Files
rpg-companion-sillytavern/template.html
T
Spicy_Marinara 62ed7ffb18 v2.1: Add dynamic weather effects, clothing inventory, and bug fixes
Features:
- Add dynamic weather effects system (snow, rain, mist, sunshine, storm, wind, blizzard)
- Add separate Clothing tab in inventory system
- Weather effects auto-update based on Info Box weather field
- Combined effects for storm (rain+lightning) and blizzard (snow+wind)

Improvements:
- Settings migration system for automatic feature enablement
- Weather effects positioned behind chat interface (z-index: 1)
- Dynamic weather enabled by default for new users

Bug Fixes:
- Fix tab visibility issues (disabled tabs now properly hide)
- Fix theme-aware borders (remove hardcoded blue colors)
- Fix double scrollbar in Edit Trackers window
- Fix scroll position jumping when editing Present Characters
- Fix dynamic weather toggle hiding issue

Technical:
- Update inventory schema to v2.1 with clothing field
- Add automatic migration for existing v2 inventories
- Update parsers and prompts to handle clothing separately
- Add translations (EN/ZH-TW) for new features
2026-01-02 13:58:43 +01:00

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<div id="rpg-companion-panel" class="rpg-panel">
<!-- Collapse/Expand Toggle Button -->
<button class="rpg-collapse-toggle" id="rpg-collapse-toggle" title="Collapse/Expand Panel">
<i class="fa-solid fa-chevron-right"></i>
</button>
<!-- Main Game Panel -->
<div class="rpg-game-container">
<!-- Header with Controls -->
<div class="rpg-panel-header">
<h3>
<i class="fa-solid fa-dice-d20"></i>
<span id="rpg-panel-title" data-i18n-key="template.mainPanel.title">RPG Companion</span>
</h3>
</div>
<div id="rpg-panel-content">
<!-- Dice Roll Display -->
<div id="rpg-dice-display" class="rpg-dice-display">
<i class="fa-solid fa-dice"></i>
<span id="rpg-last-roll-text"></span>
<button id="rpg-clear-dice" class="rpg-clear-dice-btn">×</button>
</div>
<!-- Unified Game Content Box -->
<div class="rpg-content-box">
<!-- User Stats Section with Portrait -->
<div id="rpg-user-stats" class="rpg-section rpg-stats-section">
<!-- Content will be populated by JavaScript -->
</div>
<!-- Divider after User Stats -->
<div id="rpg-divider-stats" class="rpg-divider"></div>
<!-- Info Box Section -->
<div id="rpg-info-box" class="rpg-section rpg-info-section">
<!-- Content will be populated by JavaScript -->
</div>
<!-- Divider after Info Box -->
<div id="rpg-divider-info" class="rpg-divider"></div>
<!-- Character Thoughts Section -->
<div id="rpg-thoughts" class="rpg-section rpg-thoughts-section">
<!-- Content will be populated by JavaScript -->
</div>
<!-- Divider after Thoughts -->
<div id="rpg-divider-thoughts" class="rpg-divider"></div>
<!-- Inventory Section -->
<div id="rpg-inventory" class="rpg-section rpg-inventory-section">
<!-- Content will be populated by JavaScript -->
</div>
<!-- Divider after Inventory -->
<div id="rpg-divider-inventory" class="rpg-divider"></div>
<!-- Quests Section -->
<div id="rpg-quests" class="rpg-section rpg-quests-section">
<!-- Content will be populated by JavaScript -->
</div>
<!-- Divider after Quests -->
<div id="rpg-divider-quests" class="rpg-divider"></div>
<!-- Music Player Section -->
<div id="rpg-music-player" class="rpg-section rpg-music-section">
<!-- Content will be populated by JavaScript -->
</div>
</div>
<!-- Feature Toggles Row -->
<div class="rpg-features-row" id="rpg-features-row">
<!-- HTML Prompt Toggle -->
<div class="rpg-toggle-container rpg-feature-col" id="rpg-html-toggle-wrapper">
<label class="rpg-toggle-label" title="Immersive HTML">
<input type="checkbox" id="rpg-toggle-html-prompt">
<i class="fa-solid fa-code"></i>
<span class="rpg-toggle-text" data-i18n-key="template.mainPanel.immersiveHtml">Immersive HTML</span>
</label>
</div>
<!-- Spotify Music Toggle -->
<div class="rpg-toggle-container rpg-feature-col" id="rpg-spotify-toggle-wrapper">
<label class="rpg-toggle-label" title="Spotify Music">
<input type="checkbox" id="rpg-toggle-spotify-music">
<i class="fa-brands fa-spotify"></i>
<span class="rpg-toggle-text" data-i18n-key="template.mainPanel.spotifyMusic">Spotify Music</span>
</label>
</div>
<!-- Snowflakes Toggle -->
<div class="rpg-toggle-container rpg-feature-col" id="rpg-snowflakes-toggle-wrapper">
<label class="rpg-toggle-label" title="Snowflakes Effect">
<input type="checkbox" id="rpg-toggle-snowflakes">
<i class="fa-solid fa-snowflake"></i>
<span class="rpg-toggle-text" data-i18n-key="template.mainPanel.snowflakesEffect">Snowflakes Effect</span>
</label>
</div>
<!-- Dynamic Weather Toggle -->
<div class="rpg-toggle-container rpg-feature-col" id="rpg-dynamic-weather-toggle-wrapper">
<label class="rpg-toggle-label" title="Dynamic Weather Effects">
<input type="checkbox" id="rpg-toggle-dynamic-weather">
<i class="fa-solid fa-cloud-sun-rain"></i>
<span class="rpg-toggle-text" data-i18n-key="template.mainPanel.dynamicWeatherEffects">Dynamic Weather</span>
</label>
</div>
</div>
<!-- Manual Update Button -->
<button id="rpg-manual-update" class="rpg-btn-primary rpg-manual-update-btn">
<i class="fa-solid fa-sync"></i> <span data-i18n-key="template.mainPanel.refreshRpgInfo">Refresh RPG
Info</span>
</button>
<!-- Settings and Edit Trackers Buttons Row -->
<div class="rpg-settings-buttons-row">
<button id="rpg-open-tracker-editor" class="rpg-btn-settings rpg-btn-half">
<i class="fa-solid fa-sliders"></i> <span data-i18n-key="template.mainPanel.editTrackersButton">Edit
Trackers</span>
</button>
<button id="rpg-open-settings" class="rpg-btn-settings rpg-btn-half">
<i class="fa-solid fa-gear"></i> <span
data-i18n-key="template.mainPanel.settingsButton">Settings</span>
</button>
</div>
<!-- Holiday Promotion -->
<div class="rpg-holiday-promo" id="rpg-holiday-promo" style="text-align: center; padding: 12px 10px; margin-top: 8px; font-size: 11px; opacity: 0.85; position: relative; line-height: 1.5;">
<button id="rpg-dismiss-promo" style="position: absolute; top: 4px; right: 4px; background: none; border: none; color: currentColor; opacity: 0.6; cursor: pointer; padding: 2px 6px; font-size: 14px; line-height: 1;" title="Dismiss permanently"></button>
<div style="margin-bottom: 4px;">Happy Holidays & Happy New Year!</div>
<a href="https://www.electronhub.ai/" target="_blank" style="color: inherit; text-decoration: none; border-bottom: 1px dotted currentColor; display: inline-block;">
🎁 15% OFF for Electron Hub subscriptions with <strong>2026WITHMARINARA</strong> 🎁
</a>
</div>
</div>
</div>
</div>
<!-- Settings Modal -->
<div id="rpg-settings-popup" class="rpg-settings-popup" role="dialog" aria-modal="true"
aria-labelledby="rpg-settings-title">
<div class="rpg-settings-popup-content">
<header class="rpg-settings-popup-header">
<h3 id="rpg-settings-title">
<i class="fa-solid fa-gear" aria-hidden="true"></i>
<span data-i18n-key="template.settingsTitle">RPG Companion Settings</span>
</h3>
<button id="rpg-close-settings" class="rpg-popup-close" type="button"
aria-label="Close settings">&times;</button>
</header>
<div class="rpg-settings-popup-body">
<div class="rpg-settings-group">
<h4 data-i18n-key="template.settingsModal.themeTitle"><i class="fa-solid fa-palette"
aria-hidden="true"></i> Theme</h4>
<div class="rpg-setting-row">
<label for="rpg-theme-select" data-i18n-key="template.settingsModal.themeLabel">Visual
Theme:</label>
<select id="rpg-theme-select" class="rpg-select">
<option value="default" data-i18n-key="template.settingsModal.themeOptions.default">Default
</option>
<option value="sci-fi" data-i18n-key="template.settingsModal.themeOptions.sciFi">Sci-Fi
(Synthwave)</option>
<option value="fantasy" data-i18n-key="template.settingsModal.themeOptions.fantasy">Fantasy
(Rustic Parchment)</option>
<option value="cyberpunk" data-i18n-key="template.settingsModal.themeOptions.cyberpunk">
Cyberpunk (Neon Grid)</option>
<option value="custom" data-i18n-key="template.settingsModal.themeOptions.custom">Custom
</option>
</select>
</div>
<!-- Custom Theme Colors (Hidden by default) -->
<div id="rpg-custom-colors" class="rpg-custom-colors" style="display: none;">
<div class="rpg-setting-row">
<label for="rpg-custom-bg"
data-i18n-key="template.settingsModal.themeOptions.custom.background">Background:</label>
<input type="color" id="rpg-custom-bg" value="#1a1a2e" />
</div>
<div class="rpg-setting-row">
<label for="rpg-custom-accent"
data-i18n-key="template.settingsModal.themeOptions.custom.accent">Accent:</label>
<input type="color" id="rpg-custom-accent" value="#16213e" />
</div>
<div class="rpg-setting-row">
<label for="rpg-custom-text"
data-i18n-key="template.settingsModal.themeOptions.custom.text">Text:</label>
<input type="color" id="rpg-custom-text" value="#eaeaea" />
</div>
<div class="rpg-setting-row">
<label for="rpg-custom-highlight"
data-i18n-key="template.settingsModal.themeOptions.custom.highlight">Highlight:</label>
<input type="color" id="rpg-custom-highlight" value="#e94560" />
</div>
</div>
<div class="rpg-setting-row">
<label for="rpg-stat-bar-color-low" data-i18n-key="template.settingsModal.theme.statBarLow">Stat Bar
Color (Low):</label>
<input type="color" id="rpg-stat-bar-color-low" value="#cc3333" />
<small data-i18n-key="template.settingsModal.theme.statBarLowNote">Color when stats are at
0%</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-stat-bar-color-high" data-i18n-key="template.settingsModal.theme.statBarHigh">Stat
Bar Color (High):</label>
<input type="color" id="rpg-stat-bar-color-high" value="#33cc66" />
<small data-i18n-key="template.settingsModal.theme.statBarHighNote">Color when stats are at
100%</small>
</div>
</div>
<div class="rpg-settings-group">
<h4 data-i18n-key="template.settingsModal.displayTitle"><i class="fa-solid fa-toggle-on"
aria-hidden="true"></i> Display Options</h4>
<small class="notes" style="display: block; margin-bottom: 10px;"
data-i18n-key="template.settingsModal.displayNote">
<i class="fa-solid fa-info-circle" aria-hidden="true"></i> Use the Extensions tab to enable/disable
the RPG Companion extension.
</small>
<div class="rpg-setting-row">
<label for="rpg-position-select" data-i18n-key="template.settingsModal.display.panelPosition">Panel
Position:</label>
<select id="rpg-position-select" class="rpg-select">
<option value="right" data-i18n-key="template.settingsModal.display.panelPositionOptions.right">
Right Sidebar</option>
<option value="left" data-i18n-key="template.settingsModal.display.panelPositionOptions.left">
Left Sidebar</option>
</select>
</div>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-user-stats" />
<span data-i18n-key="template.settingsModal.display.showUserStats">Show User Stats</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-info-box" />
<span data-i18n-key="template.settingsModal.display.showInfoBox">Show Info Box</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-thoughts" />
<span data-i18n-key="template.settingsModal.display.showPresentCharacters">Show Present
Characters</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-inventory" />
<span data-i18n-key="template.settingsModal.display.showInventory">Show Inventory</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-quests" />
<span data-i18n-key="template.settingsModal.display.showQuests">Show Quests</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-thoughts-in-chat" />
<span data-i18n-key="template.settingsModal.display.showThoughtsInChat">Show Thoughts in Chat</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.showThoughtsInChatNote">
Display character thoughts as overlay bubbles next to their messages
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-always-show-bubble" />
<span data-i18n-key="template.settingsModal.display.alwaysShowThoughtBubble">Always Show Thought
Bubble</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.alwaysShowThoughtBubbleNote">
Auto-expand thought bubble without clicking the icon first
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-animations" />
<span data-i18n-key="template.settingsModal.display.enableAnimations">Enable Animations</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.enableAnimationsNote">
Smooth transitions for stats, content updates, and dice rolls
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-show-html-toggle" />
<span data-i18n-key="template.settingsModal.display.showImmersiveHtmlToggle">Show Immersive HTML</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-show-spotify-toggle" />
<span data-i18n-key="template.settingsModal.display.showSpotifyMusicToggle">Show Spotify Music</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-show-snowflakes-toggle" />
<span data-i18n-key="template.settingsModal.display.showSnowflakesToggle">Show Snowflakes Effect</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-show-dynamic-weather-toggle" />
<span data-i18n-key="template.settingsModal.display.showDynamicWeatherToggle">Show Dynamic Weather Effects</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-plot-buttons" />
<span data-i18n-key="template.settingsModal.display.showPlotProgressionButtons">Show Plot
Progression Buttons</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.showPlotProgressionButtonsNote">
Display buttons above chat input for plot progression prompts
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-dice-display" />
<span data-i18n-key="template.settingsModal.display.showDiceDisplay">Show Dice Roll Display</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.showDiceDisplayNote">
Display the "Last Roll" indicator in the panel.
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-auto-avatars" />
<span data-i18n-key="template.settingsModal.display.autoGenerateAvatars">Auto-generate Missing
Avatars</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.autoGenerateAvatarsNote">
Automatically generate avatars for characters without custom images using the Image Generation
Plugin
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-debug-mode" />
<span data-i18n-key="template.settingsModal.display.enableDebugMode">Enable Debug Mode</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.enableDebugModeNote">
Shows parser logs in a mobile-friendly UI panel. Useful for troubleshooting. Look for the red bug
button.
</small>
</div>
<div class="rpg-settings-group">
<h4><i class="fa-solid fa-swords" aria-hidden="true"></i> Combat Encounters</h4>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-encounters" />
<span>Enable Combat Encounters</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
Show the "Start Encounter" button above chat input for interactive combat
</small>
<div class="rpg-setting-row" style="margin-top: 12px;">
<label for="rpg-encounter-history-depth">Chat History Depth:</label>
<input type="number" id="rpg-encounter-history-depth" min="1" max="20" value="8"
class="rpg-input" />
<small>Number of recent messages to include in combat initialization</small>
</div>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-autosave-logs" />
<span>Auto-save Combat Logs</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
Save detailed combat logs to file for future reference and analysis
</small>
</div>
<div class="rpg-settings-group">
<h4 data-i18n-key="template.settingsModal.advancedTitle"><i class="fa-solid fa-sliders"
aria-hidden="true"></i> Advanced</h4>
<div class="rpg-setting-row">
<label for="rpg-generation-mode"
data-i18n-key="template.settingsModal.advanced.generationMode">Generation Mode:</label>
<select id="rpg-generation-mode" class="rpg-select">
<option value="together"
data-i18n-key="template.settingsModal.advanced.generationModeOptions.together">Together with
Main Generation</option>
<option value="separate"
data-i18n-key="template.settingsModal.advanced.generationModeOptions.separate">Separate
Generation</option>
<option value="external"
data-i18n-key="template.settingsModal.advanced.generationModeOptions.external">External API
</option>
</select>
<small data-i18n-key="template.settingsModal.advanced.generationModeNote">Together: Adds RPG
tracking to main roleplay. Separate: Generates RPG data separately (manual or auto).</small>
</div>
<!-- External API Settings (shown only when External API mode is selected) -->
<div id="rpg-external-api-settings" class="rpg-external-api-settings"
style="display: none; padding: 12px; border-left: 2px solid var(--SmartThemeBorderColor); margin-top: 8px;">
<h5 style="margin-top: 0; margin-bottom: 12px; color: var(--SmartThemeBodyColor);">
<i class="fa-solid fa-cloud" aria-hidden="true"></i>
<span data-i18n-key="template.settingsModal.advanced.externalApi.title">External API
Configuration</span>
</h5>
<div class="rpg-setting-row">
<label for="rpg-external-base-url"
data-i18n-key="template.settingsModal.advanced.externalApi.baseUrl">API Base URL:</label>
<input type="text" id="rpg-external-base-url" class="rpg-input"
placeholder="https://api.openai.com/v1" style="width: 100%;" />
<small data-i18n-key="template.settingsModal.advanced.externalApi.baseUrlNote">OpenAI-compatible
endpoint (e.g., OpenAI, OpenRouter, local LLM server)</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-external-api-key"
data-i18n-key="template.settingsModal.advanced.externalApi.apiKey">API Key:</label>
<div style="display: flex; gap: 8px; width: 100%;">
<input type="password" id="rpg-external-api-key" class="rpg-input" placeholder="sk-..."
style="flex: 1;" />
<button id="rpg-toggle-api-key-visibility" class="menu_button" type="button"
title="Show/Hide API Key" style="padding: 4px 8px;">
<i class="fa-solid fa-eye"></i>
</button>
</div>
<small data-i18n-key="template.settingsModal.advanced.externalApi.apiKeyNote">Your API key for
the external service</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-external-model"
data-i18n-key="template.settingsModal.advanced.externalApi.model">Model:</label>
<input type="text" id="rpg-external-model" class="rpg-input" placeholder="gpt-4o-mini"
style="width: 100%;" />
<small data-i18n-key="template.settingsModal.advanced.externalApi.modelNote">Model identifier
(e.g., gpt-4o-mini, claude-3-haiku, mistral-7b)</small>
</div>
<div class="rpg-setting-row" style="display: flex; gap: 16px;">
<div style="flex: 1;">
<label for="rpg-external-max-tokens"
data-i18n-key="template.settingsModal.advanced.externalApi.maxTokens">Max
Tokens:</label>
<input type="number" id="rpg-external-max-tokens" class="rpg-input" min="256" max="16384"
value="8192" style="width: 100%;" />
</div>
<div style="flex: 1;">
<label for="rpg-external-temperature"
data-i18n-key="template.settingsModal.advanced.externalApi.temperature">Temperature:</label>
<input type="number" id="rpg-external-temperature" class="rpg-input" min="0" max="2"
step="0.1" value="0.7" style="width: 100%;" />
</div>
</div>
<div style="margin-top: 12px;">
<button id="rpg-test-external-api" class="menu_button" type="button" style="width: 100%; display: flex; align-items: center; gap: 8px;">
<i class="fa-solid fa-plug"></i>
<span data-i18n-key="template.settingsModal.advanced.externalApi.testConnection">Test
Connection</span>
</button>
<div id="rpg-external-api-test-result"
style="margin-top: 8px; padding: 8px; border-radius: 4px; display: none;"></div>
</div>
</div>
<div class="rpg-setting-row">
<label for="rpg-update-depth"
data-i18n-key="template.settingsModal.advanced.contextMessages">Context Messages:</label>
<input type="number" id="rpg-update-depth" min="1" max="20" value="4" class="rpg-input" />
<small data-i18n-key="template.settingsModal.advanced.contextMessagesNote">Number of recent messages
to include (Separate mode only)</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-memory-messages"
data-i18n-key="template.settingsModal.advanced.memoryBatchSize">Memory Batch Size:</label>
<input type="number" id="rpg-memory-messages" min="4" max="50" value="16" class="rpg-input" />
<small data-i18n-key="template.settingsModal.advanced.memoryBatchSizeNote">Number of messages to
process per batch in Memory Recollection</small>
</div>
<div id="rpg-separate-mode-settings">
<label class="checkbox_label">
<input type="checkbox" id="rpg-use-separate-preset" />
<span data-i18n-key="template.settingsModal.advanced.useSeparatePreset">Use model connected to RPG
Companion Trackers preset</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.useSeparatePresetNote">
Separate mode only. When enabled, tracker generation will use the model from the "RPG Companion
Trackers" preset instead of your main API model. The preset will be switched automatically during
generation and restored afterward. Select the desired model in that preset and make sure the "Bind
presets to API connections" toggle is on (next to the import/export preset buttons).
</small>
</div>
<label class="checkbox_label" id="rpg-auto-update-container">
<input type="checkbox" id="rpg-toggle-auto-update" />
<span data-i18n-key="template.settingsModal.display.toggleAutoUpdate">Auto-update after
messages</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
Automatically refresh RPG info after each message. Only available in Separate Generation mode.
</small>
<div class="rpg-setting-row" style="margin-top: 16px;">
<label for="rpg-skip-guided-mode"
data-i18n-key="template.settingsModal.advanced.skipInjections">Skip Injections during Guided
Generations:</label>
<select id="rpg-skip-guided-mode" class="rpg-select">
<option value="none" data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.none">
Never skip</option>
<option value="impersonation"
data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.impersonation">Only on
impersonation requests</option>
<option value="guided"
data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.guided">Always for
guided or quiet prompts</option>
</select>
</div>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.skipInjectionsNote">
When set, the extension will not inject tracker prompts, examples, or HTML instructions according to
the selected mode when a guided generation (via `instruct` or `quiet_prompt`) is detected. Useful
when using GuidedGenerations or similar extensions.
</small>
<label class="checkbox_label" style="margin-top: 16px;">
<input type="checkbox" id="rpg-toggle-narrator-mode" />
<span data-i18n-key="template.settingsModal.display.narratorMode">Narrator Mode</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.narratorModeNote">
Use character card as narrator. Infer characters from context instead of using fixed character
references.
</small>
<label class="checkbox_label" style="margin-top: 16px;">
<input type="checkbox" id="rpg-save-tracker-history" />
<span data-i18n-key="template.settingsModal.advanced.saveTrackerHistory">Save Tracker History in
Chat</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.saveTrackerHistoryNote">
When enabled, tracker data is saved in chat history for each message. In Together mode, trackers
appear in &lt;trackers&gt; XML tags (hidden from display). In Separate mode, tracker data is stored
in message metadata. When disabled, only the most recent trackers are kept.
</small>
<!-- Customize Prompts Button -->
<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
<button id="rpg-open-prompts-editor" class="menu_button" style="width: 100%;">
<i class="fa-solid fa-file-lines" aria-hidden="true"></i> <span>Customize Prompts</span>
</button>
<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;">
Edit all AI prompts used for generation, plot progression, and combat encounters
</small>
</div>
<!-- Reset FAB Positions Button -->
<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
<button id="rpg-reset-fab-positions" class="rpg-btn-reset-fab">
<i class="fa-solid fa-arrows-rotate" aria-hidden="true"></i> <span
data-i18n-key="template.settingsModal.advanced.resetFabPositions">Reset Button
Positions</span>
</button>
<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.resetFabPositionsNote">
Resets all floating action buttons (toggle, refresh, debug) to default top-left positions.
Useful if buttons are off-screen.
</small>
</div>
<!-- Clear Cache Button -->
<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
<button id="rpg-clear-cache" class="rpg-btn-clear-cache">
<i class="fa-solid fa-trash" aria-hidden="true"></i> <span
data-i18n-key="template.settingsModal.advanced.clearCache">Clear Extension Cache</span>
</button>
</div>
</div>
</div>
</div>
</div>
<!-- Dice Roll Modal -->
<div id="rpg-dice-popup" class="rpg-dice-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-dice-title">
<div class="rpg-dice-popup-content">
<header class="rpg-dice-popup-header">
<h3 id="rpg-dice-title">
<i class="fa-solid fa-dice-d20" aria-hidden="true"></i>
<span>Roll Dice</span>
</h3>
<button id="rpg-dice-popup-close" class="rpg-btn-icon" type="button" aria-label="Close dialog">
<i class="fa-solid fa-times" aria-hidden="true"></i>
</button>
</header>
<div class="rpg-dice-popup-body">
<div class="rpg-dice-selector-container">
<div class="rpg-dice-selector">
<div class="rpg-dice-input-group">
<label for="rpg-dice-count">Number of Dice:</label>
<input type="number" id="rpg-dice-count" name="dice-count" min="1" max="20" value="1"
class="rpg-input" />
</div>
<div class="rpg-dice-input-group">
<label for="rpg-dice-sides">Dice Type:</label>
<select id="rpg-dice-sides" name="dice-sides" class="rpg-select">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="20" selected>d20</option>
<option value="100">d100</option>
</select>
</div>
</div>
<button id="rpg-dice-roll-btn" class="rpg-btn-primary" type="button">
<i class="fa-solid fa-dice" aria-hidden="true"></i>
<span>Roll Dice</span>
</button>
</div>
<div id="rpg-dice-animation" class="rpg-dice-animation" hidden aria-live="polite" aria-busy="true">
<div class="rpg-dice-rolling">
<i class="fa-solid fa-dice-d20 fa-spin" aria-hidden="true"></i>
</div>
<div class="rpg-dice-rolling-text">Rolling...</div>
</div>
<div id="rpg-dice-result" class="rpg-dice-result" hidden aria-live="polite">
<div class="rpg-dice-result-label">Result:</div>
<output id="rpg-dice-result-value" class="rpg-dice-result-value"
for="rpg-dice-count rpg-dice-sides">0</output>
<div id="rpg-dice-result-details" class="rpg-dice-result-details" role="status"></div>
<button id="rpg-dice-save-btn" class="rpg-btn-primary rpg-dice-save-btn" type="button">
<i class="fa-solid fa-check" aria-hidden="true"></i>
<span>Save Roll</span>
</button>
</div>
</div>
</div>
</div>
<!-- Tracker Editor Modal -->
<div id="rpg-tracker-editor-popup" class="rpg-settings-popup" role="dialog" aria-modal="true"
aria-labelledby="rpg-editor-title" style="display: none;">
<div class="rpg-settings-popup-content">
<header class="rpg-settings-popup-header">
<h3 id="rpg-editor-title">
<i class="fa-solid fa-sliders" aria-hidden="true"></i>
<span data-i18n-key="template.trackerEditorModal.title">Edit Trackers</span>
</h3>
<button id="rpg-close-tracker-editor" class="rpg-popup-close" type="button"
aria-label="Close tracker editor">&times;</button>
</header>
<!-- Tabs -->
<div class="rpg-editor-tabs">
<button class="rpg-editor-tab active" data-tab="userStats">
<i class="fa-solid fa-heart-pulse"></i> <span
data-i18n-key="template.trackerEditorModal.tabs.userStats">User Stats</span>
</button>
<button class="rpg-editor-tab" data-tab="infoBox">
<i class="fa-solid fa-info-circle"></i> <span
data-i18n-key="template.trackerEditorModal.tabs.infoBox">Info Box</span>
</button>
<button class="rpg-editor-tab" data-tab="presentCharacters">
<i class="fa-solid fa-users"></i> <span
data-i18n-key="template.trackerEditorModal.tabs.presentCharacters">Present Characters</span>
</button>
</div>
<div class="rpg-settings-popup-body">
<!-- Tab contents will be rendered by JavaScript -->
<div id="rpg-editor-tab-userStats" class="rpg-editor-tab-content"></div>
<div id="rpg-editor-tab-infoBox" class="rpg-editor-tab-content" style="display: none;"></div>
<div id="rpg-editor-tab-presentCharacters" class="rpg-editor-tab-content" style="display: none;"></div>
</div>
<footer class="rpg-settings-popup-footer">
<div class="rpg-footer-left">
<button id="rpg-editor-reset" class="rpg-btn-secondary" type="button">
<i class="fa-solid fa-rotate-left"></i> <span
data-i18n-key="template.trackerEditorModal.buttons.reset">Reset to Defaults</span>
</button>
<button id="rpg-editor-export" class="rpg-btn-secondary" type="button">
<i class="fa-solid fa-file-export"></i> <span
data-i18n-key="template.trackerEditorModal.buttons.export">Export Preset</span>
</button>
<button id="rpg-editor-import" class="rpg-btn-secondary" type="button">
<i class="fa-solid fa-file-import"></i> <span
data-i18n-key="template.trackerEditorModal.buttons.import">Import Preset</span>
</button>
</div>
<div class="rpg-footer-right">
<button id="rpg-editor-cancel" class="rpg-btn-secondary" type="button"
data-i18n-key="template.trackerEditorModal.buttons.cancel">Cancel</button>
<button id="rpg-editor-save" class="rpg-btn-primary" type="button">
<i class="fa-solid fa-save"></i> <span data-i18n-key="template.trackerEditorModal.buttons.save">Save
& Apply</span>
</button>
</div>
</footer>
</div>
</div>
<!-- Prompts Editor Modal -->
<div id="rpg-prompts-editor-popup" class="rpg-settings-popup" role="dialog" aria-modal="true"
aria-labelledby="rpg-prompts-editor-title" style="display: none;">
<div class="rpg-settings-popup-content">
<header class="rpg-settings-popup-header">
<h3 id="rpg-prompts-editor-title">
<i class="fa-solid fa-file-lines" aria-hidden="true"></i>
<span>Customize Prompts</span>
</h3>
<button id="rpg-close-prompts-editor" class="rpg-popup-close" type="button"
aria-label="Close prompts editor">&times;</button>
</header>
<div class="rpg-settings-popup-body">
<small class="notes" style="display: block; margin-bottom: 16px;">
<i class="fa-solid fa-info-circle"></i> Customize the AI prompts used throughout the extension. Leave fields empty to use defaults.
</small>
<!-- HTML Prompt -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-html" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-solid fa-code"></i> HTML Prompt
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Injected when "Enable Immersive HTML" is enabled. Affects all generation modes.
</small>
<textarea id="rpg-prompt-html" class="rpg-prompt-textarea" rows="4"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="html" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
<!-- Spotify Music Prompt -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-spotify" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-brands fa-spotify"></i> Spotify Music Prompt
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Injected when "Enable Spotify Music" is enabled. Asks AI to suggest appropriate music for the scene.
</small>
<textarea id="rpg-prompt-spotify" class="rpg-prompt-textarea" rows="4"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="spotify" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
<!-- Random Plot Progression Prompt -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-plot-random" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-solid fa-dice"></i> Random Plot Progression Prompt
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Injected when the "Randomized Plot" button is clicked. Introduces random elements to the story.
</small>
<textarea id="rpg-prompt-plot-random" class="rpg-prompt-textarea" rows="6"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="plotRandom" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
<!-- Natural Plot Progression Prompt -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-plot-natural" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-solid fa-forward"></i> Natural Plot Progression Prompt
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Injected when the "Natural Plot" button is clicked. Progresses the story naturally.
</small>
<textarea id="rpg-prompt-plot-natural" class="rpg-prompt-textarea" rows="4"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="plotNatural" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
<!-- Avatar Generation Instruction -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-avatar" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-solid fa-user-circle"></i> Avatar Generation Instruction
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Instructions for LLM when generating avatar image prompts. Used by Auto-generate Missing Avatars feature.
</small>
<textarea id="rpg-prompt-avatar" class="rpg-prompt-textarea" rows="3"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="avatar" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
<!-- Tracker Instructions -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-tracker-instructions" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-solid fa-list-check"></i> Tracker Instructions
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Instruction portion only (format specification is hardcoded). {userName} will be replaced with the user's name.
</small>
<textarea id="rpg-prompt-tracker-instructions" class="rpg-prompt-textarea" rows="4"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="trackerInstructions" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
<!-- Tracker Continuation Instruction -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-tracker-continuation" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-solid fa-arrow-right"></i> Tracker Continuation Instruction
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Instructions added after tracker format specifications, telling the AI how to continue the narrative.
</small>
<textarea id="rpg-prompt-tracker-continuation" class="rpg-prompt-textarea" rows="4"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="trackerContinuation" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
<!-- Combat Narrative Style Instruction -->
<div class="rpg-prompt-editor-section">
<label for="rpg-prompt-combat-narrative" style="display: block; margin-bottom: 8px; font-weight: 600;">
<i class="fa-solid fa-fire"></i> Combat Narrative Style Instruction
</label>
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
Writing style instructions for combat encounters. Includes prose quality guidelines and anti-repetition rules. {userName} will be replaced with the user's name.
</small>
<textarea id="rpg-prompt-combat-narrative" class="rpg-prompt-textarea" rows="6"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="combatNarrative" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i> Restore Default
</button>
</div>
</div>
<footer class="rpg-settings-popup-footer">
<button id="rpg-prompts-restore-all" class="rpg-btn-secondary" type="button">
<i class="fa-solid fa-rotate-left"></i> Restore All To Default
</button>
<div class="rpg-footer-right">
<button id="rpg-prompts-cancel" class="rpg-btn-secondary" type="button">Cancel</button>
<button id="rpg-prompts-save" class="rpg-btn-primary" type="button">
<i class="fa-solid fa-save"></i> Save Changes
</button>
</div>
</footer>
</div>
</div>