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2026-07-03 11:24:11 +02:00

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# RPG Companion for SillyTavern — Agent Instructions
## What this is
A **browser extension for SillyTavern** (AI roleplay frontend). It is NOT a standalone Node.js application. All JavaScript runs in the browser context inside SillyTavern. There is **no build step** — files are loaded directly by SillyTavern's extension loader.
---
## Quick start
- **Entry point**: `index.js` (loaded by SillyTavern via `manifest.json`)
- **CSS**: `style.css` (single file, ~12,300 lines)
- **HTML templates**: `template.html` (main panel), `settings.html` (Extensions tab settings drawer)
- **Runtime**: Browser only. All code executes inside SillyTavern's page context.
- **jQuery**: Available globally as `$` / `jQuery`. Used extensively for DOM manipulation.
- **ES modules**: All `src/` files use `import`/`export` (browser ES module syntax).
---
## Manifest and loading
`manifest.json` tells SillyTavern how to load the extension:
```json
{
"display_name": "RPG Companion",
"loading_order": 100,
"js": "index.js",
"css": "style.css"
}
```
SillyTavern loads `index.js` and `style.css` relative to the extension directory. The extension name used internally is `third-party/rpg-companion-sillytavern`.
### Extension path detection
`src/core/config.js` auto-detects whether the extension is installed globally (`public/extensions/`) or per-user (`data/default-user/extensions/`) by inspecting `import.meta.url`. This determines template loading paths.
---
## SillyTavern integration
The extension imports from SillyTavern's global scripts using **relative paths** that assume the extension lives at:
- `scripts/extensions/third-party/rpg-companion-sillytavern/` (global install), or
- `data/default-user/extensions/third-party/rpg-companion-sillytavern/` (user install)
Key imports in `index.js`:
```js
import { getContext, renderExtensionTemplateAsync, extension_settings as st_extension_settings }
from '../../../extensions.js';
import { eventSource, event_types, substituteParams, chat, saveSettingsDebounced, ... }
from '../../../../script.js';
import { selected_group, getGroupMembers } from '../../../group-chats.js';
import { power_user } from '../../../power-user.js';
```
The deeper relative imports in `src/` files (e.g., `../../../../../../script.js`) follow the same pattern adjusted for directory depth.
### SillyTavern globals available at runtime
- `self.SillyTavern` — global namespace object
- `$` / `jQuery` — jQuery
- `toastr` — toast notification library
- `eventSource` — SillyTavern's event emitter
- `chat` — current chat message array
- `chat_metadata` — per-chat metadata store
- `characters` — loaded character array
- `getContext()` — returns current chat context
---
## Architecture
### Source tree (`src/`)
```
src/
├── core/ # Core infrastructure
│ ├── config.js # Extension name, folder path, default settings
│ ├── state.js # Centralized state variables + getters/setters
│ ├── persistence.js # Save/load settings, chat data, migrations
│ ├── events.js # SillyTavern event system wrapper
│ └── i18n.js # Translation system (fetches JSON, applies data-i18n-key)
├── i18n/ # Translation JSON files
│ ├── en.json # English (reference, 513 lines)
│ ├── fr.json # French
│ ├── ru.json # Russian
│ ├── zh-cn.json # Simplified Chinese
│ ├── zh-tw.json # Traditional Chinese
│ └── validator.js # Node.js script to validate translation consistency
├── systems/ # Feature systems (organized by concern)
│ ├── generation/ # AI prompt generation, parsing, API calls
│ │ ├── promptBuilder.js # Builds tracker prompts for AI
│ │ ├── parser.js # Parses AI responses to extract tracker data
│ │ ├── apiClient.js # Makes API calls for separate/external generation
│ │ ├── injector.js # Injects tracker prompts into generation context
│ │ ├── lockManager.js # Manages locked tracker fields
│ │ ├── suppression.js # Controls when to skip tracker injection
│ │ ├── encounterPrompts.js # Combat encounter prompt building
│ │ ├── inventoryParser.js # Parses inventory data from AI responses
│ │ └── jsonPromptHelpers.js # JSON formatting helpers for prompts
│ ├── rendering/ # UI rendering functions
│ │ ├── userStats.js # Renders user stats panel
│ │ ├── infoBox.js # Renders info box (date, weather, location, events)
│ │ ├── thoughts.js # Renders character thoughts + chat bubbles
│ │ ├── inventory.js # Renders inventory section
│ │ ├── equipment.js # Renders equipment section
│ │ ├── quests.js # Renders quests section
│ │ └── musicPlayer.js # Renders Spotify music player
│ ├── ui/ # UI components and helpers
│ │ ├── theme.js # Theme system (default, sci-fi, fantasy, cyberpunk, custom)
│ │ ├── modals.js # Settings modal, dice modal, deprecation modal
│ │ ├── layout.js # Panel positioning, collapse/expand, section visibility
│ │ ├── mobile.js # Mobile FAB button, mobile tabs, keyboard handling
│ │ ├── desktop.js # Desktop strip widgets
│ │ ├── trackerEditor.js # Tracker configuration editor
│ │ ├── promptsEditor.js # Custom prompt editor
│ │ ├── checkpointUI.js # Chapter checkpoint buttons
│ │ ├── encounterUI.js # Combat encounter modal
│ │ ├── snowflakes.js # Snowflake animation effect
│ │ ├── weatherEffects.js # Dynamic weather visual effects
│ │ └── alternatePresentCharacters.js # Below-chat character panel
│ ├── integration/ # SillyTavern event integration
│ │ ├── sillytavern.js # Event handlers: message sent/received, swipe, etc.
│ │ └── thoughtBasedExpressions.js # Integrates with ST Character Expressions
│ ├── interaction/ # User interaction handlers
│ │ ├── inventoryActions.js # Inventory click/edit handlers
│ │ ├── equipmentActions.js # Equipment click/edit handlers
│ │ └── inventoryEdit.js # Inventory inline editing
│ └── features/ # Feature modules
│ ├── plotProgression.js # Plot progression buttons
│ ├── classicStats.js # D&D-style attribute buttons
│ ├── dice.js # Dice roller
│ ├── htmlCleaning.js # Regex-based HTML tag cleaning
│ ├── jsonCleaning.js # Regex-based JSON cleanup in messages
│ ├── musicPlayer.js # Spotify URL parsing and embedding
│ ├── chapterCheckpoint.js # Save/restore tracker state checkpoints
│ ├── avatarGenerator.js # Auto-generate character avatars
│ └── encounterState.js # Combat encounter state management
├── types/ # JSDoc type definitions
│ └── inventory.js # InventoryV2 type definition
└── utils/ # Utility functions
├── avatars.js # Avatar URL handling
├── imageUrls.js # Image URL utilities
├── itemParser.js # Item string parsing
├── jsonMigration.js # v2 to v3 JSON format migration
├── jsonRepair.js # JSON repair for malformed AI responses
├── migration.js # Settings migration helpers
├── presentCharacters.js # Present character data helpers
├── responseExtractor.js # Extract tracker data from AI responses
├── security.js # Input validation and sanitization
├── sillyTavernExpressions.js # ST expression mapping
├── thoughtBasedExpressionPortraits.js # Expression-to-portrait mapping
└── transformations.js # Data transformation utilities
```
### Data flow
1. **User sends message**`MESSAGE_SENT` event fires
2. **Extension hooks** `onMessageSent` in `sillytavern.js`
3. **Together mode**: Tracker prompt is injected into the generation context via `injector.js`
4. **Separate mode**: After main response, `apiClient.js` makes a separate API call
5. **External API mode**: Uses user-configured external API endpoint
6. **AI responds**`MESSAGE_RECEIVED` event fires
7. **Extension hooks** `onMessageReceived``parser.js` extracts tracker data
8. **Rendering**: `renderUserStats()`, `renderInfoBox()`, `renderThoughts()`, etc. update the UI
9. **Persistence**: Tracker data is saved to `chat_metadata` per chat, and per-swipe
### State management
All extension state lives in `src/core/state.js` as module-level `let` variables with getter/setter functions. Key state:
- `extensionSettings` — persisted settings object (merged with defaults on load)
- `lastGeneratedData` — tracker data from the last AI generation
- `committedTrackerData` — tracker data committed after a message
- `lastActionWasSwipe` — flag to handle swipe-specific logic
- `isGenerating` — flag to prevent re-entrant generation
- `pendingDiceRoll` — dice roll result to inject into next generation
- DOM element caches: `$panelContainer`, `$userStatsContainer`, etc.
### Persistence
`src/core/persistence.js` handles:
- Extension settings: saved via SillyTavern's `saveSettingsDebounced()`
- Chat-specific data: saved in `chat_metadata.rpg_companion` per chat
- Per-swipe data: stored on each chat message object
- Settings versioning: automatic migration via `CURRENT_SETTINGS_VERSION` (currently 7)
- Deferred saves: batches chat data saves to avoid excessive writes
---
## Development commands
```bash
# Validate translation files (check missing keys, type mismatches, empty values)
npm run validate_locale_once
# Watch mode: re-validate on file changes
npm run validate_locale
```
No build, lint, test, or typecheck commands exist. The code runs directly in the browser.
---
## i18n system
### How it works
1. Translation files are flat JSON in `src/i18n/{locale}.json`
2. Keys use dot notation: `"template.settingsModal.display.showUserStats"`
3. HTML elements use `data-i18n-key`, `data-i18n-title`, or `data-i18n-aria-label` attributes
4. `src/core/i18n.js` fetches translations via `fetch()` from the extension path
5. `applyTranslations()` walks the DOM and updates `textContent`, `title`, and `aria-label`
### Adding translations
1. Add keys to `src/i18n/en.json` (reference locale)
2. Add corresponding keys to all other locale files
3. Add `data-i18n-key="your.key.here"` to HTML elements in `template.html` or `settings.html`
4. For dynamically generated text, use `i18n.getTranslation('your.key.here')` in JS
### Validator
`src/i18n/validator.js` is a **Node.js script** (uses `require()`, not ES modules). It:
- Compares all locales against the reference locale for missing/extra keys
- Checks for type mismatches
- Checks for empty strings and null values
- Scans `.html`/`.js`/`.jsx` files for unlocalized text (text in tags without `data-i18n-key`)
---
## Key conventions
### jQuery usage
DOM manipulation uses jQuery throughout. Element caches are stored as jQuery objects with `$` prefix:
```js
$panelContainer = $('#rpg-companion-panel')
$userStatsContainer = $('#rpg-user-stats')
```
### Event system
All SillyTavern event registration goes through `src/core/events.js`:
```js
registerAllEvents({
[event_types.MESSAGE_SENT]: onMessageSent,
[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar],
});
```
### CSS naming
All CSS classes use `rpg-` prefix to avoid conflicts with SillyTavern and other extensions:
- `.rpg-panel`, `.rpg-section`, `.rpg-stat-bar`, `.rpg-btn-primary`, etc.
- CSS custom properties: `--rpg-bg`, `--rpg-accent`, `--rpg-text`, `--rpg-highlight`, `--rpg-border`, `--rpg-shadow`
### Panel structure
The main panel (`template.html`) has these sections in order:
1. Collapse toggle button
2. Strip widget container (shown when panel is collapsed)
3. Game container with header
4. Dice roll display
5. Content box with sections: User Stats → Info Box → Thoughts → Inventory → Equipment → Quests → Music Player
6. Feature toggles row (HTML, Dialogue Coloring, Deception, Omniscience, CYOA, Spotify, Weather, Narrator, Auto Avatars)
7. Manual update button
8. Settings and Edit Trackers buttons
### Generation modes
Three modes control how tracker data is generated:
- **`together`**: Tracker prompt injected into main generation. Single API call, faster, but tracker JSON mixed in response.
- **`separate`**: Two API calls — one for roleplay, one for tracker data. Cleaner roleplay, slower.
- **`external`**: Uses user-configured external API (OpenAI-compatible endpoint) for tracker generation.
### Guided generation compatibility
The `skipInjectionsForGuided` setting controls tracker injection behavior during guided generations:
- `'none'` — always inject (default)
- `'impersonation'` — skip only for impersonation-style guided generations
- `'guided'` — skip for any guided/instruct or quiet_prompt generation
---
## Important gotchas
1. **No bundler**: All imports use relative paths that depend on the extension's directory structure within SillyTavern. Changing file locations requires updating import paths.
2. **Relative import depth matters**: Files in `src/` use deeper relative paths (`../../../../../../script.js`) than `index.js` (`../../../../script.js`). When moving files between directories, adjust accordingly.
3. **Settings merge**: On load, saved settings are deep-merged with defaults from `src/core/state.js`. New settings fields should be added to both the state module (runtime defaults) AND `src/core/config.js` (documentation defaults).
4. **Chat metadata**: Per-chat tracker data lives in `chat_metadata.rpg_companion`. Per-swipe data lives on individual chat message objects in the `swipe_store`.
5. **i18n fetch path**: Translations are fetched at `/scripts/extensions/third-party/rpg-companion-sillytavern/src/i18n/{lang}.json`. The hardcoded path in `i18n.js` must match the extension's actual URL path.
6. **Extension enable/disable**: The extension can be toggled from SillyTavern's Extensions tab. When disabled, all UI elements are removed from the DOM. When re-enabled, `initUI()` rebuilds everything.
7. **Mobile vs desktop**: Viewport breakpoint is 1000px. Below: FAB button + mobile tabs. Above: fixed panel + desktop tabs.
8. **External API key**: Stored in `localStorage` as `rpg_companion_external_api_key`, NOT in extension settings (for security).
9. **The `package.json` has no runtime dependencies**. The `devDependencies` (chokidar, fs-extra, glob) are only for the i18n validator.
10. **Deprecation status**: The README states this extension is deprecated in favor of Marinara Engine. The code shows a deprecation modal that displays on first load.
---
## File reference
| File | Purpose |
|------|---------|
| `index.js` | Main entry point. All imports, UI init, event registration, startup logic. |
| `manifest.json` | SillyTavern extension manifest (name, loading order, JS/CSS files). |
| `style.css` | All CSS (~12,300 lines). Themes, animations, responsive breakpoints. |
| `template.html` | Main panel HTML template. Rendered by SillyTavern's `renderExtensionTemplateAsync`. |
| `settings.html` | Extensions tab settings drawer. Minimal — most settings are in the panel modal. |
| `src/core/state.js` | Central state module. All extension-wide variables live here. |
| `src/core/persistence.js` | Settings/chat data save/load, version migrations. |
| `src/core/config.js` | Extension name, path detection, default settings documentation. |
| `src/core/events.js` | SillyTavern event system wrapper with bulk register/unregister. |
| `src/core/i18n.js` | Translation loader and DOM applier. |
| `src/systems/integration/sillytavern.js` | All SillyTavern event handlers (message lifecycle, swipes, chat changes). |
| `src/systems/generation/promptBuilder.js` | Builds AI prompts for tracker generation. |
| `src/systems/generation/parser.js` | Parses AI responses to extract tracker JSON. |
| `src/systems/generation/apiClient.js` | API client for separate/external generation modes. |
| `src/systems/generation/injector.js` | Injects tracker prompts into SillyTavern's generation context. |
| `src/i18n/validator.js` | Node.js script for validating translation consistency. |