- Add npcAvatars storage to extension settings for custom NPC images
- Implement getCharacterAvatar() to check custom avatars first
- Add uploadNpcAvatar() function with file validation (2MB max, images only)
- Make character avatars clickable with visual feedback
- Support left-click to upload and right-click to remove custom avatars
- Add camera icon overlay on hover with smooth animations
- Store avatars as base64 data URIs for persistence across sessions
- Modified itemParser to detect commas between digits
- Prevents splitting money/numbers with comma decimal separators
- Example: '4443,445 gold coins' now stays as one item
- Added documentation and example for decimal comma handling
- Add temporal awareness and stat decay rules to prompt (0-5% per message)
- Add 'Always Include Attributes' toggle in tracker editor
- Fix skills section editing (was not saving customFields)
- Improve Present Characters parser to handle malformed formats (mid-line chars, extra blank lines)
- All changes work in both together/separate generation modes
- Skip UI initialization entirely when extension is disabled on page load
- Remove all UI elements (panel, buttons) from DOM when disabling extension
- Recreate full UI when re-enabling extension
- Hide mobile toggle button on desktop viewports (>1000px)
- Show/hide mobile toggle based on viewport size transitions
- Ensures clean state management for extension enable/disable
Quests were bleeding through from other chats because loadChatData()
wasn't resetting them when switching to a chat without RPG data.
When loading a chat with no rpg_companion metadata, the function now
resets quests to empty state (main: 'None', optional: []) along with
other tracker data. This ensures each chat maintains its own quest
state independently.
Fixed issues when AI generates multiple character variants (e.g.,
storyteller mode with 'Dottore (Prime)', 'Dottore (Beta)', etc.):
1. Escape quotes in character names to prevent HTML attribute breakage
- Added escapeHtmlAttr() helper function
- Prevents names like 'Marianna "Mari"' from breaking HTML
2. Restore avatar lookup for character variants
- namesMatch() now strips parentheses and quotes from both sides
- Allows 'Dottore (Prime)' to find 'Dottore' character card avatar
- Each variant still gets its own card with separate attributes
3. Multiple characters now display correctly in panel
- Each variant creates its own character object
- Attributes (Details, Relationship, Stats, Thoughts) don't mix
- All characters appear in the panel, not just the last one
- New setting in Display Options to auto-expand thought bubble
- When enabled, thought bubble displays immediately without clicking icon
- Checkbox added to settings modal with descriptive help text
- Default is off to maintain current behavior
- Increase character name, traits, and emoji sizes for better mobile readability
- Limit Recent Events section to 150px max height on mobile
- Make events widget scrollable to save screen space
- Reduce padding and gaps for more compact layout
- Load relationshipEmojis from config.relationshipEmojis in thoughts.js
- Custom relationships added in Edit Trackers now display correctly as emojis
- Falls back to default emojis if config not available
Features:
- Made RPG attributes (STR/DEX/CON/INT/WIS/CHA) fully customizable
- Added enable/disable toggle for entire RPG Attributes section
- Users can add/remove/rename/toggle individual attributes
- Custom attribute names now appear in AI prompts for dice rolls
- Added proper CSS styling for attribute editor fields
Bug Fixes:
- Fixed character stat editing showing 0% on blur but saving correctly
- Character stats now create Stats line if missing from AI response
- Separated stat name from editable percentage value
- Added value sanitization (removes %, validates 0-100 range)
- Stats line now inserts before Thoughts line when created
Technical:
- Added buildAttributesString() helper in promptBuilder.js
- Updated generateTrackerInstructions and generateContextualSummary
- Restructured character stat HTML to prevent nested contenteditable
- Enhanced updateCharacterField to handle missing Stats lines
- Removed legacy default preset/regex import code
- Replace showRPGAttributes boolean with rpgAttributes array in trackerConfig
- Add RPG Attributes section in Edit Trackers with add/remove/rename/toggle
- Dynamically generate attribute display from config in userStats.js
- Add migration from old showRPGAttributes to new rpgAttributes array
- Initialize new attributes with default value of 10 in classicStats
- Default attributes: STR, DEX, CON, INT, WIS, CHA (all enabled)
- Added clamp() to all vw-based font sizes for mobile compatibility
- Fixed collapse toggle button text size on mobile
- Fixed top position panel titles and stats text sizes
- Fixed panel header, loading indicator, and dice display sizes
- Applied overrides for both @media (max-width: 768px) and (max-width: 1000px)
- Ensures all text is readable on mobile devices without being too small
- Font sizes now scale responsively with minimum readable sizes
- Fixed together mode: Render panels before cleaning DOM so trackers display properly
- Fixed temperature unit toggle: Changed from 'celsius'/'fahrenheit' to 'C'/'F' to match config
- Fixed temperature widget: Thermometer color thresholds now use Celsius internally for consistency
- Fixed relationship remove buttons: Removed duplicate class causing wrong fields to be deleted
- Added styling for relationship remove buttons to match custom field buttons
- Added mobile font sizes for Past Events widget for better readability
- Added parsing debug log to help troubleshoot together mode issues
- Completely rewrote updateCharacterField function to work with new multi-line Present Characters format
- Now parses character blocks by '- Name' lines instead of pipe-separated format
- Handles updating Details, Relationship, and Stats lines correctly
- Supports all field types: name, emoji, custom fields, relationship, character stats
- Creates new character blocks if character doesn't exist
- Fixes bug where edits would revert because old format logic couldn't parse new format
- Users can now successfully edit all Present Characters fields
Features:
- Complete tracker configuration UI with add/remove functionality
- User Stats: Custom stats, status fields, skills section
- Info Box: Configurable widgets (date, weather, temp, time, location, events)
- Present Characters: Custom fields, relationships, character stats, thoughts
- Character-specific stats with color interpolation
- New multi-line format for cleaner AI generation and parsing
- Auto-cleanup of placeholder brackets in AI responses
- Relationship badges with emoji mapping
- Advanced inventory v2 system with multi-location storage
- Responsive mobile support with horizontal scrolling
- Removed legacy format support for cleaner codebase
- Fixed context injection for together mode (no duplication)
- Updated README with new features and configuration guide
- Updated generateTrackerInstructions() to use extensionSettings.statNames
- AI now receives custom stat names in format specification
- Ensures consistency between displayed names, tracker data, and AI instructions
- Added removal of <think> and <thinking> tags from AI responses before parsing
- Fixed Info Box display to use committedTrackerData as fallback after page refresh
- Fixed Present Characters display to use committedTrackerData as fallback after page refresh
- Fixed 4-part character format handling in updateCharacterField to preserve thoughts
- Ensures Recent Events and all tracker data persist correctly across page reloads
- Parser now detects when model returns multiple trackers in one code block
- Splits combined blocks using regex to extract each section individually
- Maintains backward compatibility with separate code blocks
- Prevents overwriting sections with duplicate checks
- Handles both correct format and model errors gracefully
- Updated month/weekday/year field handlers to check for both 'Date:' and '🗓️:' formats
- Field updates now preserve the existing format (text or emoji)
- New date lines created in text format to match current standard
- Updated all field type checks (temperature, time, location) for dual-format support
- Fixes issue where editing date fields didn't update the prompt
- Merged remote changes from origin/main
- Updated time display to show end time (14:22) instead of start time (14:07)
- Clock widget now reflects the end time from Time: HH:MM → HH:MM format
- Changed time display to show timeEnd (second time in range) instead of timeStart
- Clock now displays 14:22 instead of 14:07 when time format is '14:07 → 14:22'
- Falls back to timeStart if timeEnd not available, then to '12:00' default
- Added parsedFields tracking to prevent parsing the same field twice
- Split combined if conditions into separate checks for text vs emoji format
- Text format (Temperature:, Time:, etc.) is now parsed first and preferred
- Emoji format (��️:, 🕒:, etc.) only parsed if text format not found
- Prevents duplicate entries when AI generates both formats in output
- Fixes duplicate Temperature, Time, Location lines in tracker data
- Use SillyTavern macros ({{persona}}, {{description}}, {{personality}}) for character context
- Fix preset restoration after tracker generation using /preset command
- Fix weather editing bug by tracking specific weather line index
- Support both emoji and text formats for Info Box field editing
- Remove unused showdown import and fix missing semicolons
- Created getLocationId() helper function to normalize location names to IDs
- Function removes special characters (apostrophes, etc.) before converting to ID
- Both rendering and action handlers now use same ID generation logic
- Fixes issue where locations with apostrophes couldn't be deleted
- Example: "Dottore's Study" now properly generates ID "Dottores-Study"
- Commented out debug logging
- openai_setting_names from /api/settings/get is an array, not an object
- Use .includes() instead of 'in' operator to check for preset
- Prevents duplicate preset imports on every page refresh
- Preset is now only imported once on first extension load
- Check if preset exists using /api/settings/get instead of HEAD request
- Look for preset in openai_setting_names to determine if it's already imported
- Comment out 'already exists' log to reduce console noise
- Only import preset if it's truly missing from the settings
- Use correct /api/presets/save endpoint instead of /api/presets/save-openai
- Add getRequestHeaders() import and use it in the fetch call
- Include apiId: 'openai' in the request body
- Fixes 'Forbidden' error when importing preset
- Fixed extension settings not appearing in Extensions tab by appending to correct container (#extensions_settings2)
- Added Discord and Support Creator buttons directly in JavaScript
- Added persistence for committedTrackerData to maintain state across refreshes and restarts
- Updated saveChatData() to include committedTrackerData in chat metadata
- Updated loadChatData() to restore committedTrackerData from saved chat data
- Added margin-left and margin-right auto to center the button in desktop view
- Button now properly centers within the popup window when max-width is applied
- Fixed persona avatar loading for custom user profile folders with fallback
- Added dynamic persona avatar updates when user switches personas
- Fixed together mode bug where committedTrackerData wasn't persisting after first generation
- Together mode now mirrors separate mode logic for swipes vs new messages
- Converted all CSS font-sizes from rem to vw for proper responsive scaling
- Fixed weather widget scaling issues at high zoom levels
- Added image generation detection to skip tracker injection for quietImage requests
- Removed CHARACTER_MESSAGE_RENDERED listener to fix race condition in together mode
- Reorganized User Stats: moved portrait and inventory side-by-side, removed header
- Fixed Info Box widgets: made them square-shaped with proper scaling at all zoom levels
- Fixed stat bars: added overflow scrolling to prevent overlapping with mood box
- Added responsive compact layout: text moves inside bars at 120%+ zoom
- Improved spacing: bars now fill available space naturally at 100% zoom
- All elements now scale properly from 100% to 150%+ zoom
- Add pendingDiceRoll variable to store temporary roll result
- Clicking X or overlay now discards the roll without saving
- Only save to settings when user explicitly clicks 'Save Roll' button
- Prevents unwanted rolls from being saved to the sidebar display
- Convert font-size from px to rem for better accessibility
- Convert padding/margin/gap from px to em for responsive scaling
- Convert width/height/position values to rem
- Convert letter-spacing and transforms to responsive units
- Keep shadows, small borders (1-3px), and media queries as px
- Fix buttons (Manual Update & Settings) to use 100% width and 2.5rem height
- Fix TypeScript error: add missing id property to regexScript object
- Changed property name from quietPrompt to quiet_prompt (underscore notation)
- Removed unnecessary context manipulation code
- Pass prompt via Generate() options with correct property naming
- This fixes custom prompts not appearing in continuation generation