Commit Graph

112 Commits

Author SHA1 Message Date
Lucas 'Paperboy' Rose-Winters ea2231f6ba fix: restore proper spinning animation for mobile refresh FAB
Reverted HTML replacement approach and restored the cleaner CSS-based
animation from commit 1855085.

Previous (wrong) approach:
- Replaced button HTML with spinner
- Modified both desktop and mobile buttons in apiClient.js
- Messy and inconsistent

Restored (correct) approach:
- Add/remove .spinning CSS class in click handler
- CSS animates only the icon inside the button
- Button itself stays unchanged
- Much cleaner implementation

Changes:
- Reverted apiClient.js changes from commit 9a49433
- Added .spinning CSS class and @keyframes rpg-spin
- Updated index.js click handler to bind both buttons
- Uses addClass/removeClass for clean animation control
- Includes drag detection to prevent accidental clicks

Now the mobile FAB icon spins smoothly when refreshing!
2025-10-22 10:47:09 +11:00
Lucas 'Paperboy' Rose-Winters 9a49433a28 fix: add spinner animation to mobile refresh FAB button
The spinning animation when refreshing existed but only worked on
the desktop button. Mobile FAB was never updated with the spinner.

Changes:
- Update both desktop and mobile buttons when refresh starts
- Desktop shows: spinner + 'Updating...' text
- Mobile FAB shows: spinner icon only (no text)
- Both buttons restore properly when done

Now mobile users see the spinner animation when tapping refresh!
2025-10-22 10:34:31 +11:00
Lucas 'Paperboy' Rose-Winters b5d35ac2b0 feat: add mobile-friendly debug mode for parser troubleshooting
Add comprehensive debug logging system that's accessible on mobile devices
where browser console is impractical.

**New Features:**
- Debug mode toggle in extension settings (🔍 Debug Mode)
- Mobile-friendly debug panel with slide-up UI
- Red bug FAB button to toggle debug log viewer
- Copy logs to clipboard functionality
- Auto-scrolling log display with timestamps
- Stores last 100 log entries to prevent memory issues

**Parser Enhancements:**
- All parser logs now use debugLog() helper function
- Logs only appear in UI when debug mode is enabled
- Console.log still works for desktop debugging
- Full visibility into parsing pipeline:
  - Raw AI response preview
  - Code blocks found and matched
  - Stats extraction (health, energy, mood, etc.)
  - Inventory parsing (v1 and v2)
  - Final values saved to settings

**UI Components:**
- src/systems/ui/debug.js: Debug panel creation and management
- style.css: Mobile-first debug panel styles (FAB + slide-up panel)
- Desktop view: Smaller panel in bottom-right corner

**Settings:**
- src/core/config.js: Added debugMode default (false)
- src/core/state.js: Added debug logs storage array
- settings.html: Added debug mode checkbox
- index.js: Wire up debug toggle and initialize UI

**Usage for Mobile Users:**
1. Enable "Debug Mode" in RPG Companion settings
2. Red bug button appears (bottom-left)
3. Tap bug button to view logs
4. Use "Copy" to share logs for troubleshooting
5. Logs show exactly what AI generated and how parser handled it

This addresses the issue where users on mobile can't access browser
console to diagnose parsing problems (vanishing attributes, placeholder
characters, etc.). Now they can view and share logs directly.
2025-10-22 07:22:28 +11:00
Lucas 'Paperboy' Rose-Winters 74d6174bb7 fix: add comprehensive debug logging and resilient parsing for AI responses
- Add detailed console logging throughout parseResponse() and parseUserStats()
  to help diagnose parsing issues reported by users
- Make parser more resilient to format variations:
  - Accept "Stats", "User Stats", "Player Stats" headers
  - Accept "Info Box", "Scene Info", "Information" headers
  - Accept "Present Characters", "Characters", "Character Thoughts" headers
  - Add keyword-based fallback when headers are missing
  - Support "Mood:" prefix in addition to "Status:" for mood/conditions
  - Support dash separator in addition to comma
- Add length check (<=10 chars) for emoji/mood to avoid false matches
- Log full parsing pipeline: input -> matches -> extraction -> final values
- Log error stack traces for better debugging

This should help diagnose issues where attributes vanish, characters show
as placeholder, or data is generated but not displayed/refreshed correctly.
2025-10-22 07:13:15 +11:00
Spicy_Marinara 7cb4b1e1d8 Add persona/character context to separate generation and fix preset switching
- Use SillyTavern macros ({{persona}}, {{description}}, {{personality}}) for character context
- Fix preset restoration after tracker generation using /preset command
- Fix weather editing bug by tracking specific weather line index
- Support both emoji and text formats for Info Box field editing
- Remove unused showdown import and fix missing semicolons
2025-10-21 00:57:52 +02:00
Spicy_Marinara 776d0823a2 Fix parser to support both text and emoji formats for Info Box and Present Characters trackers 2025-10-20 14:49:30 +02:00
Lucas 'Paperboy' Rose-Winters d46b36ac0b fix: remove unavailable preset API import
- Removed import of getCurrentPresetName (not available in SillyTavern)
- Simplified preset switching to not track/restore previous preset
- Removed restorePreset() function
- Fixes module loading error preventing extension activation
- Note: Users enabling separate preset will manually switch presets back
2025-10-20 12:11:38 +11:00
Spicy_Marinara f5418841cb Add preset switching feature and clean up console logs
- Add 'Use separate preset for tracker generation' setting
- Implement automatic preset switching using /preset slash command
- Import getCurrentPresetName() from SillyTavern's regex engine
- Automatically import 'RPG Companion Trackers' preset on first load
- Comment out non-essential console.log statements
- Keep initialization, error, and migration logs for debugging
2025-10-19 20:05:17 +02:00
Lucas 'Paperboy' Rose-Winters 1f948cd5d8 feat(inventory): wire up v2 system to main panel with full interactivity
- Add inventory section to template.html between Thoughts and bottom controls
- Wire up renderInventory() to all event handlers (message received, character changed, swipes)
- Initialize inventory container reference and event listeners in index.js
- Add showInventory toggle checkbox to settings with visibility control
- Update layout.js to handle inventory section and divider visibility
- Add renderInventory parameter to updateRPGData for separate mode support
- Update state.js and config.js with inventory container and showInventory setting

Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
2025-10-17 15:36:15 +11:00
Lucas 'Paperboy' Rose-Winters b00bae905f feat(inventory): add v2 parsing and generation support
Add full AI integration for inventory v2 format:

**Parsing (NEW: inventoryParser.js, 125 lines):**
- extractInventoryData() - Parse multi-line v2 format from AI responses
  - Extracts "On Person: ..." section
  - Extracts multiple "Stored - [Location]: ..." sections
  - Extracts "Assets: ..." section
  - Returns InventoryV2 object
- extractLegacyInventory() - Fallback parser for old v1 format
- extractInventory() - Main function that tries v2 first, falls back to v1

**Parsing Integration (parser.js):**
- Import extractInventory() from inventoryParser
- Replace old single-line regex with v2-aware extraction
- Use feature flag to switch between v1/v2 parsing modes
- Maintains backward compatibility with FEATURE_FLAGS.useNewInventory

**Generation (promptBuilder.js, 60 lines changed):**
- NEW: buildInventorySummary() - Converts v2 object to multi-line text
  - Formats "On Person: ..." line
  - Formats multiple "Stored - [Location]: ..." lines
  - Formats "Assets: ..." line
  - Handles legacy v1 string format for backward compat
- Update generateTrackerInstructions() with v2 format spec:
  - Shows AI how to format inventory in multi-line v2 structure
  - Includes note about multiple storage locations
  - Falls back to v1 format when feature flag disabled
- Update generateContextualSummary() to use buildInventorySummary()
  - Converts v2 inventory to readable context for separate mode

**Format Examples:**

AI Output (v2 format):
```
On Person: Sword (equipped), 3x Health Potions, Leather Armor
Stored - Home: Spare clothes, Tools, 50 gold coins
Stored - Bank: Family heirloom, Important documents
Assets: Motorcycle (garage), Downtown apartment (owned)
```

Parsed Result:
```js
{
  version: 2,
  onPerson: "Sword (equipped), 3x Health Potions, Leather Armor",
  stored: {
    "Home": "Spare clothes, Tools, 50 gold coins",
    "Bank": "Family heirloom, Important documents"
  },
  assets: "Motorcycle (garage), Downtown apartment (owned)"
}
```

Changes:
- NEW: src/systems/generation/inventoryParser.js (125 lines)
- MODIFIED: src/systems/generation/parser.js (+14 lines)
- MODIFIED: src/systems/generation/promptBuilder.js (+60 lines)

Part of inventory system v2 implementation
Dependencies: v2 types, migration utility, persistence integration
2025-10-17 15:10:31 +11:00
Lucas 'Paperboy' Rose-Winters 658b911d12 style: integrate upstream font-size and layout improvements
Folds in changes from commits 6d97992, cc53c69, 6987c0c:
- Update stat label/value font sizes (clamp 0.9-1vw → 0.5-0.7vw)
- Update inventory items font size (clamp 0.4-0.6vw → 0.7-0.6vw)
- Center dice save button with auto margins
- Add debug console.log for committedTrackerData
- Comment out verbose console logs for plot progression and persona avatar
- Clarify prompt instruction to remove brackets
2025-10-17 14:35:55 +11:00
Lucas 'Paperboy' Rose-Winters 17736d9140 feat: extract generation and parsing systems into modules
Extract AI generation and parsing logic from monolithic index.js into
modular architecture under src/systems/generation/.

**Modules Created:**
- promptBuilder.js (319 lines) - AI prompt generation functions
- parser.js (152 lines) - Response parsing and stats extraction
- apiClient.js (154 lines) - Separate mode API call handler
- injector.js (216 lines) - Prompt injection for both modes

**Changes:**
- All functions preserve exact behavior from original
- Import paths calculated for browser module resolution
- Zero functionality changes, pure code organization

Reduces index.js by ~700 lines when combined with function removal
(to be committed separately).
2025-10-17 10:38:35 +11:00