pc all done

This commit is contained in:
Mingyu
2025-11-24 22:38:56 +08:00
committed by GitHub
parent 79f99a40c6
commit 6759f514f3
7 changed files with 178 additions and 75 deletions
+2 -2
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@@ -7,7 +7,7 @@
<div class="inline-drawer-content">
<label class="checkbox_label" for="rpg-extension-enabled">
<input type="checkbox" id="rpg-extension-enabled" />
<span>Enable RPG Companion</span>
<span data-i18n-key="settings.extensionEnabled">Enable RPG Companion</span>
</label>
<div class="form-group" style="margin-top: 10px;">
@@ -18,7 +18,7 @@
</select>
</div>
<small class="notes">Toggle to enable/disable the RPG Companion extension. Configure additional settings within the panel itself.</small>
<small class="notes" data-i18n-key="settings.note">Toggle to enable/disable the RPG Companion extension. Configure additional settings within the panel itself.</small>
<div style="margin-top: 10px; display: flex; gap: 10px;">
<a href="https://discord.com/invite/KdAkTg94ME" target="_blank" class="menu_button" style="flex: 1; text-align: center; text-decoration: none;">
+50 -1
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@@ -2,6 +2,8 @@
"settings.language.label": "Language",
"settings.language.option.en": "English",
"settings.language.option.zh-tw": "繁體中文",
"settings.extensionEnabled": "Enable RPG Companion",
"settings.note": "Toggle to enable/disable the RPG Companion extension. Configure additional settings within the panel itself.",
"template.settingsTitle": "RPG Companion Settings",
"template.settingsModal.themeTitle": "Theme",
"template.settingsModal.themeLabel": "Visual Theme:",
@@ -110,5 +112,52 @@
"template.mainPanel.refreshRpgInfo": "Refresh RPG Info",
"template.mainPanel.editTrackersButton": "Edit Trackers",
"template.mainPanel.settingsButton": "Settings",
"global.none": "None"
"global.none": "None",
"global.add": "Add",
"global.cancel": "Cancel",
"global.listView": "List view",
"global.gridView": "Grid view",
"global.save": "Save",
"desktop.tab.status":"Status",
"desktop.tab.inventory":"Inventory",
"desktop.tab.quests":"Quests",
"infobox.noData.title": "No data yet",
"infobox.noData.instruction": "Generate a new response in the roleplay or switch to \"Separate Generation\" in Settings to access and click the \"Refresh RPG Info\" button",
"infobox.recentEvents.title": "Recent Events",
"infobox.recentEvents.addEventPlaceholder": "Add event...",
"inventory.section.onPerson": "On Person",
"inventory.section.stored": "Stored",
"inventory.section.assets": "Assets",
"inventory.onPerson.empty": "No items carried",
"inventory.onPerson.title": "Items Currently Carried",
"inventory.onPerson.addItemButton": "Add Item",
"inventory.onPerson.addItemPlaceholder": "Enter item name...",
"inventory.stored.title": "Storage Locations",
"inventory.stored.addLocationButton": "Add Location",
"inventory.stored.addLocationPlaceholder": "Enter location name...",
"inventory.stored.saveButton": "Save",
"inventory.stored.empty": "No storage locations yet. Click \"Add Location\" to create one.",
"inventory.stored.noItems": "No items stored here",
"inventory.stored.addItemToLocationPlaceholder": "Enter item name...",
"inventory.stored.addItemButton": "Add Item",
"inventory.stored.confirmRemoveLocationMessage": "Remove \"${location}\"? This will delete all items stored there.",
"inventory.stored.confirmRemoveLocationConfirmButton": "Confirm",
"inventory.assets.empty": "No assets owned",
"inventory.assets.title": "Vehicles, Property & Major Possessions",
"inventory.assets.addAssetModalTitle": "Add Asset",
"inventory.assets.addAssetButton": "Add Asset",
"inventory.assets.addAssetPlaceholder": "Enter asset name...",
"inventory.assets.description": "Assets include vehicles (cars, motorcycles), property (homes, apartments), and major equipment (workshop tools, special items).",
"quests.section.main": "Main Quest",
"quests.section.optional": "Optional Quests",
"quests.main.title": "Main Quests",
"quests.main.addQuestButton": "Add Quest",
"quests.main.addQuestPlaceholder": "Enter main quest title...",
"quests.main.empty": "No active main quests",
"quests.main.hint": "The main quest represents your primary objective in the story.",
"quests.optional.title": "Optional Quests",
"quests.optional.addQuestButton": "Add Quest",
"quests.optional.addQuestPlaceholder": "Enter optional quest title...",
"quests.optional.empty": "No active optional quests",
"quests.optional.hint": "Optional quests are side objectives that complement your main story."
}
+50 -1
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@@ -2,6 +2,8 @@
"settings.language.label": "語言",
"settings.language.option.en": "English",
"settings.language.option.zh-tw": "繁體中文",
"settings.extensionEnabled": "啟用 RPG Companion",
"settings.note": "切換開關以啟用/停用 RPG Companion。其他設定可在面板內配置。",
"template.settingsTitle": "RPG Companion 設定",
"template.settingsModal.themeTitle": "主題",
"template.settingsModal.themeLabel": "可選主題:",
@@ -110,5 +112,52 @@
"template.mainPanel.refreshRpgInfo": "刷新資訊",
"template.mainPanel.editTrackersButton": "追蹤器編輯",
"template.mainPanel.settingsButton": "設定",
"global.none": "None"
"global.none": "None",
"global.add": "添加",
"global.cancel": "取消",
"global.save": "保存",
"global.listView": "清單檢視",
"global.gridView": "格子檢視",
"desktop.tab.status": "狀態欄",
"desktop.tab.inventory": "物品欄",
"desktop.tab.quests": "任務",
"infobox.noData.title": "無資訊可顯示",
"infobox.noData.instruction": "在RP中產生新的回复,或在設定中切換到“單獨生成”,然後點擊“刷新資訊”按鈕。",
"infobox.recentEvents.title": "近期事件",
"infobox.recentEvents.addEventPlaceholder": "添加事件...",
"inventory.section.onPerson": "隨身物品",
"inventory.section.stored": "倉庫物品",
"inventory.section.assets": "資產",
"inventory.onPerson.empty": "這裡什麼都沒有 (⚲□⚲)",
"inventory.onPerson.title": "攜帶的物品",
"inventory.onPerson.addItemButton": "添加物品",
"inventory.onPerson.addItemPlaceholder": "輸入物品名稱...",
"inventory.stored.title": "倉庫位置",
"inventory.stored.addLocationButton": "添加倉庫",
"inventory.stored.addLocationPlaceholder": "輸入倉庫名稱...",
"inventory.stored.saveButton": "保存",
"inventory.stored.empty": "沒有倉庫 (⚲□⚲), 點擊\"添加倉庫\"來新增一個倉庫",
"inventory.stored.noItems": "這個倉庫是空的 (⚲□⚲)",
"inventory.stored.addItemToLocationPlaceholder": "輸入物品名稱...",
"inventory.stored.addItemButton": "添加物品",
"inventory.stored.confirmRemoveLocationMessage": "確定要刪除這個倉庫嗎?這將移除所有其中的物品。",
"inventory.stored.confirmRemoveLocationConfirmButton": "刪除",
"inventory.assets.empty": "沒有資產 (⚲□⚲) 好窮",
"inventory.assets.title": "車輛、房產及主要財產",
"inventory.assets.addAssetModalTitle": "添加資產",
"inventory.assets.addAssetButton": "添加資產",
"inventory.assets.addAssetPlaceholder": "輸入資產名稱...",
"inventory.assets.description": "資產包括車輛(汽車、摩托車)、房產(房屋、公寓)和主要設備(車間工具、特殊物品)。",
"quests.section.main": "主線任務",
"quests.section.optional": "支線任務",
"quests.main.title": "主線任務",
"quests.main.addQuestButton": "添加主要任務",
"quests.main.addQuestPlaceholder": "輸入主線任務名稱...",
"quests.main.empty": "當前無主要任務 (ฅ˙Ⱉ˙ฅ)",
"quests.main.hint": "主線任務代表你在故事中的主要目標。",
"quests.optional.title": "支線任務",
"quests.optional.addQuestButton": "添加支線任務",
"quests.optional.addQuestPlaceholder": "輸入支線任務名稱...",
"quests.optional.empty": "當前無支線任務 (ʘ̆ʚʘ̆)",
"quests.optional.hint": "支線任務是補充主線劇情的支線目標。"
}
+5 -4
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@@ -11,6 +11,7 @@ import {
$infoBoxContainer
} from '../../core/state.js';
import { saveChatData } from '../../core/persistence.js';
import { i18n } from '../../core/i18n.js';
/**
* Helper to separate emoji from text in a string
@@ -72,8 +73,8 @@ export function renderInfoBox() {
const placeholderHtml = `
<div class="rpg-dashboard rpg-dashboard-row-1">
<div class="rpg-dashboard-widget rpg-placeholder-widget">
<div class="rpg-placeholder-text">No data yet</div>
<div class="rpg-placeholder-hint">Generate a new response in the roleplay or switch to "Separate Generation" in Settings to access and click the "Refresh RPG Info" button</div>
<div class="rpg-placeholder-text" data-i18n-key="infobox.noData.title">${i18n.getTranslation('infobox.noData.title')}</div>
<div class="rpg-placeholder-hint" data-i18n-key="infobox.noData.instruction">${i18n.getTranslation('infobox.noData.instruction')}</div>
</div>
</div>
`;
@@ -447,7 +448,7 @@ export function renderInfoBox() {
<div class="rpg-notebook-ring"></div>
<div class="rpg-notebook-ring"></div>
</div>
<div class="rpg-notebook-title">Recent Events</div>
<div class="rpg-notebook-title" data-i18n-key="infobox.recentEvents.title">${i18n.getTranslation('infobox.recentEvents.title')}</div>
<div class="rpg-notebook-lines">
`;
@@ -466,7 +467,7 @@ export function renderInfoBox() {
html += `
<div class="rpg-notebook-line rpg-event-add">
<span class="rpg-bullet">+</span>
<span class="rpg-event-text rpg-editable rpg-event-placeholder" contenteditable="true" data-field="event${i + 1}" title="Click to add event">Add event...</span>
<span class="rpg-event-text rpg-editable rpg-event-placeholder" contenteditable="true" data-field="event${i + 1}" title="Click to add event" data-i18n-key="infobox.recentEvents.addEventPlaceholder">${i18n.getTranslation('infobox.recentEvents.addEventPlaceholder')}</span>
</div>
`;
}
+42 -42
View File
@@ -7,6 +7,7 @@ import { extensionSettings, $inventoryContainer } from '../../core/state.js';
import { getInventoryRenderOptions, restoreFormStates } from '../interaction/inventoryActions.js';
import { updateInventoryItem } from '../interaction/inventoryEdit.js';
import { parseItems } from '../../utils/itemParser.js';
import { i18n } from '../../core/i18n.js';
// Type imports
/** @typedef {import('../../types/inventory.js').InventoryV2} InventoryV2 */
@@ -30,14 +31,14 @@ export function getLocationId(locationName) {
export function renderInventorySubTabs(activeTab = 'onPerson') {
return `
<div class="rpg-inventory-subtabs">
<button class="rpg-inventory-subtab ${activeTab === 'onPerson' ? 'active' : ''}" data-tab="onPerson">
On Person
<button class="rpg-inventory-subtab ${activeTab === 'onPerson' ? 'active' : ''}" data-tab="onPerson" data-i18n-key="inventory.section.onPerson">
${i18n.getTranslation('inventory.section.onPerson')}
</button>
<button class="rpg-inventory-subtab ${activeTab === 'stored' ? 'active' : ''}" data-tab="stored">
Stored
<button class="rpg-inventory-subtab ${activeTab === 'stored' ? 'active' : ''}" data-tab="stored" data-i18n-key="inventory.section.stored">
${i18n.getTranslation('inventory.section.stored')}
</button>
<button class="rpg-inventory-subtab ${activeTab === 'assets' ? 'active' : ''}" data-tab="assets">
Assets
<button class="rpg-inventory-subtab ${activeTab === 'assets' ? 'active' : ''}" data-tab="assets" data-i18n-key="inventory.section.assets">
${i18n.getTranslation('inventory.section.assets')}
</button>
</div>
`;
@@ -54,7 +55,7 @@ export function renderOnPersonView(onPersonItems, viewMode = 'list') {
let itemsHtml = '';
if (items.length === 0) {
itemsHtml = '<div class="rpg-inventory-empty">No items carried</div>';
itemsHtml = `<div class="rpg-inventory-empty" data-i18n-key="inventory.onPerson.empty">${i18n.getTranslation('inventory.onPerson.empty')}</div>`;
} else {
if (viewMode === 'grid') {
// Grid view: card-style items
@@ -84,30 +85,30 @@ export function renderOnPersonView(onPersonItems, viewMode = 'list') {
return `
<div class="rpg-inventory-section" data-section="onPerson">
<div class="rpg-inventory-header">
<h4>Items Currently Carried</h4>
<h4 data-i18n-key="inventory.onPerson.title">${i18n.getTranslation('inventory.onPerson.title')}</h4>
<div class="rpg-inventory-header-actions">
<div class="rpg-view-toggle">
<button class="rpg-view-btn ${viewMode === 'list' ? 'active' : ''}" data-action="switch-view" data-field="onPerson" data-view="list" title="List view">
<button class="rpg-view-btn ${viewMode === 'list' ? 'active' : ''}" data-action="switch-view" data-field="onPerson" data-view="list" title="${i18n.getTranslation('global.listView')}">
<i class="fa-solid fa-list"></i>
</button>
<button class="rpg-view-btn ${viewMode === 'grid' ? 'active' : ''}" data-action="switch-view" data-field="onPerson" data-view="grid" title="Grid view">
<button class="rpg-view-btn ${viewMode === 'grid' ? 'active' : ''}" data-action="switch-view" data-field="onPerson" data-view="grid" title="${i18n.getTranslation('global.gridView')}">
<i class="fa-solid fa-th"></i>
</button>
</div>
<button class="rpg-inventory-add-btn" data-action="add-item" data-field="onPerson" title="Add new item">
<i class="fa-solid fa-plus"></i> Add Item
<i class="fa-solid fa-plus"></i> <span data-i18n-key="inventory.onPerson.addItemButton">${i18n.getTranslation('inventory.onPerson.addItemButton')}</span>
</button>
</div>
</div>
<div class="rpg-inventory-content">
<div class="rpg-inline-form" id="rpg-add-item-form-onPerson" style="display: none;">
<input type="text" class="rpg-inline-input" id="rpg-new-item-onPerson" placeholder="Enter item name..." />
<input type="text" class="rpg-inline-input" id="rpg-new-item-onPerson" placeholder="${i18n.getTranslation('inventory.onPerson.addItemPlaceholder')}" data-i18n-placeholder-key="inventory.onPerson.addItemPlaceholder" />
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-item" data-field="onPerson">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-item" data-field="onPerson">
<i class="fa-solid fa-check"></i> Add
<i class="fa-solid fa-check"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>
</div>
</div>
@@ -132,30 +133,30 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
let html = `
<div class="rpg-inventory-section" data-section="stored">
<div class="rpg-inventory-header">
<h4>Storage Locations</h4>
<h4 data-i18n-key="inventory.stored.title">${i18n.getTranslation('inventory.stored.title')}</h4>
<div class="rpg-inventory-header-actions">
<div class="rpg-view-toggle">
<button class="rpg-view-btn ${viewMode === 'list' ? 'active' : ''}" data-action="switch-view" data-field="stored" data-view="list" title="List view">
<button class="rpg-view-btn ${viewMode === 'list' ? 'active' : ''}" data-action="switch-view" data-field="stored" data-view="list" title="${i18n.getTranslation('global.listView')}">
<i class="fa-solid fa-list"></i>
</button>
<button class="rpg-view-btn ${viewMode === 'grid' ? 'active' : ''}" data-action="switch-view" data-field="stored" data-view="grid" title="Grid view">
<button class="rpg-view-btn ${viewMode === 'grid' ? 'active' : ''}" data-action="switch-view" data-field="stored" data-view="grid" title="${i18n.getTranslation('global.gridView')}">
<i class="fa-solid fa-th"></i>
</button>
</div>
<button class="rpg-inventory-add-btn" data-action="add-location" title="Add new storage location">
<i class="fa-solid fa-plus"></i> Add Location
<i class="fa-solid fa-plus"></i> <span data-i18n-key="inventory.stored.addLocationButton">${i18n.getTranslation('inventory.stored.addLocationButton')}</span>
</button>
</div>
</div>
<div class="rpg-inventory-content">
<div class="rpg-inline-form" id="rpg-add-location-form" style="display: none;">
<input type="text" class="rpg-inline-input" id="rpg-new-location-name" placeholder="Enter location name..." />
<input type="text" class="rpg-inline-input" id="rpg-new-location-name" placeholder="${i18n.getTranslation('inventory.stored.addLocationPlaceholder')}" data-i18n-placeholder-key="inventory.stored.addLocationPlaceholder" />
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-location">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-location">
<i class="fa-solid fa-check"></i> Save
<i class="fa-solid fa-check"></i> <span data-i18n-key="inventory.stored.saveButton">${i18n.getTranslation('inventory.stored.saveButton')}</span>
</button>
</div>
</div>
@@ -163,8 +164,8 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
if (locations.length === 0) {
html += `
<div class="rpg-inventory-empty">
No storage locations yet. Click "Add Location" to create one.
<div class="rpg-inventory-empty" data-i18n-key="inventory.stored.empty">
${i18n.getTranslation('inventory.stored.empty')}
</div>
`;
} else {
@@ -176,7 +177,7 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
let itemsHtml = '';
if (items.length === 0) {
itemsHtml = '<div class="rpg-inventory-empty">No items stored here</div>';
itemsHtml = `<div class="rpg-inventory-empty" data-i18n-key="inventory.stored.noItems">${i18n.getTranslation('inventory.stored.noItems')}</div>`;
} else {
if (viewMode === 'grid') {
// Grid view: card-style items
@@ -218,13 +219,13 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
</div>
<div class="rpg-storage-content" ${isCollapsed ? 'style="display:none;"' : ''}>
<div class="rpg-inline-form" id="rpg-add-item-form-stored-${locationId}" style="display: none;">
<input type="text" class="rpg-inline-input rpg-location-item-input" data-location="${escapeHtml(location)}" placeholder="Enter item name..." />
<input type="text" class="rpg-inline-input rpg-location-item-input" data-location="${escapeHtml(location)}" placeholder="${i18n.getTranslation('inventory.stored.addItemToLocationPlaceholder')}" data-i18n-placeholder-key="inventory.stored.addItemToLocationPlaceholder" />
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-item" data-field="stored" data-location="${escapeHtml(location)}">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-item" data-field="stored" data-location="${escapeHtml(location)}">
<i class="fa-solid fa-check"></i> Add
<i class="fa-solid fa-check"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>
</div>
</div>
@@ -233,18 +234,18 @@ export function renderStoredView(stored, collapsedLocations = [], viewMode = 'li
</div>
<div class="rpg-storage-add-item-container">
<button class="rpg-inventory-add-btn" data-action="add-item" data-field="stored" data-location="${escapeHtml(location)}" title="Add item to this location">
<i class="fa-solid fa-plus"></i> Add Item
<i class="fa-solid fa-plus"></i> <span data-i18n-key="inventory.stored.addItemButton">${i18n.getTranslation('inventory.stored.addItemButton')}</span>
</button>
</div>
</div>
<div class="rpg-inline-confirmation" id="rpg-remove-confirm-${locationId}" style="display: none;">
<p>Remove "${escapeHtml(location)}"? This will delete all items stored there.</p>
<p>${i18n.getTranslation('inventory.stored.confirmRemoveLocationMessage', { location: escapeHtml(location) })}</p>
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-remove-location" data-location="${escapeHtml(location)}">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-confirm" data-action="confirm-remove-location" data-location="${escapeHtml(location)}">
<i class="fa-solid fa-check"></i> Confirm
<i class="fa-solid fa-check"></i> <span data-i18n-key="inventory.stored.confirmRemoveLocationConfirmButton">${i18n.getTranslation('inventory.stored.confirmRemoveLocationConfirmButton')}</span>
</button>
</div>
</div>
@@ -272,7 +273,7 @@ export function renderAssetsView(assets, viewMode = 'list') {
let itemsHtml = '';
if (items.length === 0) {
itemsHtml = '<div class="rpg-inventory-empty">No assets owned</div>';
itemsHtml = `<div class="rpg-inventory-empty" data-i18n-key="inventory.assets.empty">${i18n.getTranslation('inventory.assets.empty')}</div>`;
} else {
if (viewMode === 'grid') {
// Grid view: card-style items
@@ -289,7 +290,7 @@ export function renderAssetsView(assets, viewMode = 'list') {
itemsHtml = items.map((item, index) => `
<div class="rpg-item-row" data-field="assets" data-index="${index}">
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="assets" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
<button class="rpg-item-remove" data-action="remove-item" data-field="assets" data-index="${index}" title="Remove asset">
<button class="rpg-item-remove" data-action="remove-item" data-field="assets" data-index="${index}" title="${i18n.getTranslation('inventory.assets.removeAssetTitle')}">
<i class="fa-solid fa-times"></i>
</button>
</div>
@@ -302,30 +303,30 @@ export function renderAssetsView(assets, viewMode = 'list') {
return `
<div class="rpg-inventory-section" data-section="assets">
<div class="rpg-inventory-header">
<h4>Vehicles, Property & Major Possessions</h4>
<h4 data-i18n-key="inventory.assets.title">${i18n.getTranslation('inventory.assets.title')}</h4>
<div class="rpg-inventory-header-actions">
<div class="rpg-view-toggle">
<button class="rpg-view-btn ${viewMode === 'list' ? 'active' : ''}" data-action="switch-view" data-field="assets" data-view="list" title="List view">
<button class="rpg-view-btn ${viewMode === 'list' ? 'active' : ''}" data-action="switch-view" data-field="assets" data-view="list" title="${i18n.getTranslation('global.listView')}">
<i class="fa-solid fa-list"></i>
</button>
<button class="rpg-view-btn ${viewMode === 'grid' ? 'active' : ''}" data-action="switch-view" data-field="assets" data-view="grid" title="Grid view">
<button class="rpg-view-btn ${viewMode === 'grid' ? 'active' : ''}" data-action="switch-view" data-field="assets" data-view="grid" title="${i18n.getTranslation('global.gridView')}">
<i class="fa-solid fa-th"></i>
</button>
</div>
<button class="rpg-inventory-add-btn" data-action="add-item" data-field="assets" title="Add new asset">
<i class="fa-solid fa-plus"></i> Add Asset
<i class="fa-solid fa-plus"></i> <span data-i18n-key="inventory.assets.addAssetButton">${i18n.getTranslation('inventory.assets.addAssetButton')}</span>
</button>
</div>
</div>
<div class="rpg-inventory-content">
<div class="rpg-inline-form" id="rpg-add-item-form-assets" style="display: none;">
<input type="text" class="rpg-inline-input" id="rpg-new-item-assets" placeholder="Enter asset name..." />
<input type="text" class="rpg-inline-input" id="rpg-new-item-assets" placeholder="${i18n.getTranslation('inventory.assets.addAssetPlaceholder')}" data-i18n-placeholder-key="inventory.assets.addAssetPlaceholder" />
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-item" data-field="assets">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-item" data-field="assets">
<i class="fa-solid fa-check"></i> Add
<i class="fa-solid fa-check"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>
</div>
</div>
@@ -334,8 +335,7 @@ export function renderAssetsView(assets, viewMode = 'list') {
</div>
<div class="rpg-inventory-hint">
<i class="fa-solid fa-info-circle"></i>
Assets include vehicles (cars, motorcycles), property (homes, apartments),
and major equipment (workshop tools, special items).
<span data-i18n-key="inventory.assets.description">${i18n.getTranslation('inventory.assets.description')}</span>
</div>
</div>
</div>
+23 -22
View File
@@ -5,6 +5,7 @@
import { extensionSettings, $questsContainer } from '../../core/state.js';
import { saveSettings } from '../../core/persistence.js';
import { i18n } from '../../core/i18n.js';
/**
* HTML escape helper
@@ -25,11 +26,11 @@ function escapeHtml(text) {
export function renderQuestsSubTabs(activeTab = 'main') {
return `
<div class="rpg-quests-subtabs">
<button class="rpg-quests-subtab ${activeTab === 'main' ? 'active' : ''}" data-tab="main">
Main Quest
<button class="rpg-quests-subtab ${activeTab === 'main' ? 'active' : ''}" data-tab="main" data-i18n-key="quests.section.main">
${i18n.getTranslation('quests.section.main')}
</button>
<button class="rpg-quests-subtab ${activeTab === 'optional' ? 'active' : ''}" data-tab="optional">
Optional Quests
<button class="rpg-quests-subtab ${activeTab === 'optional' ? 'active' : ''}" data-tab="optional" data-i18n-key="quests.section.optional">
${i18n.getTranslation('quests.section.optional')}
</button>
</div>
`;
@@ -47,9 +48,9 @@ export function renderMainQuestView(mainQuest) {
return `
<div class="rpg-quest-section">
<div class="rpg-quest-header">
<h3 class="rpg-quest-section-title">Main Quests</h3>
${!hasQuest ? `<button class="rpg-add-quest-btn" data-action="add-quest" data-field="main" title="Add main quests">
<i class="fa-solid fa-plus"></i> Add Quest
<h3 class="rpg-quest-section-title" data-i18n-key="quests.main.title">${i18n.getTranslation('quests.main.title')}</h3>
${!hasQuest ? `<button class="rpg-add-quest-btn" data-action="add-quest" data-field="main" title="${i18n.getTranslation('quests.main.addQuestTitle')}">
<i class="fa-solid fa-plus"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>` : ''}
</div>
<div class="rpg-quest-content">
@@ -58,10 +59,10 @@ export function renderMainQuestView(mainQuest) {
<input type="text" class="rpg-inline-input" id="rpg-edit-quest-main" value="${escapeHtml(questDisplay)}" />
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-edit-quest" data-field="main">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-edit-quest" data-field="main">
<i class="fa-solid fa-check"></i> Save
<i class="fa-solid fa-check"></i> <span data-i18n-key="global.save">${i18n.getTranslation('global.save')}</span>
</button>
</div>
</div>
@@ -78,22 +79,22 @@ export function renderMainQuestView(mainQuest) {
</div>
` : `
<div class="rpg-inline-form" id="rpg-add-quest-form-main" style="display: none;">
<input type="text" class="rpg-inline-input" id="rpg-new-quest-main" placeholder="Enter main quests title..." />
<input type="text" class="rpg-inline-input" id="rpg-new-quest-main" placeholder="${i18n.getTranslation('quests.main.addQuestPlaceholder')}" data-i18n-placeholder-key="quests.main.addQuestPlaceholder" />
<div class="rpg-inline-actions">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-quest" data-field="main">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-quest" data-field="main">
<i class="fa-solid fa-check"></i> Add
<i class="fa-solid fa-check"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>
</div>
</div>
<div class="rpg-quest-empty">No active main quests</div>
<div class="rpg-quest-empty" data-i18n-key="quests.main.empty">${i18n.getTranslation('quests.main.empty')}</div>
`}
</div>
<div class="rpg-quest-hint">
<i class="fa-solid fa-lightbulb"></i>
The main quests represent your primary objective in the story.
<span data-i18n-key="quests.main.hint">${i18n.getTranslation('quests.main.hint')}</span>
</div>
</div>
`;
@@ -109,7 +110,7 @@ export function renderOptionalQuestsView(optionalQuests) {
let questsHtml = '';
if (quests.length === 0) {
questsHtml = '<div class="rpg-quest-empty">No active optional quests</div>';
questsHtml = `<div class="rpg-quest-empty" data-i18n-key="quests.optional.empty">${i18n.getTranslation('quests.optional.empty')}</div>`;
} else {
questsHtml = quests.map((quest, index) => `
<div class="rpg-quest-item" data-field="optional" data-index="${index}">
@@ -126,20 +127,20 @@ export function renderOptionalQuestsView(optionalQuests) {
return `
<div class="rpg-quest-section">
<div class="rpg-quest-header">
<h3 class="rpg-quest-section-title">Optional Quests</h3>
<button class="rpg-add-quest-btn" data-action="add-quest" data-field="optional" title="Add optional quest">
<i class="fa-solid fa-plus"></i> Add Quest
<h3 class="rpg-quest-section-title" data-i18n-key="quests.optional.title">${i18n.getTranslation('quests.optional.title')}</h3>
<button class="rpg-add-quest-btn" data-action="add-quest" data-field="optional" title="${i18n.getTranslation('quests.optional.addQuestTitle')}">
<i class="fa-solid fa-plus"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>
</div>
<div class="rpg-quest-content">
<div class="rpg-inline-form" id="rpg-add-quest-form-optional" style="display: none;">
<input type="text" class="rpg-inline-input" id="rpg-new-quest-optional" placeholder="Enter optional quest title..." />
<input type="text" class="rpg-inline-input" id="rpg-new-quest-optional" placeholder="${i18n.getTranslation('quests.optional.addQuestPlaceholder')}" data-i18n-placeholder-key="quests.optional.addQuestPlaceholder" />
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-quest" data-field="optional">
<i class="fa-solid fa-times"></i> Cancel
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-quest" data-field="optional">
<i class="fa-solid fa-check"></i> Add
<i class="fa-solid fa-check"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>
</div>
</div>
@@ -148,7 +149,7 @@ export function renderOptionalQuestsView(optionalQuests) {
</div>
<div class="rpg-quest-hint">
<i class="fa-solid fa-info-circle"></i>
Optional quests are side objectives that complement your main story.
<span data-i18n-key="quests.optional.hint">${i18n.getTranslation('quests.optional.hint')}</span>
</div>
</div>
</div>
+6 -3
View File
@@ -3,6 +3,8 @@
* Handles desktop-specific UI functionality: tab navigation
*/
import { i18n } from '../../core/i18n.js';
/**
* Sets up desktop tab navigation for organizing content.
* Only runs on desktop viewports (>1000px).
@@ -34,15 +36,15 @@ export function setupDesktopTabs() {
<div class="rpg-tabs-nav">
<button class="rpg-tab-btn active" data-tab="status">
<i class="fa-solid fa-chart-simple"></i>
<span>Status</span>
<span data-i18n-key="desktop.tab.status">Status</span>
</button>
<button class="rpg-tab-btn" data-tab="inventory">
<i class="fa-solid fa-box"></i>
<span>Inventory</span>
<span data-i18n-key="desktop.tab.inventory">Inventory</span>
</button>
<button class="rpg-tab-btn" data-tab="quests">
<i class="fa-solid fa-scroll"></i>
<span>Quests</span>
<span data-i18n-key="desktop.tab.quests">Quests</span>
</button>
</div>
`);
@@ -86,6 +88,7 @@ export function setupDesktopTabs() {
// Replace content box with tabs container
$contentBox.html('').append($tabsContainer);
i18n.applyTranslations($tabsContainer[0]);
// Handle tab switching
$tabNav.find('.rpg-tab-btn').on('click', function() {