Conflict detection failed:', error);
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// Non-critical - continue anyway
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}
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// Register all event listeners
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registerAllEvents({
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[event_types.MESSAGE_SENT]: onMessageSent,
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[event_types.GENERATION_STARTED]: onGenerationStarted,
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[event_types.MESSAGE_RECEIVED]: onMessageReceived,
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[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar],
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[event_types.MESSAGE_SWIPED]: onMessageSwiped,
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[event_types.USER_MESSAGE_RENDERED]: updatePersonaAvatar,
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[event_types.SETTINGS_UPDATED]: updatePersonaAvatar
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});
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try {
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registerAllEvents({
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[event_types.MESSAGE_SENT]: onMessageSent,
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[event_types.GENERATION_STARTED]: onGenerationStarted,
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[event_types.MESSAGE_RECEIVED]: onMessageReceived,
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[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar],
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[event_types.MESSAGE_SWIPED]: onMessageSwiped,
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[event_types.USER_MESSAGE_RENDERED]: updatePersonaAvatar,
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[event_types.SETTINGS_UPDATED]: updatePersonaAvatar
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});
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} catch (error) {
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console.error('[RPG Companion] Event registration failed:', error);
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throw error; // This is critical - can't continue without events
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}
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// console.log('[RPG Companion] Extension loaded successfully');
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console.log('[RPG Companion] ✅ Extension loaded successfully');
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} catch (error) {
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console.error('[RPG Companion] Failed to initialize:', error);
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throw error;
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console.error('[RPG Companion] ❌ Critical initialization failure:', error);
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console.error('[RPG Companion] Error details:', error.message, error.stack);
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// Show user-friendly error message
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toastr.error(
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'RPG Companion failed to initialize. Check console for details. Please try refreshing the page or resetting extension settings.',
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'RPG Companion Error',
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{ timeOut: 10000 }
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);
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}
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});
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+73
-14
@@ -18,26 +18,85 @@ import { migrateInventory } from '../utils/migration.js';
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const extensionName = 'third-party/rpg-companion-sillytavern';
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/**
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* Validates extension settings structure
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* @param {Object} settings - Settings object to validate
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* @returns {boolean} True if valid, false otherwise
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*/
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function validateSettings(settings) {
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if (!settings || typeof settings !== 'object') {
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return false;
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}
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// Check for required top-level properties
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if (typeof settings.enabled !== 'boolean' ||
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typeof settings.autoUpdate !== 'boolean' ||
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!settings.userStats || typeof settings.userStats !== 'object') {
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console.warn('[RPG Companion] Settings validation failed: missing required properties');
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return false;
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}
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// Validate userStats structure
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const stats = settings.userStats;
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if (typeof stats.health !== 'number' ||
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typeof stats.satiety !== 'number' ||
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typeof stats.energy !== 'number') {
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console.warn('[RPG Companion] Settings validation failed: invalid userStats structure');
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return false;
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}
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return true;
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}
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/**
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* Loads the extension settings from the global settings object.
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* Automatically migrates v1 inventory to v2 format if needed.
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*/
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export function loadSettings() {
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if (power_user.extensions && power_user.extensions[extensionName]) {
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updateExtensionSettings(power_user.extensions[extensionName]);
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// console.log('[RPG Companion] Settings loaded:', extensionSettings);
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} else {
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// console.log('[RPG Companion] No saved settings found, using defaults');
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}
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// Migrate inventory if feature flag enabled
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if (FEATURE_FLAGS.useNewInventory) {
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const migrationResult = migrateInventory(extensionSettings.userStats.inventory);
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if (migrationResult.migrated) {
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console.log(`[RPG Companion] Inventory migrated from ${migrationResult.source} to v2 format`);
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extensionSettings.userStats.inventory = migrationResult.inventory;
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saveSettings(); // Persist migrated inventory
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try {
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// Validate power_user structure
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if (!power_user || typeof power_user !== 'object') {
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console.warn('[RPG Companion] power_user is not available, using default settings');
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return;
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}
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if (!power_user.extensions) {
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power_user.extensions = {};
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console.log('[RPG Companion] Created power_user.extensions object');
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}
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if (power_user.extensions[extensionName]) {
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const savedSettings = power_user.extensions[extensionName];
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// Validate loaded settings
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if (!validateSettings(savedSettings)) {
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console.warn('[RPG Companion] Loaded settings failed validation, using defaults');
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console.warn('[RPG Companion] Invalid settings:', savedSettings);
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// Save valid defaults to replace corrupt data
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saveSettings();
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return;
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}
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updateExtensionSettings(savedSettings);
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// console.log('[RPG Companion] Settings loaded:', extensionSettings);
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} else {
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// console.log('[RPG Companion] No saved settings found, using defaults');
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}
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// Migrate inventory if feature flag enabled
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if (FEATURE_FLAGS.useNewInventory) {
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const migrationResult = migrateInventory(extensionSettings.userStats.inventory);
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if (migrationResult.migrated) {
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console.log(`[RPG Companion] Inventory migrated from ${migrationResult.source} to v2 format`);
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extensionSettings.userStats.inventory = migrationResult.inventory;
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saveSettings(); // Persist migrated inventory
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}
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}
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} catch (error) {
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console.error('[RPG Companion] Error loading settings:', error);
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console.error('[RPG Companion] Error details:', error.message, error.stack);
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console.warn('[RPG Companion] Using default settings due to load error');
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// Settings will remain at defaults from state.js
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}
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}
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@@ -3,6 +3,37 @@
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* Automatically imports HTML cleaning regex to strip HTML tags from outgoing prompts
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*/
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/**
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* Detects old manual regex formatters that might conflict with the extension
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* @param {Object} st_extension_settings - SillyTavern extension settings object
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* @returns {Array<string>} Array of conflicting regex script names
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*/
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export function detectConflictingRegexScripts(st_extension_settings) {
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const conflictingNames = [
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'Format User\'s Stats (Only Output)',
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'Format User\'s Stats (Only Display)',
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'Format Info Box (Only Output)',
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'Format Info Box (Only Display)',
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'Format Character\'s Thoughts (Only Output)',
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'Format Character\'s Thoughts (Only Display)',
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'Format Character Thoughts (Only Output)',
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'Format Character Thoughts (Only Display)'
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];
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const existingScripts = st_extension_settings?.regex || [];
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const conflicts = [];
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for (const script of existingScripts) {
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if (script && script.scriptName && conflictingNames.some(name =>
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script.scriptName.toLowerCase().includes(name.toLowerCase())
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)) {
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conflicts.push(script.scriptName);
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}
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}
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return conflicts;
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}
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/**
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* Automatically imports the HTML cleaning regex script if it doesn't already exist.
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* This regex removes HTML tags from outgoing prompts to prevent formatting issues.
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@@ -11,10 +42,25 @@
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*/
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export async function ensureHtmlCleaningRegex(st_extension_settings, saveSettingsDebounced) {
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try {
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// Validate extension settings structure
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if (!st_extension_settings || typeof st_extension_settings !== 'object') {
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console.warn('[RPG Companion] Invalid extension_settings object, skipping HTML regex import');
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return;
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}
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// Check if the HTML cleaning regex already exists
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const scriptName = 'Clean HTML (From Outgoing Prompt)';
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const existingScripts = st_extension_settings?.regex || [];
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const alreadyExists = existingScripts.some(script => script.scriptName === scriptName);
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// Validate regex array
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if (!Array.isArray(existingScripts)) {
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console.warn('[RPG Companion] extension_settings.regex is not an array, resetting to empty array');
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st_extension_settings.regex = [];
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}
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const alreadyExists = existingScripts.some(script =>
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script && typeof script === 'object' && script.scriptName === scriptName
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);
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if (alreadyExists) {
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console.log('[RPG Companion] HTML cleaning regex already exists, skipping import');
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@@ -55,11 +101,16 @@ export async function ensureHtmlCleaningRegex(st_extension_settings, saveSetting
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st_extension_settings.regex.push(regexScript);
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// Save the changes using the already-imported function
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saveSettingsDebounced();
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if (typeof saveSettingsDebounced === 'function') {
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saveSettingsDebounced();
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} else {
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console.warn('[RPG Companion] saveSettingsDebounced is not a function, cannot save HTML regex');
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}
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console.log('[RPG Companion] ✅ HTML cleaning regex imported successfully');
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} catch (error) {
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console.error('[RPG Companion] Failed to import HTML cleaning regex:', error);
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console.error('[RPG Companion] Error details:', error.message, error.stack);
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// Don't throw - this is a nice-to-have feature
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}
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}
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@@ -2866,7 +2866,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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background: var(--rpg-highlight, #e94560);
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color: white;
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border: 2px solid var(--rpg-bg, rgba(30, 30, 50, 0.95));
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font-size: 1.7vw;
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font-size: clamp(0.9rem, 1rem, 1.1rem);
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line-height: 1;
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cursor: pointer;
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display: flex;
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@@ -2894,7 +2894,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 1.85vw;
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font-size: clamp(1.3rem, 1.4rem, 1.5rem);
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cursor: pointer;
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animation: thoughtIconPulse 2s ease-in-out infinite;
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box-shadow: 0 4px 16px rgba(0, 0, 0, 0.5);
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@@ -3016,7 +3016,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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/* Thought content on the right */
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.rpg-thought-content {
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flex: 1;
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font-size: clamp(0.68vw, 0.7vw, 0.72vw);
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font-size: clamp(0.85rem, 0.9rem, 0.95rem);
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line-height: 1.5;
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color: var(--rpg-text, #eaeaea);
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font-style: italic;
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