122bb3194a
Implements intelligent auto-layout system that efficiently arranges widgets to maximize space usage while respecting panel width constraints. **Key Features:** - Smart packing algorithm that sorts by widget area and finds optimal positions - Respects responsive column count (2-4 columns based on panel width) - Prefers full-width widgets when possible to eliminate gaps - Fallback to narrower widths for better vertical packing - Maintains minimum widget sizes **Implementation:** - GridEngine.autoLayout() - Core packing algorithm with collision detection - DashboardManager.autoLayoutWidgets() - High-level API that re-renders after layout - Auto-Arrange button in dashboard header (uses fa-table-cells-large icon) - Event handler wired to call autoLayoutWidgets with preferFullWidth=true **Algorithm Strategy:** 1. Sort widgets by area (largest first) for efficient packing 2. For each widget, try full-width placement first 3. Find first available position using row-by-row scan 4. If position is too far down, try narrower widths 5. Mark cells as occupied to prevent overlaps **Testing Notes:** - Works with current responsive column system (2-4 columns) - Respects minimum sizes and column constraints - Re-renders all widgets after repositioning - Auto-saves layout changes Part of Epic 2: Dashboard Widget Library
523 lines
19 KiB
JavaScript
523 lines
19 KiB
JavaScript
/**
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* GridEngine - Core grid layout engine for widget dashboard
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*
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* Handles grid-based positioning, snapping, collision detection, and auto-reflow.
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* Uses a responsive 2-4 column grid system that adapts to panel width.
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* Mobile devices (≤1000px screen width) always use 2 columns.
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*
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* @class GridEngine
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*/
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export class GridEngine {
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/**
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* Initialize grid engine with configuration
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*
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* @param {Object} config - Grid configuration
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* @param {number} [config.rowHeight=80] - Height of each row in pixels
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* @param {number} [config.gap=12] - Gap between widgets in pixels
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* @param {boolean} [config.snapToGrid=true] - Enable auto-snapping to grid
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* @param {HTMLElement} [config.container=null] - Container element
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*/
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constructor(config = {}) {
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// Start with 2 columns (safest default for side panel)
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this.columns = 2;
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this.rowHeight = config.rowHeight || 80;
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this.gap = config.gap || 12;
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this.snapToGrid = config.snapToGrid !== false;
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this.container = config.container || null;
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// Container width will be set dynamically
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this.containerWidth = 0;
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// Callback for column changes (so DashboardManager can re-render)
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this.onColumnsChange = config.onColumnsChange || null;
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console.log('[GridEngine] Initialized:', {
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columns: this.columns,
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rowHeight: this.rowHeight,
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gap: this.gap,
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snapToGrid: this.snapToGrid
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});
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}
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/**
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* Check if we're on a mobile device
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* Mobile is defined as screen width ≤ 1000px
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*
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* @returns {boolean} True if mobile
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*/
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isMobile() {
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return window.innerWidth <= 1000;
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}
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/**
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* Calculate optimal number of columns based on container width
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*
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* Desktop (>1000px screen):
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* - < 370px: 2 columns
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* - 370-449px: 3 columns
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* - ≥ 450px: 4 columns
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*
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* Mobile (≤1000px screen):
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* - Always 2 columns
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*
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* @param {number} containerWidth - Container width in pixels
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* @returns {number} Number of columns (2-4)
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*/
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calculateColumns(containerWidth) {
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// Mobile always uses 2 columns
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if (this.isMobile()) {
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return 2;
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}
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// Desktop: dynamic 2-4 columns based on panel width
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if (containerWidth < 370) return 2;
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if (containerWidth < 450) return 3;
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return 4;
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}
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/**
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* Set container width (called when container is measured or resized)
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*
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* Recalculates column count based on new width and notifies if changed.
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*
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* @param {number} width - Container width in pixels
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*/
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setContainerWidth(width) {
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const oldColumns = this.columns;
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this.containerWidth = width;
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this.columns = this.calculateColumns(width);
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console.log('[GridEngine] Container width set to:', width, 'Columns:', this.columns);
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// Notify if column count changed (so dashboard can re-render)
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if (oldColumns !== this.columns && this.onColumnsChange) {
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console.log('[GridEngine] Column count changed from', oldColumns, 'to', this.columns);
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this.onColumnsChange(this.columns, oldColumns);
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}
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}
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/**
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* Calculate pixel position from grid coordinates
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*
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* Converts grid-based widget position (x, y, w, h) to actual pixel values
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* (left, top, width, height) for CSS positioning.
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*
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* @param {Object} widget - Widget with grid coordinates
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* @param {number} widget.x - Grid column position (0-based)
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* @param {number} widget.y - Grid row position (0-based)
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* @param {number} widget.w - Width in grid columns
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* @param {number} widget.h - Height in grid rows
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* @returns {Object} Pixel coordinates {left, top, width, height}
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*
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* @example
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* // Widget at column 2, row 1, size 4x3
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* const pixels = gridEngine.getPixelPosition({ x: 2, y: 1, w: 4, h: 3 });
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* // Returns: { left: 200, top: 100, width: 300, height: 250 }
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*/
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getPixelPosition(widget) {
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if (this.containerWidth === 0) {
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console.warn('[GridEngine] Container width not set, using default 350px (side panel estimate)');
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this.containerWidth = 350;
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this.columns = this.calculateColumns(350); // Recalculate columns for fallback
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}
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// Calculate column width
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// Formula: (containerWidth - gaps) / columns
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// Gaps: (columns + 1) gaps total (one before each column + one after last)
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const totalGaps = this.gap * (this.columns + 1);
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const colWidth = (this.containerWidth - totalGaps) / this.columns;
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// Calculate positions
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// Left: x columns * (colWidth + gap) + initial gap
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const left = widget.x * (colWidth + this.gap) + this.gap;
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// Top: y rows * (rowHeight + gap) + initial gap
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const top = widget.y * (this.rowHeight + this.gap) + this.gap;
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// Width: w columns * colWidth + (w - 1) inner gaps
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const width = widget.w * colWidth + (widget.w - 1) * this.gap;
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// Height: h rows * rowHeight + (h - 1) inner gaps
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const height = widget.h * this.rowHeight + (widget.h - 1) * this.gap;
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return { left, top, width, height };
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}
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/**
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* Calculate responsive position from grid coordinates
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*
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* Returns positions as % of container width (for horizontal) and vh (for vertical).
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* Widgets are positioned absolutely within the container, so % is relative to container.
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*
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* @param {Object} widget - Widget with grid coordinates
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* @param {number} widget.x - Grid column position (0-based)
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* @param {number} widget.y - Grid row position (0-based)
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* @param {number} widget.w - Width in grid columns
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* @param {number} widget.h - Height in grid rows
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* @returns {Object} Responsive coordinates {left, top, width, height}
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*
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* @example
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* // Widget at column 0, row 0, size 2x3 in 2-column grid
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* const pos = gridEngine.getViewportPosition({ x: 0, y: 0, w: 2, h: 3 });
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* // Returns: { left: "3%", top: "2vh", width: "94%", height: "25vh" }
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*/
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getViewportPosition(widget) {
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if (this.containerWidth === 0) {
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console.warn('[GridEngine] Container width not set, using default 350px (side panel estimate)');
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this.containerWidth = 350;
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this.columns = this.calculateColumns(350);
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}
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console.log('[GridEngine] getViewportPosition DEBUG:', {
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widgetId: widget.id,
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widgetSize: `${widget.w}×${widget.h}`,
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containerWidth: this.containerWidth,
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columns: this.columns,
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gap: this.gap
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});
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// Calculate column width as % of container
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const gapPercent = (this.gap / this.containerWidth) * 100;
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const totalGapsPercent = gapPercent * (this.columns + 1);
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const colWidthPercent = (100 - totalGapsPercent) / this.columns;
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console.log('[GridEngine] Calculation values:', {
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gapPercent: gapPercent.toFixed(2) + '%',
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totalGapsPercent: totalGapsPercent.toFixed(2) + '%',
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colWidthPercent: colWidthPercent.toFixed(2) + '%'
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});
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// Calculate row height in vh for vertical scaling
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const viewportHeight = window.innerHeight;
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const rowHeightVh = (this.rowHeight / viewportHeight) * 100;
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const gapVh = (this.gap / viewportHeight) * 100;
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// Calculate positions
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// Horizontal: % of container (since widgets are absolutely positioned within container)
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const left = widget.x * (colWidthPercent + gapPercent) + gapPercent;
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const width = widget.w * colWidthPercent + (widget.w - 1) * gapPercent;
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console.log('[GridEngine] Position calc:', {
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left: left.toFixed(2) + '%',
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width: width.toFixed(2) + '%',
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formula: `${widget.w} * ${colWidthPercent.toFixed(2)}% + ${widget.w - 1} * ${gapPercent.toFixed(2)}%`
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});
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// Vertical: vh units (scales with viewport height)
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const top = widget.y * (rowHeightVh + gapVh) + gapVh;
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const height = widget.h * rowHeightVh + (widget.h - 1) * gapVh;
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return {
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left: `${left.toFixed(2)}%`,
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top: `${top.toFixed(2)}vh`,
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width: `${width.toFixed(2)}%`,
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height: `${height.toFixed(2)}vh`
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};
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}
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/**
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* Get widget position for CSS styling
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* Returns responsive units for scaling across all screen sizes.
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* Uses % of container for horizontal (adapts to panel width)
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* Uses vh for vertical (adapts to viewport height)
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*
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* @param {Object} widget - Widget with grid coordinates
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* @returns {Object} Position with %, vh units {left, top, width, height}
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*/
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getWidgetPosition(widget) {
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return this.getViewportPosition(widget);
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}
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/**
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* Snap pixel coordinates to nearest grid cell
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*
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* Converts pixel position (from drag-and-drop) to grid coordinates.
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* Clamps to valid grid bounds.
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*
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* @param {number} pixelX - X coordinate in pixels
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* @param {number} pixelY - Y coordinate in pixels
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* @returns {Object} Grid coordinates {x, y}
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*
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* @example
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* // Mouse dragged to pixel (250, 175)
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* const gridPos = gridEngine.snapToCell(250, 175);
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* // Returns: { x: 3, y: 2 } (nearest grid cell)
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*/
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snapToCell(pixelX, pixelY) {
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if (this.containerWidth === 0) {
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console.warn('[GridEngine] Container width not set, using default 350px (side panel estimate)');
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this.containerWidth = 350;
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this.columns = this.calculateColumns(350); // Recalculate columns for fallback
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}
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// Calculate column width
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const totalGaps = this.gap * (this.columns + 1);
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const colWidth = (this.containerWidth - totalGaps) / this.columns;
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// Convert pixel to grid coordinates
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// Reverse of getPixelPosition formula
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// x = (pixelX - gap) / (colWidth + gap)
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const x = Math.round((pixelX - this.gap) / (colWidth + this.gap));
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const y = Math.round((pixelY - this.gap) / (this.rowHeight + this.gap));
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// Clamp to valid grid bounds
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return {
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x: Math.max(0, Math.min(x, this.columns - 1)),
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y: Math.max(0, y) // No maximum Y (infinite rows)
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};
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}
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/**
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* Detect if widget collides with any other widgets
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*
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* Uses rectangle intersection algorithm. Two rectangles DON'T intersect if:
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* - rect1 is completely left of rect2, OR
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* - rect1 is completely right of rect2, OR
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* - rect1 is completely above rect2, OR
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* - rect1 is completely below rect2
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*
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* If none of the above are true, they must intersect.
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*
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* @param {Object} widget - Widget to check for collisions
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* @param {Array<Object>} widgets - Array of other widgets to check against
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* @returns {boolean} True if widget collides with any other widget
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*
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* @example
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* const widget = { x: 2, y: 1, w: 4, h: 3 };
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* const others = [{ x: 4, y: 2, w: 2, h: 2 }];
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* const collides = gridEngine.detectCollision(widget, others);
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* // Returns: true (widgets overlap)
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*/
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detectCollision(widget, widgets) {
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return widgets.some(other => {
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// Don't collide with self
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if (other.id === widget.id) return false;
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// Check if rectangles DON'T intersect (then negate)
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const noIntersect = (
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widget.x + widget.w <= other.x || // widget is left of other
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widget.x >= other.x + other.w || // widget is right of other
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widget.y + widget.h <= other.y || // widget is above other
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widget.y >= other.y + other.h // widget is below other
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);
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return !noIntersect; // If they don't NOT intersect, they DO intersect
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});
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}
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/**
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* Reflow widgets to remove overlaps
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*
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* When a widget is moved and causes collisions, this pushes overlapping
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* widgets down to make room. Processes widgets in order (top to bottom,
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* left to right) to ensure consistent layout.
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*
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* @param {Array<Object>} widgets - Array of widgets to reflow
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* @returns {Array<Object>} Reflowed widgets (same array, modified in place)
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*
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* @example
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* // Widget moved to position that overlaps another
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* const widgets = [
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* { x: 0, y: 0, w: 4, h: 2 },
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* { x: 2, y: 0, w: 4, h: 2 } // Overlaps first widget!
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* ];
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* gridEngine.reflow(widgets);
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* // Second widget pushed down: { x: 2, y: 2, w: 4, h: 2 }
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*/
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reflow(widgets) {
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// Sort widgets by position (top to bottom, left to right)
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// This ensures we process in reading order
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const sorted = [...widgets].sort((a, b) => {
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if (a.y !== b.y) return a.y - b.y; // Sort by Y first
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return a.x - b.x; // Then by X
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});
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// Process each widget
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for (let i = 0; i < sorted.length; i++) {
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const widget = sorted[i];
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// Keep pushing widget down while it collides with any widget before it
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// (widgets before it in sorted order are already positioned correctly)
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while (this.detectCollision(widget, sorted.slice(0, i))) {
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widget.y++;
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}
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}
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console.log('[GridEngine] Reflowed', widgets.length, 'widgets');
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return sorted;
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}
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/**
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* Validate widget dimensions
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*
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* Ensures widget fits within grid bounds and has valid size.
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*
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* @param {Object} widget - Widget to validate
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* @param {Object} minSize - Minimum allowed size {w, h}
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* @returns {Object} Validated widget (clamped to valid values)
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*/
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validateWidget(widget, minSize = { w: 1, h: 1 }) {
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return {
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...widget,
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x: Math.max(0, Math.min(widget.x, this.columns - 1)),
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y: Math.max(0, widget.y),
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w: Math.max(minSize.w, Math.min(widget.w, this.columns)),
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h: Math.max(minSize.h, widget.h)
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};
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}
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/**
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* Calculate total grid height needed for all widgets
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*
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* @param {Array<Object>} widgets - Array of widgets
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* @returns {number} Total height in pixels
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*/
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calculateGridHeight(widgets) {
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if (widgets.length === 0) return 0;
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// Find the bottom-most widget
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const maxY = Math.max(...widgets.map(w => w.y + w.h));
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// Calculate total height including gaps
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return maxY * (this.rowHeight + this.gap) + this.gap;
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}
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/**
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* Auto-layout widgets to efficiently use all available space
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*
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* Packs widgets in reading order (left to right, top to bottom) with no gaps.
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* Respects current column count (responsive to panel width).
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* Scales widgets to maximize space usage while respecting minimum sizes.
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*
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* Strategy:
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* 1. Sort widgets by area (largest first) for better packing
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* 2. For each widget, try to fit full width (all columns)
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* 3. If widget prefers smaller size, use that
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* 4. Find first available position from top-left
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* 5. Ensure no overlaps
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*
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* @param {Array<Object>} widgets - Array of widgets to auto-layout
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* @param {Object} options - Layout options
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* @param {boolean} [options.preferFullWidth=true] - Prefer full-width widgets when possible
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* @param {Object} [options.minSize={w:1, h:2}] - Minimum widget size
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* @returns {Array<Object>} Re-positioned widgets (same array, modified in place)
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*/
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autoLayout(widgets, options = {}) {
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if (widgets.length === 0) return widgets;
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const preferFullWidth = options.preferFullWidth !== false;
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const minSize = options.minSize || { w: 1, h: 2 };
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console.log('[GridEngine] Auto-layout started:', {
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widgetCount: widgets.length,
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columns: this.columns,
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preferFullWidth,
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minSize
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});
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// Sort widgets by area (largest first) for better packing efficiency
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const sorted = [...widgets].sort((a, b) => {
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const areaA = a.w * a.h;
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const areaB = b.w * b.h;
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if (areaB !== areaA) return areaB - areaA;
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// If same area, sort by height (taller first)
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return b.h - a.h;
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});
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// Track occupied cells in a 2D grid
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const occupied = new Map(); // key: "x,y" => widget
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/**
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* Check if position is free
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*/
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const isFree = (x, y, w, h) => {
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for (let row = y; row < y + h; row++) {
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for (let col = x; col < x + w; col++) {
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const key = `${col},${row}`;
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if (occupied.has(key)) return false;
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if (col >= this.columns) return false; // Out of bounds
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}
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}
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return true;
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};
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/**
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* Mark cells as occupied
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*/
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const markOccupied = (widget, x, y, w, h) => {
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for (let row = y; row < y + h; row++) {
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for (let col = x; col < x + w; col++) {
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occupied.set(`${col},${row}`, widget.id);
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}
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}
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};
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/**
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* Find first available position for widget of given size
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*/
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const findPosition = (w, h) => {
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// Start from top-left, scan row by row
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for (let y = 0; y < 1000; y++) { // Max 1000 rows (practical limit)
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for (let x = 0; x <= this.columns - w; x++) {
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if (isFree(x, y, w, h)) {
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return { x, y };
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}
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}
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}
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// Fallback: stack at bottom (should never happen)
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return { x: 0, y: 1000 };
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};
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// Process each widget
|
||
sorted.forEach(widget => {
|
||
// Determine optimal size for this widget
|
||
let targetW, targetH;
|
||
|
||
if (preferFullWidth) {
|
||
// Try to use full width when possible
|
||
targetW = this.columns;
|
||
targetH = widget.h;
|
||
} else {
|
||
// Keep original size or clamp to current column count
|
||
targetW = Math.min(widget.w, this.columns);
|
||
targetH = widget.h;
|
||
}
|
||
|
||
// Ensure minimum size
|
||
targetW = Math.max(minSize.w, Math.min(targetW, this.columns));
|
||
targetH = Math.max(minSize.h, targetH);
|
||
|
||
// Try to find position for preferred size
|
||
let pos = findPosition(targetW, targetH);
|
||
|
||
// If preferred size doesn't fit well, try smaller widths
|
||
if (pos.y > 100 && targetW > minSize.w) {
|
||
// Widget would be placed very far down, try narrower width
|
||
for (let tryW = targetW - 1; tryW >= minSize.w; tryW--) {
|
||
const tryPos = findPosition(tryW, targetH);
|
||
if (tryPos.y < pos.y) {
|
||
// Found better position with narrower width
|
||
pos = tryPos;
|
||
targetW = tryW;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Update widget position and size
|
||
widget.x = pos.x;
|
||
widget.y = pos.y;
|
||
widget.w = targetW;
|
||
widget.h = targetH;
|
||
|
||
// Mark cells as occupied
|
||
markOccupied(widget, pos.x, pos.y, targetW, targetH);
|
||
|
||
console.log(`[GridEngine] Auto-layout positioned: ${widget.id} at (${pos.x},${pos.y}) size ${targetW}×${targetH}`);
|
||
});
|
||
|
||
console.log('[GridEngine] Auto-layout complete');
|
||
return widgets;
|
||
}
|
||
}
|