fix: add spinner animation to mobile refresh FAB button
The spinning animation when refreshing existed but only worked on the desktop button. Mobile FAB was never updated with the spinner. Changes: - Update both desktop and mobile buttons when refresh starts - Desktop shows: spinner + 'Updating...' text - Mobile FAB shows: spinner icon only (no text) - Both buttons restore properly when done Now mobile users see the spinner animation when tapping refresh!
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@@ -97,11 +97,16 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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try {
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setIsGenerating(true);
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// Update button to show "Updating..." state
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// Update desktop button to show "Updating..." state
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const $updateBtn = $('#rpg-manual-update');
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const originalHtml = $updateBtn.html();
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$updateBtn.html('<i class="fa-solid fa-spinner fa-spin"></i> Updating...').prop('disabled', true);
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// Update mobile FAB to show spinner (icon only)
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const $updateBtnMobile = $('#rpg-manual-update-mobile');
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const originalHtmlMobile = $updateBtnMobile.html();
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$updateBtnMobile.html('<i class="fa-solid fa-spinner fa-spin"></i>').prop('disabled', true);
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// Save current preset name before switching (if we're going to switch)
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if (extensionSettings.useSeparatePreset) {
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originalPresetName = await getCurrentPresetName();
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@@ -219,10 +224,14 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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setIsGenerating(false);
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// Restore button to original state
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// Restore desktop button to original state
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const $updateBtn = $('#rpg-manual-update');
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$updateBtn.html('<i class="fa-solid fa-sync"></i> Refresh RPG Info').prop('disabled', false);
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// Restore mobile FAB to original state (icon only)
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const $updateBtnMobile = $('#rpg-manual-update-mobile');
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$updateBtnMobile.html('<i class="fa-solid fa-sync"></i>').prop('disabled', false);
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// Reset the flag after tracker generation completes
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// This ensures the flag persists through both main generation AND tracker generation
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// console.log('[RPG Companion] 🔄 Tracker generation complete - resetting lastActionWasSwipe to false');
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