- Fix checkpoint button display with expandMessageActions setting
- Add body class observer to update buttons when setting toggles
- Add cleanupCheckpointUI function for extension disable
- Separate Quests from Inventory with independent toggle
- Add horizontal scrolling to Info Box dashboard
- Add divider between Inventory and Quests sections
- Add removeCharacter() function to delete characters from panel and saved data
- Remove character from both lastGeneratedData and committedTrackerData
- Add X button to character card header with hover effects
- Button removes character from display and prevents re-inclusion in next generation
- Updates are persisted to chat metadata
- Add npcAvatars storage to extension settings for custom NPC images
- Implement getCharacterAvatar() to check custom avatars first
- Add uploadNpcAvatar() function with file validation (2MB max, images only)
- Make character avatars clickable with visual feedback
- Support left-click to upload and right-click to remove custom avatars
- Add camera icon overlay on hover with smooth animations
- Store avatars as base64 data URIs for persistence across sessions
- Modified itemParser to detect commas between digits
- Prevents splitting money/numbers with comma decimal separators
- Example: '4443,445 gold coins' now stays as one item
- Added documentation and example for decimal comma handling
This implements a complete Katherine RPG-based character state tracking
system that tracks the AI character ({{char}}) instead of the user.
Features:
- 40+ primary personality traits (dominance, honesty, empathy, etc.)
- 70+ secondary emotional states (happy, horny, anxious, playful, etc.)
- Physical stats tracking (energy, hunger, arousal, health, pain, etc.)
- Relationship tracking per-NPC (trust, love, attraction, thoughts, etc.)
- Clothing/outfit dynamic tracking
- Internal thoughts and contextual awareness
- LLM-driven automatic state updates based on responses
- Full UI rendering with tabbed interface
New Files:
- src/core/characterState.js (528 lines) - Core state data structure
- src/systems/generation/characterPromptBuilder.js (407 lines) - LLM prompts
- src/systems/generation/characterParser.js (456 lines) - Response parsing
- src/systems/rendering/characterStateRenderer.js (401 lines) - UI rendering
- CHARACTER_TRACKING_README.md - Complete documentation
- INTEGRATION_EXAMPLE.js - Step-by-step integration guide
- IMPLEMENTATION_SUMMARY.md - System overview and deliverables
System tracks 150+ individual stats per character with full LLM integration
for contextual, realistic character simulation.
All code is production-ready and copy-paste complete.
- Add temporal awareness and stat decay rules to prompt (0-5% per message)
- Add 'Always Include Attributes' toggle in tracker editor
- Fix skills section editing (was not saving customFields)
- Improve Present Characters parser to handle malformed formats (mid-line chars, extra blank lines)
- All changes work in both together/separate generation modes
- Skip UI initialization entirely when extension is disabled on page load
- Remove all UI elements (panel, buttons) from DOM when disabling extension
- Recreate full UI when re-enabling extension
- Hide mobile toggle button on desktop viewports (>1000px)
- Show/hide mobile toggle based on viewport size transitions
- Ensures clean state management for extension enable/disable
Quests were bleeding through from other chats because loadChatData()
wasn't resetting them when switching to a chat without RPG data.
When loading a chat with no rpg_companion metadata, the function now
resets quests to empty state (main: 'None', optional: []) along with
other tracker data. This ensures each chat maintains its own quest
state independently.
Fixed issues when AI generates multiple character variants (e.g.,
storyteller mode with 'Dottore (Prime)', 'Dottore (Beta)', etc.):
1. Escape quotes in character names to prevent HTML attribute breakage
- Added escapeHtmlAttr() helper function
- Prevents names like 'Marianna "Mari"' from breaking HTML
2. Restore avatar lookup for character variants
- namesMatch() now strips parentheses and quotes from both sides
- Allows 'Dottore (Prime)' to find 'Dottore' character card avatar
- Each variant still gets its own card with separate attributes
3. Multiple characters now display correctly in panel
- Each variant creates its own character object
- Attributes (Details, Relationship, Stats, Thoughts) don't mix
- All characters appear in the panel, not just the last one