- Add weatherEffectsForeground setting to render weather effects in front of chat
- Add UI toggle in main panel (visible when Dynamic Weather toggle is visible)
- Apply z-index 9998 when foreground option is enabled
- Fix weather container sizing with viewport units (100vh/100dvh) for better mobile support
- Add 8-position widget system around mobile FAB button (N, NE, E, SE, S, SW, W, NW)
- Display weather icon, weather description, time, date, location around FAB
- Show stats and RPG attributes in larger West/Northwest positions
- Add animated clock face matching main panel design
- Implement expandable text on hover/tap for truncated content
- Add FAB spinner animation during API requests
- Respect tracker preset settings for filtering displayed stats/attributes
- Sync FAB data with lastGeneratedData for real-time updates
- Hide FAB widgets on desktop viewport (>1000px) and when panel is open
- Add settings UI for enabling/disabling individual widget types
- Update FAB widgets on manual edits in tracker editor and stats panels
- Add preset selector dropdown in tracker editor modal
- Support creating, loading, and deleting presets
- Add per-character/group preset associations with auto-switch
- Add default preset functionality with star button
- Update import to offer 'Apply to Current' or 'Create New Preset' options
- Add preset management UI styles and import dialog styles
- Fixed updateSectionVisibility() to use explicit .show()/.hide() instead of .toggle() to ensure proper element visibility on page reload
- Added responsive CSS for plot buttons to adjust to small screens and mobile devices
- Wrapped button text in spans to enable icon-only mode on very small screens (≤400px)
- Reduced button margins and added flexbox layout with wrapping for better mobile UX
- Add pre-encounter narrative configuration modal with combat/summary style settings
- Change POV fields to text inputs (default: narrator) for custom character names
- Fix targeting system for enemies with spaces in names (e.g., 'Gilded Thrall 1')
- Display character-specific sprites/avatars in targeting modal instead of generic emojis
- Add combat difficulty scaling guidance to prevent trivial god defeats or endless wolf battles
- Integrate tracker updates in combat summary generation (together mode)
- Update auto-save logs description to clarify file storage vs chat history
- Apply extension theming to Close Combat Window button
- Fix checkpoint button display with expandMessageActions setting
- Add body class observer to update buttons when setting toggles
- Add cleanupCheckpointUI function for extension disable
- Separate Quests from Inventory with independent toggle
- Add horizontal scrolling to Info Box dashboard
- Add divider between Inventory and Quests sections
- Add temporal awareness and stat decay rules to prompt (0-5% per message)
- Add 'Always Include Attributes' toggle in tracker editor
- Fix skills section editing (was not saving customFields)
- Improve Present Characters parser to handle malformed formats (mid-line chars, extra blank lines)
- All changes work in both together/separate generation modes
- Skip UI initialization entirely when extension is disabled on page load
- Remove all UI elements (panel, buttons) from DOM when disabling extension
- Recreate full UI when re-enabling extension
- Hide mobile toggle button on desktop viewports (>1000px)
- Show/hide mobile toggle based on viewport size transitions
- Ensures clean state management for extension enable/disable