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@@ -7,11 +7,11 @@ An immersive RPG extension for browsers that tracks character stats, scene infor
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||||
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||||
## 🆕 What's New
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||||
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||||
### v3.3.1
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- Thought bubble can now be collapsed into an icon.
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||||
- Fixed a bug for Past Events being parsed incorrectly.
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||||
- Added event emission on when the tracker generation is complete.
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||||
### v3.6.1
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||||
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- Fixed the bugs in the encounter system where you couldn't use the buttons after performing any custom action.
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- Improved combat actions and made them dynamic, depending on the current situation.
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||||
- Added Russian as a supported language.
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||||
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||||
**Special thanks to all the other contributors for this project:**
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Paperboygold, Munimunigamer, Subarashimo, Lilminzyu, Claude, IDeathByte, Chungchandev, Joenunezb, Amauragis, and Tomt610.
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||||
@@ -64,6 +64,7 @@ import { renderInfoBox, updateInfoBoxField } from './src/systems/rendering/infoB
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import {
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renderThoughts,
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updateCharacterField,
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removeCharacter,
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updateChatThoughts,
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createThoughtPanel
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} from './src/systems/rendering/thoughts.js';
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@@ -125,11 +126,13 @@ import {
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removeMobileTabs,
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setupMobileKeyboardHandling,
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setupContentEditableScrolling,
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updateMobileTabLabels
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updateMobileTabLabels,
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updateFabWidgets
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} from './src/systems/ui/mobile.js';
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import {
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setupDesktopTabs,
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removeDesktopTabs
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removeDesktopTabs,
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updateStripWidgets
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} from './src/systems/ui/desktop.js';
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// Feature modules
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@@ -150,7 +153,8 @@ import {
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onMessageSwiped,
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updatePersonaAvatar,
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clearExtensionPrompts,
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onGenerationEnded
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onGenerationEnded,
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initHistoryInjection
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||||
} from './src/systems/integration/sillytavern.js';
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// Old state variable declarations removed - now imported from core modules
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@@ -375,6 +379,16 @@ async function initUI() {
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saveSettings();
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});
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||||
$('#rpg-toggle-deception').on('change', function() {
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extensionSettings.enableDeceptionSystem = $(this).prop('checked');
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saveSettings();
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});
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||||
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||||
$('#rpg-toggle-cyoa').on('change', function() {
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extensionSettings.enableCYOA = $(this).prop('checked');
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saveSettings();
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});
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||||
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||||
$('#rpg-toggle-spotify-music').on('change', function() {
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extensionSettings.enableSpotifyMusic = $(this).prop('checked');
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saveSettings();
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@@ -552,6 +566,18 @@ async function initUI() {
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updateFeatureTogglesVisibility();
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||||
});
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||||
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||||
$('#rpg-toggle-show-deception-toggle').on('change', function() {
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||||
extensionSettings.showDeceptionToggle = $(this).prop('checked');
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||||
saveSettings();
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||||
updateFeatureTogglesVisibility();
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||||
});
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||||
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||||
$('#rpg-toggle-show-cyoa-toggle').on('change', function() {
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extensionSettings.showCYOAToggle = $(this).prop('checked');
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||||
saveSettings();
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||||
updateFeatureTogglesVisibility();
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||||
});
|
||||
|
||||
$('#rpg-toggle-show-spotify-toggle').on('change', function() {
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||||
extensionSettings.showSpotifyToggle = $(this).prop('checked');
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||||
saveSettings();
|
||||
@@ -568,6 +594,34 @@ async function initUI() {
|
||||
}
|
||||
saveSettings();
|
||||
updateFeatureTogglesVisibility();
|
||||
updateWeatherSubOptionsVisibility();
|
||||
});
|
||||
|
||||
// Weather sub-options (background and foreground) - radio buttons
|
||||
$('#rpg-toggle-weather-background').on('change', function() {
|
||||
if ($(this).prop('checked')) {
|
||||
extensionSettings.weatherBackground = true;
|
||||
extensionSettings.weatherForeground = false;
|
||||
saveSettings();
|
||||
// Re-apply weather effect
|
||||
if (extensionSettings.enableDynamicWeather) {
|
||||
toggleDynamicWeather(false);
|
||||
toggleDynamicWeather(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
$('#rpg-toggle-weather-foreground').on('change', function() {
|
||||
if ($(this).prop('checked')) {
|
||||
extensionSettings.weatherBackground = false;
|
||||
extensionSettings.weatherForeground = true;
|
||||
saveSettings();
|
||||
// Re-apply weather effect
|
||||
if (extensionSettings.enableDynamicWeather) {
|
||||
toggleDynamicWeather(false);
|
||||
toggleDynamicWeather(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
$('#rpg-toggle-show-narrator-mode').on('change', function() {
|
||||
@@ -607,6 +661,128 @@ async function initUI() {
|
||||
updateDiceDisplay();
|
||||
});
|
||||
|
||||
// Mobile FAB Widget toggles - simplified, no position saving (auto-positioned)
|
||||
$('#rpg-toggle-fab-widgets-enabled').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
extensionSettings.mobileFabWidgets.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
$('#rpg-fab-widget-options').toggle(extensionSettings.mobileFabWidgets.enabled);
|
||||
});
|
||||
|
||||
$('#rpg-toggle-fab-weather-icon').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
if (!extensionSettings.mobileFabWidgets.weatherIcon) extensionSettings.mobileFabWidgets.weatherIcon = {};
|
||||
extensionSettings.mobileFabWidgets.weatherIcon.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-fab-weather-desc').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
if (!extensionSettings.mobileFabWidgets.weatherDesc) extensionSettings.mobileFabWidgets.weatherDesc = {};
|
||||
extensionSettings.mobileFabWidgets.weatherDesc.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-fab-clock').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
if (!extensionSettings.mobileFabWidgets.clock) extensionSettings.mobileFabWidgets.clock = {};
|
||||
extensionSettings.mobileFabWidgets.clock.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-fab-date').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
if (!extensionSettings.mobileFabWidgets.date) extensionSettings.mobileFabWidgets.date = {};
|
||||
extensionSettings.mobileFabWidgets.date.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-fab-location').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
if (!extensionSettings.mobileFabWidgets.location) extensionSettings.mobileFabWidgets.location = {};
|
||||
extensionSettings.mobileFabWidgets.location.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-fab-stats').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
if (!extensionSettings.mobileFabWidgets.stats) extensionSettings.mobileFabWidgets.stats = {};
|
||||
extensionSettings.mobileFabWidgets.stats.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-fab-attributes').on('change', function() {
|
||||
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
|
||||
if (!extensionSettings.mobileFabWidgets.attributes) extensionSettings.mobileFabWidgets.attributes = {};
|
||||
extensionSettings.mobileFabWidgets.attributes.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
// Desktop Strip Widget toggles
|
||||
$('#rpg-toggle-strip-widgets-enabled').on('change', function() {
|
||||
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
|
||||
extensionSettings.desktopStripWidgets.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateStripWidgets();
|
||||
$('#rpg-strip-widget-options').toggle(extensionSettings.desktopStripWidgets.enabled);
|
||||
});
|
||||
|
||||
$('#rpg-toggle-strip-weather-icon').on('change', function() {
|
||||
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
|
||||
if (!extensionSettings.desktopStripWidgets.weatherIcon) extensionSettings.desktopStripWidgets.weatherIcon = {};
|
||||
extensionSettings.desktopStripWidgets.weatherIcon.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateStripWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-strip-clock').on('change', function() {
|
||||
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
|
||||
if (!extensionSettings.desktopStripWidgets.clock) extensionSettings.desktopStripWidgets.clock = {};
|
||||
extensionSettings.desktopStripWidgets.clock.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateStripWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-strip-date').on('change', function() {
|
||||
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
|
||||
if (!extensionSettings.desktopStripWidgets.date) extensionSettings.desktopStripWidgets.date = {};
|
||||
extensionSettings.desktopStripWidgets.date.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateStripWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-strip-location').on('change', function() {
|
||||
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
|
||||
if (!extensionSettings.desktopStripWidgets.location) extensionSettings.desktopStripWidgets.location = {};
|
||||
extensionSettings.desktopStripWidgets.location.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateStripWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-strip-stats').on('change', function() {
|
||||
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
|
||||
if (!extensionSettings.desktopStripWidgets.stats) extensionSettings.desktopStripWidgets.stats = {};
|
||||
extensionSettings.desktopStripWidgets.stats.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateStripWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-toggle-strip-attributes').on('change', function() {
|
||||
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
|
||||
if (!extensionSettings.desktopStripWidgets.attributes) extensionSettings.desktopStripWidgets.attributes = {};
|
||||
extensionSettings.desktopStripWidgets.attributes.enabled = $(this).prop('checked');
|
||||
saveSettings();
|
||||
updateStripWidgets();
|
||||
});
|
||||
|
||||
$('#rpg-manual-update').on('click', async function() {
|
||||
if (!extensionSettings.enabled) {
|
||||
// console.log('[RPG Companion] Extension is disabled. Please enable it in the Extensions tab.');
|
||||
@@ -615,6 +791,14 @@ async function initUI() {
|
||||
await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
|
||||
});
|
||||
|
||||
// Strip widget refresh button - same functionality as main refresh button
|
||||
$('#rpg-strip-refresh').on('click', async function() {
|
||||
if (!extensionSettings.enabled) {
|
||||
return;
|
||||
}
|
||||
await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
|
||||
});
|
||||
|
||||
$('#rpg-stat-bar-color-low').on('change', function() {
|
||||
extensionSettings.statBarColorLow = String($(this).val());
|
||||
saveSettings();
|
||||
@@ -784,6 +968,8 @@ async function initUI() {
|
||||
$('#rpg-toggle-thoughts-in-chat').prop('checked', extensionSettings.showThoughtsInChat);
|
||||
$('#rpg-toggle-html-prompt').prop('checked', extensionSettings.enableHtmlPrompt);
|
||||
$('#rpg-toggle-dialogue-coloring').prop('checked', extensionSettings.enableDialogueColoring);
|
||||
$('#rpg-toggle-deception').prop('checked', extensionSettings.enableDeceptionSystem ?? false);
|
||||
$('#rpg-toggle-cyoa').prop('checked', extensionSettings.enableCYOA ?? false);
|
||||
$('#rpg-toggle-spotify-music').prop('checked', extensionSettings.enableSpotifyMusic);
|
||||
|
||||
$('#rpg-toggle-dynamic-weather').prop('checked', extensionSettings.enableDynamicWeather);
|
||||
@@ -792,8 +978,12 @@ async function initUI() {
|
||||
// Feature toggle visibility settings
|
||||
$('#rpg-toggle-show-html-toggle').prop('checked', extensionSettings.showHtmlToggle ?? true);
|
||||
$('#rpg-toggle-show-dialogue-coloring-toggle').prop('checked', extensionSettings.showDialogueColoringToggle ?? true);
|
||||
$('#rpg-toggle-show-deception-toggle').prop('checked', extensionSettings.showDeceptionToggle ?? true);
|
||||
$('#rpg-toggle-show-cyoa-toggle').prop('checked', extensionSettings.showCYOAToggle ?? true);
|
||||
$('#rpg-toggle-show-spotify-toggle').prop('checked', extensionSettings.showSpotifyToggle ?? true);
|
||||
$('#rpg-toggle-show-dynamic-weather-toggle').prop('checked', extensionSettings.showDynamicWeatherToggle ?? true);
|
||||
$('#rpg-toggle-weather-background').prop('checked', extensionSettings.weatherBackground ?? true);
|
||||
$('#rpg-toggle-weather-foreground').prop('checked', extensionSettings.weatherForeground ?? false);
|
||||
$('#rpg-toggle-show-narrator-mode').prop('checked', extensionSettings.showNarratorMode ?? true);
|
||||
$('#rpg-toggle-show-auto-avatars').prop('checked', extensionSettings.showAutoAvatars ?? true);
|
||||
|
||||
@@ -824,6 +1014,32 @@ async function initUI() {
|
||||
$('#rpg-toggle-auto-avatars-panel').prop('checked', extensionSettings.autoGenerateAvatars || false);
|
||||
|
||||
$('#rpg-toggle-dice-display').prop('checked', extensionSettings.showDiceDisplay);
|
||||
|
||||
// Initialize Mobile FAB Widget checkboxes
|
||||
const fabWidgets = extensionSettings.mobileFabWidgets || {};
|
||||
$('#rpg-toggle-fab-widgets-enabled').prop('checked', fabWidgets.enabled || false);
|
||||
$('#rpg-toggle-fab-weather-icon').prop('checked', fabWidgets.weatherIcon?.enabled || false);
|
||||
$('#rpg-toggle-fab-weather-desc').prop('checked', fabWidgets.weatherDesc?.enabled || false);
|
||||
$('#rpg-toggle-fab-clock').prop('checked', fabWidgets.clock?.enabled || false);
|
||||
$('#rpg-toggle-fab-date').prop('checked', fabWidgets.date?.enabled || false);
|
||||
$('#rpg-toggle-fab-location').prop('checked', fabWidgets.location?.enabled || false);
|
||||
$('#rpg-toggle-fab-stats').prop('checked', fabWidgets.stats?.enabled || false);
|
||||
$('#rpg-toggle-fab-attributes').prop('checked', fabWidgets.attributes?.enabled || false);
|
||||
// Toggle visibility of widget options based on master toggle
|
||||
$('#rpg-fab-widget-options').toggle(fabWidgets.enabled || false);
|
||||
|
||||
// Initialize Desktop Strip Widget checkboxes
|
||||
const stripWidgets = extensionSettings.desktopStripWidgets || {};
|
||||
$('#rpg-toggle-strip-widgets-enabled').prop('checked', stripWidgets.enabled || false);
|
||||
$('#rpg-toggle-strip-weather-icon').prop('checked', stripWidgets.weatherIcon?.enabled ?? true);
|
||||
$('#rpg-toggle-strip-clock').prop('checked', stripWidgets.clock?.enabled ?? true);
|
||||
$('#rpg-toggle-strip-date').prop('checked', stripWidgets.date?.enabled ?? true);
|
||||
$('#rpg-toggle-strip-location').prop('checked', stripWidgets.location?.enabled ?? true);
|
||||
$('#rpg-toggle-strip-stats').prop('checked', stripWidgets.stats?.enabled ?? true);
|
||||
$('#rpg-toggle-strip-attributes').prop('checked', stripWidgets.attributes?.enabled ?? true);
|
||||
// Toggle visibility of strip widget options based on master toggle
|
||||
$('#rpg-strip-widget-options').toggle(stripWidgets.enabled || false);
|
||||
|
||||
$('#rpg-stat-bar-color-low').val(extensionSettings.statBarColorLow);
|
||||
$('#rpg-stat-bar-color-high').val(extensionSettings.statBarColorHigh);
|
||||
$('#rpg-theme-select').val(extensionSettings.theme);
|
||||
@@ -847,7 +1063,6 @@ async function initUI() {
|
||||
|
||||
$('#rpg-generation-mode').val(extensionSettings.generationMode);
|
||||
$('#rpg-skip-guided-mode').val(extensionSettings.skipInjectionsForGuided);
|
||||
$('#rpg-save-tracker-history').prop('checked', extensionSettings.saveTrackerHistory);
|
||||
|
||||
updatePanelVisibility();
|
||||
updateSectionVisibility();
|
||||
@@ -968,6 +1183,9 @@ jQuery(async () => {
|
||||
// Load chat-specific data for current chat
|
||||
try {
|
||||
loadChatData();
|
||||
// Initialize FAB widgets and strip widgets with any loaded data
|
||||
updateFabWidgets();
|
||||
updateStripWidgets();
|
||||
} catch (error) {
|
||||
console.error('[RPG Companion] Chat data load failed, using defaults:', error);
|
||||
}
|
||||
@@ -1017,6 +1235,15 @@ jQuery(async () => {
|
||||
// Non-critical - continue anyway
|
||||
}
|
||||
|
||||
// Initialize history injection event listeners
|
||||
// This must be done before event registration so listeners are ready
|
||||
try {
|
||||
initHistoryInjection();
|
||||
} catch (error) {
|
||||
console.error('[RPG Companion] History injection init failed:', error);
|
||||
// Non-critical - continue without it
|
||||
}
|
||||
|
||||
// Register all event listeners
|
||||
try {
|
||||
registerAllEvents({
|
||||
@@ -1067,3 +1294,17 @@ jQuery(async () => {
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Updates the visibility of weather sub-options in settings based on dynamic weather toggle
|
||||
*/
|
||||
function updateWeatherSubOptionsVisibility() {
|
||||
const $weatherSubOptions = $('#rpg-weather-suboptions');
|
||||
const isDynamicWeatherEnabled = extensionSettings.showDynamicWeatherToggle ?? true;
|
||||
|
||||
if (isDynamicWeatherEnabled) {
|
||||
$weatherSubOptions.show();
|
||||
} else {
|
||||
$weatherSubOptions.hide();
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -6,6 +6,6 @@
|
||||
"js": "index.js",
|
||||
"css": "style.css",
|
||||
"author": "Marinara",
|
||||
"version": "3.3.1",
|
||||
"version": "3.6.1",
|
||||
"homePage": "https://github.com/SpicyMarinara/rpg-companion-sillytavern"
|
||||
}
|
||||
|
||||
+2
-1
@@ -15,6 +15,7 @@
|
||||
<select id="rpg-companion-language-select" class="text_pole">
|
||||
<option value="en" data-i18n-key="settings.language.option.en">English</option>
|
||||
<option value="zh-tw" data-i18n-key="settings.language.option.zh-tw">繁體中文</option>
|
||||
<option value="ru" data-i18n-key="settings.language.option.ru">Русский</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
@@ -48,7 +49,7 @@
|
||||
</div>
|
||||
|
||||
<div style="margin-top: 10px; text-align: center; opacity: 0.6; font-size: 0.85em;">
|
||||
v3.3.1
|
||||
v3.6.1
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+492
-3
@@ -100,6 +100,24 @@ export function loadSettings() {
|
||||
settingsChanged = true;
|
||||
}
|
||||
|
||||
// Migration to version 4: Enable FAB widgets by default
|
||||
if (currentVersion < 4) {
|
||||
// console.log('[RPG Companion] Migrating settings to version 4 (enabling FAB widgets)');
|
||||
if (!extensionSettings.mobileFabWidgets) {
|
||||
extensionSettings.mobileFabWidgets = {};
|
||||
}
|
||||
extensionSettings.mobileFabWidgets.enabled = true;
|
||||
extensionSettings.mobileFabWidgets.weatherIcon = { enabled: true };
|
||||
extensionSettings.mobileFabWidgets.weatherDesc = { enabled: true };
|
||||
extensionSettings.mobileFabWidgets.clock = { enabled: true };
|
||||
extensionSettings.mobileFabWidgets.date = { enabled: true };
|
||||
extensionSettings.mobileFabWidgets.location = { enabled: true };
|
||||
extensionSettings.mobileFabWidgets.stats = { enabled: true };
|
||||
extensionSettings.mobileFabWidgets.attributes = { enabled: true };
|
||||
extensionSettings.settingsVersion = 4;
|
||||
settingsChanged = true;
|
||||
}
|
||||
|
||||
// Save migrated settings
|
||||
if (settingsChanged) {
|
||||
saveSettings();
|
||||
@@ -126,6 +144,15 @@ export function loadSettings() {
|
||||
migrateToTrackerConfig();
|
||||
saveSettings(); // Persist migration
|
||||
}
|
||||
|
||||
// Migrate to preset manager system if presets don't exist
|
||||
migrateToPresetManager();
|
||||
|
||||
// Initialize custom status fields
|
||||
initializeCustomStatusFields();
|
||||
|
||||
// Ensure all stats have maxValue (for number display mode)
|
||||
ensureStatsHaveMaxValue();
|
||||
} catch (error) {
|
||||
console.error('[RPG Companion] Error loading settings:', error);
|
||||
console.error('[RPG Companion] Error details:', error.message, error.stack);
|
||||
@@ -455,7 +482,7 @@ function migrateToTrackerConfig() {
|
||||
{ id: 'physicalState', label: 'Physical State', enabled: true, placeholder: 'Visible Physical State (up to three traits)' },
|
||||
{ id: 'demeanor', label: 'Demeanor Cue', enabled: true, placeholder: 'Observable Demeanor Cue (one trait)' },
|
||||
{ id: 'relationship', label: 'Relationship', enabled: true, type: 'relationship', placeholder: 'Enemy/Neutral/Friend/Lover' },
|
||||
{ id: 'internalMonologue', label: 'Internal Monologue', enabled: true, placeholder: 'Internal Monologue (in first person POV, up to three sentences long)' }
|
||||
{ id: 'internalMonologue', label: 'Internal Monologue', enabled: true, placeholder: 'Internal Monologue (in first person from character\'s POV, up to three sentences long)' }
|
||||
],
|
||||
characterStats: {
|
||||
enabled: false,
|
||||
@@ -555,7 +582,7 @@ function migrateToTrackerConfig() {
|
||||
const thoughts = {
|
||||
enabled: thoughtsField ? (thoughtsField.enabled !== false) : true,
|
||||
name: 'Thoughts',
|
||||
description: thoughtsField?.placeholder || 'Internal monologue (in first person POV, up to three sentences long)'
|
||||
description: thoughtsField?.placeholder || 'Internal Monologue (in first person from character\'s POV, up to three sentences long)'
|
||||
};
|
||||
|
||||
// Update to new structure
|
||||
@@ -601,8 +628,470 @@ function migrateToTrackerConfig() {
|
||||
pc.thoughts = {
|
||||
enabled: true,
|
||||
name: 'Thoughts',
|
||||
description: 'Internal monologue (in first person POV, up to three sentences long)'
|
||||
description: 'Internal Monologue (in first person from character\'s POV, up to three sentences long)'
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Preset Management Functions
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* Gets the entity key for the current character or group
|
||||
* @returns {string|null} Entity key in format "char_{id}" or "group_{id}", or null if no character selected
|
||||
*/
|
||||
export function getCurrentEntityKey() {
|
||||
const context = getContext();
|
||||
if (context.groupId) {
|
||||
return `group_${context.groupId}`;
|
||||
} else if (context.characterId !== undefined && context.characterId !== null) {
|
||||
return `char_${context.characterId}`;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the display name for the current character or group
|
||||
* @returns {string} Display name for the current entity
|
||||
*/
|
||||
export function getCurrentEntityName() {
|
||||
const context = getContext();
|
||||
if (context.groupId) {
|
||||
const group = context.groups?.find(g => g.id === context.groupId);
|
||||
return group?.name || 'Group Chat';
|
||||
} else if (context.characterId !== undefined && context.characterId !== null) {
|
||||
return context.name2 || 'Character';
|
||||
}
|
||||
return 'No Character';
|
||||
}
|
||||
|
||||
/**
|
||||
* Migrates existing trackerConfig to the preset system if presetManager doesn't exist
|
||||
* Creates a "Default" preset from the current trackerConfig
|
||||
*/
|
||||
export function migrateToPresetManager() {
|
||||
if (!extensionSettings.presetManager || Object.keys(extensionSettings.presetManager.presets || {}).length === 0) {
|
||||
// console.log('[RPG Companion] Migrating to preset manager system');
|
||||
|
||||
// Initialize presetManager if it doesn't exist
|
||||
if (!extensionSettings.presetManager) {
|
||||
extensionSettings.presetManager = {
|
||||
presets: {},
|
||||
characterAssociations: {},
|
||||
activePresetId: null,
|
||||
defaultPresetId: null
|
||||
};
|
||||
}
|
||||
|
||||
// Create default preset from existing trackerConfig
|
||||
const defaultPresetId = 'preset_default';
|
||||
extensionSettings.presetManager.presets[defaultPresetId] = {
|
||||
id: defaultPresetId,
|
||||
name: 'Default',
|
||||
trackerConfig: JSON.parse(JSON.stringify(extensionSettings.trackerConfig))
|
||||
};
|
||||
extensionSettings.presetManager.activePresetId = defaultPresetId;
|
||||
extensionSettings.presetManager.defaultPresetId = defaultPresetId;
|
||||
|
||||
// console.log('[RPG Companion] Created Default preset from existing trackerConfig');
|
||||
saveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes custom status fields in userStats based on trackerConfig
|
||||
* Ensures all defined custom status fields have a value in the userStats object
|
||||
*/
|
||||
function initializeCustomStatusFields() {
|
||||
const customFields = extensionSettings.trackerConfig?.userStats?.statusSection?.customFields || [];
|
||||
|
||||
// Initialize each custom field if it doesn't exist
|
||||
for (const fieldName of customFields) {
|
||||
const fieldKey = fieldName.toLowerCase();
|
||||
if (extensionSettings.userStats[fieldKey] === undefined) {
|
||||
extensionSettings.userStats[fieldKey] = 'None';
|
||||
// console.log(`[RPG Companion] Initialized custom status field: ${fieldKey}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensures all custom stats have a maxValue property
|
||||
* This migration supports the number display mode feature
|
||||
*/
|
||||
function ensureStatsHaveMaxValue() {
|
||||
const customStats = extensionSettings.trackerConfig?.userStats?.customStats || [];
|
||||
|
||||
for (const stat of customStats) {
|
||||
if (stat && stat.maxValue === undefined) {
|
||||
stat.maxValue = 100; // Default to 100 for backward compatibility
|
||||
// console.log(`[RPG Companion] Added maxValue to stat: ${stat.id || stat.name}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure statsDisplayMode is set (default to percentage)
|
||||
if (extensionSettings.trackerConfig?.userStats &&
|
||||
extensionSettings.trackerConfig.userStats.statsDisplayMode === undefined) {
|
||||
extensionSettings.trackerConfig.userStats.statsDisplayMode = 'percentage';
|
||||
// console.log('[RPG Companion] Initialized statsDisplayMode to percentage');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all available presets
|
||||
* @returns {Object} Map of preset ID to preset data
|
||||
*/
|
||||
export function getPresets() {
|
||||
return extensionSettings.presetManager?.presets || {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a specific preset by ID
|
||||
* @param {string} presetId - The preset ID
|
||||
* @returns {Object|null} The preset object or null if not found
|
||||
*/
|
||||
export function getPreset(presetId) {
|
||||
return extensionSettings.presetManager?.presets?.[presetId] || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently active preset ID
|
||||
* @returns {string|null} The active preset ID or null
|
||||
*/
|
||||
export function getActivePresetId() {
|
||||
return extensionSettings.presetManager?.activePresetId || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the default preset ID
|
||||
* @returns {string|null} The default preset ID or null
|
||||
*/
|
||||
export function getDefaultPresetId() {
|
||||
return extensionSettings.presetManager?.defaultPresetId || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a preset as the default
|
||||
* @param {string} presetId - The preset ID to set as default
|
||||
*/
|
||||
export function setDefaultPreset(presetId) {
|
||||
if (extensionSettings.presetManager.presets[presetId]) {
|
||||
extensionSettings.presetManager.defaultPresetId = presetId;
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Set preset ${presetId} as default`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the given preset is the default
|
||||
* @param {string} presetId - The preset ID to check
|
||||
* @returns {boolean} True if it's the default preset
|
||||
*/
|
||||
export function isDefaultPreset(presetId) {
|
||||
return extensionSettings.presetManager?.defaultPresetId === presetId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new preset from the current trackerConfig
|
||||
* @param {string} name - Name for the new preset
|
||||
* @returns {string} The ID of the newly created preset
|
||||
*/
|
||||
export function createPreset(name) {
|
||||
const presetId = `preset_${Date.now()}`;
|
||||
extensionSettings.presetManager.presets[presetId] = {
|
||||
id: presetId,
|
||||
name: name,
|
||||
trackerConfig: JSON.parse(JSON.stringify(extensionSettings.trackerConfig)),
|
||||
historyPersistence: extensionSettings.historyPersistence
|
||||
? JSON.parse(JSON.stringify(extensionSettings.historyPersistence))
|
||||
: null
|
||||
};
|
||||
// Also set it as the active preset so edits go to the new preset
|
||||
extensionSettings.presetManager.activePresetId = presetId;
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Created preset "${name}" with ID ${presetId}`);
|
||||
return presetId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves the current trackerConfig and historyPersistence to the specified preset
|
||||
* @param {string} presetId - The preset ID to save to
|
||||
*/
|
||||
export function saveToPreset(presetId) {
|
||||
const preset = extensionSettings.presetManager.presets[presetId];
|
||||
if (preset) {
|
||||
preset.trackerConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
|
||||
preset.historyPersistence = extensionSettings.historyPersistence
|
||||
? JSON.parse(JSON.stringify(extensionSettings.historyPersistence))
|
||||
: null;
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Saved current config to preset "${preset.name}"`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a preset's trackerConfig and historyPersistence as the active configuration
|
||||
* @param {string} presetId - The preset ID to load
|
||||
* @returns {boolean} True if loaded successfully, false otherwise
|
||||
*/
|
||||
export function loadPreset(presetId) {
|
||||
const preset = extensionSettings.presetManager.presets[presetId];
|
||||
if (preset && preset.trackerConfig) {
|
||||
extensionSettings.trackerConfig = JSON.parse(JSON.stringify(preset.trackerConfig));
|
||||
// Load historyPersistence if present, otherwise use defaults
|
||||
if (preset.historyPersistence) {
|
||||
extensionSettings.historyPersistence = JSON.parse(JSON.stringify(preset.historyPersistence));
|
||||
} else {
|
||||
// Default values for presets that don't have historyPersistence yet
|
||||
extensionSettings.historyPersistence = {
|
||||
enabled: false,
|
||||
messageCount: 5,
|
||||
injectionPosition: 'assistant_message_end',
|
||||
contextPreamble: ''
|
||||
};
|
||||
}
|
||||
extensionSettings.presetManager.activePresetId = presetId;
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Loaded preset "${preset.name}"`);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Renames a preset
|
||||
* @param {string} presetId - The preset ID to rename
|
||||
* @param {string} newName - The new name for the preset
|
||||
*/
|
||||
export function renamePreset(presetId, newName) {
|
||||
const preset = extensionSettings.presetManager.presets[presetId];
|
||||
if (preset) {
|
||||
preset.name = newName;
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Renamed preset to "${newName}"`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes a preset
|
||||
* @param {string} presetId - The preset ID to delete
|
||||
* @returns {boolean} True if deleted, false if it's the last preset (can't delete)
|
||||
*/
|
||||
export function deletePreset(presetId) {
|
||||
const presets = extensionSettings.presetManager.presets;
|
||||
const presetIds = Object.keys(presets);
|
||||
|
||||
// Don't delete if it's the last preset
|
||||
if (presetIds.length <= 1) {
|
||||
// console.warn('[RPG Companion] Cannot delete the last preset');
|
||||
return false;
|
||||
}
|
||||
|
||||
// Remove any character associations using this preset
|
||||
const associations = extensionSettings.presetManager.characterAssociations;
|
||||
for (const entityKey of Object.keys(associations)) {
|
||||
if (associations[entityKey] === presetId) {
|
||||
delete associations[entityKey];
|
||||
}
|
||||
}
|
||||
|
||||
// Delete the preset
|
||||
delete presets[presetId];
|
||||
|
||||
// If the deleted preset was active, switch to the first available preset
|
||||
if (extensionSettings.presetManager.activePresetId === presetId) {
|
||||
const remainingIds = Object.keys(presets);
|
||||
if (remainingIds.length > 0) {
|
||||
loadPreset(remainingIds[0]);
|
||||
}
|
||||
}
|
||||
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Deleted preset ${presetId}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Associates the current preset with the current character/group
|
||||
*/
|
||||
export function associatePresetWithCurrentEntity() {
|
||||
const entityKey = getCurrentEntityKey();
|
||||
const activePresetId = extensionSettings.presetManager.activePresetId;
|
||||
|
||||
if (entityKey && activePresetId) {
|
||||
extensionSettings.presetManager.characterAssociations[entityKey] = activePresetId;
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Associated preset ${activePresetId} with ${entityKey}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the preset association for the current character/group
|
||||
*/
|
||||
export function removePresetAssociationForCurrentEntity() {
|
||||
const entityKey = getCurrentEntityKey();
|
||||
if (entityKey && extensionSettings.presetManager.characterAssociations[entityKey]) {
|
||||
delete extensionSettings.presetManager.characterAssociations[entityKey];
|
||||
saveSettings();
|
||||
// console.log(`[RPG Companion] Removed preset association for ${entityKey}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the preset ID associated with the current character/group
|
||||
* @returns {string|null} The associated preset ID or null
|
||||
*/
|
||||
export function getPresetForCurrentEntity() {
|
||||
const entityKey = getCurrentEntityKey();
|
||||
if (entityKey) {
|
||||
return extensionSettings.presetManager.characterAssociations[entityKey] || null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the current character/group has a preset association
|
||||
* @returns {boolean} True if there's an association
|
||||
*/
|
||||
export function hasPresetAssociation() {
|
||||
const entityKey = getCurrentEntityKey();
|
||||
return entityKey && extensionSettings.presetManager.characterAssociations[entityKey] !== undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the current character/group is associated with the currently active preset
|
||||
* @returns {boolean} True if the current entity is associated with the active preset
|
||||
*/
|
||||
export function isAssociatedWithCurrentPreset() {
|
||||
const entityKey = getCurrentEntityKey();
|
||||
const activePresetId = extensionSettings.presetManager?.activePresetId;
|
||||
if (!entityKey || !activePresetId) return false;
|
||||
return extensionSettings.presetManager.characterAssociations[entityKey] === activePresetId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Auto-switches to the preset associated with the current character/group
|
||||
* Called when character changes. Falls back to default preset if no association.
|
||||
* @returns {boolean} True if a preset was switched, false otherwise
|
||||
*/
|
||||
export function autoSwitchPresetForEntity() {
|
||||
const associatedPresetId = getPresetForCurrentEntity();
|
||||
|
||||
// If there's a character-specific preset, use it
|
||||
if (associatedPresetId && associatedPresetId !== extensionSettings.presetManager.activePresetId) {
|
||||
// Check if the preset still exists
|
||||
if (extensionSettings.presetManager.presets[associatedPresetId]) {
|
||||
return loadPreset(associatedPresetId);
|
||||
} else {
|
||||
// Preset was deleted, remove the stale association
|
||||
removePresetAssociationForCurrentEntity();
|
||||
}
|
||||
}
|
||||
|
||||
// No character association - fall back to default preset if set
|
||||
if (!associatedPresetId) {
|
||||
const defaultPresetId = extensionSettings.presetManager.defaultPresetId;
|
||||
if (defaultPresetId &&
|
||||
defaultPresetId !== extensionSettings.presetManager.activePresetId &&
|
||||
extensionSettings.presetManager.presets[defaultPresetId]) {
|
||||
return loadPreset(defaultPresetId);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports presets for sharing (without character associations)
|
||||
* @param {string[]} presetIds - Array of preset IDs to export, or empty for all
|
||||
* @returns {Object} Export data object
|
||||
*/
|
||||
export function exportPresets(presetIds = []) {
|
||||
const presetsToExport = {};
|
||||
const allPresets = extensionSettings.presetManager.presets;
|
||||
|
||||
// If no specific IDs provided, export all
|
||||
const idsToExport = presetIds.length > 0 ? presetIds : Object.keys(allPresets);
|
||||
|
||||
for (const id of idsToExport) {
|
||||
if (allPresets[id]) {
|
||||
presetsToExport[id] = {
|
||||
id: allPresets[id].id,
|
||||
name: allPresets[id].name,
|
||||
trackerConfig: allPresets[id].trackerConfig
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
version: '1.0',
|
||||
exportDate: new Date().toISOString(),
|
||||
presets: presetsToExport
|
||||
// Note: characterAssociations are intentionally NOT exported
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Imports presets from an export file
|
||||
* @param {Object} importData - The imported data object
|
||||
* @param {boolean} overwrite - If true, overwrites existing presets with same name
|
||||
* @returns {number} Number of presets imported
|
||||
*/
|
||||
export function importPresets(importData, overwrite = false) {
|
||||
if (!importData.presets || typeof importData.presets !== 'object') {
|
||||
throw new Error('Invalid import data: missing presets');
|
||||
}
|
||||
|
||||
let importCount = 0;
|
||||
const existingNames = new Set(
|
||||
Object.values(extensionSettings.presetManager.presets).map(p => p.name.toLowerCase())
|
||||
);
|
||||
|
||||
for (const [originalId, preset] of Object.entries(importData.presets)) {
|
||||
if (!preset.name || !preset.trackerConfig) {
|
||||
continue; // Skip invalid presets
|
||||
}
|
||||
|
||||
let name = preset.name;
|
||||
const nameLower = name.toLowerCase();
|
||||
|
||||
// Check for name collision
|
||||
if (existingNames.has(nameLower)) {
|
||||
if (overwrite) {
|
||||
// Find and delete the existing preset with this name
|
||||
for (const [existingId, existingPreset] of Object.entries(extensionSettings.presetManager.presets)) {
|
||||
if (existingPreset.name.toLowerCase() === nameLower) {
|
||||
delete extensionSettings.presetManager.presets[existingId];
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Generate a unique name
|
||||
let counter = 1;
|
||||
while (existingNames.has(`${nameLower} (${counter})`)) {
|
||||
counter++;
|
||||
}
|
||||
name = `${preset.name} (${counter})`;
|
||||
}
|
||||
}
|
||||
|
||||
// Create new preset with new ID
|
||||
const newId = `preset_${Date.now()}_${importCount}`;
|
||||
extensionSettings.presetManager.presets[newId] = {
|
||||
id: newId,
|
||||
name: name,
|
||||
trackerConfig: JSON.parse(JSON.stringify(preset.trackerConfig))
|
||||
};
|
||||
existingNames.add(name.toLowerCase());
|
||||
importCount++;
|
||||
}
|
||||
|
||||
if (importCount > 0) {
|
||||
saveSettings();
|
||||
}
|
||||
|
||||
return importCount;
|
||||
}
|
||||
|
||||
|
||||
+92
-25
@@ -10,7 +10,7 @@
|
||||
* Extension settings - persisted to SillyTavern settings
|
||||
*/
|
||||
export let extensionSettings = {
|
||||
settingsVersion: 3, // Version number for settings migrations (v3 = JSON format)
|
||||
settingsVersion: 4, // Version number for settings migrations (v4 = FAB widgets enabled by default)
|
||||
enabled: true,
|
||||
autoUpdate: false,
|
||||
updateDepth: 4, // How many messages to include in the context
|
||||
@@ -27,13 +27,21 @@ export let extensionSettings = {
|
||||
customHtmlPrompt: '', // Custom HTML prompt text (empty = use default)
|
||||
enableDialogueColoring: false, // Enable dialogue coloring prompt injection
|
||||
customDialogueColoringPrompt: '', // Custom dialogue coloring prompt text (empty = use default)
|
||||
enableDeceptionSystem: false, // Enable deception tracking with <lie> tags
|
||||
customDeceptionPrompt: '', // Custom deception prompt text (empty = use default)
|
||||
enableCYOA: false, // Enable "Choose Your Own Adventure" formatting with action choices
|
||||
customCYOAPrompt: '', // Custom CYOA prompt text (empty = use default)
|
||||
enableSpotifyMusic: false, // Enable Spotify music integration (asks AI for Spotify URLs)
|
||||
customSpotifyPrompt: '', // Custom Spotify prompt text (empty = use default)
|
||||
|
||||
enableDynamicWeather: true, // Enable dynamic weather effects based on Info Box weather field (v2: enabled by default)
|
||||
weatherBackground: true, // Show weather effects in background (behind chat)
|
||||
weatherForeground: false, // Show weather effects in foreground (on top of chat)
|
||||
dismissedHolidayPromo: false, // User dismissed the holiday promotion banner
|
||||
showHtmlToggle: true, // Show Immersive HTML toggle in main panel
|
||||
showDialogueColoringToggle: true, // Show Dialogue Coloring toggle in main panel (enabled by default)
|
||||
showDeceptionToggle: true, // Show Deception System toggle in main panel
|
||||
showCYOAToggle: true, // Show CYOA toggle in main panel
|
||||
showSpotifyToggle: true, // Show Spotify Music toggle in main panel
|
||||
|
||||
showDynamicWeatherToggle: true, // Show Dynamic Weather Effects toggle in main panel
|
||||
@@ -42,7 +50,14 @@ export let extensionSettings = {
|
||||
skipInjectionsForGuided: 'none', // skip injections for instruct injections and quiet prompts (GuidedGenerations compatibility)
|
||||
enableRandomizedPlot: true, // Show randomized plot progression button above chat input
|
||||
enableNaturalPlot: true, // Show natural plot progression button above chat input
|
||||
saveTrackerHistory: false, // Save tracker data in chat history for each message
|
||||
// History persistence settings - inject selected tracker data into historical messages
|
||||
historyPersistence: {
|
||||
enabled: false, // Master toggle for history persistence feature
|
||||
messageCount: 5, // Number of messages to include (0 = all available)
|
||||
injectionPosition: 'assistant_message_end', // 'user_message_end', 'assistant_message_end', 'extra_user_message', 'extra_assistant_message'
|
||||
contextPreamble: '', // Optional custom preamble text (empty = use default short one)
|
||||
sendAllEnabledOnRefresh: false // If true, sends all enabled stats from preset instead of only persistInHistory-enabled stats on Refresh RPG Info
|
||||
},
|
||||
panelPosition: 'right', // 'left', 'right', or 'top'
|
||||
theme: 'default', // Theme: default, sci-fi, fantasy, cyberpunk, custom
|
||||
customColors: {
|
||||
@@ -58,6 +73,27 @@ export let extensionSettings = {
|
||||
top: 'calc(var(--topBarBlockSize) + 60px)',
|
||||
right: '12px'
|
||||
}, // Saved position for mobile FAB button
|
||||
// Mobile FAB widget display options (8-position system around the button)
|
||||
mobileFabWidgets: {
|
||||
enabled: true, // Master toggle for FAB widgets
|
||||
weatherIcon: { enabled: true, position: 0 }, // Weather emoji (☀️, 🌧️, etc.)
|
||||
weatherDesc: { enabled: true, position: 1 }, // Weather description text
|
||||
clock: { enabled: true, position: 2 }, // Current time display
|
||||
date: { enabled: true, position: 3 }, // Date display
|
||||
location: { enabled: true, position: 4 }, // Location name
|
||||
stats: { enabled: true, position: 5 }, // All stats as compact numbers
|
||||
attributes: { enabled: true, position: 6 } // Compact RPG attributes display
|
||||
},
|
||||
// Desktop strip widget display options (shown in collapsed panel strip)
|
||||
desktopStripWidgets: {
|
||||
enabled: true, // Master toggle for strip widgets (enabled by default)
|
||||
weatherIcon: { enabled: true }, // Weather emoji (☀️, 🌧️, etc.)
|
||||
clock: { enabled: true }, // Current time display
|
||||
date: { enabled: true }, // Date display
|
||||
location: { enabled: true }, // Location name
|
||||
stats: { enabled: true }, // All stats as compact numbers
|
||||
attributes: { enabled: true } // Compact RPG attributes display
|
||||
},
|
||||
userStats: JSON.stringify({
|
||||
stats: [
|
||||
{ id: 'health', name: 'Health', value: 100 },
|
||||
@@ -89,47 +125,55 @@ export let extensionSettings = {
|
||||
// Tracker customization configuration
|
||||
trackerConfig: {
|
||||
userStats: {
|
||||
// Stats display mode: 'percentage' or 'number'
|
||||
statsDisplayMode: 'percentage',
|
||||
// Array of custom stats (allows add/remove/rename)
|
||||
customStats: [
|
||||
{ id: 'health', name: 'Health', enabled: true },
|
||||
{ id: 'satiety', name: 'Satiety', enabled: true },
|
||||
{ id: 'energy', name: 'Energy', enabled: true },
|
||||
{ id: 'hygiene', name: 'Hygiene', enabled: true },
|
||||
{ id: 'arousal', name: 'Arousal', enabled: true }
|
||||
{ id: 'health', name: 'Health', enabled: true, persistInHistory: false, maxValue: 100 },
|
||||
{ id: 'satiety', name: 'Satiety', enabled: true, persistInHistory: false, maxValue: 100 },
|
||||
{ id: 'energy', name: 'Energy', enabled: true, persistInHistory: false, maxValue: 100 },
|
||||
{ id: 'hygiene', name: 'Hygiene', enabled: true, persistInHistory: false, maxValue: 100 },
|
||||
{ id: 'arousal', name: 'Arousal', enabled: true, persistInHistory: false, maxValue: 100 }
|
||||
],
|
||||
// RPG Attributes (customizable D&D-style attributes)
|
||||
showRPGAttributes: true,
|
||||
showLevel: true, // Show/hide level in UI and prompts
|
||||
alwaysSendAttributes: false, // If true, always send attributes; if false, only send with dice rolls
|
||||
rpgAttributes: [
|
||||
{ id: 'str', name: 'STR', enabled: true },
|
||||
{ id: 'dex', name: 'DEX', enabled: true },
|
||||
{ id: 'con', name: 'CON', enabled: true },
|
||||
{ id: 'int', name: 'INT', enabled: true },
|
||||
{ id: 'wis', name: 'WIS', enabled: true },
|
||||
{ id: 'cha', name: 'CHA', enabled: true }
|
||||
{ id: 'str', name: 'STR', enabled: true, persistInHistory: false },
|
||||
{ id: 'dex', name: 'DEX', enabled: true, persistInHistory: false },
|
||||
{ id: 'con', name: 'CON', enabled: true, persistInHistory: false },
|
||||
{ id: 'int', name: 'INT', enabled: true, persistInHistory: false },
|
||||
{ id: 'wis', name: 'WIS', enabled: true, persistInHistory: false },
|
||||
{ id: 'cha', name: 'CHA', enabled: true, persistInHistory: false }
|
||||
],
|
||||
// Status section config
|
||||
statusSection: {
|
||||
enabled: true,
|
||||
showMoodEmoji: true,
|
||||
customFields: ['Conditions'] // User can edit what to track
|
||||
customFields: ['Conditions'], // User can edit what to track
|
||||
persistInHistory: false // Persist status in historical messages
|
||||
},
|
||||
// Optional skills field
|
||||
skillsSection: {
|
||||
enabled: false,
|
||||
label: 'Skills', // User-editable
|
||||
customFields: [] // Array of skill names
|
||||
}
|
||||
customFields: [], // Array of skill names
|
||||
persistInHistory: false // Persist skills in historical messages
|
||||
},
|
||||
// Inventory persistence
|
||||
inventoryPersistInHistory: false, // Persist inventory in historical messages
|
||||
// Quests persistence
|
||||
questsPersistInHistory: false // Persist quests in historical messages
|
||||
},
|
||||
infoBox: {
|
||||
widgets: {
|
||||
date: { enabled: true, format: 'Weekday, Month, Year' }, // Format options in UI
|
||||
weather: { enabled: true },
|
||||
temperature: { enabled: true, unit: 'C' }, // 'C' or 'F'
|
||||
time: { enabled: true },
|
||||
location: { enabled: true },
|
||||
recentEvents: { enabled: true }
|
||||
date: { enabled: true, format: 'Weekday, Month, Year', persistInHistory: true }, // Date enabled by default for history
|
||||
weather: { enabled: true, persistInHistory: true }, // Weather enabled by default for history
|
||||
temperature: { enabled: true, unit: 'C', persistInHistory: false }, // 'C' or 'F'
|
||||
time: { enabled: true, persistInHistory: true }, // Time enabled by default for history
|
||||
location: { enabled: true, persistInHistory: true }, // Location enabled by default for history
|
||||
recentEvents: { enabled: true, persistInHistory: false }
|
||||
}
|
||||
},
|
||||
presentCharacters: {
|
||||
@@ -159,14 +203,15 @@ export let extensionSettings = {
|
||||
},
|
||||
// Custom fields (appearance, demeanor, etc. - shown after relationship, separated by |)
|
||||
customFields: [
|
||||
{ id: 'appearance', name: 'Appearance', enabled: true, description: 'Visible physical appearance (clothing, hair, notable features)' },
|
||||
{ id: 'demeanor', name: 'Demeanor', enabled: true, description: 'Observable demeanor or emotional state' }
|
||||
{ id: 'appearance', name: 'Appearance', enabled: true, description: 'Visible physical appearance (clothing, hair, notable features)', persistInHistory: false },
|
||||
{ id: 'demeanor', name: 'Demeanor', enabled: true, description: 'Observable demeanor or emotional state', persistInHistory: false }
|
||||
],
|
||||
// Thoughts configuration (separate line)
|
||||
thoughts: {
|
||||
enabled: true,
|
||||
name: 'Thoughts',
|
||||
description: 'Internal monologue (in first person POV, up to three sentences long)'
|
||||
description: 'Internal Monologue (in first person from character\'s POV, up to three sentences long)',
|
||||
persistInHistory: false
|
||||
},
|
||||
// Character stats toggle (optional feature)
|
||||
characterStats: {
|
||||
@@ -250,6 +295,18 @@ export let extensionSettings = {
|
||||
recentEvents: false // Boolean for recent events widget lock
|
||||
},
|
||||
characters: {} // Object mapping character names to their locked fields (e.g., {"Sarah": {relationship: true, thoughts: false}})
|
||||
},
|
||||
// Preset management for tracker configurations
|
||||
presetManager: {
|
||||
// Map of preset ID to preset data (contains name and trackerConfig)
|
||||
presets: {},
|
||||
// Map of character/group entity to preset ID (e.g., "char_0": "preset_123", "group_abc": "preset_456")
|
||||
// Note: This is stored separately and NOT exported with presets
|
||||
characterAssociations: {},
|
||||
// Currently active preset ID
|
||||
activePresetId: null,
|
||||
// Default preset ID (used when no character association exists)
|
||||
defaultPresetId: null
|
||||
}
|
||||
};
|
||||
|
||||
@@ -308,6 +365,12 @@ export let isGenerating = false;
|
||||
*/
|
||||
export let isPlotProgression = false;
|
||||
|
||||
/**
|
||||
* Flag indicating if we're actively expecting a new message from generation
|
||||
* (as opposed to loading chat history)
|
||||
*/
|
||||
export let isAwaitingNewMessage = false;
|
||||
|
||||
/**
|
||||
* Temporary storage for pending dice roll (not saved until user clicks "Save Roll")
|
||||
*/
|
||||
@@ -408,6 +471,10 @@ export function setIsPlotProgression(value) {
|
||||
isPlotProgression = value;
|
||||
}
|
||||
|
||||
export function setIsAwaitingNewMessage(value) {
|
||||
isAwaitingNewMessage = value;
|
||||
}
|
||||
|
||||
export function setPendingDiceRoll(roll) {
|
||||
pendingDiceRoll = roll;
|
||||
}
|
||||
|
||||
+3
-4
@@ -2,6 +2,7 @@
|
||||
"settings.language.label": "Language",
|
||||
"settings.language.option.en": "English",
|
||||
"settings.language.option.zh-tw": "繁體中文",
|
||||
"settings.language.option.ru": "Русский",
|
||||
"settings.extensionEnabled": "Enable RPG Companion",
|
||||
"settings.note": "Toggle to enable/disable the RPG Companion extension. Configure additional settings within the panel itself.",
|
||||
"template.settingsTitle": "RPG Companion Settings",
|
||||
@@ -26,15 +27,13 @@
|
||||
"template.settingsModal.display.panelPositionOptions.right": "Right Sidebar",
|
||||
"template.settingsModal.display.panelPositionOptions.left": "Left Sidebar",
|
||||
"template.settingsModal.display.toggleAutoUpdate": "Auto-update after messages",
|
||||
"template.settingsModal.display.showUserStats": "Show User Stats",
|
||||
"template.settingsModal.display.toggleAutoUpdateNote": "Automatically refresh RPG info after each message.",
|
||||
"template.settingsModal.display.showUserStats": "Show User Stats",
|
||||
"template.settingsModal.display.showUserStatsNote": "Enable User Stats that track your persona's statistics, mood, attributes, skills, etc.",
|
||||
"template.settingsModal.display.showInfoBox": "Show Info Box",
|
||||
"template.settingsModal.display.showInfoBoxNote": "Display location, time, weather, and recent events.",
|
||||
"template.settingsModal.display.showPresentCharacters": "Show Present Characters",
|
||||
"template.settingsModal.display.showPresentCharactersNote": "Display character portraits with their current thoughts and status.",
|
||||
"template.settingsModal.display.toggleAutoUpdate": "Auto-update after messages",
|
||||
"template.settingsModal.display.toggleAutoUpdateNote": "Automatically refresh RPG info after each message.",
|
||||
"template.settingsModal.display.narratorMode": "Narrator Mode",
|
||||
"template.settingsModal.display.narratorModeNote": "Use character card as narrator. Infer characters from context instead of using fixed character references.",
|
||||
"template.settingsModal.display.showInventory": "Show Inventory",
|
||||
@@ -76,7 +75,7 @@
|
||||
"template.settingsModal.advanced.encounterHistoryDepthNote": "Number of recent messages to include in combat initialization.",
|
||||
"template.settingsModal.advanced.autoSaveCombatLogs": "Auto-save Combat Logs",
|
||||
"template.settingsModal.advanced.autoSaveCombatLogsNote": "Save detailed combat logs to file for future reference and analysis.",
|
||||
"template.settingsModal.advanced.clearCacheNote": "Clears all cached data including tracker history and temporary files.",
|
||||
"template.settingsModal.advanced.clearCacheNote": "Clears committed and displayed tracker data for your currently active chat.",
|
||||
"template.settingsModal.advanced.generationMode": "Generation Mode:",
|
||||
"template.settingsModal.advanced.generationModeOptions.together": "Together with Main Generation",
|
||||
"template.settingsModal.advanced.generationModeOptions.separate": "Separate Generation",
|
||||
|
||||
@@ -0,0 +1,236 @@
|
||||
{
|
||||
"settings.language.label": "Язык",
|
||||
"settings.language.option.en": "English",
|
||||
"settings.language.option.zh-tw": "繁體中文",
|
||||
"settings.language.option.ru": "Русский",
|
||||
"settings.extensionEnabled": "Включить RPG Companion",
|
||||
"settings.note": "Включить или отключить расширение RPG Companion. Дополнительные настройки производятся непосредственно в панели приложения.",
|
||||
"template.settingsTitle": "Настройки RPG Companion",
|
||||
"template.settingsModal.themeTitle": "Тема",
|
||||
"template.settingsModal.themeLabel": "Стиль:",
|
||||
"template.settingsModal.themeOptions.default": "По умолчанию",
|
||||
"template.settingsModal.themeOptions.sciFi": "Скай-фай (Synthwave)",
|
||||
"template.settingsModal.themeOptions.fantasy": "Фэнтези (Rustic Parchment)",
|
||||
"template.settingsModal.themeOptions.cyberpunk": "Киберпанк (Neon Grid)",
|
||||
"template.settingsModal.themeOptions.custom": "Своя",
|
||||
"template.settingsModal.themeOptions.custom.background": "Фон:",
|
||||
"template.settingsModal.themeOptions.custom.accent": "Акцент:",
|
||||
"template.settingsModal.themeOptions.custom.text": "Текст:",
|
||||
"template.settingsModal.themeOptions.custom.highlight": "Подсветка:",
|
||||
"template.settingsModal.theme.statBarLow": "Цвет полоски характеристики (Низкие значения):",
|
||||
"template.settingsModal.theme.statBarLowNote": "Цвет при значении показателей 0%.",
|
||||
"template.settingsModal.theme.statBarHigh": "Цвет полоски характеристики (Высокие значения):",
|
||||
"template.settingsModal.theme.statBarHighNote": "Цвет при значении показателей 100%.",
|
||||
"template.settingsModal.displayTitle": "Настройки отображения",
|
||||
"template.settingsModal.displayNote": "Вы можете вкючить/отключить расширение RPG Companion во вкладке расширений для SillyTavern.",
|
||||
"template.settingsModal.display.panelPosition": "Положение боковой панели:",
|
||||
"template.settingsModal.display.panelPositionOptions.right": "Справа",
|
||||
"template.settingsModal.display.panelPositionOptions.left": "Слева",
|
||||
"template.settingsModal.display.toggleAutoUpdate": "Авто-обновление после ответа",
|
||||
"template.settingsModal.display.toggleAutoUpdateNote": "Автоматически обновлять информацию в трекрере после каждого ответа.",
|
||||
"template.settingsModal.display.showUserStats": "Показать Характеристики Игрока",
|
||||
"template.settingsModal.display.showUserStatsNote": "Включить Характеристики Игрока, которые отслеживают статистику используемой персоны - характеристики, настроение, навыки и т.д.",
|
||||
"template.settingsModal.display.showInfoBox": "Показывать Инфо-панель",
|
||||
"template.settingsModal.display.showInfoBoxNote": "Отображение локации, времени, погоды и недавних событий.",
|
||||
"template.settingsModal.display.showPresentCharacters": "Показывать персонажей",
|
||||
"template.settingsModal.display.showPresentCharactersNote": "Показывать портреты персонажей с их текущимы мыслями и статусом.",
|
||||
"template.settingsModal.display.narratorMode": "Режим расказчика",
|
||||
"template.settingsModal.display.narratorModeNote": "Использовать карточку персонажа в качестве расказчика. Персонажи берутся из контекста вместо фиксированных отсылок.",
|
||||
"template.settingsModal.display.showInventory": "Показывать инвентарь",
|
||||
"template.settingsModal.display.showInventoryNote": "Отслеживайте переносимые предметы, одежду, хранимые вещи и активы.",
|
||||
"template.settingsModal.display.showQuests": "Показывать задания",
|
||||
"template.settingsModal.display.showQuestsNote": "Управляйте основными и дополнительными заданиями с целями.",
|
||||
"template.settingsModal.display.showLockIcons": "Показывать значки блокировки/разблокировки трекеров",
|
||||
"template.settingsModal.display.showLockIconsNote": "Отображать значки блокировки/разблокировки на элементах трекера, чтобы предотвратить их изменение ИИ.",
|
||||
"template.settingsModal.display.showThoughtsInChat": "Показывать мысли",
|
||||
"template.settingsModal.display.showThoughtsInChatNote": "Отображать мысли персонажей в виде всплывающих пузырьков рядом с их сообщениями.",
|
||||
"template.settingsModal.display.alwaysShowThoughtBubble": "Всегда показывать пузырь мыслей",
|
||||
"template.settingsModal.display.alwaysShowThoughtBubbleNote": "Автоматически раскрывать пузырь мыслей без предварительного нажатия на значок",
|
||||
"template.settingsModal.display.enableAnimations": "Включить анимации",
|
||||
"template.settingsModal.display.enableAnimationsNote": "Плавные переходы для характеристик, обновления контента и бросков кубиков.",
|
||||
"template.settingsModal.display.showImmersiveHtmlToggle": "Показывать переключатель Immersive HTML",
|
||||
"template.settingsModal.display.showImmersiveHtmlToggleNote": "Отображать кнопку переключения для включения/отключения HTML-форматирования в сообщениях.",
|
||||
"template.settingsModal.display.showDialogueColoringToggle": "Показывать переключатель цветных диалогов",
|
||||
"template.settingsModal.display.showDialogueColoringToggleNote": "Отображать кнопку переключения для включения/отключения цветного форматирования диалогов.",
|
||||
"template.settingsModal.display.showSpotifyMusicToggle": "Показывать переключатель музыки Spotify",
|
||||
"template.settingsModal.display.showSpotifyMusicToggleNote": "Отображать музыкальный проигрыватель Spotify с предложенными ИИ треками, подходящими для сцены.",
|
||||
"template.settingsModal.display.showSnowflakesToggle": "Показывать переключатель погодных эффектов",
|
||||
"template.settingsModal.display.showDynamicWeatherToggle": "Показывать переключатель динамических погодных эффектов",
|
||||
"template.settingsModal.display.showDynamicWeatherToggleNote": "Отображать кнопку переключения для включения/отключения анимированных погодных эффектов.",
|
||||
"template.settingsModal.display.showNarratorMode": "Показывать переключатель режима рассказчика",
|
||||
"template.settingsModal.display.showNarratorModeNote": "Отображать кнопку переключения для включения/отключения режима рассказчика (персонажи определяются из контекста).",
|
||||
"template.settingsModal.display.showAutoAvatars": "Показывать переключатель автоматической генерации аватаров",
|
||||
"template.settingsModal.display.showAutoAvatarsNote": "Отображать кнопку переключения для автоматической генерации аватаров для персонажей без изображений.",
|
||||
"template.settingsModal.display.showRandomizedPlot": "Показывать переключатель случайного развития сюжета",
|
||||
"template.settingsModal.display.showRandomizedPlotNote": "Отображать кнопку для генерации ИИ случайных подсказок для развития сюжета.",
|
||||
"template.settingsModal.display.showNaturalPlot": "Показывать переключатель естественного развития сюжета",
|
||||
"template.settingsModal.display.showNaturalPlotNote": "Отображать кнопку для контекстно-зависимых подсказок продолжения повествования.",
|
||||
"template.settingsModal.display.showStartEncounter": "Показывать переключатель начала встречи",
|
||||
"template.settingsModal.display.showStartEncounterNote": "Отображать кнопку для начала интерактивных боевых столкновений.",
|
||||
"template.settingsModal.display.showDiceDisplay": "Показывать отображение броска кубиков",
|
||||
"template.settingsModal.display.showDiceDisplayNote": "Отображать индикатор \"Последний бросок\" на панели.",
|
||||
"template.mainPanel.autoAvatars": "Авто-аватары",
|
||||
"template.settingsModal.advancedTitle": "Дополнительно",
|
||||
"template.settingsModal.advanced.encounterHistoryDepth": "Глубина истории чата для боя:",
|
||||
"template.settingsModal.advanced.encounterHistoryDepthNote": "Количество последних сообщений, включаемых при инициализации боя.",
|
||||
"template.settingsModal.advanced.autoSaveCombatLogs": "Автосохранение журналов боя",
|
||||
"template.settingsModal.advanced.autoSaveCombatLogsNote": "Сохранять подробные журналы боя в файл для будущего использования и анализа.",
|
||||
"template.settingsModal.advanced.clearCacheNote": "Очищает сохраненные и отображаемые данные трекеров для текущего активного чата.",
|
||||
"template.settingsModal.advanced.generationMode": "Режим генерации:",
|
||||
"template.settingsModal.advanced.generationModeOptions.together": "Вместе с основной генерацией",
|
||||
"template.settingsModal.advanced.generationModeOptions.separate": "Отдельная генерация",
|
||||
"template.settingsModal.advanced.generationModeNote": "Вместе: добавляет RPG-трекинг к основному ответу. Отдельно: генерирует RPG-данные отдельно (вручную или автоматически). Внешний: подключается напрямую к OpenAI-совместимому эндпоинту.",
|
||||
"template.settingsModal.advanced.generationModeOptions.external": "Внешний API",
|
||||
"template.settingsModal.advanced.externalApi.title": "Настройки внешнего API",
|
||||
"template.settingsModal.advanced.externalApi.baseUrl": "Базовый URL API",
|
||||
"template.settingsModal.advanced.externalApi.baseUrlNote": "OpenAI-совместимый эндпоинт (например, OpenAI, OpenRouter, локальный сервер LLM).",
|
||||
"template.settingsModal.advanced.externalApi.apiKey": "API-ключ",
|
||||
"template.settingsModal.advanced.externalApi.apiKeyNote": "Ваш API-ключ для внешнего сервиса.",
|
||||
"template.settingsModal.advanced.externalApi.model": "Модель",
|
||||
"template.settingsModal.advanced.externalApi.modelNote": "Идентификатор модели (например, gpt-4o-mini, claude-3-haiku, mistral-7b).",
|
||||
"template.settingsModal.advanced.externalApi.maxTokens": "Максимальное количество токенов",
|
||||
"template.settingsModal.advanced.externalApi.temperature": "Температура",
|
||||
"template.settingsModal.advanced.externalApi.testConnection": "Тестировать соединение",
|
||||
"template.settingsModal.advanced.contextMessages": "Контекстные сообщения:",
|
||||
"template.settingsModal.advanced.contextMessagesNote": "Количество последних сообщений, включаемых в контекст.",
|
||||
"template.settingsModal.advanced.useSeparatePreset": "Использовать модель, подключенную к пресету RPG Companion Trackers",
|
||||
"template.settingsModal.advanced.useSeparatePresetNote": "При включении генерация трекеров будет использовать модель из пресета \"RPG Companion Trackers\" вместо основной модели API. Пресет будет автоматически переключаться во время генерации и восстанавливаться после нее. Выберите желаемую модель в этом пресете и убедитесь, что переключатель \"Bind presets to API connections\" включен (рядом с кнопками импорта/экспорта пресетов).",
|
||||
"template.settingsModal.advanced.skipInjections": "Пропускать инъекции во время управляемых генераций:",
|
||||
"template.settingsModal.advanced.skipInjectionsOptions.none": "Никогда не пропускать",
|
||||
"template.settingsModal.advanced.skipInjectionsOptions.impersonation": "Только при запросах олицетворения",
|
||||
"template.settingsModal.advanced.skipInjectionsOptions.guided": "Всегда для управляемых или тихих подсказок",
|
||||
"template.settingsModal.advanced.skipInjectionsNote": "При установке расширение не будет внедрять подсказки трекеров, примеры или HTML-инструкции в соответствии с выбранным режимом при обнаружении управляемой генерации (через `instruct` или `quiet_prompt`). Полезно при использовании GuidedGenerations или аналогичных расширений.",
|
||||
"template.settingsModal.advanced.customHtmlPromptTitle": "Пользовательская HTML-подсказка:",
|
||||
"template.settingsModal.advanced.restoreDefaultHtmlPrompt": "Восстановить по умолчанию",
|
||||
"template.settingsModal.advanced.customHtmlPromptNote": "Настройте HTML-подсказку, которая внедряется при включенной опции \"Enable Immersive HTML\". Подсказка по умолчанию показана выше - вы можете редактировать ее напрямую или полностью заменить. Нажмите \"Восстановить по умолчанию\" для сброса. Это влияет на все режимы генерации (together, separate и plot progression).",
|
||||
"template.settingsModal.advanced.clearCache": "Очистить кэш расширения",
|
||||
"template.settingsModal.advanced.resetFabPositions": "Сбросить позиции кнопок",
|
||||
"template.settingsModal.advanced.resetFabPositionsNote": "Сбрасывает все плавающие кнопки действий (переключение, обновление, отладка) в позиции по умолчанию (сверху слева). Полезно, если кнопки находятся за пределами экрана.",
|
||||
"template.trackerEditorModal.title": "Редактировать трекеры",
|
||||
"template.trackerEditorModal.tabs.userStats": "Характеристики пользователя",
|
||||
"template.trackerEditorModal.tabs.infoBox": "Инфо-панель",
|
||||
"template.trackerEditorModal.tabs.presentCharacters": "Присутствующие персонажи",
|
||||
"template.trackerEditorModal.buttons.reset": "Сбросить",
|
||||
"template.trackerEditorModal.buttons.cancel": "Отмена",
|
||||
"template.trackerEditorModal.buttons.save": "Сохранить и применить",
|
||||
"template.trackerEditorModal.buttons.export": "Экспорт",
|
||||
"template.trackerEditorModal.buttons.import": "Импорт",
|
||||
"template.trackerEditorModal.messages.exportSuccess": "Шаблон трекеров успешно экспортирован!",
|
||||
"template.trackerEditorModal.messages.exportError": "Не удалось экспортировать шаблон трекеров. Проверьте консоль для получения подробностей.",
|
||||
"template.trackerEditorModal.messages.importSuccess": "Шаблон трекеров успешно импортирован!",
|
||||
"template.trackerEditorModal.messages.importError": "Не удалось импортировать шаблон трекеров",
|
||||
"template.trackerEditorModal.messages.importConfirm": "Это заменит текущую конфигурацию трекеров. Продолжить?",
|
||||
"template.trackerEditorModal.userStatsTab.customStatsTitle": "Пользовательские характеристики",
|
||||
"template.trackerEditorModal.userStatsTab.addCustomStatButton": "Добавить пользовательскую характеристику",
|
||||
"template.trackerEditorModal.userStatsTab.rpgAttributesTitle": "RPG-атрибуты",
|
||||
"template.trackerEditorModal.userStatsTab.enableRpgAttributes": "Включить раздел RPG-атрибутов",
|
||||
"template.trackerEditorModal.userStatsTab.alwaysIncludeAttributes": "Всегда включать атрибуты в подсказку",
|
||||
"template.trackerEditorModal.userStatsTab.alwaysIncludeAttributesNote": "Если отключено, атрибуты отправляются только при активном броске кубиков.",
|
||||
"template.trackerEditorModal.userStatsTab.addAttributeButton": "Добавить атрибут",
|
||||
"template.trackerEditorModal.userStatsTab.statusSectionTitle": "Раздел статуса",
|
||||
"template.trackerEditorModal.userStatsTab.enableStatusSection": "Включить раздел статуса",
|
||||
"template.trackerEditorModal.userStatsTab.showMoodEmoji": "Показывать эмодзи настроения",
|
||||
"template.trackerEditorModal.userStatsTab.statusFieldsLabel": "Поля статуса (через запятую):",
|
||||
"template.trackerEditorModal.userStatsTab.skillsSectionTitle": "Раздел навыков",
|
||||
"template.trackerEditorModal.userStatsTab.enableSkillsSection": "Включить раздел навыков",
|
||||
"template.trackerEditorModal.userStatsTab.skillsLabelLabel": "Метка навыков:",
|
||||
"template.trackerEditorModal.userStatsTab.skillsListLabel": "Список навыков (через запятую):",
|
||||
"template.trackerEditorModal.infoBoxTab.widgetsTitle": "Виджеты",
|
||||
"template.trackerEditorModal.infoBoxTab.dateWidget": "Дата",
|
||||
"template.trackerEditorModal.infoBoxTab.weatherWidget": "Погода",
|
||||
"template.trackerEditorModal.infoBoxTab.temperatureWidget": "Температура",
|
||||
"template.trackerEditorModal.infoBoxTab.timeWidget": "Время",
|
||||
"template.trackerEditorModal.infoBoxTab.locationWidget": "Местоположение",
|
||||
"template.trackerEditorModal.infoBoxTab.recentEventsWidget": "Недавние события",
|
||||
"template.trackerEditorModal.presentCharactersTab.relationshipStatusTitle": "Поля статуса отношений",
|
||||
"template.trackerEditorModal.presentCharactersTab.enableRelationshipStatus": "Включить поля статуса отношений",
|
||||
"template.trackerEditorModal.presentCharactersTab.relationshipStatusHint": "Определите типы отношений с соответствующими эмодзи, отображаемыми на портретах персонажей.",
|
||||
"template.trackerEditorModal.presentCharactersTab.newRelationshipButton": "Новое отношение",
|
||||
"template.trackerEditorModal.presentCharactersTab.appearanceDemeanorTitle": "Поля внешности/поведения",
|
||||
"template.trackerEditorModal.presentCharactersTab.appearanceDemeanorHint": "Поля, отображаемые под именем персонажа.",
|
||||
"template.trackerEditorModal.presentCharactersTab.addCustomFieldButton": "Добавить пользовательское поле",
|
||||
"template.trackerEditorModal.presentCharactersTab.thoughtsConfigTitle": "Настройки мыслей",
|
||||
"template.trackerEditorModal.presentCharactersTab.enableCharacterThoughts": "Включить мысли персонажей",
|
||||
"template.trackerEditorModal.presentCharactersTab.thoughtsLabelLabel": "Метка мыслей:",
|
||||
"template.trackerEditorModal.presentCharactersTab.aiInstructionLabel": "Инструкция для ИИ:",
|
||||
"template.trackerEditorModal.presentCharactersTab.characterStatsTitle": "Характеристики персонажей",
|
||||
"template.trackerEditorModal.presentCharactersTab.trackCharacterStats": "Отслеживать характеристики персонажей",
|
||||
"template.trackerEditorModal.presentCharactersTab.characterStatsHint": "Создавайте характеристики для отслеживания для каждого персонажа (отображаются в виде цветных полос).",
|
||||
"template.trackerEditorModal.presentCharactersTab.addCharacterStatButton": "Добавить характеристику персонажа",
|
||||
"template.mainPanel.title": "RPG Companion",
|
||||
"template.mainPanel.lastRoll": "Последний бросок:",
|
||||
"template.mainPanel.clearLastRoll": "Очистить последний бросок",
|
||||
"template.mainPanel.immersiveHtml": "Immersive HTML",
|
||||
"template.mainPanel.coloredDialogues": "Цветные диалоги",
|
||||
"template.mainPanel.spotifyMusic": "Музыка Spotify",
|
||||
"template.mainPanel.snowflakesEffect": "Эффект снежинок",
|
||||
"template.mainPanel.dynamicWeatherEffects": "Динамическая погода",
|
||||
"template.mainPanel.narratorMode": "Режим рассказчика",
|
||||
"template.mainPanel.refreshRpgInfo": "Обновить RPG-информацию",
|
||||
"template.mainPanel.updating": "Обновление...",
|
||||
"template.mainPanel.editTrackersButton": "Редактировать трекеры",
|
||||
"template.mainPanel.settingsButton": "Настройки",
|
||||
"global.none": "Нет",
|
||||
"global.add": "Добавить",
|
||||
"global.cancel": "Отмена",
|
||||
"global.listView": "Вид списка",
|
||||
"global.gridView": "Вид сетки",
|
||||
"global.save": "Сохранить",
|
||||
"global.status": "Статус",
|
||||
"global.inventory": "Инвентарь",
|
||||
"global.quests": "Задания",
|
||||
"global.info": "Информация",
|
||||
"infobox.noData.title": "Данных пока нет",
|
||||
"infobox.noData.instruction": "Сгенерируйте новый ответ в ролевой игре или переключитесь на \"Отдельную генерацию\" в Настройках, чтобы получить доступ и нажать кнопку \"Обновить RPG-информацию\"",
|
||||
"infobox.recentEvents.title": "Недавние события",
|
||||
"infobox.recentEvents.addEventPlaceholder": "Добавить событие...",
|
||||
"inventory.section.onPerson": "При себе",
|
||||
"inventory.section.clothing": "Одежда",
|
||||
"inventory.section.stored": "Хранимое",
|
||||
"inventory.section.assets": "Активы",
|
||||
"inventory.onPerson.empty": "Нет переносимых предметов",
|
||||
"inventory.onPerson.title": "Предметы, которые сейчас в инвентаре",
|
||||
"inventory.onPerson.addItemButton": "Добавить предмет",
|
||||
"inventory.onPerson.addItemPlaceholder": "Введите название предмета...",
|
||||
"inventory.clothing.empty": "Ничего не надето",
|
||||
"inventory.clothing.title": "Одежда и броня",
|
||||
"inventory.clothing.addItemButton": "Добавить одежду",
|
||||
"inventory.clothing.addItemPlaceholder": "Введите элемент одежды...",
|
||||
"inventory.stored.title": "Места хранения",
|
||||
"inventory.stored.addLocationButton": "Добавить место",
|
||||
"inventory.stored.addLocationPlaceholder": "Введите название места...",
|
||||
"inventory.stored.saveButton": "Сохранить",
|
||||
"inventory.stored.empty": "Пока нет мест хранения. Нажмите \"Добавить место\", чтобы создать.",
|
||||
"inventory.stored.noItems": "Здесь нет хранимых предметов",
|
||||
"inventory.stored.addItemToLocationPlaceholder": "Введите название предмета...",
|
||||
"inventory.stored.addItemButton": "Добавить предмет",
|
||||
"inventory.stored.confirmRemoveLocationMessage": "Удалить \"${location}\"? Это удалит все предметы, хранящиеся там.",
|
||||
"inventory.stored.confirmRemoveLocationConfirmButton": "Подтвердить",
|
||||
"inventory.assets.empty": "Нет активов",
|
||||
"inventory.assets.title": "Транспорт, недвижимость и крупные владения",
|
||||
"inventory.assets.addAssetModalTitle": "Добавить актив",
|
||||
"inventory.assets.addAssetButton": "Добавить актив",
|
||||
"inventory.assets.addAssetPlaceholder": "Введите название актива...",
|
||||
"inventory.assets.description": "Активы включают транспортные средства (автомобили, мотоциклы), недвижимость (дома, квартиры) и крупное оборудование (инструменты для мастерской, специальные предметы).",
|
||||
"quests.section.main": "Основное задание",
|
||||
"quests.section.optional": "Дополнительные задания",
|
||||
"quests.main.title": "Основные задания",
|
||||
"quests.main.addQuestButton": "Добавить задание",
|
||||
"quests.main.addQuestPlaceholder": "Введите название основного задания...",
|
||||
"quests.main.empty": "Нет активных основных заданий",
|
||||
"quests.main.hint": "Основное задание представляет вашу главную цель в истории.",
|
||||
"quests.optional.title": "Дополнительные задания",
|
||||
"quests.optional.addQuestButton": "Добавить задание",
|
||||
"quests.optional.addQuestPlaceholder": "Введите название дополнительного задания...",
|
||||
"quests.optional.empty": "Нет активных дополнительных заданий",
|
||||
"quests.optional.hint": "Дополнительные задания - это побочные цели, которые дополняют основную историю.",
|
||||
"checkpoint.setChapterStart": "Установить начало главы",
|
||||
"checkpoint.clearChapterStart": "Очистить начало главы",
|
||||
"checkpoint.indicator": "Начало главы",
|
||||
"checkpoint.tooltip": "Сообщения до этой точки исключаются из контекста",
|
||||
"musicPlayer.title": "Музыка сцены",
|
||||
"musicPlayer.noMusic": "ИИ будет предлагать музыку, когда это уместно для сцены",
|
||||
"errors.parsingError": "Ошибка парсинга RPG Companion Trackers! Модель вернула неправильный формат. Если проблема сохраняется, рассмотрите возможность смены модели для генераций.",
|
||||
"settings.recommendedModels.title": "Рекомендуемые модели",
|
||||
"settings.recommendedModels.description": "Для правильной работы расширения **не рекомендуется использовать модели с базой обчучения ниже 20B, особенно если они старые.** Оно лучше всего работает с современными моделями, такими как Deepseek, Claude, GPT или Gemini."
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
"settings.language.label": "語言",
|
||||
"settings.language.option.en": "English",
|
||||
"settings.language.option.zh-tw": "繁體中文",
|
||||
"settings.language.option.ru": "Русский",
|
||||
"settings.extensionEnabled": "啟用 RPG Companion",
|
||||
"settings.note": "切換開關以啟用/停用 RPG Companion。其他設定可在面板內配置。",
|
||||
"template.settingsTitle": "RPG Companion 設定",
|
||||
|
||||
@@ -8,6 +8,7 @@ import {
|
||||
$userStatsContainer
|
||||
} from '../../core/state.js';
|
||||
import { saveSettings, saveChatData } from '../../core/persistence.js';
|
||||
import { updateFabWidgets } from '../ui/mobile.js';
|
||||
|
||||
/**
|
||||
* Sets up event listeners for classic stat +/- buttons using delegation.
|
||||
@@ -25,6 +26,7 @@ export function setupClassicStatsButtons() {
|
||||
saveChatData();
|
||||
// Update only the specific stat value, not the entire stats panel
|
||||
$(this).closest('.rpg-classic-stat').find('.rpg-classic-stat-value').text(extensionSettings.classicStats[stat]);
|
||||
updateFabWidgets();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -37,6 +39,7 @@ export function setupClassicStatsButtons() {
|
||||
saveChatData();
|
||||
// Update only the specific stat value, not the entire stats panel
|
||||
$(this).closest('.rpg-classic-stat').find('.rpg-classic-stat-value').text(extensionSettings.classicStats[stat]);
|
||||
updateFabWidgets();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
import { togglePlotButtons } from '../ui/layout.js';
|
||||
import { extensionSettings, setIsPlotProgression } from '../../core/state.js';
|
||||
import { DEFAULT_HTML_PROMPT, DEFAULT_DIALOGUE_COLORING_PROMPT } from '../generation/promptBuilder.js';
|
||||
import { DEFAULT_HTML_PROMPT, DEFAULT_DIALOGUE_COLORING_PROMPT, DEFAULT_DECEPTION_PROMPT, DEFAULT_CYOA_PROMPT } from '../generation/promptBuilder.js';
|
||||
import { Generate } from '../../../../../../../script.js';
|
||||
|
||||
/**
|
||||
@@ -121,6 +121,20 @@ export async function sendPlotProgression(type) {
|
||||
prompt += '\n\n' + dialogueColoringPromptText;
|
||||
}
|
||||
|
||||
// Add Deception System prompt if enabled
|
||||
if (extensionSettings.enableDeceptionSystem) {
|
||||
// Use custom Deception prompt if set, otherwise use default
|
||||
const deceptionPromptText = extensionSettings.customDeceptionPrompt || DEFAULT_DECEPTION_PROMPT;
|
||||
prompt += '\n\n' + deceptionPromptText;
|
||||
}
|
||||
|
||||
// Add CYOA prompt if enabled
|
||||
if (extensionSettings.enableCYOA) {
|
||||
// Use custom CYOA prompt if set, otherwise use default
|
||||
const cyoaPromptText = extensionSettings.customCYOAPrompt || DEFAULT_CYOA_PROMPT;
|
||||
prompt += '\n\n' + cyoaPromptText;
|
||||
}
|
||||
|
||||
// Set flag to indicate we're doing plot progression
|
||||
// This will be used by onMessageReceived to clear the prompt after generation completes
|
||||
setIsPlotProgression(true);
|
||||
|
||||
@@ -34,6 +34,8 @@ import { renderQuests } from '../rendering/quests.js';
|
||||
import { renderMusicPlayer } from '../rendering/musicPlayer.js';
|
||||
import { i18n } from '../../core/i18n.js';
|
||||
import { generateAvatarsForCharacters } from '../features/avatarGenerator.js';
|
||||
import { setFabLoadingState, updateFabWidgets } from '../ui/mobile.js';
|
||||
import { updateStripWidgets } from '../ui/desktop.js';
|
||||
|
||||
// Store the original preset name to restore after tracker generation
|
||||
let originalPresetName = null;
|
||||
@@ -235,11 +237,14 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
|
||||
|
||||
try {
|
||||
setIsGenerating(true);
|
||||
setFabLoadingState(true); // Show spinning FAB on mobile
|
||||
|
||||
// Update button to show "Updating..." state
|
||||
const $updateBtn = $('#rpg-manual-update');
|
||||
const $stripRefreshBtn = $('#rpg-strip-refresh');
|
||||
const updatingText = i18n.getTranslation('template.mainPanel.updating') || 'Updating...';
|
||||
$updateBtn.html(`<i class="fa-solid fa-spinner fa-spin"></i> ${updatingText}`).prop('disabled', true);
|
||||
$stripRefreshBtn.html('<i class="fa-solid fa-spinner fa-spin"></i>').prop('disabled', true);
|
||||
|
||||
const prompt = await generateSeparateUpdatePrompt();
|
||||
|
||||
@@ -302,21 +307,6 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
|
||||
lastGeneratedData.characterThoughts = parsedData.characterThoughts;
|
||||
}
|
||||
|
||||
// When saveTrackerHistory is enabled, store tracker data on the user's message too
|
||||
// This allows scrolling through history and seeing trackers at each point
|
||||
if (extensionSettings.saveTrackerHistory && lastMessage && lastMessage.is_user) {
|
||||
if (!lastMessage.extra) {
|
||||
lastMessage.extra = {};
|
||||
}
|
||||
lastMessage.extra.rpg_companion_data = {
|
||||
userStats: parsedData.userStats,
|
||||
infoBox: parsedData.infoBox,
|
||||
characterThoughts: parsedData.characterThoughts,
|
||||
timestamp: Date.now()
|
||||
};
|
||||
// console.log('[RPG Companion] 💾 Stored tracker data on user message for history');
|
||||
}
|
||||
|
||||
// Also store on assistant message if present (existing behavior)
|
||||
if (lastMessage && !lastMessage.is_user) {
|
||||
if (!lastMessage.extra) {
|
||||
@@ -391,11 +381,16 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
|
||||
}
|
||||
} finally {
|
||||
setIsGenerating(false);
|
||||
setFabLoadingState(false); // Stop spinning FAB on mobile
|
||||
updateFabWidgets(); // Update FAB widgets with new data
|
||||
updateStripWidgets(); // Update strip widgets with new data
|
||||
|
||||
// Restore button to original state
|
||||
const $updateBtn = $('#rpg-manual-update');
|
||||
const $stripRefreshBtn = $('#rpg-strip-refresh');
|
||||
const refreshText = i18n.getTranslation('template.mainPanel.refreshRpgInfo') || 'Refresh RPG Info';
|
||||
$updateBtn.html(`<i class="fa-solid fa-sync"></i> ${refreshText}`).prop('disabled', false);
|
||||
$stripRefreshBtn.html('<i class="fa-solid fa-sync"></i>').prop('disabled', false);
|
||||
|
||||
// Reset the flag after tracker generation completes
|
||||
// This ensures the flag persists through both main generation AND tracker generation
|
||||
@@ -416,6 +411,26 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
|
||||
function parseCharactersFromThoughts(characterThoughtsData) {
|
||||
if (!characterThoughtsData) return [];
|
||||
|
||||
// Try parsing as JSON first (current format)
|
||||
try {
|
||||
const parsed = typeof characterThoughtsData === 'string'
|
||||
? JSON.parse(characterThoughtsData)
|
||||
: characterThoughtsData;
|
||||
|
||||
// Handle both {characters: [...]} and direct array formats
|
||||
const charactersArray = Array.isArray(parsed) ? parsed : (parsed.characters || []);
|
||||
|
||||
if (charactersArray.length > 0) {
|
||||
// Extract names from JSON character objects
|
||||
return charactersArray
|
||||
.map(char => char.name)
|
||||
.filter(name => name && name.toLowerCase() !== 'unavailable');
|
||||
}
|
||||
} catch (e) {
|
||||
// Not JSON, fall back to text parsing
|
||||
}
|
||||
|
||||
// Fallback: Parse text format (legacy)
|
||||
const lines = characterThoughtsData.split('\n');
|
||||
const characters = [];
|
||||
|
||||
|
||||
@@ -121,7 +121,7 @@ export async function buildEncounterInitPrompt() {
|
||||
|
||||
// console.log('[RPG Companion] World info result:', { worldInfoString, length: worldInfoString?.length });
|
||||
|
||||
if (worldInfoString && worldInfoString.trim()) {
|
||||
if (worldInfoString && typeof worldInfoString === 'string' && worldInfoString.trim()) {
|
||||
systemMessage += worldInfoString.trim();
|
||||
worldInfoAdded = true;
|
||||
// console.log('[RPG Companion] ✅ Added world info from getWorldInfoPrompt');
|
||||
@@ -258,6 +258,7 @@ export async function buildEncounterInitPrompt() {
|
||||
|
||||
initInstruction += `The combat starts now.\n\n`;
|
||||
initInstruction += `Based on everything above, generate the initial combat state. Analyze who is in the party fighting alongside ${userName} (if anyone), and who the enemies are. Replace placeholders in [brackets] and X with actual values. Return ONLY a JSON object with the following structure:\n\n`;
|
||||
initInstruction += `FORMAT:\n`;
|
||||
initInstruction += `{\n`;
|
||||
initInstruction += ` "party": [\n`;
|
||||
initInstruction += ` {\n`;
|
||||
@@ -268,7 +269,7 @@ export async function buildEncounterInitPrompt() {
|
||||
initInstruction += ` {"name": "Attack", "type": "single-target|AoE|both"},\n`;
|
||||
initInstruction += ` {"name": "Skill1", "type": "single-target|AoE|both"}\n`;
|
||||
initInstruction += ` ],\n`;
|
||||
initInstruction += ` "items": ["Item1", "Item2"],\n`;
|
||||
initInstruction += ` "items": ["Item Name x3", "Another Item x1"],\n`;
|
||||
initInstruction += ` "statuses": [],\n`;
|
||||
initInstruction += ` "isPlayer": true\n`;
|
||||
initInstruction += ` }\n`;
|
||||
@@ -302,11 +303,14 @@ export async function buildEncounterInitPrompt() {
|
||||
initInstruction += ` - "single-target": Can only target one character (enemy or ally)\n`;
|
||||
initInstruction += ` - "AoE": Area of Effect - targets all enemies, but some AoE attacks (like storms, explosions) can also harm allies if the attack is indiscriminate\n`;
|
||||
initInstruction += ` - "both": Player can choose to target a single enemy OR use as AoE\n`;
|
||||
initInstruction += `- For items array: Include quantities using format "Item Name xN" (e.g., "Health Potion x3", "Bomb x1")\n`;
|
||||
initInstruction += ` - If only one item exists, you can use "Item Name x1" or just "Item Name"\n`;
|
||||
initInstruction += ` - Items will be consumed when used - the quantity will decrease in future turns\n`;
|
||||
initInstruction += `- Statuses array: May start empty, but don't have to if characters applied them before the combat\n`;
|
||||
initInstruction += ` - Each status has a format: {"name": "Status Name", "emoji": "💀", "duration": X}\n`;
|
||||
initInstruction += ` - Examples: Poisoned (🧪), Burning (🔥), Blessed (✨), Stunned (💫), Weakened (⬇️), Strengthened (⬆️)\n\n`;
|
||||
initInstruction += `The styleNotes object will be used to visually style the combat window - choose ONE value from each category that best fits the environment described in the chat history.\n\n`;
|
||||
initInstruction += `Use the user's current stats, inventory, and skills to populate the party data. For ${userName}'s attacks array, include their available skills. For items, include usable items from their inventory. Set HP based on their current Health stat if available.\n\n`;
|
||||
initInstruction += `Use the user's current stats, inventory, and skills to populate the party data. For ${userName}'s attacks array, include their available skills. For items, include usable items from their inventory WITH QUANTITIES (e.g., "Health Potion x3"). Set HP based on their current Health stat if available.\n\n`;
|
||||
initInstruction += `Ensure all party members and enemies have realistic HP values based on the setting and their descriptions. Return ONLY the JSON object, no other text.`;
|
||||
|
||||
// Only add the instruction if it has meaningful content
|
||||
@@ -364,7 +368,7 @@ export async function buildCombatActionPrompt(action, combatStats) {
|
||||
const result = await getWorldInfoFn(chatForWI, 8000, false);
|
||||
const worldInfoString = result?.worldInfoString || result;
|
||||
|
||||
if (worldInfoString && worldInfoString.trim()) {
|
||||
if (worldInfoString && typeof worldInfoString === 'string' && worldInfoString.trim()) {
|
||||
systemMessage += worldInfoString.trim();
|
||||
worldInfoAdded = true;
|
||||
}
|
||||
@@ -483,12 +487,25 @@ export async function buildCombatActionPrompt(action, combatStats) {
|
||||
stateMessage += `Party Members:\n`;
|
||||
combatStats.party.forEach(member => {
|
||||
stateMessage += `- ${member.name}${member.isPlayer ? ' (Player)' : ''}: ${member.hp}/${member.maxHp} HP\n`;
|
||||
if (member.attacks && member.attacks.length > 0) {
|
||||
stateMessage += ` Attacks: ${member.attacks.map(a => typeof a === 'string' ? a : a.name).join(', ')}\n`;
|
||||
}
|
||||
if (member.items && member.items.length > 0) {
|
||||
stateMessage += ` Items: ${member.items.join(', ')}\n`;
|
||||
|
||||
// For the player, use playerActions if available, otherwise fall back to member data
|
||||
if (member.isPlayer && currentEncounter.playerActions) {
|
||||
if (currentEncounter.playerActions.attacks && currentEncounter.playerActions.attacks.length > 0) {
|
||||
stateMessage += ` Attacks: ${currentEncounter.playerActions.attacks.map(a => typeof a === 'string' ? a : a.name).join(', ')}\n`;
|
||||
}
|
||||
if (currentEncounter.playerActions.items && currentEncounter.playerActions.items.length > 0) {
|
||||
stateMessage += ` Items: ${currentEncounter.playerActions.items.join(', ')}\n`;
|
||||
}
|
||||
} else {
|
||||
// For non-player party members, use their own data
|
||||
if (member.attacks && member.attacks.length > 0) {
|
||||
stateMessage += ` Attacks: ${member.attacks.map(a => typeof a === 'string' ? a : a.name).join(', ')}\n`;
|
||||
}
|
||||
if (member.items && member.items.length > 0) {
|
||||
stateMessage += ` Items: ${member.items.join(', ')}\n`;
|
||||
}
|
||||
}
|
||||
|
||||
if (member.statuses && member.statuses.length > 0) {
|
||||
const validStatuses = member.statuses.filter(s => s && (s.emoji || s.name));
|
||||
if (validStatuses.length > 0) {
|
||||
@@ -515,11 +532,39 @@ export async function buildCombatActionPrompt(action, combatStats) {
|
||||
});
|
||||
|
||||
stateMessage += `\n${userName}'s Action: ${action}\n\n`;
|
||||
stateMessage += `Respond with the exact JSON object as below, containing ONLY these specified values. Remember to consider the user's party and their moves. DO NOT regenerate character descriptions, sprites, or environment:\n`;
|
||||
stateMessage += `Respond with the exact JSON object as below, containing ONLY these specified values. Remember to consider the user's party and their moves. DO NOT regenerate character descriptions, sprites, or environment.\n\n`;
|
||||
stateMessage += `IMPORTANT - Update ${userName}'s attacks and items arrays based on what happens in combat:\n`;
|
||||
stateMessage += `- ${userName}'s action is already specified above - do NOT regenerate it. Only update ${userName}'s attacks/items arrays if their action consumed resources (used item, lost ability, etc.).\n`;
|
||||
stateMessage += `- If they use an item, decrement its quantity ("Health Potion x3" becomes "Health Potion x2"). If quantity reaches 0, remove the item entirely.\n`;
|
||||
stateMessage += `- If they gain or lose an ability due to status effects, add or remove it from their attacks array.\n`;
|
||||
stateMessage += ` Examples: Disarmed → remove weapon attacks. Bound → remove all attacks or set to []. Freed → restore attacks.\n`;
|
||||
stateMessage += `- If they pick up a weapon/item during combat, add it to their items or attacks array.\n`;
|
||||
stateMessage += `- If environmental changes enable new actions (near water → "Splash Attack"), add them. If they disable actions (fire goes out → remove "Ignite"), remove them.\n`;
|
||||
stateMessage += `- Status effects should persist and decrease duration each turn. Remove statuses when duration reaches 0.\n\n`;
|
||||
stateMessage += `FORMAT:\n`;
|
||||
stateMessage += `{\n`;
|
||||
stateMessage += ` "combatStats": {\n`;
|
||||
stateMessage += ` "party": [{ "name": "Name", "hp": X, "maxHp": X, "statuses": [...] }],\n`;
|
||||
stateMessage += ` "enemies": [{ "name": "Name", "hp": X, "maxHp": X, "statuses": [...] }]\n`;
|
||||
stateMessage += ` "party": [\n`;
|
||||
stateMessage += ` {\n`;
|
||||
stateMessage += ` "name": "Name",\n`;
|
||||
stateMessage += ` "hp": X,\n`;
|
||||
stateMessage += ` "maxHp": X,\n`;
|
||||
stateMessage += ` "statuses": [{"name": "Status", "emoji": "💀", "duration": X}],\n`;
|
||||
stateMessage += ` "isPlayer": true|false\n`;
|
||||
stateMessage += ` }\n`;
|
||||
stateMessage += ` ],\n`;
|
||||
stateMessage += ` "enemies": [\n`;
|
||||
stateMessage += ` {\n`;
|
||||
stateMessage += ` "name": "Name",\n`;
|
||||
stateMessage += ` "hp": X,\n`;
|
||||
stateMessage += ` "maxHp": X,\n`;
|
||||
stateMessage += ` "statuses": [{"name": "Status", "emoji": "💀", "duration": X}]\n`;
|
||||
stateMessage += ` }\n`;
|
||||
stateMessage += ` ]\n`;
|
||||
stateMessage += ` },\n`;
|
||||
stateMessage += ` "playerActions": {\n`;
|
||||
stateMessage += ` "attacks": [{"name": "Attack", "type": "single-target|AoE|both"}],\n`;
|
||||
stateMessage += ` "items": ["Item Name x3", "Another Item x1"]\n`;
|
||||
stateMessage += ` },\n`;
|
||||
stateMessage += ` "enemyActions": [{ "enemyName": "Name", "action": "what they do", "target": "target" }],\n`;
|
||||
stateMessage += ` "partyActions": [{ "memberName": "Name", "action": "what they do", "target": "target" }],\n`;
|
||||
@@ -587,7 +632,7 @@ export async function buildCombatSummaryPrompt(combatLog, result) {
|
||||
const result = await getWorldInfoFn(chatForWI, 8000, false);
|
||||
const worldInfoString = result?.worldInfoString || result;
|
||||
|
||||
if (worldInfoString && worldInfoString.trim()) {
|
||||
if (worldInfoString && typeof worldInfoString === 'string' && worldInfoString.trim()) {
|
||||
systemMessage += worldInfoString.trim();
|
||||
worldInfoAdded = true;
|
||||
}
|
||||
@@ -659,7 +704,9 @@ export async function buildCombatSummaryPrompt(combatLog, result) {
|
||||
summaryMessage += `\n\nProvide a narrative summary of the entire fight in a way that fits the style from the chat history. Start with [FIGHT CONCLUDED] on the first line, then provide the description.\n\n`;
|
||||
summaryMessage += `Write with intent in ${tense} tense ${person}-person ${narration} from ${pov}'s point of view.\n`;
|
||||
summaryMessage += `Build novel prose. Break patterns from your previous responses by varying sentence structures, rhythms, formats, and openings. If you last started with a narration, begin this one with dialogue; if with an action, switch to an internal thought. Track whether a sentence shape, cadence, sensory detail, or a descriptor appeared recently, and replace it with a different one or skip it entirely. If you mentioned a physical feature, mannerism, or expression once, move on. Don't fixate on the same traits every turn. Well-placed humor, unconventional similes, and subverted turns of phrase are encouraged. Avoid GPTisms, purple prose, and anaphoras, especially the negatives with "no/not/wasn't/didn't." Refrain from describing actions or emotions via negation; focus on what does happen, not what doesn't. Minimize asterisks, ellipses, and em-dashes. Explicit content is allowed. Never end on handover cues; finish naturally.\n\n`;
|
||||
summaryMessage += `Express ${userName}'s actions and dialogue using indirect speech (e.g., "${userName} swung their sword" or "${userName} asked for help"). The summary should be 2-4 paragraphs and capture the essence of the battle.\n\n`;
|
||||
summaryMessage += `Dialogue Guidelines:\n`;
|
||||
summaryMessage += `- Include ALL dialogue lines spoken by enemies and NPC party members during the encounter in direct quotes.\n`;
|
||||
summaryMessage += `- Never quote ${userName} directly. Express their actions and dialogue using ONLY indirect speech (e.g., "${userName} swung their sword" or "${userName} asked for help").\n\n`;
|
||||
|
||||
// If in Together mode and trackers are enabled, add tracker update instructions
|
||||
if (extensionSettings.generationMode === 'together' && (extensionSettings.showUserStats || extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts)) {
|
||||
@@ -721,6 +768,12 @@ export async function buildCombatSummaryPrompt(combatLog, result) {
|
||||
*/
|
||||
export function parseEncounterJSON(response) {
|
||||
try {
|
||||
// Ensure response is a string
|
||||
if (!response || typeof response !== 'string') {
|
||||
console.error('[RPG Companion] parseEncounterJSON received non-string input:', typeof response);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Remove code blocks if present
|
||||
let cleaned = response.trim();
|
||||
|
||||
@@ -736,6 +789,9 @@ export function parseEncounterJSON(response) {
|
||||
|
||||
if (firstBrace !== -1 && lastBrace !== -1) {
|
||||
cleaned = cleaned.substring(firstBrace, lastBrace + 1);
|
||||
} else {
|
||||
console.error('[RPG Companion] No JSON object found in response');
|
||||
return null;
|
||||
}
|
||||
|
||||
// Try to parse directly first
|
||||
|
||||
@@ -4,15 +4,13 @@
|
||||
*/
|
||||
|
||||
import { getContext } from '../../../../../../extensions.js';
|
||||
import { setExtensionPrompt, extension_prompt_types, extension_prompt_roles } from '../../../../../../../script.js';
|
||||
import { setExtensionPrompt, extension_prompt_types, extension_prompt_roles, eventSource, event_types } from '../../../../../../../script.js';
|
||||
import {
|
||||
extensionSettings,
|
||||
committedTrackerData,
|
||||
lastGeneratedData,
|
||||
isGenerating,
|
||||
lastActionWasSwipe,
|
||||
setLastActionWasSwipe,
|
||||
setIsGenerating
|
||||
lastActionWasSwipe
|
||||
} from '../../core/state.js';
|
||||
import { evaluateSuppression } from './suppression.js';
|
||||
import { parseUserStats } from './parser.js';
|
||||
@@ -20,19 +18,518 @@ import {
|
||||
generateTrackerExample,
|
||||
generateTrackerInstructions,
|
||||
generateContextualSummary,
|
||||
formatHistoricalTrackerData,
|
||||
DEFAULT_HTML_PROMPT,
|
||||
DEFAULT_DIALOGUE_COLORING_PROMPT,
|
||||
DEFAULT_DECEPTION_PROMPT,
|
||||
DEFAULT_CYOA_PROMPT,
|
||||
DEFAULT_SPOTIFY_PROMPT,
|
||||
SPOTIFY_FORMAT_INSTRUCTION
|
||||
} from './promptBuilder.js';
|
||||
import { restoreCheckpointOnLoad } from '../features/chapterCheckpoint.js';
|
||||
|
||||
// Track suppression state for event handler
|
||||
let currentSuppressionState = false;
|
||||
|
||||
// Type imports
|
||||
/** @typedef {import('../../types/inventory.js').InventoryV2} InventoryV2 */
|
||||
|
||||
// Track last chat length we committed at to prevent duplicate commits from streaming
|
||||
let lastCommittedChatLength = -1;
|
||||
|
||||
// Store context map for prompt injection (used by event handlers)
|
||||
let pendingContextMap = new Map();
|
||||
|
||||
// Flag to track if injection already happened in BEFORE_COMBINE
|
||||
let historyInjectionDone = false;
|
||||
|
||||
/**
|
||||
* Builds a map of historical context data from ST chat messages with rpg_companion_swipes data.
|
||||
* Returns a map keyed by message index with formatted context strings.
|
||||
* The index stored depends on the injection position setting.
|
||||
*
|
||||
* @returns {Map<number, string>} Map of target message index to formatted context string
|
||||
*/
|
||||
function buildHistoricalContextMap() {
|
||||
const historyPersistence = extensionSettings.historyPersistence;
|
||||
if (!historyPersistence || !historyPersistence.enabled) {
|
||||
return new Map();
|
||||
}
|
||||
|
||||
const context = getContext();
|
||||
const chat = context.chat;
|
||||
if (!chat || chat.length < 2) {
|
||||
return new Map();
|
||||
}
|
||||
|
||||
const trackerConfig = extensionSettings.trackerConfig;
|
||||
const userName = context.name1;
|
||||
const position = historyPersistence.injectionPosition || 'assistant_message_end';
|
||||
const contextMap = new Map();
|
||||
|
||||
// Determine how many messages to include (0 = all available)
|
||||
const messageCount = historyPersistence.messageCount || 0;
|
||||
const maxMessages = messageCount === 0 ? chat.length : Math.min(messageCount, chat.length);
|
||||
|
||||
// Find the last assistant message - this is the one that gets current context via setExtensionPrompt
|
||||
// We should NOT add historical context to it when injecting into assistant messages
|
||||
// But when injecting into user messages, we DO need to process it to get context for the preceding user message
|
||||
let lastAssistantIndex = -1;
|
||||
for (let i = chat.length - 1; i >= 0; i--) {
|
||||
if (!chat[i].is_user && !chat[i].is_system) {
|
||||
lastAssistantIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Iterate through messages to find those with tracker data
|
||||
// For user_message_end: start from the last assistant message (we need its context for the preceding user message)
|
||||
// For assistant_message_end: start from before the last assistant message (it gets current context via setExtensionPrompt)
|
||||
let processedCount = 0;
|
||||
const startIndex = position === 'user_message_end'
|
||||
? lastAssistantIndex
|
||||
: (lastAssistantIndex > 0 ? lastAssistantIndex - 1 : chat.length - 2);
|
||||
|
||||
for (let i = startIndex; i >= 0 && (messageCount === 0 || processedCount < maxMessages); i--) {
|
||||
const message = chat[i];
|
||||
|
||||
// Skip system messages
|
||||
if (message.is_system) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only assistant messages have rpg_companion_swipes data
|
||||
if (message.is_user) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get the rpg_companion_swipes data for current swipe
|
||||
// Data can be in two places:
|
||||
// 1. message.extra.rpg_companion_swipes (current session, before save)
|
||||
// 2. message.swipe_info[swipeId].extra.rpg_companion_swipes (loaded from file)
|
||||
const currentSwipeId = message.swipe_id || 0;
|
||||
let swipeData = message.extra?.rpg_companion_swipes;
|
||||
|
||||
// If not in message.extra, check swipe_info
|
||||
if (!swipeData && message.swipe_info && message.swipe_info[currentSwipeId]) {
|
||||
swipeData = message.swipe_info[currentSwipeId].extra?.rpg_companion_swipes;
|
||||
}
|
||||
|
||||
if (!swipeData) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const trackerData = swipeData[currentSwipeId];
|
||||
if (!trackerData) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Format the historical tracker data using the shared function
|
||||
const formattedContext = formatHistoricalTrackerData(trackerData, trackerConfig, userName);
|
||||
if (!formattedContext) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Build the context wrapper
|
||||
const preamble = historyPersistence.contextPreamble || 'Context for that moment:';
|
||||
const wrappedContext = `\n${preamble}\n${formattedContext}`;
|
||||
|
||||
// Determine which message index to store based on injection position
|
||||
let targetIndex = i; // Default: the assistant message itself
|
||||
|
||||
if (position === 'user_message_end') {
|
||||
// Find the preceding user message before this assistant message
|
||||
// This is the user message that prompted this assistant response
|
||||
for (let j = i - 1; j >= 0; j--) {
|
||||
if (chat[j].is_user && !chat[j].is_system) {
|
||||
targetIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If no user message found before, skip this one
|
||||
if (targetIndex === i) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// For assistant_message_end, extra_user_message, extra_assistant_message:
|
||||
// We inject into the assistant message itself (for now - extra messages handled differently)
|
||||
|
||||
// Store the context keyed by target index
|
||||
// If multiple assistant messages map to the same user message, append
|
||||
if (contextMap.has(targetIndex)) {
|
||||
contextMap.set(targetIndex, contextMap.get(targetIndex) + wrappedContext);
|
||||
} else {
|
||||
contextMap.set(targetIndex, wrappedContext);
|
||||
}
|
||||
|
||||
processedCount++;
|
||||
}
|
||||
|
||||
return contextMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares historical context for injection into prompts.
|
||||
* This builds the context map and stores it for use by prompt event handlers.
|
||||
* Does NOT modify the original chat messages.
|
||||
*/
|
||||
function prepareHistoricalContextInjection() {
|
||||
const historyPersistence = extensionSettings.historyPersistence;
|
||||
if (!historyPersistence || !historyPersistence.enabled) {
|
||||
pendingContextMap = new Map();
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentSuppressionState || !extensionSettings.enabled) {
|
||||
pendingContextMap = new Map();
|
||||
return;
|
||||
}
|
||||
|
||||
const context = getContext();
|
||||
const chat = context.chat;
|
||||
if (!chat || chat.length < 2) {
|
||||
pendingContextMap = new Map();
|
||||
historyInjectionDone = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Build and store the context map for use by prompt handlers
|
||||
pendingContextMap = buildHistoricalContextMap();
|
||||
historyInjectionDone = false; // Reset flag for new generation
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the best match position for message content in the prompt.
|
||||
* Tries full content first, then progressively smaller suffixes.
|
||||
*
|
||||
* @param {string} prompt - The prompt to search in
|
||||
* @param {string} messageContent - The message content to find
|
||||
* @returns {{start: number, end: number}|null} - Position info or null if not found
|
||||
*/
|
||||
function findMessageInPrompt(prompt, messageContent) {
|
||||
if (!messageContent || !prompt) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Try to find the full content first
|
||||
let searchIndex = prompt.lastIndexOf(messageContent);
|
||||
|
||||
if (searchIndex !== -1) {
|
||||
return { start: searchIndex, end: searchIndex + messageContent.length };
|
||||
}
|
||||
|
||||
// If full content not found, try last N characters with progressively smaller chunks
|
||||
// This handles cases where messages are truncated in the prompt
|
||||
const searchLengths = [500, 300, 200, 100, 50];
|
||||
|
||||
for (const len of searchLengths) {
|
||||
if (messageContent.length <= len) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const searchContent = messageContent.slice(-len);
|
||||
searchIndex = prompt.lastIndexOf(searchContent);
|
||||
|
||||
if (searchIndex !== -1) {
|
||||
return { start: searchIndex, end: searchIndex + searchContent.length };
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Injects historical context into a text completion prompt string.
|
||||
* Searches for message content in the prompt and appends context after matches.
|
||||
*
|
||||
* @param {string} prompt - The text completion prompt
|
||||
* @returns {string} - The modified prompt with injected context
|
||||
*/
|
||||
function injectContextIntoTextPrompt(prompt) {
|
||||
if (pendingContextMap.size === 0) {
|
||||
return prompt;
|
||||
}
|
||||
|
||||
const context = getContext();
|
||||
const chat = context.chat;
|
||||
let modifiedPrompt = prompt;
|
||||
let injectedCount = 0;
|
||||
|
||||
// Sort by message index descending so we inject from end to start
|
||||
// This prevents position shifts from affecting earlier injections
|
||||
const sortedEntries = Array.from(pendingContextMap.entries()).sort((a, b) => b[0] - a[0]);
|
||||
|
||||
// Process each message that needs context injection
|
||||
for (const [msgIdx, ctxContent] of sortedEntries) {
|
||||
const message = chat[msgIdx];
|
||||
if (!message || typeof message.mes !== 'string') {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Find the message content in the prompt
|
||||
const position = findMessageInPrompt(modifiedPrompt, message.mes);
|
||||
|
||||
if (!position) {
|
||||
// Message not found in prompt (might be truncated or not included)
|
||||
console.debug(`[RPG Companion] Could not find message ${msgIdx} in prompt for context injection`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Insert the context after the message content
|
||||
modifiedPrompt = modifiedPrompt.slice(0, position.end) + ctxContent + modifiedPrompt.slice(position.end);
|
||||
injectedCount++;
|
||||
}
|
||||
|
||||
if (injectedCount > 0) {
|
||||
console.log(`[RPG Companion] Injected historical context into ${injectedCount} positions in text prompt`);
|
||||
}
|
||||
|
||||
return modifiedPrompt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Injects historical context into a chat completion message array.
|
||||
* Modifies the content of messages in the array directly.
|
||||
*
|
||||
* @param {Array} chatMessages - The chat completion message array
|
||||
* @returns {Array} - The modified message array with injected context
|
||||
*/
|
||||
function injectContextIntoChatPrompt(chatMessages) {
|
||||
if (pendingContextMap.size === 0 || !Array.isArray(chatMessages)) {
|
||||
return chatMessages;
|
||||
}
|
||||
|
||||
const context = getContext();
|
||||
const chat = context.chat;
|
||||
let injectedCount = 0;
|
||||
|
||||
// Process each message that needs context injection
|
||||
for (const [msgIdx, ctxContent] of pendingContextMap) {
|
||||
const originalMessage = chat[msgIdx];
|
||||
if (!originalMessage || typeof originalMessage.mes !== 'string') {
|
||||
continue;
|
||||
}
|
||||
|
||||
const messageContent = originalMessage.mes;
|
||||
|
||||
// Find this message in the chat completion array by matching content
|
||||
// Try full content first, then progressively smaller suffixes
|
||||
let found = false;
|
||||
|
||||
for (const promptMsg of chatMessages) {
|
||||
if (!promptMsg.content || typeof promptMsg.content !== 'string') {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try full content match
|
||||
if (promptMsg.content.includes(messageContent)) {
|
||||
promptMsg.content = promptMsg.content + ctxContent;
|
||||
injectedCount++;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Try suffix matches for truncated messages
|
||||
const searchLengths = [500, 300, 200, 100, 50];
|
||||
for (const len of searchLengths) {
|
||||
if (messageContent.length <= len) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const searchContent = messageContent.slice(-len);
|
||||
if (promptMsg.content.includes(searchContent)) {
|
||||
promptMsg.content = promptMsg.content + ctxContent;
|
||||
injectedCount++;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
console.debug(`[RPG Companion] Could not find message ${msgIdx} in chat prompt for context injection`);
|
||||
}
|
||||
}
|
||||
|
||||
if (injectedCount > 0) {
|
||||
console.log(`[RPG Companion] Injected historical context into ${injectedCount} messages in chat prompt`);
|
||||
}
|
||||
|
||||
return chatMessages;
|
||||
}
|
||||
|
||||
/**
|
||||
* Injects historical context into finalMesSend message array (text completion).
|
||||
* Iterates through chat and finalMesSend in order, matching by content to skip injected messages.
|
||||
*
|
||||
* @param {Array} finalMesSend - The array of message objects {message: string, extensionPrompts: []}
|
||||
* @returns {number} - Number of injections made
|
||||
*/
|
||||
function injectContextIntoFinalMesSend(finalMesSend) {
|
||||
if (pendingContextMap.size === 0 || !Array.isArray(finalMesSend) || finalMesSend.length === 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const context = getContext();
|
||||
const chat = context.chat;
|
||||
if (!chat || chat.length === 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
let injectedCount = 0;
|
||||
|
||||
// Build a map from chat index to finalMesSend index by matching content in order
|
||||
// This handles injected messages (author's note, OOC, etc.) that exist in finalMesSend but not in chat
|
||||
const chatToMesSendMap = new Map();
|
||||
let mesSendIdx = 0;
|
||||
|
||||
for (let chatIdx = 0; chatIdx < chat.length && mesSendIdx < finalMesSend.length; chatIdx++) {
|
||||
const chatMsg = chat[chatIdx];
|
||||
if (!chatMsg || chatMsg.is_system) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const chatContent = chatMsg.mes || '';
|
||||
|
||||
// Look for this chat message in finalMesSend starting from current position
|
||||
// Skip any finalMesSend entries that don't match (they're injected content)
|
||||
while (mesSendIdx < finalMesSend.length) {
|
||||
const mesSendObj = finalMesSend[mesSendIdx];
|
||||
if (!mesSendObj || !mesSendObj.message) {
|
||||
mesSendIdx++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if this finalMesSend message contains the chat content
|
||||
// Use a substring match since instruct formatting adds prefixes/suffixes
|
||||
// Match with sufficient content (first 50 chars or full message if shorter)
|
||||
const matchContent = chatContent.length > 50
|
||||
? chatContent.substring(0, 50)
|
||||
: chatContent;
|
||||
|
||||
if (matchContent && mesSendObj.message.includes(matchContent)) {
|
||||
// Found a match - record the mapping
|
||||
chatToMesSendMap.set(chatIdx, mesSendIdx);
|
||||
mesSendIdx++;
|
||||
break;
|
||||
}
|
||||
|
||||
// This finalMesSend entry doesn't match - it's injected content, skip it
|
||||
mesSendIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
// Now inject context using the map
|
||||
for (const [chatIdx, ctxContent] of pendingContextMap) {
|
||||
const targetMesSendIdx = chatToMesSendMap.get(chatIdx);
|
||||
|
||||
if (targetMesSendIdx === undefined) {
|
||||
console.debug(`[RPG Companion] Chat message ${chatIdx} not found in finalMesSend mapping`);
|
||||
continue;
|
||||
}
|
||||
|
||||
const mesSendObj = finalMesSend[targetMesSendIdx];
|
||||
if (!mesSendObj || !mesSendObj.message) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Append context to this message
|
||||
mesSendObj.message = mesSendObj.message + ctxContent;
|
||||
injectedCount++;
|
||||
console.debug(`[RPG Companion] Injected context for chat[${chatIdx}] into finalMesSend[${targetMesSendIdx}]`);
|
||||
}
|
||||
|
||||
return injectedCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Event handler for GENERATE_BEFORE_COMBINE_PROMPTS (text completion).
|
||||
* Injects historical context into the finalMesSend array before prompt combination.
|
||||
* This is more reliable than post-combine string searching.
|
||||
*
|
||||
* @param {Object} eventData - Event data with finalMesSend and other properties
|
||||
*/
|
||||
function onGenerateBeforeCombinePrompts(eventData) {
|
||||
if (!eventData || !Array.isArray(eventData.finalMesSend)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip for OpenAI (uses chat completion)
|
||||
if (eventData.api === 'openai') {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only inject if we have pending context
|
||||
if (pendingContextMap.size === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const injectedCount = injectContextIntoFinalMesSend(eventData.finalMesSend);
|
||||
if (injectedCount > 0) {
|
||||
console.log(`[RPG Companion] Injected historical context into ${injectedCount} messages in finalMesSend`);
|
||||
historyInjectionDone = true; // Mark as done to prevent double injection
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Event handler for GENERATE_AFTER_COMBINE_PROMPTS (text completion).
|
||||
* This is now a backup/fallback - primary injection happens in BEFORE_COMBINE.
|
||||
*
|
||||
* @param {Object} eventData - Event data with prompt property
|
||||
*/
|
||||
function onGenerateAfterCombinePrompts(eventData) {
|
||||
if (!eventData || typeof eventData.prompt !== 'string') {
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventData.dryRun) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip if injection already happened in BEFORE_COMBINE
|
||||
if (historyInjectionDone) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only inject if we have pending context
|
||||
if (pendingContextMap.size === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Fallback injection for edge cases where BEFORE_COMBINE didn't work
|
||||
console.log('[RPG Companion] Using fallback string-based injection (AFTER_COMBINE)');
|
||||
eventData.prompt = injectContextIntoTextPrompt(eventData.prompt);
|
||||
}
|
||||
|
||||
/**
|
||||
* Event handler for CHAT_COMPLETION_PROMPT_READY.
|
||||
* Injects historical context into the chat message array.
|
||||
*
|
||||
* @param {Object} eventData - Event data with chat property
|
||||
*/
|
||||
function onChatCompletionPromptReady(eventData) {
|
||||
if (!eventData || !Array.isArray(eventData.chat)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventData.dryRun) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only inject if we have pending context
|
||||
if (pendingContextMap.size === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
eventData.chat = injectContextIntoChatPrompt(eventData.chat);
|
||||
// DON'T clear pendingContextMap here - let it persist for other generations
|
||||
// (e.g., prewarm extensions). It will be cleared on GENERATION_ENDED.
|
||||
}
|
||||
|
||||
/**
|
||||
* Event handler for generation start.
|
||||
* Manages tracker data commitment and prompt injection based on generation mode.
|
||||
@@ -55,8 +552,8 @@ export async function onGenerationStarted(type, data, dryRun) {
|
||||
// console.log('[RPG Companion] Committed Prompt:', committedTrackerData);
|
||||
|
||||
// Skip tracker injection for image generation requests
|
||||
if (data?.quietImage) {
|
||||
// console.log('[RPG Companion] Detected image generation (quietImage=true), skipping tracker injection');
|
||||
if (data?.quietImage || data?.quiet_image || data?.isImageGeneration) {
|
||||
// console.log('[RPG Companion] Detected image generation, skipping tracker injection');
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -99,7 +596,6 @@ export async function onGenerationStarted(type, data, dryRun) {
|
||||
await restoreCheckpointOnLoad();
|
||||
|
||||
const currentChatLength = chat ? chat.length : 0;
|
||||
const lastMessage = chat && chat.length > 0 ? chat[chat.length - 1] : null;
|
||||
|
||||
// For TOGETHER mode: Commit when user sends message (before first generation)
|
||||
if (extensionSettings.generationMode === 'together') {
|
||||
@@ -261,7 +757,7 @@ export async function onGenerationStarted(type, data, dryRun) {
|
||||
if (extensionSettings.enableHtmlPrompt && !shouldSuppress) {
|
||||
// Use custom HTML prompt if set, otherwise use default
|
||||
const htmlPromptText = extensionSettings.customHtmlPrompt || DEFAULT_HTML_PROMPT;
|
||||
const htmlPrompt = `\n${htmlPromptText}`;
|
||||
const htmlPrompt = `\n- ${htmlPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-html', htmlPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected HTML prompt at depth 0 for together mode');
|
||||
@@ -274,7 +770,7 @@ export async function onGenerationStarted(type, data, dryRun) {
|
||||
if (extensionSettings.enableDialogueColoring && !shouldSuppress) {
|
||||
// Use custom Dialogue Coloring prompt if set, otherwise use default
|
||||
const dialogueColoringPromptText = extensionSettings.customDialogueColoringPrompt || DEFAULT_DIALOGUE_COLORING_PROMPT;
|
||||
const dialogueColoringPrompt = `\n${dialogueColoringPromptText}`;
|
||||
const dialogueColoringPrompt = `\n- ${dialogueColoringPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-dialogue-coloring', dialogueColoringPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected Dialogue Coloring prompt at depth 0 for together mode');
|
||||
@@ -283,11 +779,24 @@ export async function onGenerationStarted(type, data, dryRun) {
|
||||
setExtensionPrompt('rpg-companion-dialogue-coloring', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Inject Deception System prompt separately at depth 0 if enabled
|
||||
if (extensionSettings.enableDeceptionSystem && !shouldSuppress) {
|
||||
// Use custom Deception prompt if set, otherwise use default
|
||||
const deceptionPromptText = extensionSettings.customDeceptionPrompt || DEFAULT_DECEPTION_PROMPT;
|
||||
const deceptionPrompt = `\n- ${deceptionPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-deception', deceptionPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected Deception System prompt at depth 0 for together mode');
|
||||
} else {
|
||||
// Clear Deception System prompt if disabled
|
||||
setExtensionPrompt('rpg-companion-deception', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Inject Spotify prompt separately at depth 0 if enabled
|
||||
if (extensionSettings.enableSpotifyMusic && !shouldSuppress) {
|
||||
// Use custom Spotify prompt if set, otherwise use default
|
||||
const spotifyPromptText = extensionSettings.customSpotifyPrompt || DEFAULT_SPOTIFY_PROMPT;
|
||||
const spotifyPrompt = `\n${spotifyPromptText} ${SPOTIFY_FORMAT_INSTRUCTION}`;
|
||||
const spotifyPrompt = `\n- ${spotifyPromptText} ${SPOTIFY_FORMAT_INSTRUCTION}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-spotify', spotifyPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected Spotify prompt at depth 0 for together mode');
|
||||
@@ -295,6 +804,20 @@ export async function onGenerationStarted(type, data, dryRun) {
|
||||
// Clear Spotify prompt if disabled
|
||||
setExtensionPrompt('rpg-companion-spotify', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Inject CYOA prompt separately at depth 0 if enabled (injected last to appear last in prompt)
|
||||
if (extensionSettings.enableCYOA && !shouldSuppress) {
|
||||
// Use custom CYOA prompt if set, otherwise use default
|
||||
const cyoaPromptText = extensionSettings.customCYOAPrompt || DEFAULT_CYOA_PROMPT;
|
||||
const cyoaPrompt = `\n- ${cyoaPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-zzz-cyoa', cyoaPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected CYOA prompt at depth 0 for together mode');
|
||||
} else {
|
||||
// Clear CYOA prompt if disabled
|
||||
setExtensionPrompt('rpg-companion-zzz-cyoa', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
} else if (extensionSettings.generationMode === 'separate' || extensionSettings.generationMode === 'external') {
|
||||
// In SEPARATE and EXTERNAL modes, inject the contextual summary for main roleplay generation
|
||||
const contextSummary = generateContextualSummary();
|
||||
@@ -322,7 +845,7 @@ Ensure these details naturally reflect and influence the narrative. Character be
|
||||
if (extensionSettings.enableHtmlPrompt && !shouldSuppress) {
|
||||
// Use custom HTML prompt if set, otherwise use default
|
||||
const htmlPromptText = extensionSettings.customHtmlPrompt || DEFAULT_HTML_PROMPT;
|
||||
const htmlPrompt = `\n${htmlPromptText}`;
|
||||
const htmlPrompt = `\n- ${htmlPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-html', htmlPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected HTML prompt at depth 0 for separate/external mode');
|
||||
@@ -331,11 +854,37 @@ Ensure these details naturally reflect and influence the narrative. Character be
|
||||
setExtensionPrompt('rpg-companion-html', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Inject Dialogue Coloring prompt separately at depth 0 if enabled
|
||||
if (extensionSettings.enableDialogueColoring && !shouldSuppress) {
|
||||
// Use custom Dialogue Coloring prompt if set, otherwise use default
|
||||
const dialogueColoringPromptText = extensionSettings.customDialogueColoringPrompt || DEFAULT_DIALOGUE_COLORING_PROMPT;
|
||||
const dialogueColoringPrompt = `\n- ${dialogueColoringPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-dialogue-coloring', dialogueColoringPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected Dialogue Coloring prompt at depth 0 for separate/external mode');
|
||||
} else {
|
||||
// Clear Dialogue Coloring prompt if disabled
|
||||
setExtensionPrompt('rpg-companion-dialogue-coloring', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Inject Deception System prompt separately at depth 0 if enabled
|
||||
if (extensionSettings.enableDeceptionSystem && !shouldSuppress) {
|
||||
// Use custom Deception prompt if set, otherwise use default
|
||||
const deceptionPromptText = extensionSettings.customDeceptionPrompt || DEFAULT_DECEPTION_PROMPT;
|
||||
const deceptionPrompt = `\n- ${deceptionPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-deception', deceptionPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected Deception System prompt at depth 0 for separate/external mode');
|
||||
} else {
|
||||
// Clear Deception System prompt if disabled
|
||||
setExtensionPrompt('rpg-companion-deception', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Inject Spotify prompt separately at depth 0 if enabled
|
||||
if (extensionSettings.enableSpotifyMusic && !shouldSuppress) {
|
||||
// Use custom Spotify prompt if set, otherwise use default
|
||||
const spotifyPromptText = extensionSettings.customSpotifyPrompt || DEFAULT_SPOTIFY_PROMPT;
|
||||
const spotifyPrompt = `\n${spotifyPromptText} ${SPOTIFY_FORMAT_INSTRUCTION}`;
|
||||
const spotifyPrompt = `\n- ${spotifyPromptText} ${SPOTIFY_FORMAT_INSTRUCTION}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-spotify', spotifyPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected Spotify prompt at depth 0 for separate/external mode');
|
||||
@@ -344,6 +893,19 @@ Ensure these details naturally reflect and influence the narrative. Character be
|
||||
setExtensionPrompt('rpg-companion-spotify', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Inject CYOA prompt separately at depth 0 if enabled (injected last to appear last in prompt)
|
||||
if (extensionSettings.enableCYOA && !shouldSuppress) {
|
||||
// Use custom CYOA prompt if set, otherwise use default
|
||||
const cyoaPromptText = extensionSettings.customCYOAPrompt || DEFAULT_CYOA_PROMPT;
|
||||
const cyoaPrompt = `\n- ${cyoaPromptText}\n`;
|
||||
|
||||
setExtensionPrompt('rpg-companion-zzz-cyoa', cyoaPrompt, extension_prompt_types.IN_CHAT, 0, false);
|
||||
// console.log('[RPG Companion] Injected CYOA prompt at depth 0 for separate/external mode');
|
||||
} else {
|
||||
// Clear CYOA prompt if disabled
|
||||
setExtensionPrompt('rpg-companion-zzz-cyoa', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Clear together mode injections
|
||||
setExtensionPrompt('rpg-companion-inject', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
setExtensionPrompt('rpg-companion-example', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
@@ -353,6 +915,39 @@ Ensure these details naturally reflect and influence the narrative. Character be
|
||||
setExtensionPrompt('rpg-companion-example', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
setExtensionPrompt('rpg-companion-context', '', extension_prompt_types.IN_CHAT, 1, false);
|
||||
setExtensionPrompt('rpg-companion-html', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
setExtensionPrompt('rpg-companion-dialogue-coloring', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
setExtensionPrompt('rpg-companion-deception', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
setExtensionPrompt('rpg-companion-zzz-cyoa', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
setExtensionPrompt('rpg-companion-spotify', '', extension_prompt_types.IN_CHAT, 0, false);
|
||||
}
|
||||
|
||||
// Set suppression state for the historical context injection
|
||||
currentSuppressionState = shouldSuppress;
|
||||
|
||||
// Prepare historical context for injection into prompts
|
||||
// This builds the context map but does NOT modify original chat messages
|
||||
// The persistent event listeners will inject it into all prompts until cleared
|
||||
prepareHistoricalContextInjection();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the history injection event listeners.
|
||||
* These are persistent listeners that inject context into ALL generations
|
||||
* while pendingContextMap has data. Should be called once at extension init.
|
||||
*/
|
||||
export function initHistoryInjectionListeners() {
|
||||
// Register persistent listeners for prompt injection
|
||||
// These check pendingContextMap and only inject if there's data
|
||||
|
||||
// Primary: BEFORE_COMBINE for text completion (more reliable - modifies message objects)
|
||||
eventSource.on(event_types.GENERATE_BEFORE_COMBINE_PROMPTS, onGenerateBeforeCombinePrompts);
|
||||
|
||||
// Fallback: AFTER_COMBINE for text completion (string-based injection)
|
||||
eventSource.on(event_types.GENERATE_AFTER_COMBINE_PROMPTS, onGenerateAfterCombinePrompts);
|
||||
|
||||
// Chat completion (OpenAI, etc.)
|
||||
eventSource.on(event_types.CHAT_COMPLETION_PROMPT_READY, onChatCompletionPromptReady);
|
||||
|
||||
console.log('[RPG Companion] History injection listeners initialized');
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ export function buildUserStatsJSONInstruction() {
|
||||
const trackerConfig = extensionSettings.trackerConfig;
|
||||
const userStatsConfig = trackerConfig?.userStats;
|
||||
const enabledStats = userStatsConfig?.customStats?.filter(s => s && s.enabled && s.name) || [];
|
||||
const displayMode = userStatsConfig?.statsDisplayMode || 'percentage';
|
||||
|
||||
let instruction = '{\n';
|
||||
instruction += ' "stats": [\n';
|
||||
@@ -36,7 +37,12 @@ export function buildUserStatsJSONInstruction() {
|
||||
for (let i = 0; i < enabledStats.length; i++) {
|
||||
const stat = enabledStats[i];
|
||||
const comma = i < enabledStats.length - 1 ? ',' : '';
|
||||
instruction += ` {"id": "${stat.id}", "name": "${stat.name}", "value": X}${comma}\n`;
|
||||
if (displayMode === 'number') {
|
||||
const maxValue = stat.maxValue || 100;
|
||||
instruction += ` {"id": "${stat.id}", "name": "${stat.name}", "value": X}${comma} // 0 to ${maxValue}\n`;
|
||||
} else {
|
||||
instruction += ` {"id": "${stat.id}", "name": "${stat.name}", "value": X}${comma} // 0 to 100 (percentage)\n`;
|
||||
}
|
||||
}
|
||||
|
||||
instruction += ' ],\n';
|
||||
@@ -45,9 +51,24 @@ export function buildUserStatsJSONInstruction() {
|
||||
if (userStatsConfig?.statusSection?.enabled) {
|
||||
instruction += ' "status": {\n';
|
||||
if (userStatsConfig.statusSection.showMoodEmoji) {
|
||||
instruction += ' "mood": "Mood Emoji",\n';
|
||||
instruction += ' "mood": "Mood Emoji"';
|
||||
}
|
||||
// Add all custom status fields
|
||||
const customFields = userStatsConfig.statusSection.customFields || [];
|
||||
if (customFields.length > 0) {
|
||||
for (let i = 0; i < customFields.length; i++) {
|
||||
const fieldName = customFields[i].toLowerCase();
|
||||
const fieldKey = toSnakeCase(fieldName);
|
||||
const comma = (i === customFields.length - 1 && !userStatsConfig.statusSection.showMoodEmoji) ? '' : (userStatsConfig.statusSection.showMoodEmoji || i < customFields.length - 1 ? ',\n' : '\n');
|
||||
if (i === 0 && userStatsConfig.statusSection.showMoodEmoji) {
|
||||
instruction += ',\n';
|
||||
}
|
||||
instruction += ` "${fieldKey}": "[${fieldName}1, ${fieldName}2]"${comma}`;
|
||||
}
|
||||
}
|
||||
if (!userStatsConfig.statusSection.showMoodEmoji && customFields.length > 0) {
|
||||
instruction += '\n';
|
||||
}
|
||||
instruction += ' "conditions": "[Condition1, Condition2]"\n';
|
||||
instruction += ' },\n';
|
||||
}
|
||||
|
||||
@@ -105,7 +126,8 @@ export function buildInfoBoxJSONInstruction() {
|
||||
let hasFields = false;
|
||||
|
||||
if (widgets.date?.enabled) {
|
||||
instruction += ' "date": {"value": "Weekday, Month, Year"}';
|
||||
const dateFormat = widgets.date.format || 'Weekday, Month, Year';
|
||||
instruction += ` "date": {"value": "${dateFormat}"}`;
|
||||
hasFields = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -198,7 +198,9 @@ export function parseResponse(responseText) {
|
||||
if (depth === 0) {
|
||||
// Found complete JSON object
|
||||
const jsonContent = cleanedResponse.substring(i, j).trim();
|
||||
extractedObjects.push(jsonContent);
|
||||
if (jsonContent) {
|
||||
extractedObjects.push(jsonContent);
|
||||
}
|
||||
i = j;
|
||||
} else {
|
||||
i++;
|
||||
@@ -307,6 +309,9 @@ export function parseResponse(responseText) {
|
||||
for (let idx = 0; idx < jsonMatches.length; idx++) {
|
||||
const match = jsonMatches[idx];
|
||||
const jsonContent = match[1].trim();
|
||||
|
||||
if (!jsonContent) continue;
|
||||
|
||||
// console.log(`[RPG Parser] Parsing JSON block ${idx + 1}:`, jsonContent.substring(0, 100) + '...');
|
||||
|
||||
const parsed = repairJSON(jsonContent);
|
||||
@@ -363,6 +368,9 @@ export function parseResponse(responseText) {
|
||||
debugLog('[RPG Parser] Found JSON blocks within XML tags');
|
||||
for (const match of xmlJsonMatches) {
|
||||
const jsonContent = match[1].trim();
|
||||
|
||||
if (!jsonContent) continue;
|
||||
|
||||
const parsed = repairJSON(jsonContent);
|
||||
|
||||
if (parsed) {
|
||||
@@ -524,7 +532,7 @@ export function parseUserStats(statsText) {
|
||||
// Check if this is v3 JSON format - try to parse it first
|
||||
let statsData = null;
|
||||
const trimmed = statsText.trim();
|
||||
if (trimmed.startsWith('{') || trimmed.startsWith('[')) {
|
||||
if (trimmed && (trimmed.startsWith('{') || trimmed.startsWith('['))) {
|
||||
statsData = repairJSON(statsText);
|
||||
if (statsData) {
|
||||
debugLog('[RPG Parser] ✓ Parsed as v3 JSON format');
|
||||
@@ -547,9 +555,15 @@ export function parseUserStats(statsText) {
|
||||
extensionSettings.userStats.mood = statsData.status.mood;
|
||||
// console.log('[RPG Parser] ✓ Set mood =', statsData.status.mood);
|
||||
}
|
||||
if (statsData.status.conditions) {
|
||||
extensionSettings.userStats.conditions = statsData.status.conditions;
|
||||
// console.log('[RPG Parser] ✓ Set conditions =', statsData.status.conditions);
|
||||
// Extract all custom status fields
|
||||
const trackerConfig = extensionSettings.trackerConfig;
|
||||
const customFields = trackerConfig?.userStats?.statusSection?.customFields || [];
|
||||
for (const fieldName of customFields) {
|
||||
const fieldKey = fieldName.toLowerCase();
|
||||
if (statsData.status[fieldKey]) {
|
||||
extensionSettings.userStats[fieldKey] = statsData.status[fieldKey];
|
||||
// console.log(`[RPG Parser] ✓ Set ${fieldKey} =`, statsData.status[fieldKey]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -679,6 +693,7 @@ export function parseUserStats(statsText) {
|
||||
const statusConfig = trackerConfig?.userStats?.statusSection;
|
||||
if (statusConfig?.enabled) {
|
||||
let moodMatch = null;
|
||||
const customFields = statusConfig.customFields || [];
|
||||
|
||||
// Try Status: format
|
||||
const statusMatch = statsText.match(/Status:\s*(.+)/i);
|
||||
@@ -691,14 +706,30 @@ export function parseUserStats(statsText) {
|
||||
if (emoji) {
|
||||
extensionSettings.userStats.mood = emoji;
|
||||
// Remaining text contains custom status fields
|
||||
if (text) {
|
||||
extensionSettings.userStats.conditions = text;
|
||||
if (text && customFields.length > 0) {
|
||||
// For first custom field, use the remaining text
|
||||
const firstFieldKey = customFields[0].toLowerCase();
|
||||
extensionSettings.userStats[firstFieldKey] = text;
|
||||
}
|
||||
moodMatch = true;
|
||||
}
|
||||
} else {
|
||||
// No mood emoji, whole status is conditions
|
||||
extensionSettings.userStats.conditions = statusContent;
|
||||
// No mood emoji, whole status goes to first custom field
|
||||
if (customFields.length > 0) {
|
||||
const firstFieldKey = customFields[0].toLowerCase();
|
||||
extensionSettings.userStats[firstFieldKey] = statusContent;
|
||||
}
|
||||
moodMatch = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Try to extract individual custom status fields by name
|
||||
for (const fieldName of customFields) {
|
||||
const fieldKey = fieldName.toLowerCase();
|
||||
const fieldRegex = new RegExp(`${fieldName}:\\s*(.+?)(?:,|$)`, 'i');
|
||||
const fieldMatch = statsText.match(fieldRegex);
|
||||
if (fieldMatch) {
|
||||
extensionSettings.userStats[fieldKey] = fieldMatch[1].trim();
|
||||
moodMatch = true;
|
||||
}
|
||||
}
|
||||
@@ -706,7 +737,10 @@ export function parseUserStats(statsText) {
|
||||
debugLog('[RPG Parser] Status match:', {
|
||||
found: !!moodMatch,
|
||||
mood: extensionSettings.userStats.mood,
|
||||
conditions: extensionSettings.userStats.conditions
|
||||
customFields: customFields.map(f => ({
|
||||
name: f,
|
||||
value: extensionSettings.userStats[f.toLowerCase()]
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,16 @@ export const DEFAULT_HTML_PROMPT = `If appropriate, include inline HTML, CSS, an
|
||||
*/
|
||||
export const DEFAULT_DIALOGUE_COLORING_PROMPT = `Wrap all character/NPC "dialogues" in unique <font color=######>tags</font>, exemplary: <font color=#abc123>"You're pretty good."</font> Assign a distinct color to each speaker and reuse it whenever they speak again.`;
|
||||
|
||||
/**
|
||||
* Default Deception System prompt text
|
||||
*/
|
||||
export const DEFAULT_DECEPTION_PROMPT = `When a character is lying or deceiving, you should follow up that line with the <lie> tag, containing a brief description of the truth and the lie's reason, using the template below (replace placeholders in quotation marks). This will be hidden from the user's view, but not to you, making it useful for future consequences: <lie character="name" type="lying/deceiving/omitting" truth="truth" reason="reason"/>.`;
|
||||
|
||||
/**
|
||||
* Default CYOA prompt text
|
||||
*/
|
||||
export const DEFAULT_CYOA_PROMPT = `Since this is a "Choose Your Own Adventure" type of game, you must finish your response by creating a numbered list of 5 different possible action or dialogue options (depending on the scene) for the user to choose from. Make sure they all fit their persona well. They will respond with their choice on how to progress.`;
|
||||
|
||||
/**
|
||||
* Default Spotify music prompt text (customizable by users)
|
||||
*/
|
||||
@@ -229,7 +239,6 @@ function buildAttributesString() {
|
||||
*/
|
||||
export function generateTrackerExample() {
|
||||
let example = '';
|
||||
const useXmlTags = extensionSettings.saveTrackerHistory;
|
||||
|
||||
// Use COMMITTED data for generation context, not displayed data
|
||||
// Apply locks before sending to AI (for JSON format only)
|
||||
@@ -310,26 +319,18 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
|
||||
|
||||
// Only add tracker instructions if at least one tracker is enabled
|
||||
if (hasAnyTrackers) {
|
||||
// Determine format based on saveTrackerHistory setting
|
||||
const useXmlTags = extensionSettings.saveTrackerHistory;
|
||||
const openTag = useXmlTags ? '<trackers>\n' : '';
|
||||
const closeTag = useXmlTags ? '\n</trackers>' : '';
|
||||
const codeBlockMarker = '';
|
||||
const endCodeBlockMarker = '';
|
||||
|
||||
// Universal instruction header
|
||||
if (useXmlTags) {
|
||||
instructions += `\nAt the start of every reply, you must attach an update to the trackers in EXACTLY the JSON format shown below, enclosed in <trackers></trackers> XML tags. `;
|
||||
} else {
|
||||
instructions += '\nAt the start of every reply, you must attach an update to the trackers in EXACTLY the JSON format shown below as a single unified JSON object containing all enabled tracker fields. ';
|
||||
}
|
||||
instructions += '\nAt the start of every reply, you must attach an update to the trackers in EXACTLY the JSON format shown below as a single unified JSON object containing all enabled tracker fields. ';
|
||||
|
||||
// Append custom instruction portion if available
|
||||
const customPrompt = extensionSettings.customTrackerInstructionsPrompt;
|
||||
if (customPrompt) {
|
||||
instructions += customPrompt.replace(/{userName}/g, userName);
|
||||
} else {
|
||||
instructions += `Replace X with actual numbers (e.g., 69) and replace all placeholders with concrete in-world details that ${userName} perceives about the current scene and the present characters. For example: "Location" becomes "Forest Clearing", "Mood Emoji" becomes "😊". `;
|
||||
instructions += `Replace X with actual numbers (e.g., 69) and replace all placeholders with concrete in-world details that ${userName} perceives about the current scene and the present characters. For example: "Location" becomes "Forest Clearing", "Mood Emoji" becomes "😊". DO NOT include ${userName} in the characters section, only NPCs. `;
|
||||
instructions += `Consider the last trackers in the conversation (if they exist). Manage them accordingly and realistically; raise, lower, change, or keep the values unchanged based on the user's actions, the passage of time, and logical consequences.`;
|
||||
}
|
||||
|
||||
@@ -391,21 +392,30 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
|
||||
// Include attributes based on settings (only if includeAttributes is true)
|
||||
if (includeAttributes) {
|
||||
const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
|
||||
const shouldSendAttributes = alwaysSendAttributes || extensionSettings.lastDiceRoll;
|
||||
const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
|
||||
const shouldSendAttributes = alwaysSendAttributes && showRPGAttributes;
|
||||
|
||||
if (shouldSendAttributes) {
|
||||
const attributesString = buildAttributesString();
|
||||
instructions += `${userName}'s attributes: ${attributesString}\n`;
|
||||
|
||||
// Add dice roll context if there was one
|
||||
if (extensionSettings.lastDiceRoll) {
|
||||
const roll = extensionSettings.lastDiceRoll;
|
||||
instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
|
||||
} else {
|
||||
instructions += `\n`;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add dice roll context if there was one (independent of attributes)
|
||||
if (extensionSettings.lastDiceRoll) {
|
||||
const roll = extensionSettings.lastDiceRoll;
|
||||
const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
|
||||
const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
|
||||
const hasAttributes = includeAttributes && (alwaysSendAttributes && showRPGAttributes);
|
||||
|
||||
if (hasAttributes) {
|
||||
instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
|
||||
} else {
|
||||
instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Decide whether they succeeded or failed the action they attempted.\n\n`;
|
||||
}
|
||||
} else if (includeAttributes && trackerConfig?.userStats?.alwaysSendAttributes && trackerConfig?.userStats?.showRPGAttributes !== false) {
|
||||
instructions += `\n`;
|
||||
}
|
||||
}
|
||||
|
||||
// Append HTML prompt if enabled AND includeHtmlPrompt is true
|
||||
@@ -475,11 +485,22 @@ function formatTrackerDataForContext(jsonData, trackerType, userName) {
|
||||
|
||||
// Handle common object formats
|
||||
if (field && typeof field === 'object') {
|
||||
// Status object: {mood, conditions}
|
||||
if ('mood' in field && 'conditions' in field) {
|
||||
// Status object: {mood, [customFields...]}
|
||||
if ('mood' in field) {
|
||||
const statusParts = [];
|
||||
const mood = getValue(field.mood);
|
||||
const conditions = getValue(field.conditions);
|
||||
return `${mood} - ${conditions}`;
|
||||
if (mood) statusParts.push(mood);
|
||||
|
||||
// Add all other status fields (custom fields)
|
||||
for (const [key, value] of Object.entries(field)) {
|
||||
if (key !== 'mood') {
|
||||
const fieldValue = getValue(value);
|
||||
if (fieldValue && fieldValue !== 'None') {
|
||||
statusParts.push(fieldValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
return statusParts.join(' - ');
|
||||
}
|
||||
|
||||
// Skill/item/quest objects: {name}, {title}, {name, quantity}
|
||||
@@ -525,12 +546,33 @@ function formatTrackerDataForContext(jsonData, trackerType, userName) {
|
||||
if (trackerType === 'userStats') {
|
||||
formatted += `${userName}'s Stats:\n`;
|
||||
|
||||
// Get display mode and custom stats config for maxValue lookup
|
||||
const userStatsConfig = extensionSettings.trackerConfig?.userStats;
|
||||
const displayMode = userStatsConfig?.statsDisplayMode || 'percentage';
|
||||
const customStats = userStatsConfig?.customStats || [];
|
||||
|
||||
// Helper to get maxValue for a stat by id
|
||||
const getMaxValue = (statId) => {
|
||||
const statConfig = customStats.find(s => s.id === statId);
|
||||
return statConfig?.maxValue || 100;
|
||||
};
|
||||
|
||||
// Helper to format stat value based on display mode
|
||||
const formatStatValue = (value, statId) => {
|
||||
if (displayMode === 'number') {
|
||||
const maxValue = getMaxValue(statId);
|
||||
return `${value}/${maxValue}`;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
// Handle stats array format: [{id, name, value}, ...]
|
||||
if (data.stats && Array.isArray(data.stats)) {
|
||||
for (const stat of data.stats) {
|
||||
if (stat && stat.value !== undefined) {
|
||||
const statName = stat.name || (stat.id ? stat.id.charAt(0).toUpperCase() + stat.id.slice(1) : 'Unknown');
|
||||
formatted += `${statName}: ${stat.value}\n`;
|
||||
const statId = stat.id || statName.toLowerCase();
|
||||
formatted += `${statName}: ${formatStatValue(stat.value, statId)}\n`;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -543,7 +585,7 @@ function formatTrackerDataForContext(jsonData, trackerType, userName) {
|
||||
const value = getValue(data[statName]);
|
||||
if (value) {
|
||||
const displayName = statName.charAt(0).toUpperCase() + statName.slice(1);
|
||||
formatted += `${displayName}: ${value}\n`;
|
||||
formatted += `${displayName}: ${formatStatValue(value, statName)}\n`;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -552,7 +594,7 @@ function formatTrackerDataForContext(jsonData, trackerType, userName) {
|
||||
for (const [key, value] of Object.entries(data)) {
|
||||
if (!statFieldOrder.includes(key) && !specialFields.includes(key) && typeof value === 'number') {
|
||||
const displayName = key.charAt(0).toUpperCase() + key.slice(1);
|
||||
formatted += `${displayName}: ${getValue(value)}\n`;
|
||||
formatted += `${displayName}: ${formatStatValue(getValue(value), key)}\n`;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -728,6 +770,244 @@ function formatTrackerDataForContext(jsonData, trackerType, userName) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats historical tracker data from a message's rpg_companion_swipes data.
|
||||
* Only includes tracker fields that have persistInHistory enabled in trackerConfig,
|
||||
* unless useAllEnabled is true, in which case it includes all enabled fields.
|
||||
* Uses the same formatting as formatTrackerDataForContext but filtered by persistence settings.
|
||||
*
|
||||
* @param {Object} trackerData - The tracker data from message.extra.rpg_companion_swipes[swipeId]
|
||||
* @param {Object} trackerConfig - The tracker configuration from extensionSettings.trackerConfig
|
||||
* @param {string} userName - The user's name for personalization
|
||||
* @param {boolean} [useAllEnabled=false] - If true, include all enabled fields instead of only persistInHistory fields
|
||||
* @returns {string} Formatted historical context or empty string if nothing to include
|
||||
*/
|
||||
export function formatHistoricalTrackerData(trackerData, trackerConfig, userName, useAllEnabled = false) {
|
||||
if (!trackerData || !trackerConfig) {
|
||||
return '';
|
||||
}
|
||||
|
||||
// Helper to check if a field should be included
|
||||
const shouldInclude = (config) => {
|
||||
if (useAllEnabled) {
|
||||
return config?.enabled !== false; // Include if enabled (default true for most fields)
|
||||
}
|
||||
return config?.persistInHistory === true;
|
||||
};
|
||||
|
||||
// Helper to check if a stat/attribute should be included
|
||||
const shouldIncludeStat = (configStat) => {
|
||||
if (useAllEnabled) {
|
||||
return configStat?.enabled !== false;
|
||||
}
|
||||
return configStat?.persistInHistory === true;
|
||||
};
|
||||
|
||||
let formatted = '';
|
||||
|
||||
// Helper to safely get values
|
||||
const getValue = (field) => {
|
||||
if (field === null || field === undefined) return '';
|
||||
if (field && typeof field === 'object' && !Array.isArray(field) && 'value' in field) {
|
||||
return getValue(field.value);
|
||||
}
|
||||
if (typeof field !== 'object') {
|
||||
return String(field);
|
||||
}
|
||||
if (Array.isArray(field)) {
|
||||
return field.map(item => getValue(item)).filter(Boolean).join(', ');
|
||||
}
|
||||
if (field && typeof field === 'object') {
|
||||
if ('start' in field && 'end' in field) {
|
||||
return `${getValue(field.start)} - ${getValue(field.end)}`;
|
||||
}
|
||||
if ('emoji' in field && 'forecast' in field) {
|
||||
return `${getValue(field.emoji)} ${getValue(field.forecast)}`;
|
||||
}
|
||||
if ('name' in field) {
|
||||
const name = getValue(field.name);
|
||||
if ('quantity' in field && field.quantity > 1) {
|
||||
return `${name} (x${field.quantity})`;
|
||||
}
|
||||
return name;
|
||||
}
|
||||
if ('title' in field) {
|
||||
return getValue(field.title);
|
||||
}
|
||||
}
|
||||
return '';
|
||||
};
|
||||
|
||||
try {
|
||||
// Process userStats if present and has persistence-enabled fields
|
||||
if (trackerData.userStats) {
|
||||
const userStatsConfig = trackerConfig.userStats;
|
||||
const userStatsData = typeof trackerData.userStats === 'string'
|
||||
? JSON.parse(trackerData.userStats)
|
||||
: trackerData.userStats;
|
||||
|
||||
let statsFormatted = '';
|
||||
|
||||
// Custom stats with persistInHistory enabled (or enabled if useAllEnabled)
|
||||
if (userStatsData.stats && Array.isArray(userStatsData.stats) && userStatsConfig.customStats) {
|
||||
for (const stat of userStatsData.stats) {
|
||||
const configStat = userStatsConfig.customStats.find(s => s.id === stat.id);
|
||||
if (shouldIncludeStat(configStat) && stat.value !== undefined) {
|
||||
const statName = stat.name || configStat.name || stat.id;
|
||||
statsFormatted += `${statName}: ${stat.value}, `;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Status section
|
||||
if (shouldInclude(userStatsConfig.statusSection) && userStatsData.status) {
|
||||
const mood = getValue(userStatsData.status.mood || userStatsData.status);
|
||||
if (mood && userStatsConfig.statusSection.showMoodEmoji) statsFormatted += `Mood: ${mood}, `;
|
||||
|
||||
// Add all custom status fields
|
||||
const customFields = userStatsConfig.statusSection.customFields || [];
|
||||
for (const fieldName of customFields) {
|
||||
const fieldKey = fieldName.toLowerCase();
|
||||
const fieldValue = getValue(userStatsData.status[fieldKey]);
|
||||
if (fieldValue && fieldValue !== 'None') {
|
||||
statsFormatted += `${fieldName}: ${fieldValue}, `;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Skills section
|
||||
if (shouldInclude(userStatsConfig.skillsSection) && userStatsData.skills) {
|
||||
const skillsList = Array.isArray(userStatsData.skills)
|
||||
? userStatsData.skills.map(s => getValue(s)).filter(s => s).join(', ')
|
||||
: getValue(userStatsData.skills);
|
||||
if (skillsList) statsFormatted += `Skills: ${skillsList}, `;
|
||||
}
|
||||
|
||||
// Inventory
|
||||
const shouldIncludeInventory = useAllEnabled || userStatsConfig.inventoryPersistInHistory;
|
||||
if (shouldIncludeInventory && userStatsData.inventory) {
|
||||
const inv = userStatsData.inventory;
|
||||
if (inv.onPerson && Array.isArray(inv.onPerson) && inv.onPerson.length > 0) {
|
||||
const items = inv.onPerson.map(i => getValue(i)).filter(i => i);
|
||||
if (items.length > 0) statsFormatted += `On Person: ${items.join(', ')}, `;
|
||||
}
|
||||
if (inv.clothing && Array.isArray(inv.clothing) && inv.clothing.length > 0) {
|
||||
const items = inv.clothing.map(i => getValue(i)).filter(i => i);
|
||||
if (items.length > 0) statsFormatted += `Clothing: ${items.join(', ')}, `;
|
||||
}
|
||||
}
|
||||
|
||||
// Quests
|
||||
const shouldIncludeQuests = useAllEnabled || userStatsConfig.questsPersistInHistory;
|
||||
if (shouldIncludeQuests && userStatsData.quests) {
|
||||
const quests = userStatsData.quests;
|
||||
if (quests.main) {
|
||||
const mainQuest = getValue(quests.main);
|
||||
if (mainQuest && mainQuest !== 'None') statsFormatted += `Quest: ${mainQuest}, `;
|
||||
}
|
||||
}
|
||||
|
||||
if (statsFormatted) {
|
||||
formatted += `${userName}: ${statsFormatted.slice(0, -2)}\n`;
|
||||
}
|
||||
}
|
||||
|
||||
// Process infoBox if present and has persistence-enabled widgets
|
||||
if (trackerData.infoBox) {
|
||||
const infoBoxConfig = trackerConfig.infoBox;
|
||||
const infoBoxData = typeof trackerData.infoBox === 'string'
|
||||
? JSON.parse(trackerData.infoBox)
|
||||
: trackerData.infoBox;
|
||||
|
||||
let infoFormatted = '';
|
||||
|
||||
// Date
|
||||
if (shouldInclude(infoBoxConfig.widgets.date) && infoBoxData.date) {
|
||||
const date = getValue(infoBoxData.date);
|
||||
if (date) infoFormatted += `Date: ${date}, `;
|
||||
}
|
||||
|
||||
// Time
|
||||
if (shouldInclude(infoBoxConfig.widgets.time) && infoBoxData.time) {
|
||||
const time = getValue(infoBoxData.time);
|
||||
if (time) infoFormatted += `Time: ${time}, `;
|
||||
}
|
||||
|
||||
// Weather
|
||||
if (shouldInclude(infoBoxConfig.widgets.weather) && infoBoxData.weather) {
|
||||
const weather = getValue(infoBoxData.weather);
|
||||
if (weather) infoFormatted += `Weather: ${weather}, `;
|
||||
}
|
||||
|
||||
// Temperature
|
||||
if (shouldInclude(infoBoxConfig.widgets.temperature) && infoBoxData.temperature) {
|
||||
const temp = getValue(infoBoxData.temperature);
|
||||
if (temp) infoFormatted += `Temp: ${temp}, `;
|
||||
}
|
||||
|
||||
// Location
|
||||
if (shouldInclude(infoBoxConfig.widgets.location) && infoBoxData.location) {
|
||||
const location = getValue(infoBoxData.location);
|
||||
if (location) infoFormatted += `Location: ${location}, `;
|
||||
}
|
||||
|
||||
// Recent Events
|
||||
if (shouldInclude(infoBoxConfig.widgets.recentEvents) && infoBoxData.recentEvents) {
|
||||
const events = getValue(infoBoxData.recentEvents);
|
||||
if (events) infoFormatted += `Events: ${events}, `;
|
||||
}
|
||||
|
||||
if (infoFormatted) {
|
||||
formatted += infoFormatted.slice(0, -2) + '\n';
|
||||
}
|
||||
}
|
||||
|
||||
// Process characterThoughts if present and has persistence-enabled fields
|
||||
if (trackerData.characterThoughts) {
|
||||
const charsConfig = trackerConfig.presentCharacters;
|
||||
const charsData = typeof trackerData.characterThoughts === 'string'
|
||||
? JSON.parse(trackerData.characterThoughts)
|
||||
: trackerData.characterThoughts;
|
||||
|
||||
// Characters can be an array or wrapped in an object
|
||||
const characters = Array.isArray(charsData) ? charsData : (charsData.characters || []);
|
||||
|
||||
for (const char of characters) {
|
||||
if (!char || !char.name) continue;
|
||||
|
||||
let charFormatted = '';
|
||||
|
||||
// Custom fields (appearance, demeanor, etc.)
|
||||
if (char.details && typeof char.details === 'object') {
|
||||
for (const field of charsConfig.customFields) {
|
||||
if (shouldIncludeStat(field) && char.details[field.id]) {
|
||||
const value = getValue(char.details[field.id]);
|
||||
if (value) charFormatted += `${field.name}: ${value}, `;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Thoughts
|
||||
if (shouldInclude(charsConfig.thoughts) && char.thoughts) {
|
||||
const thoughts = typeof char.thoughts === 'object' && char.thoughts.content
|
||||
? getValue(char.thoughts.content)
|
||||
: getValue(char.thoughts);
|
||||
if (thoughts) charFormatted += `Thinking: ${thoughts}, `;
|
||||
}
|
||||
|
||||
if (charFormatted) {
|
||||
formatted += `${getValue(char.name)}: ${charFormatted.slice(0, -2)}\n`;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return formatted.trim();
|
||||
} catch (e) {
|
||||
console.warn('[RPG Companion] Failed to format historical tracker data:', e);
|
||||
return '';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a formatted contextual summary for SEPARATE mode injection.
|
||||
* Includes the full tracker data in original format (without code fences and separators).
|
||||
@@ -779,19 +1059,25 @@ export function generateContextualSummary() {
|
||||
|
||||
// Include attributes based on settings
|
||||
const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
|
||||
const shouldSendAttributes = alwaysSendAttributes || extensionSettings.lastDiceRoll;
|
||||
const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
|
||||
const shouldSendAttributes = alwaysSendAttributes && showRPGAttributes;
|
||||
|
||||
if (shouldSendAttributes) {
|
||||
const attributesString = buildAttributesString();
|
||||
summary += `${userName}'s attributes: ${attributesString}\n`;
|
||||
}
|
||||
|
||||
// Add dice roll context if there was one
|
||||
if (extensionSettings.lastDiceRoll) {
|
||||
const roll = extensionSettings.lastDiceRoll;
|
||||
// Add dice roll context if there was one (independent of attributes)
|
||||
if (extensionSettings.lastDiceRoll) {
|
||||
const roll = extensionSettings.lastDiceRoll;
|
||||
|
||||
if (shouldSendAttributes) {
|
||||
summary += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
|
||||
} else {
|
||||
summary += `\n`;
|
||||
summary += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Decide whether they succeeded or failed the action they attempted.\n\n`;
|
||||
}
|
||||
} else if (shouldSendAttributes) {
|
||||
summary += `\n`;
|
||||
}
|
||||
|
||||
return summary.trim();
|
||||
@@ -844,16 +1130,34 @@ export function generateRPGPromptText() {
|
||||
}
|
||||
}
|
||||
|
||||
if (extensionSettings.showCharacterThoughts && committedTrackerData.characterThoughts) {
|
||||
// Include Present Characters data if it exists, regardless of current showCharacterThoughts setting
|
||||
// This ensures existing character data is preserved in context even if the setting is toggled off
|
||||
if (committedTrackerData.characterThoughts) {
|
||||
try {
|
||||
// Try to parse as JSON - apply locks before adding to previous
|
||||
const lockedData = applyLocks(committedTrackerData.characterThoughts, 'characters');
|
||||
const parsed = JSON.parse(lockedData);
|
||||
unifiedPrevious.characters = parsed;
|
||||
} catch {
|
||||
let parsed;
|
||||
// Check if it's already a JavaScript object/array (not a JSON string)
|
||||
if (typeof committedTrackerData.characterThoughts === 'object') {
|
||||
// Already parsed - apply locks and use directly
|
||||
parsed = applyLocks(committedTrackerData.characterThoughts, 'characters');
|
||||
} else {
|
||||
// It's a JSON string - apply locks and parse
|
||||
const lockedData = applyLocks(committedTrackerData.characterThoughts, 'characters');
|
||||
parsed = JSON.parse(lockedData);
|
||||
}
|
||||
|
||||
// Only include if there's actual character data (non-empty array or object with content)
|
||||
if (parsed && ((Array.isArray(parsed) && parsed.length > 0) ||
|
||||
(parsed.characters && Array.isArray(parsed.characters) && parsed.characters.length > 0))) {
|
||||
unifiedPrevious.characters = parsed;
|
||||
}
|
||||
} catch (e) {
|
||||
// console.warn('[RPG Companion] Failed to process characters for previous section:', e);
|
||||
// Old text format - show it separately for backward compat
|
||||
if (!unifiedPrevious.userStats && !unifiedPrevious.infoBox) {
|
||||
promptText += `${committedTrackerData.characterThoughts}\n`;
|
||||
const charText = typeof committedTrackerData.characterThoughts === 'string'
|
||||
? committedTrackerData.characterThoughts
|
||||
: JSON.stringify(committedTrackerData.characterThoughts, null, 2);
|
||||
promptText += `${charText}\n`;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -883,6 +1187,8 @@ export function generateRPGPromptText() {
|
||||
export async function generateSeparateUpdatePrompt() {
|
||||
const depth = extensionSettings.updateDepth;
|
||||
const userName = getContext().name1;
|
||||
const trackerConfig = extensionSettings.trackerConfig;
|
||||
const historyPersistence = extensionSettings.historyPersistence;
|
||||
|
||||
const messages = [];
|
||||
|
||||
@@ -899,6 +1205,7 @@ export async function generateSeparateUpdatePrompt() {
|
||||
systemMessage += `Here is the description of the protagonist for reference:\n`;
|
||||
systemMessage += `<protagonist>\n{{persona}}\n</protagonist>\n`;
|
||||
systemMessage += `\n`;
|
||||
|
||||
systemMessage += `Here are the last few messages in the conversation history (between the user and the roleplayer assistant) you should reference when responding:\n<history>`;
|
||||
|
||||
messages.push({
|
||||
@@ -907,13 +1214,112 @@ export async function generateSeparateUpdatePrompt() {
|
||||
});
|
||||
|
||||
// /hide command automatically handles checkpoint filtering
|
||||
// Add chat history as separate user/assistant messages
|
||||
// Add chat history as separate user/assistant messages with per-message historical context
|
||||
const recentMessages = chat.slice(-depth);
|
||||
const startIndex = chat.length - depth;
|
||||
const position = historyPersistence?.injectionPosition || 'assistant_message_end';
|
||||
|
||||
// Build a map of which messages should get context based on position setting
|
||||
// Key: message index in recentMessages, Value: context string
|
||||
const contextInjectionMap = new Map();
|
||||
|
||||
if (historyPersistence?.enabled) {
|
||||
// Find the last assistant message index (in recentMessages)
|
||||
let lastAssistantIdx = -1;
|
||||
for (let i = recentMessages.length - 1; i >= 0; i--) {
|
||||
if (!recentMessages[i].is_user && !recentMessages[i].is_system) {
|
||||
lastAssistantIdx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Iterate through assistant messages to find tracker data
|
||||
for (let i = 0; i < recentMessages.length; i++) {
|
||||
const message = recentMessages[i];
|
||||
|
||||
// Skip user and system messages - only assistant messages have tracker data
|
||||
if (message.is_user || message.is_system) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip the last assistant message - it gets current context elsewhere
|
||||
if (i === lastAssistantIdx) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get the rpg_companion_swipes data for current swipe
|
||||
// Data can be in two places:
|
||||
// 1. message.extra.rpg_companion_swipes (current session, before save)
|
||||
// 2. message.swipe_info[swipeId].extra.rpg_companion_swipes (loaded from file)
|
||||
const currentSwipeId = message.swipe_id || 0;
|
||||
let swipeData = message.extra?.rpg_companion_swipes;
|
||||
|
||||
// If not in message.extra, check swipe_info
|
||||
if (!swipeData && message.swipe_info && message.swipe_info[currentSwipeId]) {
|
||||
swipeData = message.swipe_info[currentSwipeId].extra?.rpg_companion_swipes;
|
||||
}
|
||||
|
||||
if (!swipeData) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const trackerData = swipeData[currentSwipeId];
|
||||
if (!trackerData) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// For Refresh RPG Info, use sendAllEnabledOnRefresh setting
|
||||
// When true, include all enabled stats from preset instead of only persistInHistory stats
|
||||
const useAllEnabled = historyPersistence.sendAllEnabledOnRefresh === true;
|
||||
const formattedContext = formatHistoricalTrackerData(trackerData, trackerConfig, userName, useAllEnabled);
|
||||
if (!formattedContext) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const preamble = historyPersistence.contextPreamble || 'Context for that moment:';
|
||||
const wrappedContext = `\n${preamble}\n${formattedContext}`;
|
||||
|
||||
// Determine target message based on position
|
||||
let targetIdx = i;
|
||||
|
||||
if (position === 'user_message_end') {
|
||||
// Find the preceding user message before this assistant message
|
||||
// This is the user message that prompted this assistant response
|
||||
for (let j = i - 1; j >= 0; j--) {
|
||||
if (recentMessages[j].is_user && !recentMessages[j].is_system) {
|
||||
targetIdx = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If no user message found before, skip
|
||||
if (targetIdx === i) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// For assistant_message_end: inject into the assistant message itself
|
||||
|
||||
// Append to existing or create new entry
|
||||
if (contextInjectionMap.has(targetIdx)) {
|
||||
contextInjectionMap.set(targetIdx, contextInjectionMap.get(targetIdx) + wrappedContext);
|
||||
} else {
|
||||
contextInjectionMap.set(targetIdx, wrappedContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now build the messages array with injected context
|
||||
for (let i = 0; i < recentMessages.length; i++) {
|
||||
const message = recentMessages[i];
|
||||
let content = message.mes;
|
||||
|
||||
// Add historical context if this message is a target
|
||||
if (contextInjectionMap.has(i)) {
|
||||
content += contextInjectionMap.get(i);
|
||||
}
|
||||
|
||||
for (const message of recentMessages) {
|
||||
messages.push({
|
||||
role: message.is_user ? 'user' : 'assistant',
|
||||
content: message.mes
|
||||
content: content
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -13,14 +13,16 @@ import {
|
||||
committedTrackerData,
|
||||
lastActionWasSwipe,
|
||||
isPlotProgression,
|
||||
isAwaitingNewMessage,
|
||||
setLastActionWasSwipe,
|
||||
setIsPlotProgression,
|
||||
setIsGenerating,
|
||||
setIsAwaitingNewMessage,
|
||||
updateLastGeneratedData,
|
||||
updateCommittedTrackerData,
|
||||
$musicPlayerContainer
|
||||
} from '../../core/state.js';
|
||||
import { saveChatData, loadChatData } from '../../core/persistence.js';
|
||||
import { saveChatData, loadChatData, autoSwitchPresetForEntity } from '../../core/persistence.js';
|
||||
import { i18n } from '../../core/i18n.js';
|
||||
|
||||
// Generation & Parsing
|
||||
@@ -28,7 +30,7 @@ import { parseResponse, parseUserStats } from '../generation/parser.js';
|
||||
import { parseAndStoreSpotifyUrl, convertToEmbedUrl } from '../features/musicPlayer.js';
|
||||
import { updateRPGData } from '../generation/apiClient.js';
|
||||
import { removeLocks } from '../generation/lockManager.js';
|
||||
import { onGenerationStarted } from '../generation/injector.js';
|
||||
import { onGenerationStarted, initHistoryInjectionListeners } from '../generation/injector.js';
|
||||
|
||||
// Rendering
|
||||
import { renderUserStats } from '../rendering/userStats.js';
|
||||
@@ -41,6 +43,10 @@ import { renderMusicPlayer } from '../rendering/musicPlayer.js';
|
||||
// Utils
|
||||
import { getSafeThumbnailUrl } from '../../utils/avatars.js';
|
||||
|
||||
// UI
|
||||
import { setFabLoadingState, updateFabWidgets } from '../ui/mobile.js';
|
||||
import { updateStripWidgets } from '../ui/desktop.js';
|
||||
|
||||
// Chapter checkpoint
|
||||
import { updateAllCheckpointIndicators } from '../ui/checkpointUI.js';
|
||||
import { restoreCheckpointOnLoad } from '../features/chapterCheckpoint.js';
|
||||
@@ -105,6 +111,14 @@ export function onMessageSent() {
|
||||
// console.log('[RPG Companion] 🟢 EVENT: onMessageSent (after placeholder check)');
|
||||
// console.log('[RPG Companion] 🟢 NOTE: lastActionWasSwipe will be reset in onMessageReceived after generation completes');
|
||||
|
||||
// Set flag to indicate we're expecting a new message from generation
|
||||
// This allows auto-update to distinguish between new generations and loading chat history
|
||||
setIsAwaitingNewMessage(true);
|
||||
|
||||
// Note: FAB spinning is NOT shown for together mode since no extra API request is made
|
||||
// The RPG data comes embedded in the main response
|
||||
// FAB spinning is handled by apiClient.js for separate/external modes when updateRPGData() is called
|
||||
|
||||
// For separate mode with auto-update disabled, commit displayed tracker
|
||||
if (extensionSettings.generationMode === 'separate' && !extensionSettings.autoUpdate) {
|
||||
if (lastGeneratedData.userStats || lastGeneratedData.infoBox || lastGeneratedData.characterThoughts) {
|
||||
@@ -190,20 +204,16 @@ export async function onMessageReceived(data) {
|
||||
// Remove the tracker code blocks from the visible message
|
||||
let cleanedMessage = responseText;
|
||||
|
||||
// Only remove trackers if saveTrackerHistory is disabled
|
||||
// When enabled, trackers are in <trackers> XML tags which SillyTavern auto-hides
|
||||
if (!extensionSettings.saveTrackerHistory) {
|
||||
// Note: JSON code blocks are hidden from display by regex script (but preserved in message data)
|
||||
// Note: JSON code blocks are hidden from display by regex script (but preserved in message data)
|
||||
|
||||
// Remove old text format code blocks (legacy support)
|
||||
cleanedMessage = cleanedMessage.replace(/```[^`]*?Stats\s*\n\s*---[^`]*?```\s*/gi, '');
|
||||
cleanedMessage = cleanedMessage.replace(/```[^`]*?Info Box\s*\n\s*---[^`]*?```\s*/gi, '');
|
||||
cleanedMessage = cleanedMessage.replace(/```[^`]*?Present Characters\s*\n\s*---[^`]*?```\s*/gi, '');
|
||||
// Remove any stray "---" dividers that might appear after the code blocks
|
||||
cleanedMessage = cleanedMessage.replace(/^\s*---\s*$/gm, '');
|
||||
// Clean up multiple consecutive newlines
|
||||
cleanedMessage = cleanedMessage.replace(/\n{3,}/g, '\n\n');
|
||||
}
|
||||
// Remove old text format code blocks (legacy support)
|
||||
cleanedMessage = cleanedMessage.replace(/```[^`]*?Stats\s*\n\s*---[^`]*?```\s*/gi, '');
|
||||
cleanedMessage = cleanedMessage.replace(/```[^`]*?Info Box\s*\n\s*---[^`]*?```\s*/gi, '');
|
||||
cleanedMessage = cleanedMessage.replace(/```[^`]*?Present Characters\s*\n\s*---[^`]*?```\s*/gi, '');
|
||||
// Remove any stray "---" dividers that might appear after the code blocks
|
||||
cleanedMessage = cleanedMessage.replace(/^\s*---\s*$/gm, '');
|
||||
// Clean up multiple consecutive newlines
|
||||
cleanedMessage = cleanedMessage.replace(/\n{3,}/g, '\n\n');
|
||||
// Note: <trackers> XML tags are automatically hidden by SillyTavern
|
||||
// Note: <Song - Artist/> tags are also automatically hidden by SillyTavern
|
||||
|
||||
@@ -223,6 +233,10 @@ export async function onMessageReceived(data) {
|
||||
renderQuests();
|
||||
renderMusicPlayer($musicPlayerContainer[0]);
|
||||
|
||||
// Update FAB widgets and strip widgets with newly parsed data
|
||||
updateFabWidgets();
|
||||
updateStripWidgets();
|
||||
|
||||
// Then update the DOM to reflect the cleaned message
|
||||
// Using updateMessageBlock to perform macro substitutions + regex formatting
|
||||
const messageId = chat.length - 1;
|
||||
@@ -250,13 +264,21 @@ export async function onMessageReceived(data) {
|
||||
}
|
||||
|
||||
// Trigger auto-update if enabled (for both separate and external modes)
|
||||
if (extensionSettings.autoUpdate) {
|
||||
// Only trigger if this is a newly generated message, not loading chat history
|
||||
if (extensionSettings.autoUpdate && isAwaitingNewMessage) {
|
||||
setTimeout(async () => {
|
||||
await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
|
||||
// Update FAB widgets and strip widgets after separate/external mode update completes
|
||||
setFabLoadingState(false);
|
||||
updateFabWidgets();
|
||||
updateStripWidgets();
|
||||
}, 500);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the awaiting flag after processing the message
|
||||
setIsAwaitingNewMessage(false);
|
||||
|
||||
// Reset the swipe flag after generation completes
|
||||
// This ensures that if the user swiped → auto-reply generated → flag is now cleared
|
||||
// so the next user message will be treated as a new message (not a swipe)
|
||||
@@ -272,6 +294,11 @@ export async function onMessageReceived(data) {
|
||||
// console.log('[RPG Companion] Plot progression generation completed');
|
||||
}
|
||||
|
||||
// Stop FAB loading state and update widgets
|
||||
setFabLoadingState(false);
|
||||
updateFabWidgets();
|
||||
updateStripWidgets();
|
||||
|
||||
// Re-apply checkpoint in case SillyTavern unhid messages during generation
|
||||
await restoreCheckpointOnLoad();
|
||||
}
|
||||
@@ -287,6 +314,12 @@ export function onCharacterChanged() {
|
||||
$(window).off('resize.thoughtPanel');
|
||||
$(document).off('click.thoughtPanel');
|
||||
|
||||
// Auto-switch to the preset associated with this character/group (if any)
|
||||
const presetSwitched = autoSwitchPresetForEntity();
|
||||
// if (presetSwitched) {
|
||||
// console.log('[RPG Companion] Auto-switched preset for character');
|
||||
// }
|
||||
|
||||
// Load chat-specific data when switching chats
|
||||
loadChatData();
|
||||
|
||||
@@ -303,6 +336,10 @@ export function onCharacterChanged() {
|
||||
renderQuests();
|
||||
renderMusicPlayer($musicPlayerContainer[0]);
|
||||
|
||||
// Update FAB widgets and strip widgets with loaded data
|
||||
updateFabWidgets();
|
||||
updateStripWidgets();
|
||||
|
||||
// Update chat thought overlays
|
||||
updateChatThoughts();
|
||||
|
||||
@@ -340,6 +377,7 @@ export function onMessageSwiped(messageIndex) {
|
||||
if (!isExistingSwipe) {
|
||||
// This is a NEW swipe that will trigger generation
|
||||
setLastActionWasSwipe(true);
|
||||
setIsAwaitingNewMessage(true);
|
||||
// console.log('[RPG Companion] 🔵 NEW swipe detected - Set lastActionWasSwipe = true');
|
||||
} else {
|
||||
// This is navigating to an EXISTING swipe - don't change the flag
|
||||
@@ -348,7 +386,7 @@ export function onMessageSwiped(messageIndex) {
|
||||
|
||||
// console.log('[RPG Companion] Loading data for swipe', currentSwipeId);
|
||||
|
||||
// Load RPG data for this swipe
|
||||
// IMPORTANT: onMessageSwiped is for DISPLAY only!
|
||||
// lastGeneratedData is for DISPLAY, committedTrackerData is for GENERATION
|
||||
// It's safe to load swipe data into lastGeneratedData - it won't be committed due to !lastActionWasSwipe check
|
||||
if (message.extra && message.extra.rpg_companion_swipes && message.extra.rpg_companion_swipes[currentSwipeId]) {
|
||||
@@ -443,3 +481,11 @@ export async function onGenerationEnded() {
|
||||
// Re-apply checkpoint if one exists
|
||||
await restoreCheckpointOnLoad();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize history injection event listeners.
|
||||
* Should be called once during extension initialization.
|
||||
*/
|
||||
export function initHistoryInjection() {
|
||||
initHistoryInjectionListeners();
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ import { saveChatData } from '../../core/persistence.js';
|
||||
import { i18n } from '../../core/i18n.js';
|
||||
import { isItemLocked } from '../generation/lockManager.js';
|
||||
import { repairJSON } from '../../utils/jsonRepair.js';
|
||||
import { updateFabWidgets } from '../ui/mobile.js';
|
||||
|
||||
/**
|
||||
* Helper to generate lock icon HTML if setting is enabled
|
||||
@@ -435,14 +436,12 @@ export function renderInfoBox() {
|
||||
|
||||
// Time widget - show if enabled
|
||||
if (config?.widgets?.time?.enabled) {
|
||||
// Determine which time value to display and edit
|
||||
const hasTimeEnd = Boolean(data.timeEnd);
|
||||
const hasTimeStart = Boolean(data.timeStart);
|
||||
const timeDisplay = data.timeEnd || data.timeStart || '12:00';
|
||||
const timeField = hasTimeEnd ? 'timeEnd' : 'timeStart';
|
||||
// Get both start and end times
|
||||
const timeStartDisplay = data.timeStart || '12:00';
|
||||
const timeEndDisplay = data.timeEnd || data.timeStart || '12:00';
|
||||
|
||||
// Parse time for clock hands
|
||||
const timeMatch = timeDisplay.match(/(\d+):(\d+)/);
|
||||
// Parse end time for clock hands (use end time for visual display)
|
||||
const timeMatch = timeEndDisplay.match(/(\d+):(\d+)/);
|
||||
let hourAngle = 0;
|
||||
let minuteAngle = 0;
|
||||
if (timeMatch) {
|
||||
@@ -464,7 +463,11 @@ export function renderInfoBox() {
|
||||
<div class="rpg-clock-center"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="rpg-time-value rpg-editable" contenteditable="true" data-field="${timeField}" title="Click to edit">${timeDisplay}</div>
|
||||
<div class="rpg-time-range">
|
||||
<div class="rpg-time-value rpg-editable" contenteditable="true" data-field="timeStart" title="Click to edit start time">${timeStartDisplay}</div>
|
||||
<span class="rpg-time-separator">→</span>
|
||||
<div class="rpg-time-value rpg-editable" contenteditable="true" data-field="timeEnd" title="Click to edit end time">${timeEndDisplay}</div>
|
||||
</div>
|
||||
</div>
|
||||
`);
|
||||
}
|
||||
@@ -615,6 +618,9 @@ export function renderInfoBox() {
|
||||
} else {
|
||||
updateInfoBoxField(field, value);
|
||||
}
|
||||
|
||||
// Update FAB widgets to reflect changes
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
// Update location size on input as well (real-time)
|
||||
|
||||
@@ -3,10 +3,35 @@
|
||||
* Handles UI rendering for quests system (main and optional quests)
|
||||
*/
|
||||
|
||||
import { extensionSettings, $questsContainer } from '../../core/state.js';
|
||||
import { saveSettings } from '../../core/persistence.js';
|
||||
import { extensionSettings, $questsContainer, committedTrackerData, lastGeneratedData } from '../../core/state.js';
|
||||
import { saveSettings, saveChatData } from '../../core/persistence.js';
|
||||
import { isItemLocked, setItemLock } from '../generation/lockManager.js';
|
||||
|
||||
/**
|
||||
* Syncs the current extensionSettings.quests to committedTrackerData.userStats
|
||||
* This ensures quest changes made via UI are reflected in the data sent to AI
|
||||
*/
|
||||
function syncQuestsToCommittedData() {
|
||||
const currentData = committedTrackerData.userStats || lastGeneratedData.userStats;
|
||||
if (!currentData) return;
|
||||
|
||||
const trimmed = currentData.trim();
|
||||
if (trimmed.startsWith('{') || trimmed.startsWith('[')) {
|
||||
try {
|
||||
const jsonData = JSON.parse(currentData);
|
||||
if (jsonData && typeof jsonData === 'object') {
|
||||
// Update quests in the JSON data
|
||||
jsonData.quests = extensionSettings.quests || { main: 'None', optional: [] };
|
||||
const updatedJSON = JSON.stringify(jsonData, null, 2);
|
||||
committedTrackerData.userStats = updatedJSON;
|
||||
lastGeneratedData.userStats = updatedJSON;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('[RPG Quests] Failed to sync quests to committed data:', e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper to generate lock icon HTML if setting is enabled
|
||||
* @param {string} tracker - Tracker name
|
||||
@@ -250,7 +275,10 @@ function attachQuestEventHandlers() {
|
||||
}
|
||||
extensionSettings.quests.optional.push(questTitle);
|
||||
}
|
||||
// Sync quest changes to committedTrackerData so AI sees the addition
|
||||
syncQuestsToCommittedData();
|
||||
saveSettings();
|
||||
saveChatData();
|
||||
renderQuests();
|
||||
}
|
||||
});
|
||||
@@ -278,7 +306,10 @@ function attachQuestEventHandlers() {
|
||||
|
||||
if (questTitle) {
|
||||
extensionSettings.quests.main = questTitle;
|
||||
// Sync quest changes to committedTrackerData so AI sees the edit
|
||||
syncQuestsToCommittedData();
|
||||
saveSettings();
|
||||
saveChatData();
|
||||
renderQuests();
|
||||
}
|
||||
});
|
||||
@@ -293,7 +324,10 @@ function attachQuestEventHandlers() {
|
||||
} else {
|
||||
extensionSettings.quests.optional.splice(index, 1);
|
||||
}
|
||||
// Sync quest changes to committedTrackerData so AI sees the removal
|
||||
syncQuestsToCommittedData();
|
||||
saveSettings();
|
||||
saveChatData();
|
||||
renderQuests();
|
||||
});
|
||||
|
||||
@@ -306,7 +340,10 @@ function attachQuestEventHandlers() {
|
||||
|
||||
if (newTitle && field === 'optional' && index !== undefined) {
|
||||
extensionSettings.quests.optional[index] = newTitle;
|
||||
// Sync quest changes to committedTrackerData so AI sees the edit
|
||||
syncQuestsToCommittedData();
|
||||
saveSettings();
|
||||
saveChatData();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -391,50 +391,10 @@ export function renderThoughts() {
|
||||
debugLog('[RPG Thoughts] ==================== BUILDING HTML ====================');
|
||||
debugLog('[RPG Thoughts] Starting HTML generation for', presentCharacters.length + ' characters');
|
||||
|
||||
// If no characters parsed, show a placeholder editable card
|
||||
// If no characters parsed, show empty state (no placeholder)
|
||||
if (presentCharacters.length === 0) {
|
||||
debugLog('[RPG Thoughts] ⚠ No characters parsed - showing placeholder card');
|
||||
// Get default character portrait
|
||||
let defaultPortrait = FALLBACK_AVATAR_DATA_URI;
|
||||
let defaultName = 'Character';
|
||||
|
||||
if (this_chid !== undefined && characters[this_chid]) {
|
||||
if (characters[this_chid].avatar && characters[this_chid].avatar !== 'none') {
|
||||
const thumbnailUrl = getSafeThumbnailUrl('avatar', characters[this_chid].avatar);
|
||||
if (thumbnailUrl) {
|
||||
defaultPortrait = thumbnailUrl;
|
||||
}
|
||||
}
|
||||
defaultName = characters[this_chid].name || 'Character';
|
||||
}
|
||||
|
||||
html += '<div class="rpg-thoughts-content">';
|
||||
html += `
|
||||
<div class="rpg-character-card" data-character-name="${defaultName}">
|
||||
<div class="rpg-character-avatar">
|
||||
<img src="${defaultPortrait}" alt="${defaultName}" onerror="this.style.opacity='0.5';this.onerror=null;" />
|
||||
<div class="rpg-relationship-badge rpg-editable" contenteditable="true" data-character="${defaultName}" data-field="relationship" title="Click to edit (use emoji: ⚔️ ⚖️ ⭐ ❤️)">⚖️</div>
|
||||
</div>
|
||||
<div class="rpg-character-info">
|
||||
<div class="rpg-character-header">
|
||||
<span class="rpg-character-emoji rpg-editable" contenteditable="true" data-character="${defaultName}" data-field="emoji" title="Click to edit emoji">😊</span>
|
||||
<span class="rpg-character-name rpg-editable" contenteditable="true" data-character="${defaultName}" data-field="name" title="Click to edit name">${defaultName}</span>
|
||||
</div>
|
||||
`;
|
||||
|
||||
// Add custom fields dynamically
|
||||
for (const field of enabledFields) {
|
||||
const fieldId = field.name.toLowerCase().replace(/\s+/g, '-');
|
||||
html += `
|
||||
<div class="rpg-character-field rpg-character-${fieldId} rpg-editable" contenteditable="true" data-character="${defaultName}" data-field="${field.name}" title="Click to edit ${field.name}"></div>
|
||||
`;
|
||||
}
|
||||
|
||||
html += `
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
html += '</div>';
|
||||
debugLog('[RPG Thoughts] ⚠ No characters parsed - showing empty state');
|
||||
html += '<div class="rpg-thoughts-content"></div>';
|
||||
} else {
|
||||
html += '<div class="rpg-thoughts-content">';
|
||||
|
||||
@@ -540,6 +500,7 @@ export function renderThoughts() {
|
||||
<div class="rpg-character-header">
|
||||
<span class="rpg-character-emoji rpg-editable" contenteditable="true" data-character="${char.name}" data-field="emoji" title="Click to edit emoji">${char.emoji}</span>
|
||||
<span class="rpg-character-name rpg-editable" contenteditable="true" data-character="${char.name}" data-field="name" title="Click to edit name">${char.name}</span>
|
||||
<button class="rpg-character-remove" data-character="${char.name}" title="Remove character">×</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
@@ -650,6 +611,15 @@ export function renderThoughts() {
|
||||
saveSettings();
|
||||
});
|
||||
|
||||
// Add event listener for character remove button
|
||||
$thoughtsContainer.find('.rpg-character-remove').on('click', function(e) {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
const characterName = $(this).data('character');
|
||||
removeCharacter(characterName);
|
||||
});
|
||||
|
||||
// Add event listener for avatar upload clicks
|
||||
$thoughtsContainer.find('.rpg-avatar-upload').on('click', function(e) {
|
||||
e.preventDefault();
|
||||
@@ -703,6 +673,121 @@ export function renderThoughts() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a character from Present Characters data and re-renders.
|
||||
*
|
||||
* @param {string} characterName - Name of the character to remove
|
||||
*/
|
||||
export function removeCharacter(characterName) {
|
||||
if (!lastGeneratedData.characterThoughts) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if data is in JSON format
|
||||
let isJSON = false;
|
||||
let parsedData = null;
|
||||
|
||||
try {
|
||||
parsedData = typeof lastGeneratedData.characterThoughts === 'string'
|
||||
? JSON.parse(lastGeneratedData.characterThoughts)
|
||||
: lastGeneratedData.characterThoughts;
|
||||
|
||||
if (Array.isArray(parsedData) || (parsedData && parsedData.characters)) {
|
||||
isJSON = true;
|
||||
}
|
||||
} catch (e) {
|
||||
// Not JSON, treat as text format
|
||||
}
|
||||
|
||||
if (isJSON) {
|
||||
// JSON format - remove character from array
|
||||
let characters = Array.isArray(parsedData) ? parsedData : parsedData.characters;
|
||||
characters = characters.filter(char => char.name !== characterName);
|
||||
|
||||
if (Array.isArray(parsedData)) {
|
||||
parsedData = characters;
|
||||
} else {
|
||||
parsedData.characters = characters;
|
||||
}
|
||||
|
||||
const updatedJSON = JSON.stringify(parsedData, null, 2);
|
||||
lastGeneratedData.characterThoughts = updatedJSON;
|
||||
committedTrackerData.characterThoughts = updatedJSON;
|
||||
} else {
|
||||
// Text format - remove character block
|
||||
const lines = lastGeneratedData.characterThoughts.split('\n');
|
||||
const dividerIndex = lines.findIndex(line => line.includes('---'));
|
||||
|
||||
if (dividerIndex === -1) return;
|
||||
|
||||
// Find the character block to remove
|
||||
let startLineIndex = -1;
|
||||
let endLineIndex = -1;
|
||||
|
||||
for (let i = dividerIndex + 1; i < lines.length; i++) {
|
||||
const line = lines[i].trim();
|
||||
|
||||
// Check if this is the start of the character block
|
||||
if (line.startsWith('Name:')) {
|
||||
const nameMatch = line.match(/^Name:\s*(.+)/);
|
||||
if (nameMatch && nameMatch[1].trim() === characterName) {
|
||||
startLineIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
// If we found the start, look for the end
|
||||
if (startLineIndex !== -1 && i > startLineIndex) {
|
||||
// End of block is either another "Name:" line or end of content
|
||||
if (line.startsWith('Name:') || i === lines.length - 1) {
|
||||
endLineIndex = line.startsWith('Name:') ? i - 1 : i;
|
||||
|
||||
// Remove empty lines at the end of the block
|
||||
while (endLineIndex > startLineIndex && !lines[endLineIndex].trim()) {
|
||||
endLineIndex--;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove the character block
|
||||
if (startLineIndex !== -1 && endLineIndex !== -1) {
|
||||
lines.splice(startLineIndex, endLineIndex - startLineIndex + 1);
|
||||
|
||||
// Remove empty lines after removal to keep formatting clean
|
||||
let i = startLineIndex;
|
||||
while (i < lines.length && !lines[i].trim()) {
|
||||
lines.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
lastGeneratedData.characterThoughts = lines.join('\n');
|
||||
committedTrackerData.characterThoughts = lines.join('\n');
|
||||
}
|
||||
|
||||
// Update message swipe data
|
||||
const chat = getContext().chat;
|
||||
if (chat && chat.length > 0) {
|
||||
for (let i = chat.length - 1; i >= 0; i--) {
|
||||
const message = chat[i];
|
||||
if (!message.is_user) {
|
||||
if (message.extra && message.extra.rpg_companion_swipes) {
|
||||
const swipeId = message.swipe_id || 0;
|
||||
if (message.extra.rpg_companion_swipes[swipeId]) {
|
||||
message.extra.rpg_companion_swipes[swipeId].characterThoughts = lastGeneratedData.characterThoughts;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
saveChatData();
|
||||
|
||||
// Re-render to show updated character list
|
||||
renderThoughts();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates a specific character field in Present Characters data and re-renders.
|
||||
* Works with the new multi-line format.
|
||||
|
||||
@@ -20,6 +20,7 @@ import {
|
||||
import { getSafeThumbnailUrl } from '../../utils/avatars.js';
|
||||
import { buildInventorySummary } from '../generation/promptBuilder.js';
|
||||
import { isItemLocked, setItemLock } from '../generation/lockManager.js';
|
||||
import { updateFabWidgets } from '../ui/mobile.js';
|
||||
|
||||
/**
|
||||
* Builds the user stats text string using custom stat names
|
||||
@@ -104,7 +105,8 @@ function updateUserStatsData() {
|
||||
|
||||
// Then, add any other numeric stats from extensionSettings that aren't in config
|
||||
// (these could be custom stats the AI added or disabled stats)
|
||||
const excludeFields = new Set(['mood', 'conditions', 'inventory', 'skills', 'level']);
|
||||
const customFields = config.statusSection?.customFields || [];
|
||||
const excludeFields = new Set(['mood', ...customFields.map(f => f.toLowerCase()), 'inventory', 'skills', 'level']);
|
||||
Object.entries(stats).forEach(([key, value]) => {
|
||||
if (!processedIds.has(key) && !excludeFields.has(key) && typeof value === 'number') {
|
||||
statsArray.push({
|
||||
@@ -117,12 +119,17 @@ function updateUserStatsData() {
|
||||
|
||||
jsonData.stats = statsArray;
|
||||
|
||||
// Update status
|
||||
// Update status - include all custom status fields
|
||||
jsonData.status = {
|
||||
mood: stats.mood || '😐',
|
||||
conditions: stats.conditions || 'None'
|
||||
mood: stats.mood || '😐'
|
||||
};
|
||||
|
||||
// Add all custom status fields
|
||||
for (const fieldName of customFields) {
|
||||
const fieldKey = fieldName.toLowerCase();
|
||||
jsonData.status[fieldKey] = stats[fieldKey] || 'None';
|
||||
}
|
||||
|
||||
// Update inventory (convert to v3 format)
|
||||
const convertToV3Items = (itemString) => {
|
||||
if (!itemString) return [];
|
||||
@@ -275,16 +282,33 @@ export function renderUserStats() {
|
||||
}
|
||||
html += '<div class="rpg-stats-grid">';
|
||||
const enabledStats = config.customStats.filter(stat => stat && stat.enabled && stat.name && stat.id);
|
||||
const displayMode = config.statsDisplayMode || 'percentage';
|
||||
|
||||
for (const stat of enabledStats) {
|
||||
const value = stats[stat.id] !== undefined ? stats[stat.id] : 100;
|
||||
const maxValue = stat.maxValue || 100;
|
||||
|
||||
// Calculate percentage for bar fill
|
||||
let percentage;
|
||||
let displayValue;
|
||||
|
||||
if (displayMode === 'number') {
|
||||
// In number mode, value is already the number (0 to maxValue)
|
||||
percentage = maxValue > 0 ? (value / maxValue) * 100 : 100;
|
||||
displayValue = `${value}/${maxValue}`;
|
||||
} else {
|
||||
// In percentage mode, value is 0-100
|
||||
percentage = value;
|
||||
displayValue = `${value}%`;
|
||||
}
|
||||
|
||||
html += `
|
||||
<div class="rpg-stat-row">
|
||||
<span class="rpg-stat-label rpg-editable-stat-name" contenteditable="true" data-field="${stat.id}" title="Click to edit stat name">${stat.name}:</span>
|
||||
<div class="rpg-stat-bar" style="background: ${gradient}">
|
||||
<div class="rpg-stat-fill" style="width: ${100 - value}%"></div>
|
||||
<div class="rpg-stat-fill" style="width: ${100 - percentage}%"></div>
|
||||
</div>
|
||||
<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="${stat.id}" title="Click to edit">${value}%</span>
|
||||
<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="${stat.id}" data-max="${maxValue}" data-mode="${displayMode}" title="Click to edit">${displayValue}</span>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
@@ -307,13 +331,15 @@ export function renderUserStats() {
|
||||
|
||||
// Render custom status fields
|
||||
if (config.statusSection.customFields && config.statusSection.customFields.length > 0) {
|
||||
// For now, use first field as "conditions" for backward compatibility
|
||||
let conditionsValue = stats.conditions || 'None';
|
||||
// Strip brackets if present (from JSON array format)
|
||||
if (typeof conditionsValue === 'string') {
|
||||
conditionsValue = conditionsValue.replace(/^\[|\]$/g, '').trim();
|
||||
for (const fieldName of config.statusSection.customFields) {
|
||||
const fieldKey = fieldName.toLowerCase();
|
||||
let fieldValue = stats[fieldKey] || 'None';
|
||||
// Strip brackets if present (from JSON array format)
|
||||
if (typeof fieldValue === 'string') {
|
||||
fieldValue = fieldValue.replace(/^\[|\]$/g, '').trim();
|
||||
}
|
||||
html += `<div class="rpg-mood-conditions rpg-editable" contenteditable="true" data-field="${fieldKey}" title="Click to edit ${fieldName}">${fieldValue}</div>`;
|
||||
}
|
||||
html += `<div class="rpg-mood-conditions rpg-editable" contenteditable="true" data-field="conditions" title="Click to edit conditions">${conditionsValue}</div>`;
|
||||
}
|
||||
|
||||
html += '</div>';
|
||||
@@ -405,14 +431,31 @@ export function renderUserStats() {
|
||||
// Add event listeners for editable stat values
|
||||
$('.rpg-editable-stat').on('blur', function() {
|
||||
const field = $(this).data('field');
|
||||
const textValue = $(this).text().replace('%', '').trim();
|
||||
let value = parseInt(textValue);
|
||||
const mode = $(this).data('mode');
|
||||
const maxValue = parseInt($(this).data('max')) || 100;
|
||||
const textValue = $(this).text().trim();
|
||||
let value;
|
||||
|
||||
// Validate and clamp value between 0 and 100
|
||||
if (isNaN(value)) {
|
||||
value = 0;
|
||||
if (mode === 'number') {
|
||||
// In number mode, parse "X/MAX" or just "X"
|
||||
const parts = textValue.split('/');
|
||||
value = parseInt(parts[0]);
|
||||
|
||||
// Validate and clamp value between 0 and maxValue
|
||||
if (isNaN(value)) {
|
||||
value = 0;
|
||||
}
|
||||
value = Math.max(0, Math.min(maxValue, value));
|
||||
} else {
|
||||
// In percentage mode, parse "X%" or just "X"
|
||||
value = parseInt(textValue.replace('%', ''));
|
||||
|
||||
// Validate and clamp value between 0 and 100
|
||||
if (isNaN(value)) {
|
||||
value = 0;
|
||||
}
|
||||
value = Math.max(0, Math.min(100, value));
|
||||
}
|
||||
value = Math.max(0, Math.min(100, value));
|
||||
|
||||
// Update the setting
|
||||
extensionSettings.userStats[field] = value;
|
||||
@@ -424,8 +467,9 @@ export function renderUserStats() {
|
||||
saveChatData();
|
||||
updateMessageSwipeData();
|
||||
|
||||
// Re-render to update the bar
|
||||
// Re-render to update the bar and FAB widgets
|
||||
renderUserStats();
|
||||
updateFabWidgets();
|
||||
});
|
||||
|
||||
// Add event listeners for mood/conditions editing
|
||||
@@ -443,7 +487,8 @@ export function renderUserStats() {
|
||||
|
||||
$('.rpg-mood-conditions.rpg-editable').on('blur', function() {
|
||||
const value = $(this).text().trim();
|
||||
extensionSettings.userStats.conditions = value || 'None';
|
||||
const fieldKey = $(this).data('field');
|
||||
extensionSettings.userStats[fieldKey] = value || 'None';
|
||||
|
||||
// Update userStats data (maintains JSON or text format)
|
||||
updateUserStatsData();
|
||||
|
||||
+265
-2
@@ -1,10 +1,273 @@
|
||||
/**
|
||||
* Desktop UI Module
|
||||
* Handles desktop-specific UI functionality: tab navigation
|
||||
* Handles desktop-specific UI functionality: tab navigation and strip widgets
|
||||
*/
|
||||
|
||||
import { i18n } from '../../core/i18n.js';
|
||||
import { extensionSettings } from '../../core/state.js';
|
||||
import { extensionSettings, lastGeneratedData, committedTrackerData } from '../../core/state.js';
|
||||
|
||||
/**
|
||||
* Helper to parse time string and calculate clock hand angles
|
||||
*/
|
||||
function parseTimeForClock(timeStr) {
|
||||
const timeMatch = timeStr.match(/(\d+):(\d+)/);
|
||||
if (timeMatch) {
|
||||
const hours = parseInt(timeMatch[1]);
|
||||
const minutes = parseInt(timeMatch[2]);
|
||||
const hourAngle = (hours % 12) * 30 + minutes * 0.5; // 30° per hour + 0.5° per minute
|
||||
const minuteAngle = minutes * 6; // 6° per minute
|
||||
return { hourAngle, minuteAngle };
|
||||
}
|
||||
return { hourAngle: 0, minuteAngle: 0 };
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the desktop strip widgets display based on current tracker data and settings.
|
||||
* Strip widgets are shown vertically in the collapsed panel strip.
|
||||
*/
|
||||
export function updateStripWidgets() {
|
||||
const $panel = $('#rpg-companion-panel');
|
||||
const $container = $('#rpg-strip-widget-container');
|
||||
|
||||
if ($panel.length === 0 || $container.length === 0) return;
|
||||
|
||||
// Check if strip widgets are enabled
|
||||
const widgetSettings = extensionSettings.desktopStripWidgets;
|
||||
if (!widgetSettings || !widgetSettings.enabled) {
|
||||
$panel.removeClass('rpg-strip-widgets-enabled');
|
||||
$container.find('.rpg-strip-widget').removeClass('rpg-strip-widget-visible');
|
||||
return;
|
||||
}
|
||||
|
||||
// Add enabled class to panel for CSS styling (wider collapsed width)
|
||||
$panel.addClass('rpg-strip-widgets-enabled');
|
||||
|
||||
// Get tracker data - use imported state directly
|
||||
const infoBox = lastGeneratedData?.infoBox || committedTrackerData?.infoBox;
|
||||
|
||||
// Parse infoBox if it's a string
|
||||
let infoData = null;
|
||||
if (infoBox) {
|
||||
try {
|
||||
infoData = typeof infoBox === 'string' ? JSON.parse(infoBox) : infoBox;
|
||||
} catch (e) {
|
||||
console.warn('[RPG Strip Widgets] Failed to parse infoBox:', e);
|
||||
}
|
||||
}
|
||||
|
||||
// Weather Icon Widget (with description)
|
||||
const $weatherWidget = $container.find('.rpg-strip-widget-weather');
|
||||
if (widgetSettings.weatherIcon?.enabled && infoData?.weather?.emoji) {
|
||||
$weatherWidget.find('.rpg-strip-widget-icon').text(infoData.weather.emoji);
|
||||
// Show weather description truncated
|
||||
const forecast = infoData.weather.forecast || '';
|
||||
const displayForecast = forecast.length > 12 ? forecast.substring(0, 10) + '…' : forecast;
|
||||
$weatherWidget.find('.rpg-strip-widget-desc').text(displayForecast);
|
||||
$weatherWidget.attr('title', forecast || 'Weather');
|
||||
$weatherWidget.addClass('rpg-strip-widget-visible');
|
||||
} else {
|
||||
$weatherWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
|
||||
// Clock Widget with animated face
|
||||
const $clockWidget = $container.find('.rpg-strip-widget-clock');
|
||||
if (widgetSettings.clock?.enabled && infoData?.time) {
|
||||
const timeStr = infoData.time.end || infoData.time.value || infoData.time.start || '';
|
||||
if (timeStr) {
|
||||
// Update clock hands
|
||||
const { hourAngle, minuteAngle } = parseTimeForClock(timeStr);
|
||||
$clockWidget.find('.rpg-strip-clock-hour').css('transform', `rotate(${hourAngle}deg)`);
|
||||
$clockWidget.find('.rpg-strip-clock-minute').css('transform', `rotate(${minuteAngle}deg)`);
|
||||
$clockWidget.find('.rpg-strip-widget-value').text(timeStr);
|
||||
$clockWidget.attr('title', `Time: ${timeStr}`);
|
||||
$clockWidget.addClass('rpg-strip-widget-visible');
|
||||
} else {
|
||||
$clockWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
} else {
|
||||
$clockWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
|
||||
// Date Widget
|
||||
const $dateWidget = $container.find('.rpg-strip-widget-date');
|
||||
if (widgetSettings.date?.enabled && infoData?.date?.value) {
|
||||
const dateVal = infoData.date.value;
|
||||
// Truncate long dates for display
|
||||
const displayDate = dateVal.length > 20 ? dateVal.substring(0, 18) + '…' : dateVal;
|
||||
$dateWidget.find('.rpg-strip-widget-value').text(displayDate);
|
||||
$dateWidget.attr('title', dateVal);
|
||||
$dateWidget.addClass('rpg-strip-widget-visible');
|
||||
} else {
|
||||
$dateWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
|
||||
// Location Widget
|
||||
const $locationWidget = $container.find('.rpg-strip-widget-location');
|
||||
if (widgetSettings.location?.enabled && infoData?.location?.value) {
|
||||
const loc = infoData.location.value;
|
||||
// Truncate long locations for display
|
||||
const displayLoc = loc.length > 15 ? loc.substring(0, 13) + '…' : loc;
|
||||
$locationWidget.find('.rpg-strip-widget-value').text(displayLoc);
|
||||
$locationWidget.attr('title', loc);
|
||||
$locationWidget.addClass('rpg-strip-widget-visible');
|
||||
} else {
|
||||
$locationWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
|
||||
// Stats Widget - get from lastGeneratedData or committedTrackerData first, fallback to extensionSettings
|
||||
const $statsWidget = $container.find('.rpg-strip-widget-stats');
|
||||
if (widgetSettings.stats?.enabled) {
|
||||
let allStats = [];
|
||||
|
||||
// Try to get stats from tracker data first (most current)
|
||||
const userStatsData = lastGeneratedData?.userStats || committedTrackerData?.userStats;
|
||||
if (userStatsData) {
|
||||
try {
|
||||
const parsedStats = typeof userStatsData === 'string' ? JSON.parse(userStatsData) : userStatsData;
|
||||
if (parsedStats?.stats) {
|
||||
allStats = parsedStats.stats;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('[RPG Strip Widgets] Failed to parse tracker userStats:', e);
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to extensionSettings.userStats
|
||||
if (allStats.length === 0 && extensionSettings.userStats) {
|
||||
try {
|
||||
const userStatsJson = extensionSettings.userStats;
|
||||
const parsedUserStats = typeof userStatsJson === 'string' ? JSON.parse(userStatsJson) : userStatsJson;
|
||||
if (parsedUserStats?.stats) {
|
||||
allStats = parsedUserStats.stats;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('[RPG Strip Widgets] Failed to parse extensionSettings.userStats:', e);
|
||||
}
|
||||
}
|
||||
|
||||
if (allStats.length > 0) {
|
||||
// Get enabled stats from trackerConfig
|
||||
const configuredStats = extensionSettings.trackerConfig?.userStats?.customStats || [];
|
||||
const enabledStatMap = new Map();
|
||||
configuredStats.forEach(s => {
|
||||
if (s.enabled !== false) {
|
||||
enabledStatMap.set(s.id?.toLowerCase(), true);
|
||||
enabledStatMap.set(s.name?.toLowerCase(), true);
|
||||
}
|
||||
});
|
||||
|
||||
const $statsList = $statsWidget.find('.rpg-strip-stats-list');
|
||||
$statsList.empty();
|
||||
|
||||
allStats.forEach(stat => {
|
||||
// Filter by config if available - but if no config, show all
|
||||
if (configuredStats.length > 0) {
|
||||
const statId = stat.id?.toLowerCase();
|
||||
const statName = stat.name?.toLowerCase();
|
||||
if (!enabledStatMap.has(statId) && !enabledStatMap.has(statName)) return;
|
||||
}
|
||||
|
||||
const value = typeof stat.value === 'number' ? stat.value : parseInt(stat.value) || 0;
|
||||
const color = getStatColor(value);
|
||||
const abbr = stat.name.substring(0, 3).toUpperCase();
|
||||
|
||||
const $item = $(`<div class="rpg-strip-stat-item" title="${stat.name}: ${value}">
|
||||
<span class="rpg-strip-stat-name">${abbr}</span>
|
||||
<span class="rpg-strip-stat-value" style="color: ${color};">${value}</span>
|
||||
</div>`);
|
||||
$statsList.append($item);
|
||||
});
|
||||
|
||||
if ($statsList.children().length > 0) {
|
||||
$statsWidget.addClass('rpg-strip-widget-visible');
|
||||
} else {
|
||||
$statsWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
} else {
|
||||
$statsWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
} else {
|
||||
$statsWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
|
||||
// Attributes Widget
|
||||
const $attrsWidget = $container.find('.rpg-strip-widget-attributes');
|
||||
if (widgetSettings.attributes?.enabled) {
|
||||
const showRPGAttributes = extensionSettings.trackerConfig?.userStats?.showRPGAttributes !== false;
|
||||
|
||||
if (showRPGAttributes && extensionSettings.classicStats) {
|
||||
// Get enabled attributes from trackerConfig
|
||||
const configuredAttrs = extensionSettings.trackerConfig?.userStats?.rpgAttributes || [];
|
||||
const enabledAttrIds = configuredAttrs.filter(a => a.enabled !== false).map(a => a.id);
|
||||
|
||||
const attrs = extensionSettings.classicStats;
|
||||
const $attrsGrid = $attrsWidget.find('.rpg-strip-attributes-grid');
|
||||
$attrsGrid.empty();
|
||||
|
||||
Object.entries(attrs).forEach(([key, value]) => {
|
||||
// Filter by config if available
|
||||
if (enabledAttrIds.length > 0 && !enabledAttrIds.includes(key.toLowerCase())) {
|
||||
return;
|
||||
}
|
||||
|
||||
const $item = $(`<div class="rpg-strip-attr-item" title="${key.toUpperCase()}: ${value}">
|
||||
<span class="rpg-strip-attr-name">${key.toUpperCase()}</span>
|
||||
<span class="rpg-strip-attr-value">${value}</span>
|
||||
</div>`);
|
||||
$attrsGrid.append($item);
|
||||
});
|
||||
|
||||
if ($attrsGrid.children().length > 0) {
|
||||
$attrsWidget.addClass('rpg-strip-widget-visible');
|
||||
} else {
|
||||
$attrsWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
} else {
|
||||
$attrsWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
} else {
|
||||
$attrsWidget.removeClass('rpg-strip-widget-visible');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a color interpolated between low and high based on stat value (0-100).
|
||||
* @param {number} value - The stat value (0-100)
|
||||
* @returns {string} CSS color value
|
||||
*/
|
||||
function getStatColor(value) {
|
||||
const lowColor = extensionSettings.statBarColorLow || '#cc3333';
|
||||
const highColor = extensionSettings.statBarColorHigh || '#33cc66';
|
||||
|
||||
// Simple linear interpolation between low and high colors
|
||||
const percent = Math.min(100, Math.max(0, value)) / 100;
|
||||
|
||||
// Parse colors
|
||||
const lowRGB = hexToRgb(lowColor);
|
||||
const highRGB = hexToRgb(highColor);
|
||||
|
||||
if (!lowRGB || !highRGB) return value > 50 ? highColor : lowColor;
|
||||
|
||||
const r = Math.round(lowRGB.r + (highRGB.r - lowRGB.r) * percent);
|
||||
const g = Math.round(lowRGB.g + (highRGB.g - lowRGB.g) * percent);
|
||||
const b = Math.round(lowRGB.b + (highRGB.b - lowRGB.b) * percent);
|
||||
|
||||
return `rgb(${r}, ${g}, ${b})`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a hex color to RGB object.
|
||||
* @param {string} hex - Hex color string (e.g., "#cc3333")
|
||||
* @returns {{r: number, g: number, b: number}|null}
|
||||
*/
|
||||
function hexToRgb(hex) {
|
||||
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
||||
return result ? {
|
||||
r: parseInt(result[1], 16),
|
||||
g: parseInt(result[2], 16),
|
||||
b: parseInt(result[3], 16)
|
||||
} : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up desktop tab navigation for organizing content.
|
||||
|
||||
+117
-41
@@ -397,7 +397,7 @@ export class EncounterModal {
|
||||
</div>
|
||||
|
||||
<!-- Player Controls -->
|
||||
${this.renderPlayerControls(combatData.party)}
|
||||
${this.renderPlayerControls(combatData.party, currentEncounter.playerActions)}
|
||||
</div>
|
||||
`;
|
||||
|
||||
@@ -599,7 +599,7 @@ export class EncounterModal {
|
||||
if (member.isPlayer && user_avatar) {
|
||||
avatarIcon = `<img src="${getSafeThumbnailUrl('persona', user_avatar)}" alt="${member.name}" style="width: 40px; height: 40px; border-radius: 50%; object-fit: cover;">`;
|
||||
} else {
|
||||
const avatarUrl = this.getPartyMemberAvatar(member.name);
|
||||
const avatarUrl = this.getCharacterAvatar(member.name);
|
||||
if (avatarUrl) {
|
||||
avatarIcon = `<img src="${avatarUrl}" alt="${member.name}" style="width: 40px; height: 40px; border-radius: 50%; object-fit: cover;">`;
|
||||
}
|
||||
@@ -657,12 +657,16 @@ export class EncounterModal {
|
||||
* @param {Array} party - Party data
|
||||
* @returns {string} HTML for controls
|
||||
*/
|
||||
renderPlayerControls(party) {
|
||||
renderPlayerControls(party, playerActions = null) {
|
||||
const player = party.find(m => m.isPlayer);
|
||||
if (!player || player.hp <= 0) {
|
||||
return '<div class="rpg-encounter-controls"><p class="rpg-encounter-defeated">You have been defeated...</p></div>';
|
||||
}
|
||||
|
||||
// Use playerActions if provided, otherwise fall back to player data
|
||||
const attacks = playerActions?.attacks || player.attacks || [];
|
||||
const items = playerActions?.items || player.items || [];
|
||||
|
||||
return `
|
||||
<div class="rpg-encounter-controls">
|
||||
<h3><i class="fa-solid fa-hand-fist"></i> Your Actions</h3>
|
||||
@@ -670,7 +674,7 @@ export class EncounterModal {
|
||||
<div class="rpg-encounter-action-buttons">
|
||||
<div class="rpg-encounter-button-group">
|
||||
<h4>Attacks</h4>
|
||||
${player.attacks.map(attack => {
|
||||
${attacks.map(attack => {
|
||||
// Support both old string format and new object format
|
||||
const attackName = typeof attack === 'string' ? attack : attack.name;
|
||||
const attackType = typeof attack === 'string' ? 'single-target' : (attack.type || 'single-target');
|
||||
@@ -688,10 +692,10 @@ export class EncounterModal {
|
||||
}).join('')}
|
||||
</div>
|
||||
|
||||
${player.items && player.items.length > 0 ? `
|
||||
${items && items.length > 0 ? `
|
||||
<div class="rpg-encounter-button-group">
|
||||
<h4>Items</h4>
|
||||
${player.items.map(item => `
|
||||
${items.map(item => `
|
||||
<button class="rpg-encounter-action-btn rpg-encounter-item-btn" data-action="item" data-value="${item}">
|
||||
<i class="fa-solid fa-flask"></i> ${item}
|
||||
</button>
|
||||
@@ -718,21 +722,27 @@ export class EncounterModal {
|
||||
* @param {Array} party - Party data for reference
|
||||
*/
|
||||
attachControlListeners(party) {
|
||||
// Attack and item buttons
|
||||
this.modal.querySelectorAll('.rpg-encounter-action-btn').forEach(btn => {
|
||||
btn.addEventListener('click', async (e) => {
|
||||
const actionType = e.currentTarget.dataset.action;
|
||||
const value = e.currentTarget.dataset.value;
|
||||
const attackType = e.currentTarget.dataset.attackType;
|
||||
// Only attach once - event delegation on the modal means listeners persist
|
||||
if (this._listenersAttached) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Store handlers as instance properties so we can remove them if needed
|
||||
this._actionHandler = async (e) => {
|
||||
// Handle action buttons (attack/item)
|
||||
const actionBtn = e.target.closest('.rpg-encounter-action-btn');
|
||||
if (actionBtn && !actionBtn.disabled && !this.isProcessing) {
|
||||
const actionType = actionBtn.dataset.action;
|
||||
const value = actionBtn.dataset.value;
|
||||
const attackType = actionBtn.dataset.attackType;
|
||||
const context = getContext();
|
||||
const userName = context.name1;
|
||||
|
||||
let actionText = '';
|
||||
|
||||
if (actionType === 'attack') {
|
||||
// Show target selection for attacks
|
||||
const target = await this.showTargetSelection(attackType, currentEncounter.combatStats);
|
||||
if (!target) return; // User cancelled
|
||||
if (!target) return;
|
||||
|
||||
if (target === 'all-enemies') {
|
||||
actionText = `${userName} uses ${value} targeting all enemies!`;
|
||||
@@ -740,40 +750,46 @@ export class EncounterModal {
|
||||
actionText = `${userName} uses ${value} on ${target}!`;
|
||||
}
|
||||
} else if (actionType === 'item') {
|
||||
// Show target selection for items (default to single-target)
|
||||
const target = await this.showTargetSelection('single-target', currentEncounter.combatStats);
|
||||
if (!target) return; // User cancelled
|
||||
if (!target) return;
|
||||
|
||||
actionText = `${userName} uses ${value} on ${target}!`;
|
||||
}
|
||||
|
||||
await this.processCombatAction(actionText);
|
||||
});
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Custom action submit
|
||||
const customInput = this.modal.querySelector('#rpg-encounter-custom-input');
|
||||
const customSubmit = this.modal.querySelector('#rpg-encounter-custom-submit');
|
||||
|
||||
const submitCustomAction = async () => {
|
||||
const action = customInput.value.trim();
|
||||
if (!action) return;
|
||||
|
||||
await this.processCombatAction(action);
|
||||
customInput.value = '';
|
||||
// Handle custom submit button
|
||||
const submitBtn = e.target.closest('#rpg-encounter-custom-submit');
|
||||
if (submitBtn && !submitBtn.disabled && !this.isProcessing) {
|
||||
const input = this.modal.querySelector('#rpg-encounter-custom-input');
|
||||
if (input) {
|
||||
const action = input.value.trim();
|
||||
if (action) {
|
||||
await this.processCombatAction(action);
|
||||
input.value = '';
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (customSubmit) {
|
||||
customSubmit.addEventListener('click', submitCustomAction);
|
||||
}
|
||||
|
||||
if (customInput) {
|
||||
customInput.addEventListener('keypress', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
submitCustomAction();
|
||||
this._keypressHandler = async (e) => {
|
||||
const input = e.target.closest('#rpg-encounter-custom-input');
|
||||
if (input && e.key === 'Enter' && !this.isProcessing) {
|
||||
const action = input.value.trim();
|
||||
if (action) {
|
||||
await this.processCombatAction(action);
|
||||
input.value = '';
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Attach to the modal itself (which never gets replaced)
|
||||
this.modal.addEventListener('click', this._actionHandler);
|
||||
this.modal.addEventListener('keypress', this._keypressHandler);
|
||||
|
||||
this._listenersAttached = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -820,7 +836,8 @@ export class EncounterModal {
|
||||
|
||||
// Update encounter state
|
||||
updateCurrentEncounter({
|
||||
combatStats: result.combatStats
|
||||
combatStats: result.combatStats,
|
||||
playerActions: result.playerActions
|
||||
});
|
||||
|
||||
// Collect log entries in order: enemy actions, party actions, then narration
|
||||
@@ -935,16 +952,75 @@ export class EncounterModal {
|
||||
}
|
||||
});
|
||||
|
||||
// Re-render controls if player died
|
||||
// Re-render controls if player died OR if player's actions changed
|
||||
const player = combatStats.party.find(m => m.isPlayer);
|
||||
const controlsContainer = this.modal.querySelector('.rpg-encounter-controls');
|
||||
|
||||
if (player && player.hp <= 0) {
|
||||
const controlsContainer = this.modal.querySelector('.rpg-encounter-controls');
|
||||
if (controlsContainer) {
|
||||
controlsContainer.innerHTML = '<p class="rpg-encounter-defeated">You have been defeated...</p>';
|
||||
}
|
||||
} else if (currentEncounter.playerActions && controlsContainer) {
|
||||
// Check if actions have changed by comparing with previous state
|
||||
const actionsChanged = this.haveActionsChanged(currentEncounter.playerActions);
|
||||
|
||||
if (actionsChanged) {
|
||||
// Store the new actions for next comparison
|
||||
this._previousPlayerActions = {
|
||||
attacks: currentEncounter.playerActions.attacks ? JSON.parse(JSON.stringify(currentEncounter.playerActions.attacks)) : [],
|
||||
items: currentEncounter.playerActions.items ? [...currentEncounter.playerActions.items] : []
|
||||
};
|
||||
|
||||
// Re-render the entire controls section with new actions
|
||||
const newControlsHTML = this.renderPlayerControls(combatStats.party, currentEncounter.playerActions);
|
||||
const tempDiv = document.createElement('div');
|
||||
tempDiv.innerHTML = newControlsHTML;
|
||||
const newControls = tempDiv.firstElementChild;
|
||||
|
||||
if (newControls) {
|
||||
controlsContainer.replaceWith(newControls);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if player's available actions have changed
|
||||
* @param {Object} playerActions - Current player actions data with attacks and items
|
||||
* @returns {boolean} True if actions changed
|
||||
*/
|
||||
haveActionsChanged(playerActions) {
|
||||
if (!this._previousPlayerActions) {
|
||||
// First time - store initial actions
|
||||
this._previousPlayerActions = {
|
||||
attacks: playerActions.attacks ? JSON.parse(JSON.stringify(playerActions.attacks)) : [],
|
||||
items: playerActions.items ? [...playerActions.items] : []
|
||||
};
|
||||
return false;
|
||||
}
|
||||
|
||||
const currentAttacks = playerActions.attacks || [];
|
||||
const currentItems = playerActions.items || [];
|
||||
const prevAttacks = this._previousPlayerActions.attacks || [];
|
||||
const prevItems = this._previousPlayerActions.items || [];
|
||||
|
||||
// Check if attacks changed
|
||||
if (currentAttacks.length !== prevAttacks.length) return true;
|
||||
for (let i = 0; i < currentAttacks.length; i++) {
|
||||
const curr = typeof currentAttacks[i] === 'string' ? currentAttacks[i] : currentAttacks[i].name;
|
||||
const prev = typeof prevAttacks[i] === 'string' ? prevAttacks[i] : prevAttacks[i].name;
|
||||
if (curr !== prev) return true;
|
||||
}
|
||||
|
||||
// Check if items changed
|
||||
if (currentItems.length !== prevItems.length) return true;
|
||||
for (let i = 0; i < currentItems.length; i++) {
|
||||
if (currentItems[i] !== prevItems[i]) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds multiple log entries sequentially with animation
|
||||
* @param {Array} entries - Array of {message, type} objects
|
||||
|
||||
@@ -19,7 +19,7 @@ import {
|
||||
} from '../../core/state.js';
|
||||
import { i18n } from '../../core/i18n.js';
|
||||
import { setupMobileTabs, removeMobileTabs } from './mobile.js';
|
||||
import { setupDesktopTabs, removeDesktopTabs } from './desktop.js';
|
||||
import { setupDesktopTabs, removeDesktopTabs, updateStripWidgets } from './desktop.js';
|
||||
|
||||
/**
|
||||
* Toggles the visibility of plot buttons based on settings.
|
||||
@@ -243,6 +243,9 @@ export function setupCollapseToggle() {
|
||||
} else if ($panel.hasClass('rpg-position-left')) {
|
||||
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
|
||||
}
|
||||
|
||||
// Update strip widgets when collapsing (they show in collapsed state)
|
||||
updateStripWidgets();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -431,6 +434,7 @@ export function updateGenerationModeUI() {
|
||||
if (extensionSettings.generationMode === 'together') {
|
||||
// In "together" mode, manual update button is hidden
|
||||
$('#rpg-manual-update').hide();
|
||||
$('#rpg-strip-refresh').hide();
|
||||
$('#rpg-external-api-settings').slideUp(200);
|
||||
$('#rpg-separate-mode-settings').slideUp(200);
|
||||
// Hide auto-update toggle (not applicable in together mode)
|
||||
@@ -438,6 +442,7 @@ export function updateGenerationModeUI() {
|
||||
} else if (extensionSettings.generationMode === 'separate') {
|
||||
// In "separate" mode, manual update button is visible
|
||||
$('#rpg-manual-update').show();
|
||||
$('#rpg-strip-refresh').show();
|
||||
$('#rpg-external-api-settings').slideUp(200);
|
||||
$('#rpg-separate-mode-settings').slideDown(200);
|
||||
// Show auto-update toggle
|
||||
@@ -445,6 +450,7 @@ export function updateGenerationModeUI() {
|
||||
} else if (extensionSettings.generationMode === 'external') {
|
||||
// In "external" mode, manual update button is visible AND both settings are shown
|
||||
$('#rpg-manual-update').show();
|
||||
$('#rpg-strip-refresh').show();
|
||||
$('#rpg-external-api-settings').slideDown(200);
|
||||
$('#rpg-separate-mode-settings').slideDown(200);
|
||||
// Show auto-update toggle for external mode too
|
||||
|
||||
+404
-3
@@ -3,7 +3,7 @@
|
||||
* Handles mobile-specific UI functionality: FAB dragging, tabs, keyboard handling
|
||||
*/
|
||||
|
||||
import { extensionSettings } from '../../core/state.js';
|
||||
import { extensionSettings, committedTrackerData, lastGeneratedData } from '../../core/state.js';
|
||||
import { saveSettings } from '../../core/persistence.js';
|
||||
import { closeMobilePanelWithAnimation, updateCollapseToggleIcon } from './layout.js';
|
||||
import { setupDesktopTabs, removeDesktopTabs } from './desktop.js';
|
||||
@@ -106,6 +106,14 @@ export function setupMobileToggle() {
|
||||
right: 'auto',
|
||||
bottom: 'auto'
|
||||
});
|
||||
// Also update widget container position during drag
|
||||
const $container = $('#rpg-fab-widget-container');
|
||||
if ($container.length > 0) {
|
||||
$container.css({
|
||||
top: pendingY + 'px',
|
||||
left: pendingX + 'px'
|
||||
});
|
||||
}
|
||||
pendingX = null;
|
||||
pendingY = null;
|
||||
}
|
||||
@@ -253,7 +261,10 @@ export function setupMobileToggle() {
|
||||
// console.log('[RPG Mobile] Saved new FAB position (mouse):', newPosition);
|
||||
|
||||
// Constrain to viewport bounds (now that position is saved)
|
||||
setTimeout(() => constrainFabToViewport(), 10);
|
||||
setTimeout(() => {
|
||||
constrainFabToViewport();
|
||||
updateFabWidgetPosition(); // Update widget container position
|
||||
}, 10);
|
||||
|
||||
// Re-enable transitions with smooth animation
|
||||
setTimeout(() => {
|
||||
@@ -294,7 +305,10 @@ export function setupMobileToggle() {
|
||||
// console.log('[RPG Mobile] Saved new FAB position:', newPosition);
|
||||
|
||||
// Constrain to viewport bounds (now that position is saved)
|
||||
setTimeout(() => constrainFabToViewport(), 10);
|
||||
setTimeout(() => {
|
||||
constrainFabToViewport();
|
||||
updateFabWidgetPosition(); // Update widget container position
|
||||
}, 10);
|
||||
|
||||
// Re-enable transitions with smooth animation
|
||||
setTimeout(() => {
|
||||
@@ -1230,3 +1244,390 @@ export function setupDebugButtonDrag() {
|
||||
isDragging = false;
|
||||
});
|
||||
}
|
||||
|
||||
// ============================================
|
||||
// FAB WIDGETS - Info display around FAB button
|
||||
// ============================================
|
||||
|
||||
/**
|
||||
* Updates the FAB widgets display based on current tracker data and settings.
|
||||
* Widgets are positioned in 8 positions around the FAB (N, NE, E, SE, S, SW, W, NW).
|
||||
*/
|
||||
export function updateFabWidgets() {
|
||||
const $fab = $('#rpg-mobile-toggle');
|
||||
if ($fab.length === 0) return;
|
||||
|
||||
// Remove existing widget container and clean up event listeners
|
||||
$('#rpg-fab-widget-container').remove();
|
||||
$(document).off('click.fabWidgets touchstart.fabWidgets');
|
||||
|
||||
// Check if widgets are enabled
|
||||
const widgetSettings = extensionSettings.mobileFabWidgets;
|
||||
if (!widgetSettings || !widgetSettings.enabled) return;
|
||||
|
||||
// Don't show widgets on desktop or when panel is open
|
||||
if (window.innerWidth > 1000) return;
|
||||
|
||||
// Get tracker data - prefer lastGeneratedData (most recent) over committedTrackerData
|
||||
const infoBox = lastGeneratedData?.infoBox || committedTrackerData?.infoBox;
|
||||
const userStats = lastGeneratedData?.userStats || committedTrackerData?.userStats;
|
||||
|
||||
// Parse infoBox if it's a string
|
||||
let infoData = null;
|
||||
if (infoBox) {
|
||||
try {
|
||||
infoData = typeof infoBox === 'string' ? JSON.parse(infoBox) : infoBox;
|
||||
} catch (e) {
|
||||
console.warn('[RPG FAB Widgets] Failed to parse infoBox:', e);
|
||||
}
|
||||
}
|
||||
|
||||
// Parse userStats if it's a string
|
||||
let statsData = null;
|
||||
if (userStats) {
|
||||
try {
|
||||
statsData = typeof userStats === 'string' ? JSON.parse(userStats) : userStats;
|
||||
} catch (e) {
|
||||
console.warn('[RPG FAB Widgets] Failed to parse userStats:', e);
|
||||
}
|
||||
}
|
||||
|
||||
// Create widget container positioned at FAB location
|
||||
const fabOffset = $fab.offset();
|
||||
const fabWidth = $fab.outerWidth();
|
||||
const fabHeight = $fab.outerHeight();
|
||||
|
||||
const $container = $('<div id="rpg-fab-widget-container" class="rpg-fab-widget-container"></div>');
|
||||
$container.css({
|
||||
top: fabOffset.top + 'px',
|
||||
left: fabOffset.left + 'px',
|
||||
width: fabWidth + 'px',
|
||||
height: fabHeight + 'px'
|
||||
});
|
||||
|
||||
// Build widgets based on settings - auto-assign positions sequentially
|
||||
const widgets = [];
|
||||
|
||||
// Collect enabled widgets in display priority order
|
||||
// Large widgets (Stats, Attributes) go to West/Northwest
|
||||
// Small widgets spread around other positions
|
||||
|
||||
// Weather Icon (small)
|
||||
if (widgetSettings.weatherIcon?.enabled && infoData?.weather?.emoji) {
|
||||
widgets.push({
|
||||
type: 'small',
|
||||
html: `<div class="rpg-fab-widget rpg-fab-widget-weather-icon" title="Weather">${infoData.weather.emoji}</div>`
|
||||
});
|
||||
}
|
||||
|
||||
// Weather Description (small)
|
||||
if (widgetSettings.weatherDesc?.enabled && infoData?.weather?.forecast) {
|
||||
const desc = infoData.weather.forecast.length > 15 ? infoData.weather.forecast.substring(0, 13) + '…' : infoData.weather.forecast;
|
||||
widgets.push({
|
||||
type: 'small',
|
||||
html: `<div class="rpg-fab-widget rpg-fab-widget-weather-desc" title="${infoData.weather.forecast}">${desc}</div>`
|
||||
});
|
||||
}
|
||||
|
||||
// Helper to create expandable text widget HTML
|
||||
const createExpandableText = (fullText, maxLen, emoji) => {
|
||||
if (fullText.length <= maxLen) {
|
||||
return `${emoji} ${fullText}`;
|
||||
}
|
||||
const truncated = fullText.substring(0, maxLen - 2) + '…';
|
||||
return `${emoji} <span class="rpg-truncated">${truncated}</span><span class="rpg-full-text">${fullText}</span>`;
|
||||
};
|
||||
|
||||
// Check if text needs truncation for data attribute
|
||||
const needsExpand = (text, maxLen) => text.length > maxLen;
|
||||
|
||||
// Helper to parse time string and calculate clock hand angles
|
||||
const parseTimeForClock = (timeStr) => {
|
||||
const timeMatch = timeStr.match(/(\d+):(\d+)/);
|
||||
if (timeMatch) {
|
||||
const hours = parseInt(timeMatch[1]);
|
||||
const minutes = parseInt(timeMatch[2]);
|
||||
const hourAngle = (hours % 12) * 30 + minutes * 0.5; // 30° per hour + 0.5° per minute
|
||||
const minuteAngle = minutes * 6; // 6° per minute
|
||||
return { hourAngle, minuteAngle };
|
||||
}
|
||||
return { hourAngle: 0, minuteAngle: 0 };
|
||||
};
|
||||
|
||||
// Clock/Time (bottom position with animated clock face)
|
||||
if (widgetSettings.clock?.enabled && infoData?.time) {
|
||||
const timeStr = infoData.time.end || infoData.time.value || infoData.time.start || '';
|
||||
if (timeStr) {
|
||||
const { hourAngle, minuteAngle } = parseTimeForClock(timeStr);
|
||||
widgets.push({
|
||||
type: 'bottom', // Special type for bottom position
|
||||
html: `<div class="rpg-fab-widget rpg-fab-widget-clock" title="${timeStr}">
|
||||
<div class="rpg-fab-clock-face">
|
||||
<div class="rpg-fab-clock-hour" style="transform: rotate(${hourAngle}deg)"></div>
|
||||
<div class="rpg-fab-clock-minute" style="transform: rotate(${minuteAngle}deg)"></div>
|
||||
<div class="rpg-fab-clock-center"></div>
|
||||
</div>
|
||||
<span class="rpg-fab-clock-time">${timeStr}</span>
|
||||
</div>`
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Date (small)
|
||||
if (widgetSettings.date?.enabled && infoData?.date?.value) {
|
||||
const dateVal = infoData.date.value;
|
||||
const expandAttr = needsExpand(dateVal, 12) ? ' data-full-text="true"' : '';
|
||||
widgets.push({
|
||||
type: 'small',
|
||||
html: `<div class="rpg-fab-widget rpg-fab-widget-date"${expandAttr} title="${dateVal}">${createExpandableText(dateVal, 12, '📅')}</div>`
|
||||
});
|
||||
}
|
||||
|
||||
// Location (small)
|
||||
if (widgetSettings.location?.enabled && infoData?.location?.value) {
|
||||
const loc = infoData.location.value;
|
||||
const expandAttr = needsExpand(loc, 14) ? ' data-full-text="true"' : '';
|
||||
widgets.push({
|
||||
type: 'small',
|
||||
html: `<div class="rpg-fab-widget rpg-fab-widget-location"${expandAttr} title="${loc}">${createExpandableText(loc, 14, '📍')}</div>`
|
||||
});
|
||||
}
|
||||
|
||||
// Stats (large - goes to West) - respects trackerConfig.userStats.customStats
|
||||
// Use extensionSettings.userStats as primary source (contains all stats), fallback to committedTrackerData
|
||||
let allStats = [];
|
||||
try {
|
||||
const userStatsJson = extensionSettings.userStats;
|
||||
const parsedUserStats = typeof userStatsJson === 'string' ? JSON.parse(userStatsJson) : userStatsJson;
|
||||
if (parsedUserStats?.stats) {
|
||||
allStats = parsedUserStats.stats;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('[RPG FAB Widgets] Failed to parse extensionSettings.userStats:', e);
|
||||
}
|
||||
// Fallback to statsData if extensionSettings.userStats is empty
|
||||
if (allStats.length === 0 && statsData?.stats) {
|
||||
allStats = statsData.stats;
|
||||
}
|
||||
|
||||
if (widgetSettings.stats?.enabled && allStats.length > 0) {
|
||||
// Get enabled stats from trackerConfig - match by id (lowercase)
|
||||
const configuredStats = extensionSettings.trackerConfig?.userStats?.customStats || [];
|
||||
const enabledStatMap = new Map();
|
||||
configuredStats.forEach(s => {
|
||||
if (s.enabled !== false) {
|
||||
enabledStatMap.set(s.id?.toLowerCase(), true);
|
||||
enabledStatMap.set(s.name?.toLowerCase(), true);
|
||||
}
|
||||
});
|
||||
|
||||
const statsHtml = allStats
|
||||
.filter(s => {
|
||||
// If no config, show all stats
|
||||
if (configuredStats.length === 0) return true;
|
||||
// Check if stat is enabled in trackerConfig (match by id or name, case-insensitive)
|
||||
const statId = s.id?.toLowerCase();
|
||||
const statName = s.name?.toLowerCase();
|
||||
return enabledStatMap.has(statId) || enabledStatMap.has(statName);
|
||||
})
|
||||
.map(stat => {
|
||||
const value = typeof stat.value === 'number' ? stat.value : parseInt(stat.value) || 0;
|
||||
const color = getStatColor(value);
|
||||
const abbr = stat.name.substring(0, 3).toUpperCase();
|
||||
return `<span class="rpg-fab-widget-stat-item" title="${stat.name}: ${value}" style="color: ${color};">${abbr}:${value}</span>`;
|
||||
})
|
||||
.join('');
|
||||
|
||||
if (statsHtml) {
|
||||
widgets.push({
|
||||
type: 'large',
|
||||
preferredPos: 6, // West
|
||||
html: `<div class="rpg-fab-widget rpg-fab-widget-stats"><div class="rpg-fab-widget-stats-row">${statsHtml}</div></div>`
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// RPG Attributes (large - goes to Northwest) - respects trackerConfig.userStats.rpgAttributes
|
||||
if (widgetSettings.attributes?.enabled) {
|
||||
// Check if RPG attributes are enabled in trackerConfig
|
||||
const showRPGAttributes = extensionSettings.trackerConfig?.userStats?.showRPGAttributes !== false;
|
||||
|
||||
if (showRPGAttributes && extensionSettings.classicStats) {
|
||||
// Get enabled attributes from trackerConfig
|
||||
const configuredAttrs = extensionSettings.trackerConfig?.userStats?.rpgAttributes || [];
|
||||
const enabledAttrIds = configuredAttrs.filter(a => a.enabled !== false).map(a => a.id);
|
||||
|
||||
const attrs = extensionSettings.classicStats;
|
||||
const attrItems = Object.entries(attrs)
|
||||
.filter(([key]) => {
|
||||
// Check if attribute is enabled in trackerConfig
|
||||
if (enabledAttrIds.length > 0) {
|
||||
return enabledAttrIds.includes(key.toLowerCase());
|
||||
}
|
||||
return true;
|
||||
})
|
||||
.map(([key, value]) => `<div class="rpg-fab-widget-attr-item"><span class="rpg-fab-widget-attr-name">${key.toUpperCase()}</span><span class="rpg-fab-widget-attr-value">${value}</span></div>`)
|
||||
.join('');
|
||||
|
||||
if (attrItems) {
|
||||
widgets.push({
|
||||
type: 'large',
|
||||
preferredPos: 7, // Northwest
|
||||
html: `<div class="rpg-fab-widget rpg-fab-widget-attributes" title="Attributes"><div class="rpg-fab-widget-attr-grid">${attrItems}</div></div>`
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Auto-assign positions intelligently
|
||||
// Large widgets get their preferred positions first (West=6, Northwest=7)
|
||||
// Bottom widgets get position 4 (South)
|
||||
// Small widgets fill remaining positions clockwise from North (0)
|
||||
const usedPositions = new Set();
|
||||
const positionedWidgets = [];
|
||||
|
||||
// Position order for small widgets: N(0), NE(1), E(2), SE(3), SW(5) - skip S(4) for bottom/clock
|
||||
const smallPositionOrder = [0, 1, 2, 3, 5];
|
||||
let smallPosIndex = 0;
|
||||
|
||||
// Check if only one large widget exists (for centering)
|
||||
const largeWidgets = widgets.filter(w => w.type === 'large');
|
||||
const singleLargeWidget = largeWidgets.length === 1;
|
||||
|
||||
// First: assign bottom widgets to position 4 (South)
|
||||
widgets.filter(w => w.type === 'bottom').forEach(w => {
|
||||
const pos = 4; // South position
|
||||
usedPositions.add(pos);
|
||||
const finalHtml = w.html.replace('class="rpg-fab-widget', `class="rpg-fab-widget rpg-fab-widget-pos-${pos}`);
|
||||
positionedWidgets.push({ position: pos, html: finalHtml });
|
||||
});
|
||||
|
||||
// Second: assign large widgets to their preferred positions
|
||||
largeWidgets.forEach(w => {
|
||||
let pos = w.preferredPos;
|
||||
// If preferred position is taken, find next available from large positions
|
||||
if (usedPositions.has(pos)) {
|
||||
pos = pos === 6 ? 7 : 6; // Try the other large position
|
||||
}
|
||||
usedPositions.add(pos);
|
||||
// Add centered class if this is the only large widget
|
||||
const centeredClass = singleLargeWidget ? ' rpg-fab-widget-centered' : '';
|
||||
const finalHtml = w.html.replace('class="rpg-fab-widget', `class="rpg-fab-widget rpg-fab-widget-pos-${pos}${centeredClass}`);
|
||||
positionedWidgets.push({ position: pos, html: finalHtml });
|
||||
});
|
||||
|
||||
// Third: assign small widgets to remaining positions
|
||||
widgets.filter(w => w.type === 'small').forEach(w => {
|
||||
// Find next available position from small position order
|
||||
while (smallPosIndex < smallPositionOrder.length && usedPositions.has(smallPositionOrder[smallPosIndex])) {
|
||||
smallPosIndex++;
|
||||
}
|
||||
const pos = smallPosIndex < smallPositionOrder.length ? smallPositionOrder[smallPosIndex] : (smallPosIndex % 8);
|
||||
usedPositions.add(pos);
|
||||
smallPosIndex++;
|
||||
const finalHtml = w.html.replace('class="rpg-fab-widget', `class="rpg-fab-widget rpg-fab-widget-pos-${pos}`);
|
||||
positionedWidgets.push({ position: pos, html: finalHtml });
|
||||
});
|
||||
|
||||
// Add widgets to container
|
||||
positionedWidgets.forEach(w => $container.append(w.html));
|
||||
|
||||
// Append container to body
|
||||
if (positionedWidgets.length > 0) {
|
||||
$('body').append($container);
|
||||
|
||||
// Add mobile tap handler for expandable widgets
|
||||
$container.find('.rpg-fab-widget[data-full-text]').on('click touchstart', function(e) {
|
||||
e.stopPropagation();
|
||||
const $this = $(this);
|
||||
const wasExpanded = $this.hasClass('expanded');
|
||||
|
||||
// Collapse all other expanded widgets
|
||||
$container.find('.rpg-fab-widget.expanded').removeClass('expanded');
|
||||
|
||||
// Toggle this one
|
||||
if (!wasExpanded) {
|
||||
$this.addClass('expanded');
|
||||
}
|
||||
});
|
||||
|
||||
// Collapse on tap outside
|
||||
$(document).on('click.fabWidgets touchstart.fabWidgets', function(e) {
|
||||
if (!$(e.target).closest('.rpg-fab-widget').length) {
|
||||
$container.find('.rpg-fab-widget.expanded').removeClass('expanded');
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a color for a stat value (0-100) using a gradient from low to high.
|
||||
* @param {number} value - The stat value (0-100)
|
||||
* @returns {string} CSS color value
|
||||
*/
|
||||
function getStatColor(value) {
|
||||
const lowColor = extensionSettings.statBarColorLow || '#cc3333';
|
||||
const highColor = extensionSettings.statBarColorHigh || '#33cc66';
|
||||
|
||||
// Simple linear interpolation between low and high colors
|
||||
const percent = Math.min(100, Math.max(0, value)) / 100;
|
||||
|
||||
// Parse colors
|
||||
const lowRGB = hexToRgb(lowColor);
|
||||
const highRGB = hexToRgb(highColor);
|
||||
|
||||
if (!lowRGB || !highRGB) return value > 50 ? highColor : lowColor;
|
||||
|
||||
const r = Math.round(lowRGB.r + (highRGB.r - lowRGB.r) * percent);
|
||||
const g = Math.round(lowRGB.g + (highRGB.g - lowRGB.g) * percent);
|
||||
const b = Math.round(lowRGB.b + (highRGB.b - lowRGB.b) * percent);
|
||||
|
||||
return `rgb(${r}, ${g}, ${b})`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a hex color to RGB object.
|
||||
* @param {string} hex - Hex color string (e.g., "#cc3333")
|
||||
* @returns {{r: number, g: number, b: number}|null}
|
||||
*/
|
||||
function hexToRgb(hex) {
|
||||
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
||||
return result ? {
|
||||
r: parseInt(result[1], 16),
|
||||
g: parseInt(result[2], 16),
|
||||
b: parseInt(result[3], 16)
|
||||
} : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the FAB widget container position to match FAB button position.
|
||||
* Call this after FAB is dragged.
|
||||
*/
|
||||
export function updateFabWidgetPosition() {
|
||||
const $fab = $('#rpg-mobile-toggle');
|
||||
const $container = $('#rpg-fab-widget-container');
|
||||
|
||||
if ($fab.length === 0 || $container.length === 0) return;
|
||||
|
||||
const fabOffset = $fab.offset();
|
||||
$container.css({
|
||||
top: fabOffset.top + 'px',
|
||||
left: fabOffset.left + 'px'
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the FAB loading state (spinning animation during API requests).
|
||||
* @param {boolean} loading - Whether to show loading state
|
||||
*/
|
||||
export function setFabLoadingState(loading) {
|
||||
const $fab = $('#rpg-mobile-toggle');
|
||||
if ($fab.length === 0) return;
|
||||
|
||||
if (loading) {
|
||||
$fab.addClass('rpg-fab-loading');
|
||||
} else {
|
||||
$fab.removeClass('rpg-fab-loading');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
*/
|
||||
import { extensionSettings } from '../../core/state.js';
|
||||
import { saveSettings } from '../../core/persistence.js';
|
||||
import { DEFAULT_HTML_PROMPT, DEFAULT_DIALOGUE_COLORING_PROMPT, DEFAULT_SPOTIFY_PROMPT, DEFAULT_NARRATOR_PROMPT } from '../generation/promptBuilder.js';
|
||||
import { DEFAULT_HTML_PROMPT, DEFAULT_DIALOGUE_COLORING_PROMPT, DEFAULT_DECEPTION_PROMPT, DEFAULT_CYOA_PROMPT, DEFAULT_SPOTIFY_PROMPT, DEFAULT_NARRATOR_PROMPT } from '../generation/promptBuilder.js';
|
||||
|
||||
let $editorModal = null;
|
||||
let tempPrompts = null; // Temporary prompts for cancel functionality
|
||||
@@ -13,6 +13,8 @@ let tempPrompts = null; // Temporary prompts for cancel functionality
|
||||
const DEFAULT_PROMPTS = {
|
||||
html: DEFAULT_HTML_PROMPT,
|
||||
dialogueColoring: DEFAULT_DIALOGUE_COLORING_PROMPT,
|
||||
deception: DEFAULT_DECEPTION_PROMPT,
|
||||
cyoa: DEFAULT_CYOA_PROMPT,
|
||||
spotify: DEFAULT_SPOTIFY_PROMPT,
|
||||
narrator: DEFAULT_NARRATOR_PROMPT,
|
||||
plotRandom: 'Actually, the scene is getting stale. Introduce {{random::stakes::a plot twist::a new character::a cataclysm::a fourth-wall-breaking joke::a sudden atmospheric phenomenon::a plot hook::a running gag::an ecchi scenario::Death from Discworld::a new stake::a drama::a conflict::an angered entity::a god::a vision::a prophetic dream::Il Dottore from Genshin Impact::a new development::a civilian in need::an emotional bit::a threat::a villain::an important memory recollection::a marriage proposal::a date idea::an angry horde of villagers with pitchforks::a talking animal::an enemy::a cliffhanger::a short omniscient POV shift to a completely different character::a quest::an unexpected revelation::a scandal::an evil clone::death of an important character::harm to an important character::a romantic setup::a gossip::a messenger::a plot point from the past::a plot hole::a tragedy::a ghost::an otherworldly occurrence::a plot device::a curse::a magic device::a rival::an unexpected pregnancy::a brothel::a prostitute::a new location::a past lover::a completely random thing::a what-if scenario::a significant choice::war::love::a monster::lewd undertones::Professor Mari::a travelling troupe::a secret::a fortune-teller::something completely different::a killer::a murder mystery::a mystery::a skill check::a deus ex machina::three raccoons in a trench coat::a pet::a slave::an orphan::a psycho::tentacles::"there is only one bed" trope::accidental marriage::a fun twist::a boss battle::sexy corn::an eldritch horror::a character getting hungry, thirsty, or exhausted::horniness::a need for a bathroom break need::someone fainting::an assassination attempt::a meta narration of this all being an out of hand DND session::a dungeon::a friend in need::an old friend::a small time skip::a scene shift::Aurora Borealis, at this time of year, at this time of day, at this part of the country::a grand ball::a surprise party::zombies::foreshadowing::a Spanish Inquisition (nobody expects it)::a natural plot progression}} to make things more interesting! Be creative, but stay grounded in the setting.',
|
||||
@@ -26,7 +28,7 @@ Next, detail the facial specifics. Describe the character's current expression,
|
||||
Finally, infuse with aesthetics. Define the artistic style, medium (e.g., digital art, oil painting), and visual tone (e.g., cinematic lighting, ethereal atmosphere).
|
||||
Your final description must be objective and concrete, and the use of metaphors and emotional rhetoric is strictly prohibited. It must also not contain meta tags or drawing instructions such as "8K" or "masterpiece".
|
||||
Output only the final, modified prompt; do not output anything else.`,
|
||||
trackerInstructions: 'Replace X with actual numbers (e.g., 69) and replace all placeholders with concrete in-world details that {userName} perceives about the current scene and the present characters. For example: "Location" becomes Forest Clearing, "Mood Emoji" becomes "😊". Consider the last trackers in the conversation (if they exist). Manage them accordingly and realistically; raise, lower, change, or keep the values unchanged based on the user\'s actions, the passage of time, and logical consequences (0% if the time progressed only by a few minutes, 1-5% normally, and above 5% only if a major time-skip/event occurs).',
|
||||
trackerInstructions: 'Replace X with actual numbers (e.g., 69) and replace all placeholders with concrete in-world details that {userName} perceives about the current scene and the present characters. For example: "Location" becomes Forest Clearing, "Mood Emoji" becomes "😊". DO NOT include {userName} in the characters section, only NPCs. Consider the last trackers in the conversation (if they exist). Manage them accordingly and realistically; raise, lower, change, or keep the values unchanged based on the user\'s actions, the passage of time, and logical consequences (0% if the time progressed only by a few minutes, 1-5% normally, and above 5% only if a major time-skip/event occurs).',
|
||||
trackerContinuation: 'After updating the trackers, continue directly from where the last message in the chat history left off. Ensure the trackers you provide naturally reflect and influence the narrative. Character behavior, dialogue, and story events should acknowledge these conditions when relevant, such as fatigue affecting the protagonist\'s performance, low hygiene influencing their social interactions, environmental factors shaping the scene, a character\'s emotional state coloring their responses, and so on. Remember, all placeholders (e.g., "Location", "Mood Emoji") MUST be replaced with actual content.',
|
||||
combatNarrative: 'Build novel prose. Break patterns from your previous responses by varying sentence structures, rhythms, formats, and openings. Track whether a sentence shape, cadence, sensory detail, or a descriptor appeared recently, and replace it with a different one or skip it entirely. If you mentioned a physical feature, mannerism, or expression once, move on. Don\'t fixate on the same traits every turn. Well-placed humor, unconventional similes, and subverted turns of phrase are encouraged. Avoid GPTisms, purple prose, and anaphoras, especially the negatives with "no/not/wasn\'t/didn\'t." Refrain from describing actions or emotions via negation; focus on what does happen, not what doesn\'t. Absolutely no asterisks, ellipses, or em-dashes. Explicit content is allowed, no plot armor. Do not play for {userName}. Keep your response length under 150 words. Never end on handover cues; finish naturally.\nCRITICAL: Do not repeat, echo, parrot, or restate distinctive words, phrases, and dialogues from the user\'s last message. If reacting to speech, show interpretation or response, not repetition.\nEXAMPLE: "Are you a gooner?" User asks.\nBAD: "Gooner?"\nGOOD: A flat look. "What type of question is that?"'
|
||||
};
|
||||
@@ -46,7 +48,7 @@ export function initPromptsEditor() {
|
||||
$(document).on('click', '#rpg-prompts-save', function() {
|
||||
savePrompts();
|
||||
closePromptsEditor();
|
||||
toastr.success('Prompts saved successfully');
|
||||
toastr.success('Prompts saved successfully.');
|
||||
});
|
||||
|
||||
// Cancel button
|
||||
@@ -62,14 +64,14 @@ export function initPromptsEditor() {
|
||||
// Restore All button
|
||||
$(document).on('click', '#rpg-prompts-restore-all', function() {
|
||||
restoreAllToDefaults();
|
||||
toastr.success('All prompts restored to defaults');
|
||||
toastr.success('All prompts restored to defaults.');
|
||||
});
|
||||
|
||||
// Individual restore buttons
|
||||
$(document).on('click', '.rpg-restore-prompt-btn', function() {
|
||||
const promptType = $(this).data('prompt');
|
||||
restorePromptToDefault(promptType);
|
||||
toastr.success('Prompt restored to default');
|
||||
toastr.success('Prompt restored to default.');
|
||||
});
|
||||
|
||||
// Close on background click
|
||||
@@ -93,6 +95,8 @@ function openPromptsEditor() {
|
||||
tempPrompts = {
|
||||
html: extensionSettings.customHtmlPrompt || '',
|
||||
dialogueColoring: extensionSettings.customDialogueColoringPrompt || '',
|
||||
deception: extensionSettings.customDeceptionPrompt || '',
|
||||
cyoa: extensionSettings.customCYOAPrompt || '',
|
||||
spotify: extensionSettings.customSpotifyPrompt || '',
|
||||
narrator: extensionSettings.customNarratorPrompt || '',
|
||||
plotRandom: extensionSettings.customPlotRandomPrompt || '',
|
||||
@@ -106,6 +110,8 @@ function openPromptsEditor() {
|
||||
// Load current values or defaults
|
||||
$('#rpg-prompt-html').val(extensionSettings.customHtmlPrompt || DEFAULT_PROMPTS.html);
|
||||
$('#rpg-prompt-dialogue-coloring').val(extensionSettings.customDialogueColoringPrompt || DEFAULT_PROMPTS.dialogueColoring);
|
||||
$('#rpg-prompt-deception').val(extensionSettings.customDeceptionPrompt || DEFAULT_PROMPTS.deception);
|
||||
$('#rpg-prompt-cyoa').val(extensionSettings.customCYOAPrompt || DEFAULT_PROMPTS.cyoa);
|
||||
$('#rpg-prompt-spotify').val(extensionSettings.customSpotifyPrompt || DEFAULT_PROMPTS.spotify);
|
||||
$('#rpg-prompt-narrator').val(extensionSettings.customNarratorPrompt || DEFAULT_PROMPTS.narrator);
|
||||
$('#rpg-prompt-plot-random').val(extensionSettings.customPlotRandomPrompt || DEFAULT_PROMPTS.plotRandom);
|
||||
@@ -143,6 +149,8 @@ function closePromptsEditor() {
|
||||
function savePrompts() {
|
||||
extensionSettings.customHtmlPrompt = $('#rpg-prompt-html').val().trim();
|
||||
extensionSettings.customDialogueColoringPrompt = $('#rpg-prompt-dialogue-coloring').val().trim();
|
||||
extensionSettings.customDeceptionPrompt = $('#rpg-prompt-deception').val().trim();
|
||||
extensionSettings.customCYOAPrompt = $('#rpg-prompt-cyoa').val().trim();
|
||||
extensionSettings.customSpotifyPrompt = $('#rpg-prompt-spotify').val().trim();
|
||||
extensionSettings.customNarratorPrompt = $('#rpg-prompt-narrator').val().trim();
|
||||
extensionSettings.customPlotRandomPrompt = $('#rpg-prompt-plot-random').val().trim();
|
||||
@@ -171,6 +179,12 @@ function restorePromptToDefault(promptType) {
|
||||
case 'dialogueColoring':
|
||||
extensionSettings.customDialogueColoringPrompt = '';
|
||||
break;
|
||||
case 'deception':
|
||||
extensionSettings.customDeceptionPrompt = '';
|
||||
break;
|
||||
case 'cyoa':
|
||||
extensionSettings.customCYOAPrompt = '';
|
||||
break;
|
||||
case 'spotify':
|
||||
extensionSettings.customSpotifyPrompt = '';
|
||||
break;
|
||||
@@ -206,6 +220,8 @@ function restorePromptToDefault(promptType) {
|
||||
function restoreAllToDefaults() {
|
||||
$('#rpg-prompt-html').val(DEFAULT_PROMPTS.html);
|
||||
$('#rpg-prompt-dialogue-coloring').val(DEFAULT_PROMPTS.dialogueColoring);
|
||||
$('#rpg-prompt-deception').val(DEFAULT_PROMPTS.deception);
|
||||
$('#rpg-prompt-cyoa').val(DEFAULT_PROMPTS.cyoa);
|
||||
$('#rpg-prompt-spotify').val(DEFAULT_PROMPTS.spotify);
|
||||
$('#rpg-prompt-narrator').val(DEFAULT_PROMPTS.narrator);
|
||||
$('#rpg-prompt-plot-random').val(DEFAULT_PROMPTS.plotRandom);
|
||||
@@ -218,6 +234,8 @@ function restoreAllToDefaults() {
|
||||
// Clear all custom prompts
|
||||
extensionSettings.customHtmlPrompt = '';
|
||||
extensionSettings.customDialogueColoringPrompt = '';
|
||||
extensionSettings.customDeceptionPrompt = '';
|
||||
extensionSettings.customCYOAPrompt = '';
|
||||
extensionSettings.customSpotifyPrompt = '';
|
||||
extensionSettings.customNarratorPrompt = '';
|
||||
extensionSettings.customPlotRandomPrompt = '';
|
||||
|
||||
@@ -138,6 +138,8 @@ export function updateFeatureTogglesVisibility() {
|
||||
const $featuresRow = $('#rpg-features-row');
|
||||
const $htmlToggle = $('#rpg-html-toggle-wrapper');
|
||||
const $dialogueColoringToggle = $('#rpg-dialogue-coloring-toggle-wrapper');
|
||||
const $deceptionToggle = $('#rpg-deception-toggle-wrapper');
|
||||
const $cyoaToggle = $('#rpg-cyoa-toggle-wrapper');
|
||||
const $spotifyToggle = $('#rpg-spotify-toggle-wrapper');
|
||||
|
||||
const $dynamicWeatherToggle = $('#rpg-dynamic-weather-toggle-wrapper');
|
||||
@@ -147,6 +149,8 @@ export function updateFeatureTogglesVisibility() {
|
||||
// Show/hide individual toggles
|
||||
$htmlToggle.toggle(extensionSettings.showHtmlToggle);
|
||||
$dialogueColoringToggle.toggle(extensionSettings.showDialogueColoringToggle);
|
||||
$deceptionToggle.toggle(extensionSettings.showDeceptionToggle ?? true);
|
||||
$cyoaToggle.toggle(extensionSettings.showCYOAToggle ?? true);
|
||||
$spotifyToggle.toggle(extensionSettings.showSpotifyToggle);
|
||||
|
||||
$dynamicWeatherToggle.toggle(extensionSettings.showDynamicWeatherToggle);
|
||||
@@ -156,6 +160,8 @@ export function updateFeatureTogglesVisibility() {
|
||||
// Hide entire row if all toggles are hidden
|
||||
const anyVisible = extensionSettings.showHtmlToggle ||
|
||||
extensionSettings.showDialogueColoringToggle ||
|
||||
(extensionSettings.showDeceptionToggle ?? true) ||
|
||||
(extensionSettings.showCYOAToggle ?? true) ||
|
||||
extensionSettings.showSpotifyToggle ||
|
||||
extensionSettings.showDynamicWeatherToggle ||
|
||||
extensionSettings.showNarratorMode ||
|
||||
|
||||
+693
-48
@@ -4,14 +4,39 @@
|
||||
*/
|
||||
import { i18n } from '../../core/i18n.js';
|
||||
import { extensionSettings } from '../../core/state.js';
|
||||
import { saveSettings } from '../../core/persistence.js';
|
||||
import {
|
||||
saveSettings,
|
||||
getPresets,
|
||||
getPreset,
|
||||
getActivePresetId,
|
||||
getDefaultPresetId,
|
||||
setDefaultPreset,
|
||||
isDefaultPreset,
|
||||
createPreset,
|
||||
saveToPreset,
|
||||
loadPreset,
|
||||
renamePreset,
|
||||
deletePreset,
|
||||
associatePresetWithCurrentEntity,
|
||||
removePresetAssociationForCurrentEntity,
|
||||
getPresetForCurrentEntity,
|
||||
hasPresetAssociation,
|
||||
isAssociatedWithCurrentPreset,
|
||||
getCurrentEntityKey,
|
||||
getCurrentEntityName,
|
||||
exportPresets,
|
||||
importPresets
|
||||
} from '../../core/persistence.js';
|
||||
import { renderUserStats } from '../rendering/userStats.js';
|
||||
import { renderInfoBox } from '../rendering/infoBox.js';
|
||||
import { renderThoughts } from '../rendering/thoughts.js';
|
||||
import { updateFabWidgets } from './mobile.js';
|
||||
|
||||
let $editorModal = null;
|
||||
let activeTab = 'userStats';
|
||||
let tempConfig = null; // Temporary config for cancel functionality
|
||||
let tempAssociation = null; // Temporary association state: { presetId: string|null, entityKey: string|null }
|
||||
let originalAssociation = null; // Original association when editor opened
|
||||
|
||||
/**
|
||||
* Initialize the tracker editor modal
|
||||
@@ -78,6 +103,148 @@ export function initTrackerEditor() {
|
||||
$(document).on('click', '#rpg-editor-import', function() {
|
||||
importTrackerPreset();
|
||||
});
|
||||
|
||||
// Preset select change
|
||||
$(document).on('change', '#rpg-preset-select', function() {
|
||||
const presetId = $(this).val();
|
||||
if (presetId && presetId !== getActivePresetId()) {
|
||||
// Check if the current character had an association (either original or pending)
|
||||
const entityKey = getCurrentEntityKey();
|
||||
const wasAssociated = tempAssociation
|
||||
? tempAssociation.presetId !== null
|
||||
: hasPresetAssociation();
|
||||
|
||||
// Save current changes to the old preset before switching
|
||||
const currentPresetId = getActivePresetId();
|
||||
if (currentPresetId) {
|
||||
saveToPreset(currentPresetId);
|
||||
}
|
||||
// Load the new preset
|
||||
if (loadPreset(presetId)) {
|
||||
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
|
||||
renderEditorUI();
|
||||
|
||||
// If the character was associated with a preset, update temp association to new preset
|
||||
if (wasAssociated && entityKey) {
|
||||
tempAssociation = { presetId: presetId, entityKey: entityKey };
|
||||
const preset = getPreset(presetId);
|
||||
toastr.info(`"${preset?.name || 'Unknown'}" will be associated with ${getCurrentEntityName()} when saved.`);
|
||||
} else {
|
||||
toastr.success(`Switched to preset "${getPreset(presetId)?.name || 'Unknown'}".`);
|
||||
}
|
||||
|
||||
updatePresetUI();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// New preset button
|
||||
$(document).on('click', '#rpg-preset-new', function() {
|
||||
const name = prompt('Enter a name for the new preset:');
|
||||
if (name && name.trim()) {
|
||||
const newId = createPreset(name.trim());
|
||||
updatePresetUI();
|
||||
$('#rpg-preset-select').val(newId);
|
||||
toastr.success(`Created preset "${name.trim()}".`);
|
||||
}
|
||||
});
|
||||
|
||||
// Set as default preset button
|
||||
$(document).on('click', '#rpg-preset-default', function() {
|
||||
const currentPresetId = getActivePresetId();
|
||||
if (currentPresetId) {
|
||||
setDefaultPreset(currentPresetId);
|
||||
updatePresetUI();
|
||||
const preset = getPreset(currentPresetId);
|
||||
toastr.success(`"${preset?.name || 'Unknown'}" is now the default preset.`);
|
||||
}
|
||||
});
|
||||
|
||||
// Delete preset button
|
||||
$(document).on('click', '#rpg-preset-delete', function() {
|
||||
const currentPresetId = getActivePresetId();
|
||||
const presets = getPresets();
|
||||
if (Object.keys(presets).length <= 1) {
|
||||
toastr.warning('Cannot delete the last preset.');
|
||||
return;
|
||||
}
|
||||
const preset = getPreset(currentPresetId);
|
||||
if (confirm(`Are you sure you want to delete the preset "${preset?.name || 'Unknown'}"?`)) {
|
||||
if (deletePreset(currentPresetId)) {
|
||||
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
|
||||
renderEditorUI();
|
||||
updatePresetUI();
|
||||
toastr.success('Preset deleted.');
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Associate preset checkbox
|
||||
$(document).on('change', '#rpg-preset-associate', function() {
|
||||
const activePresetId = getActivePresetId();
|
||||
const preset = getPreset(activePresetId);
|
||||
const entityName = getCurrentEntityName();
|
||||
const entityKey = getCurrentEntityKey();
|
||||
|
||||
if ($(this).is(':checked')) {
|
||||
// Store pending association (don't save yet)
|
||||
tempAssociation = { presetId: activePresetId, entityKey: entityKey };
|
||||
toastr.info(`"${preset?.name || 'Unknown'}" will be associated with ${entityName} when saved.`);
|
||||
} else {
|
||||
// Store pending removal (don't save yet)
|
||||
tempAssociation = { presetId: null, entityKey: entityKey };
|
||||
const defaultPresetId = getDefaultPresetId();
|
||||
const defaultPreset = getPreset(defaultPresetId);
|
||||
if (defaultPreset && defaultPresetId !== activePresetId) {
|
||||
toastr.info(`Association will be removed when saved. Default preset "${defaultPreset.name}" will apply on next character switch.`);
|
||||
} else {
|
||||
toastr.info(`Association will be removed for ${entityName} when saved.`);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the preset management UI (dropdown, association checkbox, entity name)
|
||||
*/
|
||||
function updatePresetUI() {
|
||||
const presets = getPresets();
|
||||
const activePresetId = getActivePresetId();
|
||||
const defaultPresetId = getDefaultPresetId();
|
||||
const $select = $('#rpg-preset-select');
|
||||
|
||||
// Populate the dropdown
|
||||
$select.empty();
|
||||
for (const [id, preset] of Object.entries(presets)) {
|
||||
const isDefault = id === defaultPresetId;
|
||||
const starPrefix = isDefault ? '★ ' : '';
|
||||
$select.append(`<option value="${id}">${starPrefix}${preset.name}</option>`);
|
||||
}
|
||||
$select.val(activePresetId);
|
||||
|
||||
// Update the default button appearance
|
||||
const $defaultBtn = $('#rpg-preset-default');
|
||||
if (isDefaultPreset(activePresetId)) {
|
||||
$defaultBtn.addClass('rpg-btn-active').attr('title', 'This is the default preset');
|
||||
} else {
|
||||
$defaultBtn.removeClass('rpg-btn-active').attr('title', 'Set as Default Preset');
|
||||
}
|
||||
|
||||
// Update the entity name display
|
||||
const entityName = getCurrentEntityName();
|
||||
$('#rpg-preset-entity-name').text(entityName);
|
||||
|
||||
// Update the association checkbox
|
||||
// Use temp state if available, otherwise check actual association with CURRENT preset
|
||||
let isAssociated;
|
||||
if (tempAssociation !== null) {
|
||||
// Use pending state: checked if pending preset matches active preset
|
||||
isAssociated = tempAssociation.presetId === activePresetId;
|
||||
} else {
|
||||
// No pending changes, check actual state
|
||||
isAssociated = isAssociatedWithCurrentPreset();
|
||||
}
|
||||
$('#rpg-preset-associate').prop('checked', isAssociated);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -87,10 +254,19 @@ function openTrackerEditor() {
|
||||
// Create temporary copy for cancel functionality
|
||||
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
|
||||
|
||||
// Store original association state for cancel functionality
|
||||
const entityKey = getCurrentEntityKey();
|
||||
const currentAssociatedPreset = getPresetForCurrentEntity();
|
||||
originalAssociation = { presetId: currentAssociatedPreset, entityKey: entityKey };
|
||||
tempAssociation = null; // Reset pending changes
|
||||
|
||||
// Set theme to match current extension theme
|
||||
const theme = extensionSettings.theme || 'modern';
|
||||
$editorModal.attr('data-theme', theme);
|
||||
|
||||
// Update preset UI
|
||||
updatePresetUI();
|
||||
|
||||
renderEditorUI();
|
||||
$editorModal.addClass('is-open').css('display', '');
|
||||
}
|
||||
@@ -105,6 +281,10 @@ function closeTrackerEditor() {
|
||||
tempConfig = null;
|
||||
}
|
||||
|
||||
// Discard pending association changes (cancel = no save)
|
||||
tempAssociation = null;
|
||||
originalAssociation = null;
|
||||
|
||||
$editorModal.removeClass('is-open').addClass('is-closing');
|
||||
setTimeout(() => {
|
||||
$editorModal.removeClass('is-closing').hide();
|
||||
@@ -116,12 +296,35 @@ function closeTrackerEditor() {
|
||||
*/
|
||||
function applyTrackerConfig() {
|
||||
tempConfig = null; // Clear temp config
|
||||
saveSettings();
|
||||
|
||||
// Apply pending association changes
|
||||
if (tempAssociation) {
|
||||
if (tempAssociation.presetId !== null) {
|
||||
// Associate with the pending preset
|
||||
associatePresetWithCurrentEntity();
|
||||
const preset = getPreset(tempAssociation.presetId);
|
||||
toastr.success(`"${preset?.name || 'Unknown'}" is now associated with ${getCurrentEntityName()}.`);
|
||||
} else {
|
||||
// Remove association
|
||||
removePresetAssociationForCurrentEntity();
|
||||
}
|
||||
tempAssociation = null;
|
||||
}
|
||||
originalAssociation = null;
|
||||
|
||||
// Save to the current preset
|
||||
const currentPresetId = getActivePresetId();
|
||||
if (currentPresetId) {
|
||||
saveToPreset(currentPresetId);
|
||||
} else {
|
||||
saveSettings();
|
||||
}
|
||||
|
||||
// Re-render all trackers with new config
|
||||
renderUserStats();
|
||||
renderInfoBox();
|
||||
renderThoughts();
|
||||
updateFabWidgets(); // Update FAB widgets to reflect new config
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -131,40 +334,44 @@ function resetToDefaults() {
|
||||
extensionSettings.trackerConfig = {
|
||||
userStats: {
|
||||
customStats: [
|
||||
{ id: 'health', name: 'Health', enabled: true },
|
||||
{ id: 'satiety', name: 'Satiety', enabled: true },
|
||||
{ id: 'energy', name: 'Energy', enabled: true },
|
||||
{ id: 'hygiene', name: 'Hygiene', enabled: true },
|
||||
{ id: 'arousal', name: 'Arousal', enabled: true }
|
||||
{ id: 'health', name: 'Health', enabled: true, persistInHistory: false },
|
||||
{ id: 'satiety', name: 'Satiety', enabled: true, persistInHistory: false },
|
||||
{ id: 'energy', name: 'Energy', enabled: true, persistInHistory: false },
|
||||
{ id: 'hygiene', name: 'Hygiene', enabled: true, persistInHistory: false },
|
||||
{ id: 'arousal', name: 'Arousal', enabled: true, persistInHistory: false }
|
||||
],
|
||||
showRPGAttributes: true,
|
||||
rpgAttributes: [
|
||||
{ id: 'str', name: 'STR', enabled: true },
|
||||
{ id: 'dex', name: 'DEX', enabled: true },
|
||||
{ id: 'con', name: 'CON', enabled: true },
|
||||
{ id: 'int', name: 'INT', enabled: true },
|
||||
{ id: 'wis', name: 'WIS', enabled: true },
|
||||
{ id: 'cha', name: 'CHA', enabled: true }
|
||||
{ id: 'str', name: 'STR', enabled: true, persistInHistory: false },
|
||||
{ id: 'dex', name: 'DEX', enabled: true, persistInHistory: false },
|
||||
{ id: 'con', name: 'CON', enabled: true, persistInHistory: false },
|
||||
{ id: 'int', name: 'INT', enabled: true, persistInHistory: false },
|
||||
{ id: 'wis', name: 'WIS', enabled: true, persistInHistory: false },
|
||||
{ id: 'cha', name: 'CHA', enabled: true, persistInHistory: false }
|
||||
],
|
||||
statusSection: {
|
||||
enabled: true,
|
||||
showMoodEmoji: true,
|
||||
customFields: ['Conditions']
|
||||
customFields: ['Conditions'],
|
||||
persistInHistory: false
|
||||
},
|
||||
skillsSection: {
|
||||
enabled: false,
|
||||
label: 'Skills',
|
||||
customFields: []
|
||||
}
|
||||
customFields: [],
|
||||
persistInHistory: false
|
||||
},
|
||||
inventoryPersistInHistory: false,
|
||||
questsPersistInHistory: false
|
||||
},
|
||||
infoBox: {
|
||||
widgets: {
|
||||
date: { enabled: true, format: 'Weekday, Month, Year' },
|
||||
weather: { enabled: true },
|
||||
temperature: { enabled: true, unit: 'C' },
|
||||
time: { enabled: true },
|
||||
location: { enabled: true },
|
||||
recentEvents: { enabled: true }
|
||||
date: { enabled: true, format: 'Weekday, Month, Year', persistInHistory: true },
|
||||
weather: { enabled: true, persistInHistory: true },
|
||||
temperature: { enabled: true, unit: 'C', persistInHistory: false },
|
||||
time: { enabled: true, persistInHistory: true },
|
||||
location: { enabled: true, persistInHistory: true },
|
||||
recentEvents: { enabled: true, persistInHistory: false }
|
||||
}
|
||||
},
|
||||
presentCharacters: {
|
||||
@@ -189,13 +396,14 @@ function resetToDefaults() {
|
||||
'Neutral': '⚖️'
|
||||
},
|
||||
customFields: [
|
||||
{ id: 'appearance', name: 'Appearance', enabled: true, description: 'Visible physical appearance (clothing, hair, notable features)' },
|
||||
{ id: 'demeanor', name: 'Demeanor', enabled: true, description: 'Observable demeanor or emotional state' }
|
||||
{ id: 'appearance', name: 'Appearance', enabled: true, description: 'Visible physical appearance (clothing, hair, notable features)', persistInHistory: false },
|
||||
{ id: 'demeanor', name: 'Demeanor', enabled: true, description: 'Observable demeanor or emotional state', persistInHistory: false }
|
||||
],
|
||||
thoughts: {
|
||||
enabled: true,
|
||||
name: 'Thoughts',
|
||||
description: 'Internal monologue (in first person POV, up to three sentences long)'
|
||||
description: 'Internal Monologue (in first person from character\'s POV, up to three sentences long)',
|
||||
persistInHistory: false
|
||||
},
|
||||
characterStats: {
|
||||
enabled: false,
|
||||
@@ -206,6 +414,14 @@ function resetToDefaults() {
|
||||
}
|
||||
}
|
||||
};
|
||||
// Reset history persistence settings
|
||||
extensionSettings.historyPersistence = {
|
||||
enabled: false,
|
||||
messageCount: 5,
|
||||
injectionPosition: 'assistant_message_end',
|
||||
contextPreamble: '',
|
||||
sendAllEnabledOnRefresh: false
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -215,13 +431,15 @@ function exportTrackerPreset() {
|
||||
try {
|
||||
// Get the current tracker configuration
|
||||
const config = extensionSettings.trackerConfig;
|
||||
const historyPersistence = extensionSettings.historyPersistence;
|
||||
|
||||
// Create a preset object with metadata
|
||||
const preset = {
|
||||
name: 'Custom Tracker Preset',
|
||||
version: '1.0',
|
||||
version: '1.1', // Bumped version for historyPersistence support
|
||||
exportDate: new Date().toISOString(),
|
||||
trackerConfig: JSON.parse(JSON.stringify(config)) // Deep copy
|
||||
trackerConfig: JSON.parse(JSON.stringify(config)), // Deep copy
|
||||
historyPersistence: historyPersistence ? JSON.parse(JSON.stringify(historyPersistence)) : null // Include history persistence settings
|
||||
};
|
||||
|
||||
// Convert to JSON
|
||||
@@ -286,9 +504,67 @@ function migrateTrackerPreset(config) {
|
||||
if (!migrated.presentCharacters.relationships.relationshipEmojis) {
|
||||
migrated.presentCharacters.relationships.relationshipEmojis = {};
|
||||
}
|
||||
|
||||
// Add persistInHistory to customFields if missing (v3.4.0)
|
||||
if (migrated.presentCharacters.customFields) {
|
||||
migrated.presentCharacters.customFields = migrated.presentCharacters.customFields.map(field => ({
|
||||
...field,
|
||||
persistInHistory: field.persistInHistory ?? false
|
||||
}));
|
||||
}
|
||||
|
||||
// Add persistInHistory to thoughts if missing (v3.4.0)
|
||||
if (migrated.presentCharacters.thoughts && migrated.presentCharacters.thoughts.persistInHistory === undefined) {
|
||||
migrated.presentCharacters.thoughts.persistInHistory = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Add any other migration logic here for future format changes
|
||||
// Add persistInHistory to userStats fields if missing (v3.4.0)
|
||||
if (migrated.userStats) {
|
||||
// Custom stats
|
||||
if (migrated.userStats.customStats) {
|
||||
migrated.userStats.customStats = migrated.userStats.customStats.map(stat => ({
|
||||
...stat,
|
||||
persistInHistory: stat.persistInHistory ?? false
|
||||
}));
|
||||
}
|
||||
|
||||
// RPG Attributes
|
||||
if (migrated.userStats.rpgAttributes) {
|
||||
migrated.userStats.rpgAttributes = migrated.userStats.rpgAttributes.map(attr => ({
|
||||
...attr,
|
||||
persistInHistory: attr.persistInHistory ?? false
|
||||
}));
|
||||
}
|
||||
|
||||
// Status section
|
||||
if (migrated.userStats.statusSection && migrated.userStats.statusSection.persistInHistory === undefined) {
|
||||
migrated.userStats.statusSection.persistInHistory = false;
|
||||
}
|
||||
|
||||
// Skills section
|
||||
if (migrated.userStats.skillsSection && migrated.userStats.skillsSection.persistInHistory === undefined) {
|
||||
migrated.userStats.skillsSection.persistInHistory = false;
|
||||
}
|
||||
|
||||
// Inventory and quests persistence
|
||||
if (migrated.userStats.inventoryPersistInHistory === undefined) {
|
||||
migrated.userStats.inventoryPersistInHistory = false;
|
||||
}
|
||||
if (migrated.userStats.questsPersistInHistory === undefined) {
|
||||
migrated.userStats.questsPersistInHistory = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Add persistInHistory to infoBox widgets if missing (v3.4.0)
|
||||
if (migrated.infoBox && migrated.infoBox.widgets) {
|
||||
for (const [widgetId, widget] of Object.entries(migrated.infoBox.widgets)) {
|
||||
if (widget.persistInHistory === undefined) {
|
||||
// Default to false for backwards compatibility - user must explicitly enable
|
||||
widget.persistInHistory = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return migrated;
|
||||
}
|
||||
@@ -323,22 +599,11 @@ function importTrackerPreset() {
|
||||
// Migrate old preset format to current format
|
||||
const migratedConfig = migrateTrackerPreset(data.trackerConfig);
|
||||
|
||||
// Ask for confirmation
|
||||
const confirmMessage = i18n.getTranslation('template.trackerEditorModal.messages.importConfirm') ||
|
||||
'This will replace your current tracker configuration. Continue?';
|
||||
// Extract historyPersistence if present in the import file
|
||||
const historyPersistence = data.historyPersistence || null;
|
||||
|
||||
if (!confirm(confirmMessage)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Apply the migrated configuration
|
||||
extensionSettings.trackerConfig = migratedConfig;
|
||||
|
||||
// Re-render the editor UI
|
||||
renderEditorUI();
|
||||
|
||||
// console.log('[RPG Companion] Tracker preset imported successfully');
|
||||
toastr.success(i18n.getTranslation('template.trackerEditorModal.messages.importSuccess') || 'Tracker preset imported successfully!');
|
||||
// Show import mode selection dialog
|
||||
showImportModeDialog(migratedConfig, data.name || file.name.replace('.json', ''), historyPersistence);
|
||||
} catch (error) {
|
||||
console.error('[RPG Companion] Error importing tracker preset:', error);
|
||||
toastr.error(i18n.getTranslation('template.trackerEditorModal.messages.importError') ||
|
||||
@@ -350,6 +615,101 @@ function importTrackerPreset() {
|
||||
input.click();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show dialog to choose import mode
|
||||
* @param {Object} migratedConfig - The migrated tracker config
|
||||
* @param {string} suggestedName - Suggested name for new preset
|
||||
* @param {Object|null} historyPersistence - The history persistence settings from import (if any)
|
||||
*/
|
||||
function showImportModeDialog(migratedConfig, suggestedName, historyPersistence = null) {
|
||||
// Create dialog overlay
|
||||
const dialogHtml = `
|
||||
<div id="rpg-import-mode-dialog" class="rpg-import-dialog-overlay">
|
||||
<div class="rpg-import-dialog">
|
||||
<h4><i class="fa-solid fa-file-import"></i> Import Configuration</h4>
|
||||
<p>How would you like to import this configuration?</p>
|
||||
<div class="rpg-import-dialog-buttons">
|
||||
<button id="rpg-import-to-current" class="rpg-btn-secondary">
|
||||
<i class="fa-solid fa-arrow-right-to-bracket"></i>
|
||||
Apply to Current Preset
|
||||
</button>
|
||||
<button id="rpg-import-as-new" class="rpg-btn-primary">
|
||||
<i class="fa-solid fa-plus"></i>
|
||||
Create New Preset
|
||||
</button>
|
||||
</div>
|
||||
<button id="rpg-import-cancel" class="rpg-btn-cancel">Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
$('body').append(dialogHtml);
|
||||
const $dialog = $('#rpg-import-mode-dialog');
|
||||
|
||||
// Import to current preset
|
||||
$('#rpg-import-to-current').on('click', () => {
|
||||
$dialog.remove();
|
||||
|
||||
// Apply the migrated configuration to current
|
||||
extensionSettings.trackerConfig = migratedConfig;
|
||||
|
||||
// Apply historyPersistence settings if present in import
|
||||
if (historyPersistence) {
|
||||
extensionSettings.historyPersistence = historyPersistence;
|
||||
}
|
||||
|
||||
// Save to the active preset (saveToPreset uses current trackerConfig)
|
||||
const activePresetId = getActivePresetId();
|
||||
if (activePresetId) {
|
||||
saveToPreset(activePresetId);
|
||||
}
|
||||
|
||||
// Re-render the editor UI
|
||||
renderEditorUI();
|
||||
|
||||
toastr.success('Configuration applied to current preset.');
|
||||
});
|
||||
|
||||
// Import as new preset
|
||||
$('#rpg-import-as-new').on('click', () => {
|
||||
$dialog.remove();
|
||||
|
||||
// Prompt for preset name
|
||||
const presetName = prompt('Enter a name for the new preset:', suggestedName);
|
||||
if (!presetName) return;
|
||||
|
||||
// Set the migrated config as current first
|
||||
extensionSettings.trackerConfig = migratedConfig;
|
||||
|
||||
// Apply historyPersistence settings if present in import
|
||||
if (historyPersistence) {
|
||||
extensionSettings.historyPersistence = historyPersistence;
|
||||
}
|
||||
|
||||
// Create new preset (createPreset uses current trackerConfig)
|
||||
const newPresetId = createPreset(presetName);
|
||||
if (newPresetId) {
|
||||
// Load the new preset
|
||||
loadPreset(newPresetId);
|
||||
renderEditorUI();
|
||||
updatePresetUI();
|
||||
toastr.success(`Created new preset: ${presetName}.`);
|
||||
}
|
||||
});
|
||||
|
||||
// Cancel
|
||||
$('#rpg-import-cancel').on('click', () => {
|
||||
$dialog.remove();
|
||||
});
|
||||
|
||||
// Close on overlay click
|
||||
$dialog.on('click', (e) => {
|
||||
if (e.target === $dialog[0]) {
|
||||
$dialog.remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the editor UI based on current config
|
||||
*/
|
||||
@@ -357,6 +717,7 @@ function renderEditorUI() {
|
||||
renderUserStatsTab();
|
||||
renderInfoBoxTab();
|
||||
renderPresentCharactersTab();
|
||||
renderHistoryPersistenceTab();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -368,13 +729,27 @@ function renderUserStatsTab() {
|
||||
|
||||
// Custom Stats section
|
||||
html += `<h4><i class="fa-solid fa-heart-pulse"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.customStatsTitle')}</h4>`;
|
||||
|
||||
// Stats display mode toggle
|
||||
const statsDisplayMode = config.statsDisplayMode || 'percentage';
|
||||
html += '<div class="rpg-editor-toggle-row">';
|
||||
html += '<label>Display Mode:</label>';
|
||||
html += '<div class="rpg-radio-group">';
|
||||
html += `<label><input type="radio" name="stats-display-mode" value="percentage" ${statsDisplayMode === 'percentage' ? 'checked' : ''}> Percentage</label>`;
|
||||
html += `<label><input type="radio" name="stats-display-mode" value="number" ${statsDisplayMode === 'number' ? 'checked' : ''}> Number</label>`;
|
||||
html += '</div>';
|
||||
html += '</div>';
|
||||
|
||||
html += '<div class="rpg-editor-stats-list" id="rpg-editor-stats-list">';
|
||||
|
||||
config.customStats.forEach((stat, index) => {
|
||||
const showMaxValue = statsDisplayMode === 'number';
|
||||
const maxValue = stat.maxValue || 100;
|
||||
html += `
|
||||
<div class="rpg-editor-stat-item" data-index="${index}">
|
||||
<input type="checkbox" ${stat.enabled ? 'checked' : ''} class="rpg-stat-toggle" data-index="${index}">
|
||||
<input type="text" value="${stat.name}" class="rpg-stat-name" data-index="${index}" placeholder="Stat Name">
|
||||
<input type="number" value="${maxValue}" class="rpg-stat-max ${showMaxValue ? '' : 'rpg-hidden'}" data-index="${index}" placeholder="Max" min="1" step="1" title="Maximum value">
|
||||
<button class="rpg-stat-remove" data-index="${index}" title="Remove stat"><i class="fa-solid fa-trash"></i></button>
|
||||
</div>
|
||||
`;
|
||||
@@ -484,7 +859,8 @@ function setupUserStatsListeners() {
|
||||
extensionSettings.trackerConfig.userStats.customStats.push({
|
||||
id: newId,
|
||||
name: 'New Stat',
|
||||
enabled: true
|
||||
enabled: true,
|
||||
maxValue: 100
|
||||
});
|
||||
// Initialize value if doesn't exist
|
||||
if (extensionSettings.userStats[newId] === undefined) {
|
||||
@@ -512,6 +888,19 @@ function setupUserStatsListeners() {
|
||||
extensionSettings.trackerConfig.userStats.customStats[index].name = $(this).val();
|
||||
});
|
||||
|
||||
// Change stat max value
|
||||
$('.rpg-stat-max').off('blur').on('blur', function() {
|
||||
const index = $(this).data('index');
|
||||
const value = parseInt($(this).val()) || 100;
|
||||
extensionSettings.trackerConfig.userStats.customStats[index].maxValue = Math.max(1, value);
|
||||
});
|
||||
|
||||
// Stats display mode toggle
|
||||
$('input[name="stats-display-mode"]').off('change').on('change', function() {
|
||||
extensionSettings.trackerConfig.userStats.statsDisplayMode = $(this).val();
|
||||
renderUserStatsTab(); // Re-render to show/hide max value fields
|
||||
});
|
||||
|
||||
// Add attribute
|
||||
$('#rpg-add-attr').off('click').on('click', function() {
|
||||
// Ensure rpgAttributes array exists with defaults if needed
|
||||
@@ -618,9 +1007,7 @@ function renderInfoBoxTab() {
|
||||
html += `<label for="rpg-widget-date">${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.dateWidget')}</label>`;
|
||||
html += '<select id="rpg-date-format" class="rpg-select-mini">';
|
||||
html += `<option value="Weekday, Month, Year" ${config.widgets.date.format === 'Weekday, Month, Year' ? 'selected' : ''}>Weekday, Month, Year</option>`;
|
||||
html += `<option value="dd/mm/yyyy" ${config.widgets.date.format === 'dd/mm/yyyy' ? 'selected' : ''}>dd/mm/yyyy</option>`;
|
||||
html += `<option value="mm/dd/yyyy" ${config.widgets.date.format === 'mm/dd/yyyy' ? 'selected' : ''}>mm/dd/yyyy</option>`;
|
||||
html += `<option value="yyyy-mm-dd" ${config.widgets.date.format === 'yyyy-mm-dd' ? 'selected' : ''}>yyyy-mm-dd</option>`;
|
||||
html += `<option value="Day (Numerical), Month, Year" ${config.widgets.date.format === 'Day (Numerical), Month, Year' ? 'selected' : ''}>Day (Numerical), Month, Year</option>`;
|
||||
html += '</select>';
|
||||
html += '</div>';
|
||||
|
||||
@@ -783,7 +1170,7 @@ function renderPresentCharactersTab() {
|
||||
html += '</div>';
|
||||
html += '<div class="rpg-editor-input-group">';
|
||||
html += `<label>${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.aiInstructionLabel')}</label>`;
|
||||
html += `<input type="text" id="rpg-thoughts-description" value="${config.thoughts?.description || 'Internal monologue (in first person POV, up to three sentences long)'}" placeholder="Description of what to generate">`;
|
||||
html += `<input type="text" id="rpg-thoughts-description" value="${config.thoughts?.description || 'Internal Monologue (in first person from character\'s POV, up to three sentences long)'}" placeholder="Description of what to generate">`;
|
||||
html += '</div>';
|
||||
html += '</div>';
|
||||
|
||||
@@ -1059,3 +1446,261 @@ function setupPresentCharactersListeners() {
|
||||
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats[index].name = $(this).val();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Render History Persistence configuration tab
|
||||
* Allows users to select which tracker data should be injected into historical messages
|
||||
*/
|
||||
function renderHistoryPersistenceTab() {
|
||||
const historyPersistence = extensionSettings.historyPersistence || {
|
||||
enabled: false,
|
||||
messageCount: 5,
|
||||
injectionPosition: 'assistant_message_end',
|
||||
contextPreamble: '',
|
||||
sendAllEnabledOnRefresh: false
|
||||
};
|
||||
const userStatsConfig = extensionSettings.trackerConfig.userStats;
|
||||
const infoBoxConfig = extensionSettings.trackerConfig.infoBox;
|
||||
const presentCharsConfig = extensionSettings.trackerConfig.presentCharacters;
|
||||
const generationMode = extensionSettings.generationMode || 'together';
|
||||
|
||||
let html = '<div class="rpg-editor-section">';
|
||||
|
||||
// Main toggle and settings
|
||||
html += `<h4><i class="fa-solid fa-clock-rotate-left"></i> History Persistence Settings</h4>`;
|
||||
html += `<p class="rpg-editor-hint">Inject selected tracker data into historical messages to help the AI maintain continuity for time-sensitive events, weather changes, and location tracking.</p>`;
|
||||
|
||||
// Enable toggle
|
||||
html += '<div class="rpg-editor-toggle-row">';
|
||||
html += `<input type="checkbox" id="rpg-history-persistence-enabled" ${historyPersistence.enabled ? 'checked' : ''}>`;
|
||||
html += `<label for="rpg-history-persistence-enabled">Enable History Persistence</label>`;
|
||||
html += '</div>';
|
||||
|
||||
// External API Only toggle - only show for separate/external modes
|
||||
if (generationMode === 'separate' || generationMode === 'external') {
|
||||
html += '<div class="rpg-editor-toggle-row" style="margin-top: 8px;">';
|
||||
html += `<input type="checkbox" id="rpg-history-send-all-enabled" ${historyPersistence.sendAllEnabledOnRefresh ? 'checked' : ''}>`;
|
||||
html += `<label for="rpg-history-send-all-enabled">Send All Enabled Stats on Refresh</label>`;
|
||||
html += '</div>';
|
||||
html += `<p class="rpg-editor-hint" style="margin-top: 4px; margin-left: 24px;">When enabled, Refresh RPG Info will include all enabled stats from the preset in history context, ignoring the individual selections below.</p>`;
|
||||
}
|
||||
|
||||
// Message count
|
||||
html += '<div class="rpg-editor-input-row" style="margin-top: 12px;">';
|
||||
html += `<label for="rpg-history-message-count">Number of messages to include (0 = all available):</label>`;
|
||||
html += `<input type="number" id="rpg-history-message-count" min="0" max="50" value="${historyPersistence.messageCount}" class="rpg-input" style="width: 80px; margin-left: 8px;">`;
|
||||
html += '</div>';
|
||||
|
||||
// Injection position
|
||||
html += '<div class="rpg-editor-input-row" style="margin-top: 12px;">';
|
||||
html += `<label for="rpg-history-injection-position">Injection Position:</label>`;
|
||||
html += `<select id="rpg-history-injection-position" class="rpg-select" style="margin-left: 8px;">`;
|
||||
html += `<option value="user_message_end" ${historyPersistence.injectionPosition === 'user_message_end' ? 'selected' : ''}>End of the User's Message</option>`;
|
||||
html += `<option value="assistant_message_end" ${historyPersistence.injectionPosition === 'assistant_message_end' ? 'selected' : ''}>End of the Assistant's Message</option>`;
|
||||
html += `</select>`;
|
||||
html += '</div>';
|
||||
|
||||
// Custom preamble
|
||||
html += '<div class="rpg-editor-input-row" style="margin-top: 12px;">';
|
||||
html += `<label for="rpg-history-context-preamble">Custom Context Preamble:</label>`;
|
||||
html += `<input type="text" id="rpg-history-context-preamble" value="${historyPersistence.contextPreamble || ''}" class="rpg-text-input" placeholder="Context for that moment:" style="width: 100%; margin-top: 4px;">`;
|
||||
html += '</div>';
|
||||
|
||||
// User Stats section - which stats to persist
|
||||
html += `<h4 style="margin-top: 20px;"><i class="fa-solid fa-heart-pulse"></i> User Stats</h4>`;
|
||||
html += `<p class="rpg-editor-hint">Select which stats should be included in historical messages.</p>`;
|
||||
|
||||
// Custom stats
|
||||
html += '<div class="rpg-history-persist-list">';
|
||||
userStatsConfig.customStats.forEach((stat, index) => {
|
||||
if (stat.enabled) {
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-stat-${stat.id}" class="rpg-history-stat-toggle" data-index="${index}" ${stat.persistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-stat-${stat.id}">${stat.name}</label>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
});
|
||||
|
||||
// Status section
|
||||
if (userStatsConfig.statusSection?.enabled) {
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-status" ${userStatsConfig.statusSection.persistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-status">Status (Mood/Conditions)</label>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
// Skills section
|
||||
if (userStatsConfig.skillsSection?.enabled) {
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-skills" ${userStatsConfig.skillsSection.persistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-skills">${userStatsConfig.skillsSection.label || 'Skills'}</label>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
// Inventory
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-inventory" ${userStatsConfig.inventoryPersistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-inventory">Inventory</label>
|
||||
</div>
|
||||
`;
|
||||
|
||||
// Quests
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-quests" ${userStatsConfig.questsPersistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-quests">Quests</label>
|
||||
</div>
|
||||
`;
|
||||
html += '</div>';
|
||||
|
||||
// Info Box section - which widgets to persist
|
||||
html += `<h4 style="margin-top: 20px;"><i class="fa-solid fa-info-circle"></i> Info Box</h4>`;
|
||||
html += `<p class="rpg-editor-hint">Select which info box fields should be included in historical messages. These are recommended for time tracking.</p>`;
|
||||
|
||||
html += '<div class="rpg-history-persist-list">';
|
||||
const widgetLabels = {
|
||||
date: 'Date',
|
||||
weather: 'Weather',
|
||||
temperature: 'Temperature',
|
||||
time: 'Time',
|
||||
location: 'Location',
|
||||
recentEvents: 'Recent Events'
|
||||
};
|
||||
|
||||
for (const [widgetId, widget] of Object.entries(infoBoxConfig.widgets)) {
|
||||
if (widget.enabled) {
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-widget-${widgetId}" class="rpg-history-widget-toggle" data-widget="${widgetId}" ${widget.persistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-widget-${widgetId}">${widgetLabels[widgetId] || widgetId}</label>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
html += '</div>';
|
||||
|
||||
// Present Characters section
|
||||
html += `<h4 style="margin-top: 20px;"><i class="fa-solid fa-users"></i> Present Characters</h4>`;
|
||||
html += `<p class="rpg-editor-hint">Select which character fields should be included in historical messages.</p>`;
|
||||
|
||||
html += '<div class="rpg-history-persist-list">';
|
||||
|
||||
// Custom fields (appearance, demeanor, etc.)
|
||||
presentCharsConfig.customFields.forEach((field, index) => {
|
||||
if (field.enabled) {
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-charfield-${field.id}" class="rpg-history-charfield-toggle" data-index="${index}" ${field.persistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-charfield-${field.id}">${field.name}</label>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
});
|
||||
|
||||
// Thoughts
|
||||
if (presentCharsConfig.thoughts?.enabled) {
|
||||
html += `
|
||||
<div class="rpg-editor-toggle-row">
|
||||
<input type="checkbox" id="rpg-history-thoughts" ${presentCharsConfig.thoughts.persistInHistory ? 'checked' : ''}>
|
||||
<label for="rpg-history-thoughts">${presentCharsConfig.thoughts.name || 'Thoughts'}</label>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
html += '</div>';
|
||||
|
||||
html += '</div>';
|
||||
|
||||
$('#rpg-editor-tab-historyPersistence').html(html);
|
||||
setupHistoryPersistenceListeners();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up event listeners for History Persistence tab
|
||||
*/
|
||||
function setupHistoryPersistenceListeners() {
|
||||
// Ensure historyPersistence object exists
|
||||
if (!extensionSettings.historyPersistence) {
|
||||
extensionSettings.historyPersistence = {
|
||||
enabled: false,
|
||||
messageCount: 5,
|
||||
injectionPosition: 'assistant_message_end',
|
||||
contextPreamble: '',
|
||||
externalApiOnly: false
|
||||
};
|
||||
}
|
||||
|
||||
// Main toggle
|
||||
$('#rpg-history-persistence-enabled').off('change').on('change', function() {
|
||||
extensionSettings.historyPersistence.enabled = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Send All Enabled on Refresh toggle
|
||||
$('#rpg-history-send-all-enabled').off('change').on('change', function() {
|
||||
extensionSettings.historyPersistence.sendAllEnabledOnRefresh = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Message count
|
||||
$('#rpg-history-message-count').off('change').on('change', function() {
|
||||
extensionSettings.historyPersistence.messageCount = parseInt($(this).val()) || 0;
|
||||
});
|
||||
|
||||
// Injection position
|
||||
$('#rpg-history-injection-position').off('change').on('change', function() {
|
||||
extensionSettings.historyPersistence.injectionPosition = $(this).val();
|
||||
});
|
||||
|
||||
// Context preamble
|
||||
$('#rpg-history-context-preamble').off('blur').on('blur', function() {
|
||||
extensionSettings.historyPersistence.contextPreamble = $(this).val();
|
||||
});
|
||||
|
||||
// User Stats toggles
|
||||
$('.rpg-history-stat-toggle').off('change').on('change', function() {
|
||||
const index = $(this).data('index');
|
||||
extensionSettings.trackerConfig.userStats.customStats[index].persistInHistory = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Status section
|
||||
$('#rpg-history-status').off('change').on('change', function() {
|
||||
extensionSettings.trackerConfig.userStats.statusSection.persistInHistory = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Skills section
|
||||
$('#rpg-history-skills').off('change').on('change', function() {
|
||||
extensionSettings.trackerConfig.userStats.skillsSection.persistInHistory = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Inventory
|
||||
$('#rpg-history-inventory').off('change').on('change', function() {
|
||||
extensionSettings.trackerConfig.userStats.inventoryPersistInHistory = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Quests
|
||||
$('#rpg-history-quests').off('change').on('change', function() {
|
||||
extensionSettings.trackerConfig.userStats.questsPersistInHistory = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Info Box widget toggles
|
||||
$('.rpg-history-widget-toggle').off('change').on('change', function() {
|
||||
const widgetId = $(this).data('widget');
|
||||
extensionSettings.trackerConfig.infoBox.widgets[widgetId].persistInHistory = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Present Characters field toggles
|
||||
$('.rpg-history-charfield-toggle').off('change').on('change', function() {
|
||||
const index = $(this).data('index');
|
||||
extensionSettings.trackerConfig.presentCharacters.customFields[index].persistInHistory = $(this).is(':checked');
|
||||
});
|
||||
|
||||
// Thoughts
|
||||
$('#rpg-history-thoughts').off('change').on('change', function() {
|
||||
extensionSettings.trackerConfig.presentCharacters.thoughts.persistInHistory = $(this).is(':checked');
|
||||
});
|
||||
}
|
||||
|
||||
@@ -4,9 +4,106 @@
|
||||
*/
|
||||
|
||||
import { extensionSettings, lastGeneratedData, committedTrackerData } from '../../core/state.js';
|
||||
import { repairJSON } from '../../utils/jsonRepair.js';
|
||||
|
||||
let weatherContainer = null;
|
||||
let currentWeatherType = null;
|
||||
let currentTimeOfDay = null;
|
||||
let currentHour = null;
|
||||
|
||||
/**
|
||||
* Parse time string to extract hour (24-hour format)
|
||||
* Supports formats like "3:00 PM", "15:00", "3 PM", "Evening", etc.
|
||||
*/
|
||||
function parseHourFromTime(timeStr) {
|
||||
if (!timeStr) return null;
|
||||
|
||||
const text = timeStr.toLowerCase().trim();
|
||||
|
||||
// Check for descriptive time words first
|
||||
if (text.includes('dawn') || text.includes('sunrise')) return 6;
|
||||
if (text.includes('early morning')) return 7;
|
||||
if (text.includes('morning')) return 9;
|
||||
if (text.includes('midday') || text.includes('noon') || text.includes('mid-day')) return 12;
|
||||
if (text.includes('afternoon')) return 14;
|
||||
if (text.includes('late afternoon')) return 16;
|
||||
if (text.includes('evening') || text.includes('dusk') || text.includes('sunset')) return 19;
|
||||
if (text.includes('twilight')) return 20;
|
||||
if (text.includes('night') || text.includes('nighttime')) return 22;
|
||||
if (text.includes('midnight')) return 0;
|
||||
if (text.includes('late night')) return 2;
|
||||
|
||||
// Try to parse numeric time formats
|
||||
// Format: "3:00 PM" or "3:00PM" or "3 PM"
|
||||
const ampmMatch = text.match(/(\d{1,2})(?::(\d{2}))?\s*(am|pm)/i);
|
||||
if (ampmMatch) {
|
||||
let hour = parseInt(ampmMatch[1], 10);
|
||||
const isPM = ampmMatch[3].toLowerCase() === 'pm';
|
||||
if (isPM && hour !== 12) hour += 12;
|
||||
if (!isPM && hour === 12) hour = 0;
|
||||
return hour;
|
||||
}
|
||||
|
||||
// Format: "15:00" (24-hour)
|
||||
const militaryMatch = text.match(/(\d{1,2}):(\d{2})/);
|
||||
if (militaryMatch) {
|
||||
return parseInt(militaryMatch[1], 10);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine time of day based on hour
|
||||
*/
|
||||
function getTimeOfDay(hour) {
|
||||
if (hour === null) return 'unknown';
|
||||
|
||||
// Night: 8 PM (20:00) to 5 AM (05:00)
|
||||
if (hour >= 20 || hour < 5) return 'night';
|
||||
|
||||
// Dawn/Dusk: 5 AM - 7 AM and 6 PM - 8 PM
|
||||
if (hour >= 5 && hour < 7) return 'dawn';
|
||||
if (hour >= 18 && hour < 20) return 'dusk';
|
||||
|
||||
// Day: 7 AM to 6 PM
|
||||
return 'day';
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract time from Info Box data
|
||||
*/
|
||||
function getCurrentTime() {
|
||||
const infoBoxData = lastGeneratedData.infoBox || committedTrackerData.infoBox || '';
|
||||
|
||||
// Try to parse as JSON first (new format)
|
||||
try {
|
||||
const parsed = typeof infoBoxData === 'string' ? repairJSON(infoBoxData) : infoBoxData;
|
||||
if (parsed && parsed.time) {
|
||||
// Use the end time if available (current time), otherwise start time
|
||||
return parsed.time.end || parsed.time.start || null;
|
||||
}
|
||||
} catch (e) {
|
||||
// Not JSON, try old text format
|
||||
}
|
||||
|
||||
// Fallback: Parse the old text format to find Time field
|
||||
const lines = infoBoxData.split('\n');
|
||||
for (const line of lines) {
|
||||
const trimmed = line.trim();
|
||||
if (trimmed.startsWith('Time:')) {
|
||||
const timeStr = trimmed.substring('Time:'.length).trim();
|
||||
// If it contains →, take the end time (after arrow)
|
||||
if (timeStr.includes('→')) {
|
||||
const parts = timeStr.split('→');
|
||||
return parts[1]?.trim() || parts[0]?.trim();
|
||||
}
|
||||
return timeStr;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse weather text to determine effect type
|
||||
@@ -16,33 +113,82 @@ function parseWeatherType(weatherText) {
|
||||
|
||||
const text = weatherText.toLowerCase();
|
||||
|
||||
// Check for specific weather conditions (order matters - check combined effects first)
|
||||
if (text.includes('blizzard')) {
|
||||
return 'blizzard'; // Snow + Wind
|
||||
}
|
||||
if (text.includes('storm') || text.includes('thunder') || text.includes('lightning')) {
|
||||
return 'storm'; // Rain + Lightning
|
||||
}
|
||||
if (text.includes('wind') || text.includes('breeze') || text.includes('gust') || text.includes('gale')) {
|
||||
return 'wind';
|
||||
}
|
||||
if (text.includes('snow') || text.includes('flurries')) {
|
||||
return 'snow';
|
||||
}
|
||||
if (text.includes('rain') || text.includes('drizzle') || text.includes('shower')) {
|
||||
return 'rain';
|
||||
}
|
||||
if (text.includes('mist') || text.includes('fog') || text.includes('haze')) {
|
||||
return 'mist';
|
||||
}
|
||||
if (text.includes('sunny') || text.includes('clear') || text.includes('bright')) {
|
||||
return 'sunny';
|
||||
}
|
||||
if (text.includes('cloud') || text.includes('overcast') || text.includes('indoor') || text.includes('inside')) {
|
||||
return 'none';
|
||||
}
|
||||
const weather_en = new Map([
|
||||
["blizzard", "blizzard"],
|
||||
["storm", "storm,thunder,lightning"],
|
||||
["wind", "wind,breeze,gust,gale"],
|
||||
["snow", "snow,flurries"],
|
||||
["rain", "rain,drizzle,shower"],
|
||||
["mist", "mist,fog,haze"],
|
||||
["sunny", "sunny,clear,bright"],
|
||||
["none", "cloud,overcast,indoor,inside"],
|
||||
]);
|
||||
|
||||
return 'none';
|
||||
const weather_ru = new Map([
|
||||
["blizzard", "метель"],
|
||||
["storm", "гроза,буря,шторм"],
|
||||
[
|
||||
"wind",
|
||||
"ветер,ветрено,ветерок,бриз,легкий бриз,слегка ветрено,легкий ветер,шквал,буря",
|
||||
],
|
||||
["snow", "снег,снегопад"],
|
||||
["rain", "дождь,морось,ливень"],
|
||||
["mist", "мгла,туман,туманно"],
|
||||
["sunny", "солнечно,ясно,ярко,ясное утро,ясный день"],
|
||||
["none", "облачно,пасмурно,в помещении,внутри"],
|
||||
]);
|
||||
|
||||
// Check for specific weather conditions (order matters - check combined effects first)
|
||||
if (
|
||||
weather_en.get("blizzard").includes(text) ||
|
||||
weather_ru.get("blizzard").includes(text)
|
||||
) {
|
||||
return "blizzard"; // Snow + Wind
|
||||
}
|
||||
if (
|
||||
weather_en.get("storm").includes(text) ||
|
||||
weather_ru.get("storm").includes(text)
|
||||
) {
|
||||
return "storm"; // Rain + Lightning
|
||||
}
|
||||
if (
|
||||
weather_en.get("wind").includes(text) ||
|
||||
weather_ru.get("wind").includes(text)
|
||||
) {
|
||||
return "wind";
|
||||
}
|
||||
if (
|
||||
weather_en.get("snow").includes(text) ||
|
||||
weather_ru.get("snow").includes(text)
|
||||
) {
|
||||
return "snow";
|
||||
}
|
||||
if (
|
||||
weather_en.get("rain").includes(text) ||
|
||||
weather_ru.get("rain").includes(text)
|
||||
) {
|
||||
return "rain";
|
||||
}
|
||||
if (
|
||||
weather_en.get("mist").includes(text) ||
|
||||
weather_ru.get("mist").includes(text)
|
||||
) {
|
||||
return "mist";
|
||||
}
|
||||
if (
|
||||
weather_en.get("sunny").includes(text) ||
|
||||
weather_ru.get("sunny").includes(text)
|
||||
) {
|
||||
return "sunny";
|
||||
}
|
||||
if (
|
||||
weather_en.get("none").includes(text) ||
|
||||
weather_ru.get("none").includes(text)
|
||||
) {
|
||||
return "none";
|
||||
}
|
||||
|
||||
return "none";
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -136,22 +282,299 @@ function createMist() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Create sunshine rays effect
|
||||
* Calculate sun position based on hour (arc across sky)
|
||||
* Returns { left: vw%, top: dvh% }
|
||||
*/
|
||||
function createSunshine() {
|
||||
const container = document.createElement('div');
|
||||
container.className = 'rpg-weather-particles';
|
||||
function calculateSunPosition(hour) {
|
||||
// Daytime is roughly 5 AM to 8 PM (5-20)
|
||||
// Map hour to position along an arc
|
||||
// 5 AM = far left, low | 12 PM = center, high | 8 PM = far right, low
|
||||
|
||||
if (hour === null) hour = 12; // Default to noon if unknown
|
||||
|
||||
// Clamp to daytime hours
|
||||
const clampedHour = Math.max(5, Math.min(20, hour));
|
||||
|
||||
// Normalize to 0-1 range (5 AM = 0, 20 PM = 1)
|
||||
const progress = (clampedHour - 5) / 15;
|
||||
|
||||
// Horizontal position: 3% to 92% (left to right, wider range)
|
||||
const left = 3 + progress * 89;
|
||||
|
||||
// Vertical position: parabolic arc (high at noon, low at dawn/dusk)
|
||||
// At progress 0.5 (noon), top should be ~8% (high)
|
||||
// At progress 0 or 1, top should be ~40% (low, near horizon)
|
||||
const normalizedProgress = (progress - 0.5) * 2; // -1 to 1
|
||||
const top = 8 + 32 * (normalizedProgress * normalizedProgress);
|
||||
|
||||
return { left, top };
|
||||
}
|
||||
|
||||
// Create 8 sun rays
|
||||
for (let i = 0; i < 8; i++) {
|
||||
const ray = document.createElement('div');
|
||||
ray.className = 'rpg-weather-particle rpg-sunray';
|
||||
ray.style.left = `${10 + i * 12}%`;
|
||||
ray.style.animationDelay = `${i * 0.5}s`;
|
||||
ray.style.animationDuration = `${8 + Math.random() * 4}s`;
|
||||
container.appendChild(ray);
|
||||
/**
|
||||
* Create clear/sunny weather effect with floating particles and warm glow
|
||||
*/
|
||||
function createSunshine(hour) {
|
||||
const container = document.createElement('div');
|
||||
container.className = 'rpg-weather-particles rpg-clear-weather';
|
||||
|
||||
// Create the sun based on current hour
|
||||
const sunPos = calculateSunPosition(hour);
|
||||
|
||||
const sun = document.createElement('div');
|
||||
sun.className = 'rpg-weather-particle rpg-clear-sun';
|
||||
sun.style.left = `${sunPos.left}vw`;
|
||||
sun.style.top = `${sunPos.top}dvh`;
|
||||
container.appendChild(sun);
|
||||
|
||||
// Create sun glow
|
||||
const sunGlow = document.createElement('div');
|
||||
sunGlow.className = 'rpg-weather-particle rpg-clear-sun-glow';
|
||||
sunGlow.style.left = `${sunPos.left}vw`;
|
||||
sunGlow.style.top = `${sunPos.top}dvh`;
|
||||
container.appendChild(sunGlow);
|
||||
|
||||
// Create warm ambient glow overlay
|
||||
const ambientGlow = document.createElement('div');
|
||||
ambientGlow.className = 'rpg-weather-particle rpg-clear-ambient-glow';
|
||||
container.appendChild(ambientGlow);
|
||||
|
||||
// Create floating dust motes / pollen particles (golden sparkles)
|
||||
for (let i = 0; i < 25; i++) {
|
||||
const particle = document.createElement('div');
|
||||
particle.className = 'rpg-weather-particle rpg-clear-dust-mote';
|
||||
particle.style.left = `${Math.random() * 100}vw`;
|
||||
particle.style.top = `${Math.random() * 100}dvh`;
|
||||
particle.style.animationDelay = `${Math.random() * 15}s`;
|
||||
particle.style.animationDuration = `${12 + Math.random() * 8}s`;
|
||||
// Vary the size slightly
|
||||
const size = 2 + Math.random() * 4;
|
||||
particle.style.width = `${size}px`;
|
||||
particle.style.height = `${size}px`;
|
||||
container.appendChild(particle);
|
||||
}
|
||||
|
||||
// Create soft light orbs that drift gently
|
||||
for (let i = 0; i < 6; i++) {
|
||||
const orb = document.createElement('div');
|
||||
orb.className = 'rpg-weather-particle rpg-clear-light-orb';
|
||||
orb.style.left = `${10 + Math.random() * 80}vw`;
|
||||
orb.style.top = `${10 + Math.random() * 80}dvh`;
|
||||
orb.style.animationDelay = `${i * 2}s`;
|
||||
orb.style.animationDuration = `${20 + Math.random() * 10}s`;
|
||||
// Vary the size
|
||||
const size = 80 + Math.random() * 120;
|
||||
orb.style.width = `${size}px`;
|
||||
orb.style.height = `${size}px`;
|
||||
container.appendChild(orb);
|
||||
}
|
||||
|
||||
// Create lens flare effect in corner
|
||||
const lensFlare = document.createElement('div');
|
||||
lensFlare.className = 'rpg-weather-particle rpg-clear-lens-flare';
|
||||
container.appendChild(lensFlare);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create sunrise effect (dawn - warm orange/pink sky gradient with low sun)
|
||||
*/
|
||||
function createSunrise(hour) {
|
||||
const container = document.createElement('div');
|
||||
container.className = 'rpg-weather-particles rpg-sunrise-weather';
|
||||
|
||||
// Create sunrise gradient overlay
|
||||
const sunriseOverlay = document.createElement('div');
|
||||
sunriseOverlay.className = 'rpg-weather-particle rpg-sunrise-overlay';
|
||||
container.appendChild(sunriseOverlay);
|
||||
|
||||
// Calculate sun position (rising from left horizon)
|
||||
const sunPos = calculateSunPosition(hour);
|
||||
|
||||
// Create the rising sun
|
||||
const sun = document.createElement('div');
|
||||
sun.className = 'rpg-weather-particle rpg-clear-sun rpg-sunrise-sun';
|
||||
sun.style.left = `${sunPos.left}vw`;
|
||||
sun.style.top = `${sunPos.top}dvh`;
|
||||
container.appendChild(sun);
|
||||
|
||||
// Create sun glow (more orange during sunrise)
|
||||
const sunGlow = document.createElement('div');
|
||||
sunGlow.className = 'rpg-weather-particle rpg-clear-sun-glow rpg-sunrise-glow';
|
||||
sunGlow.style.left = `${sunPos.left}vw`;
|
||||
sunGlow.style.top = `${sunPos.top}dvh`;
|
||||
container.appendChild(sunGlow);
|
||||
|
||||
// Create horizon glow
|
||||
const horizonGlow = document.createElement('div');
|
||||
horizonGlow.className = 'rpg-weather-particle rpg-sunrise-horizon-glow';
|
||||
container.appendChild(horizonGlow);
|
||||
|
||||
// Add some fading stars (still visible at dawn)
|
||||
for (let i = 0; i < 15; i++) {
|
||||
const star = document.createElement('div');
|
||||
star.className = 'rpg-weather-particle rpg-night-star rpg-sunrise-fading-star';
|
||||
star.style.left = `${Math.random() * 100}vw`;
|
||||
star.style.top = `${Math.random() * 40}dvh`;
|
||||
star.style.animationDelay = `${Math.random() * 3}s`;
|
||||
const size = 1 + Math.random() * 1.5;
|
||||
star.style.width = `${size}px`;
|
||||
star.style.height = `${size}px`;
|
||||
container.appendChild(star);
|
||||
}
|
||||
|
||||
// Add some golden dust motes
|
||||
for (let i = 0; i < 12; i++) {
|
||||
const particle = document.createElement('div');
|
||||
particle.className = 'rpg-weather-particle rpg-clear-dust-mote';
|
||||
particle.style.left = `${Math.random() * 100}vw`;
|
||||
particle.style.top = `${Math.random() * 100}dvh`;
|
||||
particle.style.animationDelay = `${Math.random() * 15}s`;
|
||||
particle.style.animationDuration = `${12 + Math.random() * 8}s`;
|
||||
const size = 2 + Math.random() * 3;
|
||||
particle.style.width = `${size}px`;
|
||||
particle.style.height = `${size}px`;
|
||||
container.appendChild(particle);
|
||||
}
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create sunset effect (dusk - warm red/purple sky gradient with low sun)
|
||||
*/
|
||||
function createSunset(hour) {
|
||||
const container = document.createElement('div');
|
||||
container.className = 'rpg-weather-particles rpg-sunset-weather';
|
||||
|
||||
// Create sunset gradient overlay
|
||||
const sunsetOverlay = document.createElement('div');
|
||||
sunsetOverlay.className = 'rpg-weather-particle rpg-sunset-overlay';
|
||||
container.appendChild(sunsetOverlay);
|
||||
|
||||
// Calculate sun position (setting on right horizon)
|
||||
const sunPos = calculateSunPosition(hour);
|
||||
|
||||
// Create the setting sun
|
||||
const sun = document.createElement('div');
|
||||
sun.className = 'rpg-weather-particle rpg-clear-sun rpg-sunset-sun';
|
||||
sun.style.left = `${sunPos.left}vw`;
|
||||
sun.style.top = `${sunPos.top}dvh`;
|
||||
container.appendChild(sun);
|
||||
|
||||
// Create sun glow (more red during sunset)
|
||||
const sunGlow = document.createElement('div');
|
||||
sunGlow.className = 'rpg-weather-particle rpg-clear-sun-glow rpg-sunset-glow';
|
||||
sunGlow.style.left = `${sunPos.left}vw`;
|
||||
sunGlow.style.top = `${sunPos.top}dvh`;
|
||||
container.appendChild(sunGlow);
|
||||
|
||||
// Create horizon glow
|
||||
const horizonGlow = document.createElement('div');
|
||||
horizonGlow.className = 'rpg-weather-particle rpg-sunset-horizon-glow';
|
||||
container.appendChild(horizonGlow);
|
||||
|
||||
// Add some early stars (appearing at dusk)
|
||||
for (let i = 0; i < 20; i++) {
|
||||
const star = document.createElement('div');
|
||||
star.className = 'rpg-weather-particle rpg-night-star rpg-sunset-emerging-star';
|
||||
star.style.left = `${Math.random() * 100}vw`;
|
||||
star.style.top = `${Math.random() * 50}dvh`;
|
||||
star.style.animationDelay = `${Math.random() * 5}s`;
|
||||
const size = 1 + Math.random() * 1.5;
|
||||
star.style.width = `${size}px`;
|
||||
star.style.height = `${size}px`;
|
||||
container.appendChild(star);
|
||||
}
|
||||
|
||||
// Add some golden/pink dust motes
|
||||
for (let i = 0; i < 12; i++) {
|
||||
const particle = document.createElement('div');
|
||||
particle.className = 'rpg-weather-particle rpg-clear-dust-mote rpg-sunset-dust';
|
||||
particle.style.left = `${Math.random() * 100}vw`;
|
||||
particle.style.top = `${Math.random() * 100}dvh`;
|
||||
particle.style.animationDelay = `${Math.random() * 15}s`;
|
||||
particle.style.animationDuration = `${12 + Math.random() * 8}s`;
|
||||
const size = 2 + Math.random() * 3;
|
||||
particle.style.width = `${size}px`;
|
||||
particle.style.height = `${size}px`;
|
||||
container.appendChild(particle);
|
||||
}
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create clear nighttime weather effect with moon, stars, and fireflies
|
||||
*/
|
||||
function createNighttime(hour) {
|
||||
const container = document.createElement('div');
|
||||
container.className = 'rpg-weather-particles rpg-night-weather';
|
||||
|
||||
// Create dark blue ambient overlay
|
||||
const nightOverlay = document.createElement('div');
|
||||
nightOverlay.className = 'rpg-weather-particle rpg-night-overlay';
|
||||
container.appendChild(nightOverlay);
|
||||
|
||||
// Calculate moon position based on hour
|
||||
const moonPos = calculateMoonPosition(hour);
|
||||
|
||||
// Create the moon
|
||||
const moon = document.createElement('div');
|
||||
moon.className = 'rpg-weather-particle rpg-night-moon';
|
||||
moon.style.left = `${moonPos.left}vw`;
|
||||
moon.style.top = `${moonPos.top}dvh`;
|
||||
container.appendChild(moon);
|
||||
|
||||
// Create moon glow
|
||||
const moonGlow = document.createElement('div');
|
||||
moonGlow.className = 'rpg-weather-particle rpg-night-moon-glow';
|
||||
moonGlow.style.left = `${moonPos.left - 3}vw`;
|
||||
moonGlow.style.top = `${moonPos.top - 3}dvh`;
|
||||
container.appendChild(moonGlow);
|
||||
|
||||
// Create twinkling stars
|
||||
for (let i = 0; i < 60; i++) {
|
||||
const star = document.createElement('div');
|
||||
star.className = 'rpg-weather-particle rpg-night-star';
|
||||
star.style.left = `${Math.random() * 100}vw`;
|
||||
star.style.top = `${Math.random() * 60}dvh`; // Stars mostly in upper portion
|
||||
star.style.animationDelay = `${Math.random() * 5}s`;
|
||||
star.style.animationDuration = `${2 + Math.random() * 3}s`;
|
||||
// Vary the size
|
||||
const size = 1 + Math.random() * 2;
|
||||
star.style.width = `${size}px`;
|
||||
star.style.height = `${size}px`;
|
||||
container.appendChild(star);
|
||||
}
|
||||
|
||||
// Create a few brighter stars
|
||||
for (let i = 0; i < 8; i++) {
|
||||
const brightStar = document.createElement('div');
|
||||
brightStar.className = 'rpg-weather-particle rpg-night-star rpg-night-star-bright';
|
||||
brightStar.style.left = `${Math.random() * 100}vw`;
|
||||
brightStar.style.top = `${Math.random() * 50}dvh`;
|
||||
brightStar.style.animationDelay = `${Math.random() * 4}s`;
|
||||
brightStar.style.animationDuration = `${3 + Math.random() * 2}s`;
|
||||
container.appendChild(brightStar);
|
||||
}
|
||||
|
||||
// Create fireflies / floating light particles
|
||||
for (let i = 0; i < 15; i++) {
|
||||
const firefly = document.createElement('div');
|
||||
firefly.className = 'rpg-weather-particle rpg-night-firefly';
|
||||
firefly.style.left = `${Math.random() * 100}vw`;
|
||||
firefly.style.top = `${40 + Math.random() * 55}dvh`; // Fireflies in lower portion
|
||||
firefly.style.animationDelay = `${Math.random() * 10}s`;
|
||||
firefly.style.animationDuration = `${8 + Math.random() * 7}s`;
|
||||
container.appendChild(firefly);
|
||||
}
|
||||
|
||||
// Create subtle shooting star occasionally
|
||||
const shootingStar = document.createElement('div');
|
||||
shootingStar.className = 'rpg-weather-particle rpg-night-shooting-star';
|
||||
container.appendChild(shootingStar);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
@@ -190,6 +613,75 @@ function createWind() {
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate moon position based on hour (arc across sky at night)
|
||||
* Returns { left: vw%, top: dvh% }
|
||||
*/
|
||||
function calculateMoonPosition(hour) {
|
||||
// Nighttime is roughly 8 PM to 5 AM (20-5)
|
||||
// Map hour to position along an arc
|
||||
// 8 PM = far left, low | midnight = center-left, high | 5 AM = far right, low
|
||||
|
||||
if (hour === null) hour = 0; // Default to midnight if unknown
|
||||
|
||||
// Normalize night hours to 0-1 range
|
||||
// 20 (8 PM) = 0, 0 (midnight) = ~0.44, 5 (5 AM) = 1
|
||||
let progress;
|
||||
if (hour >= 20) {
|
||||
// 8 PM to midnight: 20-24 maps to 0-0.44
|
||||
progress = (hour - 20) / 9;
|
||||
} else {
|
||||
// Midnight to 5 AM: 0-5 maps to 0.44-1
|
||||
progress = (hour + 4) / 9;
|
||||
}
|
||||
|
||||
// Horizontal position: 10% to 80% (left to right)
|
||||
const left = 10 + progress * 70;
|
||||
|
||||
// Vertical position: parabolic arc (high at ~2 AM, low at dusk/dawn)
|
||||
// Peak should be around progress 0.67 (~2 AM)
|
||||
const peakProgress = 0.5;
|
||||
const normalizedProgress = (progress - peakProgress) * 2; // -1 to 1
|
||||
const top = 8 + 25 * (normalizedProgress * normalizedProgress);
|
||||
|
||||
return { left, top };
|
||||
}
|
||||
|
||||
/**
|
||||
* Update sun/moon position without recreating the whole effect
|
||||
*/
|
||||
function updateCelestialPosition(hour) {
|
||||
if (!weatherContainer) return false;
|
||||
|
||||
// Update sun position if it exists
|
||||
const sun = weatherContainer.querySelector('.rpg-clear-sun');
|
||||
const sunGlow = weatherContainer.querySelector('.rpg-clear-sun-glow');
|
||||
|
||||
if (sun && sunGlow) {
|
||||
const sunPos = calculateSunPosition(hour);
|
||||
sun.style.left = `${sunPos.left}vw`;
|
||||
sun.style.top = `${sunPos.top}dvh`;
|
||||
sunGlow.style.left = `${sunPos.left}vw`;
|
||||
sunGlow.style.top = `${sunPos.top}dvh`;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Update moon position if it exists
|
||||
const moon = weatherContainer.querySelector('.rpg-night-moon');
|
||||
const moonGlow = weatherContainer.querySelector('.rpg-night-moon-glow');
|
||||
|
||||
if (moon && moonGlow) {
|
||||
const moonPos = calculateMoonPosition(hour);
|
||||
moon.style.left = `${moonPos.left}vw`;
|
||||
moon.style.top = `${moonPos.top}dvh`;
|
||||
moonGlow.style.left = `${moonPos.left - 3}vw`;
|
||||
moonGlow.style.top = `${moonPos.top - 3}dvh`;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove current weather effect
|
||||
*/
|
||||
@@ -198,11 +690,13 @@ function removeWeatherEffect() {
|
||||
weatherContainer.remove();
|
||||
weatherContainer = null;
|
||||
currentWeatherType = null;
|
||||
currentTimeOfDay = null;
|
||||
currentHour = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update weather effect based on current weather
|
||||
* Update weather effect based on current weather and time
|
||||
*/
|
||||
export function updateWeatherEffect() {
|
||||
// Check if dynamic weather is enabled
|
||||
@@ -214,8 +708,21 @@ export function updateWeatherEffect() {
|
||||
const weather = getCurrentWeather();
|
||||
const weatherType = parseWeatherType(weather);
|
||||
|
||||
// Don't recreate if weather hasn't changed
|
||||
if (weatherType === currentWeatherType) {
|
||||
// Get current time of day
|
||||
const timeStr = getCurrentTime();
|
||||
const hour = parseHourFromTime(timeStr);
|
||||
const timeOfDay = getTimeOfDay(hour);
|
||||
|
||||
// If only the hour changed (same weather and time of day), just update celestial position
|
||||
if (weatherType === currentWeatherType && timeOfDay === currentTimeOfDay && hour !== currentHour) {
|
||||
if (updateCelestialPosition(hour)) {
|
||||
currentHour = hour;
|
||||
return; // Successfully updated position without recreating
|
||||
}
|
||||
}
|
||||
|
||||
// Don't recreate if nothing has changed
|
||||
if (weatherType === currentWeatherType && timeOfDay === currentTimeOfDay && hour === currentHour) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -228,6 +735,8 @@ export function updateWeatherEffect() {
|
||||
}
|
||||
|
||||
currentWeatherType = weatherType;
|
||||
currentTimeOfDay = timeOfDay;
|
||||
currentHour = hour;
|
||||
|
||||
switch (weatherType) {
|
||||
case 'snow':
|
||||
@@ -240,7 +749,16 @@ export function updateWeatherEffect() {
|
||||
weatherContainer = createMist();
|
||||
break;
|
||||
case 'sunny':
|
||||
weatherContainer = createSunshine();
|
||||
// Use appropriate effect based on time of day
|
||||
if (timeOfDay === 'night') {
|
||||
weatherContainer = createNighttime(hour);
|
||||
} else if (timeOfDay === 'dawn') {
|
||||
weatherContainer = createSunrise(hour);
|
||||
} else if (timeOfDay === 'dusk') {
|
||||
weatherContainer = createSunset(hour);
|
||||
} else {
|
||||
weatherContainer = createSunshine(hour);
|
||||
}
|
||||
break;
|
||||
case 'wind':
|
||||
weatherContainer = createWind();
|
||||
@@ -270,6 +788,18 @@ export function updateWeatherEffect() {
|
||||
}
|
||||
|
||||
if (weatherContainer) {
|
||||
// Apply z-index based on background/foreground settings
|
||||
if (extensionSettings.weatherForeground) {
|
||||
weatherContainer.style.zIndex = '9998'; // In front of chat
|
||||
weatherContainer.classList.add('rpg-weather-foreground');
|
||||
} else if (extensionSettings.weatherBackground) {
|
||||
weatherContainer.style.zIndex = '1'; // Behind chat (default)
|
||||
weatherContainer.classList.remove('rpg-weather-foreground');
|
||||
} else {
|
||||
// Both disabled - don't show weather
|
||||
return;
|
||||
}
|
||||
|
||||
document.body.appendChild(weatherContainer);
|
||||
}
|
||||
}
|
||||
|
||||
+11
-6
@@ -11,13 +11,17 @@
|
||||
* @returns {object|null} Repaired JSON object or null if repair fails
|
||||
*/
|
||||
export function repairJSON(jsonString) {
|
||||
if (!jsonString || typeof jsonString !== 'string') {
|
||||
console.warn('[RPG JSON Repair] Invalid input:', typeof jsonString);
|
||||
if (typeof jsonString !== 'string') {
|
||||
console.warn('[RPG JSON Repair] Invalid input type:', typeof jsonString);
|
||||
return null;
|
||||
}
|
||||
|
||||
let cleaned = jsonString.trim();
|
||||
|
||||
if (!cleaned) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Remove markdown code fences
|
||||
cleaned = cleaned.replace(/```json\s*/gi, '');
|
||||
cleaned = cleaned.replace(/```\s*/g, '');
|
||||
@@ -147,7 +151,8 @@ export function extractJSONFromText(text) {
|
||||
// Try to extract from ```json code fence
|
||||
const fenceMatch = text.match(/```json\s*([\s\S]*?)```/i);
|
||||
if (fenceMatch && fenceMatch[1]) {
|
||||
return fenceMatch[1].trim();
|
||||
const trimmed = fenceMatch[1].trim();
|
||||
if (trimmed) return trimmed;
|
||||
}
|
||||
|
||||
// Try to extract from ``` code fence (without json label)
|
||||
@@ -155,20 +160,20 @@ export function extractJSONFromText(text) {
|
||||
if (genericFenceMatch && genericFenceMatch[1]) {
|
||||
const content = genericFenceMatch[1].trim();
|
||||
// Check if it looks like JSON (starts with { or [)
|
||||
if (content.startsWith('{') || content.startsWith('[')) {
|
||||
if (content && (content.startsWith('{') || content.startsWith('['))) {
|
||||
return content;
|
||||
}
|
||||
}
|
||||
|
||||
// Try to find standalone JSON object
|
||||
const objectMatch = text.match(/\{[\s\S]*\}/);
|
||||
if (objectMatch) {
|
||||
if (objectMatch && objectMatch[0].trim()) {
|
||||
return objectMatch[0];
|
||||
}
|
||||
|
||||
// Try to find standalone JSON array
|
||||
const arrayMatch = text.match(/\[[\s\S]*\]/);
|
||||
if (arrayMatch) {
|
||||
if (arrayMatch && arrayMatch[0].trim()) {
|
||||
return arrayMatch[0];
|
||||
}
|
||||
|
||||
|
||||
+260
-14
@@ -4,6 +4,46 @@
|
||||
<i class="fa-solid fa-chevron-right"></i>
|
||||
</button>
|
||||
|
||||
<!-- Strip Widget Container (shown when collapsed with strip widgets enabled) -->
|
||||
<div id="rpg-strip-widget-container" class="rpg-strip-widget-container">
|
||||
<!-- Weather Icon Widget -->
|
||||
<div class="rpg-strip-widget rpg-strip-widget-weather" data-widget="weatherIcon">
|
||||
<span class="rpg-strip-widget-icon"></span>
|
||||
<span class="rpg-strip-widget-desc"></span>
|
||||
</div>
|
||||
<!-- Clock Widget with animated face -->
|
||||
<div class="rpg-strip-widget rpg-strip-widget-clock" data-widget="clock">
|
||||
<div class="rpg-strip-clock-face">
|
||||
<div class="rpg-strip-clock-hour"></div>
|
||||
<div class="rpg-strip-clock-minute"></div>
|
||||
<div class="rpg-strip-clock-center"></div>
|
||||
</div>
|
||||
<span class="rpg-strip-widget-value"></span>
|
||||
</div>
|
||||
<!-- Date Widget -->
|
||||
<div class="rpg-strip-widget rpg-strip-widget-date" data-widget="date">
|
||||
<i class="fa-solid fa-calendar"></i>
|
||||
<span class="rpg-strip-widget-value"></span>
|
||||
</div>
|
||||
<!-- Location Widget -->
|
||||
<div class="rpg-strip-widget rpg-strip-widget-location" data-widget="location">
|
||||
<i class="fa-solid fa-location-dot"></i>
|
||||
<span class="rpg-strip-widget-value"></span>
|
||||
</div>
|
||||
<!-- Stats Widget -->
|
||||
<div class="rpg-strip-widget rpg-strip-widget-stats" data-widget="stats">
|
||||
<div class="rpg-strip-stats-list"></div>
|
||||
</div>
|
||||
<!-- Attributes Widget -->
|
||||
<div class="rpg-strip-widget rpg-strip-widget-attributes" data-widget="attributes">
|
||||
<div class="rpg-strip-attributes-grid"></div>
|
||||
</div>
|
||||
<!-- Refresh Button (bottom) -->
|
||||
<button id="rpg-strip-refresh" class="rpg-strip-refresh-btn" title="Refresh RPG Info">
|
||||
<i class="fa-solid fa-sync"></i>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Main Game Panel -->
|
||||
<div class="rpg-game-container">
|
||||
<!-- Header with Controls -->
|
||||
@@ -90,6 +130,24 @@
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<!-- Deception System Toggle -->
|
||||
<div class="rpg-toggle-container rpg-feature-col" id="rpg-deception-toggle-wrapper">
|
||||
<label class="rpg-toggle-label" title="Deception System">
|
||||
<input type="checkbox" id="rpg-toggle-deception">
|
||||
<i class="fa-solid fa-masks-theater"></i>
|
||||
<span class="rpg-toggle-text" data-i18n-key="template.mainPanel.deceptionSystem">Deception System</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<!-- CYOA Toggle -->
|
||||
<div class="rpg-toggle-container rpg-feature-col" id="rpg-cyoa-toggle-wrapper">
|
||||
<label class="rpg-toggle-label" title="CYOA">
|
||||
<input type="checkbox" id="rpg-toggle-cyoa">
|
||||
<i class="fa-solid fa-list-ol"></i>
|
||||
<span class="rpg-toggle-text" data-i18n-key="template.mainPanel.cyoa">CYOA</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<!-- Spotify Music Toggle -->
|
||||
<div class="rpg-toggle-container rpg-feature-col" id="rpg-spotify-toggle-wrapper">
|
||||
<label class="rpg-toggle-label" title="Spotify Music">
|
||||
@@ -321,6 +379,24 @@
|
||||
Display a toggle button to enable/disable colored dialogue formatting.
|
||||
</small>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-show-deception-toggle" />
|
||||
<span data-i18n-key="template.settingsModal.display.showDeceptionToggle">Show Deception System</span>
|
||||
</label>
|
||||
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
|
||||
data-i18n-key="template.settingsModal.display.showDeceptionToggleNote">
|
||||
Display a toggle button to enable/disable special formatting of lies and deceptions crafted by the model, allowing it to easily track whenever one was committed, without showing it to the user.
|
||||
</small>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-show-cyoa-toggle" />
|
||||
<span data-i18n-key="template.settingsModal.display.showCYOAToggle">Show CYOA</span>
|
||||
</label>
|
||||
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
|
||||
data-i18n-key="template.settingsModal.display.showCYOAToggleNote">
|
||||
Display a toggle button to enable/disable "Choose Your Own Adventure" formatting instruction that makes the model produce five possible actions/dialogues for you to choose from at the end of the output.
|
||||
</small>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-show-spotify-toggle" />
|
||||
<span data-i18n-key="template.settingsModal.display.showSpotifyMusicToggle">Show Spotify Music</span>
|
||||
@@ -339,6 +415,25 @@
|
||||
Display a toggle button to enable/disable animated weather effects.
|
||||
</small>
|
||||
|
||||
<!-- Weather sub-options (shown when dynamic weather is enabled) -->
|
||||
<div id="rpg-weather-suboptions" style="margin-left: 24px; margin-top: 8px;">
|
||||
<label class="checkbox_label">
|
||||
<input type="radio" name="rpg-weather-position" id="rpg-toggle-weather-background" />
|
||||
<span>Show in Background</span>
|
||||
</label>
|
||||
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
|
||||
Display weather effects behind the chat (standard behavior).
|
||||
</small>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="radio" name="rpg-weather-position" id="rpg-toggle-weather-foreground" />
|
||||
<span>Show in Foreground</span>
|
||||
</label>
|
||||
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
|
||||
Display weather effects in front of the chat (experimental).
|
||||
</small>
|
||||
</div>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-show-narrator-mode" />
|
||||
<span data-i18n-key="template.settingsModal.display.showNarratorMode">Show Narrator Mode</span>
|
||||
@@ -395,6 +490,111 @@
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Mobile FAB Options Section -->
|
||||
<div class="rpg-settings-group">
|
||||
<h4 data-i18n-key="template.settingsModal.mobileFabTitle">Mobile Button Widgets</h4>
|
||||
<small class="notes" style="display: block; margin-bottom: 10px;"
|
||||
data-i18n-key="template.settingsModal.mobileFabNote">
|
||||
Show compact info widgets around the floating button on mobile. Widgets are positioned automatically.
|
||||
</small>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-widgets-enabled" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.enabled">Enable Floating Mobile Widgets</span>
|
||||
</label>
|
||||
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
|
||||
data-i18n-key="template.settingsModal.mobileFab.enabledNote">
|
||||
Master toggle to show info widgets around the mobile floating button.
|
||||
</small>
|
||||
|
||||
<div id="rpg-fab-widget-options" style="margin-left: 10px; border-left: 2px solid var(--SmartThemeBorderColor); padding-left: 10px; margin-top: 8px;">
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-weather-icon" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.weatherIcon">Weather Icon</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-weather-desc" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.weatherDesc">Weather Description</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-clock" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.clock">Time/Clock</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-date" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.date">Date</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-location" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.location">Location</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-stats" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.stats">Stats (Health, Energy, etc.)</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-fab-attributes" />
|
||||
<span data-i18n-key="template.settingsModal.mobileFab.attributes">RPG Attributes (STR, DEX, etc.)</span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Desktop Strip Widgets Section -->
|
||||
<div class="rpg-settings-group">
|
||||
<h4 data-i18n-key="template.settingsModal.desktopStripTitle">Desktop Collapsed Strip Widgets</h4>
|
||||
<small class="notes" style="display: block; margin-bottom: 10px;"
|
||||
data-i18n-key="template.settingsModal.desktopStripNote">
|
||||
Show compact info widgets in the collapsed panel strip on desktop. Displays stats vertically without needing to expand the panel.
|
||||
</small>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-strip-widgets-enabled" />
|
||||
<span data-i18n-key="template.settingsModal.desktopStrip.enabled">Enable Strip Widgets</span>
|
||||
</label>
|
||||
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
|
||||
data-i18n-key="template.settingsModal.desktopStrip.enabledNote">
|
||||
Shows widgets in the collapsed panel strip for quick access to stats.
|
||||
</small>
|
||||
|
||||
<div id="rpg-strip-widget-options" style="margin-left: 10px; border-left: 2px solid var(--SmartThemeBorderColor); padding-left: 10px; margin-top: 8px; display: none;">
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-strip-weather-icon" />
|
||||
<span data-i18n-key="template.settingsModal.desktopStrip.weatherIcon">Weather Icon</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-strip-clock" />
|
||||
<span data-i18n-key="template.settingsModal.desktopStrip.clock">Time/Clock</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-strip-date" />
|
||||
<span data-i18n-key="template.settingsModal.desktopStrip.date">Date</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-strip-location" />
|
||||
<span data-i18n-key="template.settingsModal.desktopStrip.location">Location</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-strip-stats" />
|
||||
<span data-i18n-key="template.settingsModal.desktopStrip.stats">Stats (Health, Energy, etc.)</span>
|
||||
</label>
|
||||
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-toggle-strip-attributes" />
|
||||
<span data-i18n-key="template.settingsModal.desktopStrip.attributes">RPG Attributes (STR, DEX, etc.)</span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="rpg-settings-group">
|
||||
<h4 data-i18n-key="template.settingsModal.advancedTitle"><i class="fa-solid fa-sliders"
|
||||
aria-hidden="true"></i> Advanced</h4>
|
||||
@@ -506,19 +706,7 @@
|
||||
Automatically refresh RPG info after each message.
|
||||
</small>
|
||||
|
||||
<label class="checkbox_label" style="margin-top: 16px;">
|
||||
<input type="checkbox" id="rpg-save-tracker-history" />
|
||||
<span data-i18n-key="template.settingsModal.advanced.saveTrackerHistory">Save Tracker History in
|
||||
Chat</span>
|
||||
</label>
|
||||
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
|
||||
data-i18n-key="template.settingsModal.advanced.saveTrackerHistoryNote">
|
||||
When enabled, tracker data is saved in chat history for each message. In Together mode, trackers
|
||||
appear in <trackers> XML tags (hidden from display). In Separate mode, tracker data is stored
|
||||
in message metadata. When disabled, only the most recent trackers are kept.
|
||||
</small>
|
||||
|
||||
<div class="rpg-setting-row">
|
||||
<div class="rpg-setting-row" style="margin-top: 16px;">
|
||||
<label for="rpg-encounter-history-depth" data-i18n-key="template.settingsModal.advanced.encounterHistoryDepth">Chat History Depth For Encounters:</label>
|
||||
<input type="number" id="rpg-encounter-history-depth" min="1" max="20" value="8"
|
||||
class="rpg-input" />
|
||||
@@ -588,7 +776,7 @@
|
||||
</button>
|
||||
<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;"
|
||||
data-i18n-key="template.settingsModal.advanced.clearCacheNote">
|
||||
Clears all cached data including tracker history and temporary files.
|
||||
Clears committed and displayed tracker data for your currently active chat.
|
||||
</small>
|
||||
</div>
|
||||
</div>
|
||||
@@ -670,6 +858,31 @@
|
||||
aria-label="Close tracker editor">×</button>
|
||||
</header>
|
||||
|
||||
<!-- Preset Management Section -->
|
||||
<div class="rpg-preset-management">
|
||||
<div class="rpg-preset-row">
|
||||
<label for="rpg-preset-select">Preset:</label>
|
||||
<select id="rpg-preset-select" class="rpg-select">
|
||||
<!-- Options populated by JavaScript -->
|
||||
</select>
|
||||
<button id="rpg-preset-new" class="rpg-btn-icon" type="button" title="Create New Preset">
|
||||
<i class="fa-solid fa-plus"></i>
|
||||
</button>
|
||||
<button id="rpg-preset-default" class="rpg-btn-icon" type="button" title="Set as Default Preset">
|
||||
<i class="fa-solid fa-star"></i>
|
||||
</button>
|
||||
<button id="rpg-preset-delete" class="rpg-btn-icon" type="button" title="Delete Current Preset">
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div class="rpg-preset-association-row">
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-preset-associate">
|
||||
<span>Use this preset for: <strong id="rpg-preset-entity-name">Character</strong></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Tabs -->
|
||||
<div class="rpg-editor-tabs">
|
||||
<button class="rpg-editor-tab active" data-tab="userStats">
|
||||
@@ -684,6 +897,10 @@
|
||||
<i class="fa-solid fa-users"></i> <span
|
||||
data-i18n-key="template.trackerEditorModal.tabs.presentCharacters">Present Characters</span>
|
||||
</button>
|
||||
<button class="rpg-editor-tab" data-tab="historyPersistence">
|
||||
<i class="fa-solid fa-clock-rotate-left"></i> <span
|
||||
data-i18n-key="template.trackerEditorModal.tabs.historyPersistence">History Persistence</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="rpg-settings-popup-body">
|
||||
@@ -691,6 +908,7 @@
|
||||
<div id="rpg-editor-tab-userStats" class="rpg-editor-tab-content"></div>
|
||||
<div id="rpg-editor-tab-infoBox" class="rpg-editor-tab-content" style="display: none;"></div>
|
||||
<div id="rpg-editor-tab-presentCharacters" class="rpg-editor-tab-content" style="display: none;"></div>
|
||||
<div id="rpg-editor-tab-historyPersistence" class="rpg-editor-tab-content" style="display: none;"></div>
|
||||
</div>
|
||||
|
||||
<footer class="rpg-settings-popup-footer">
|
||||
@@ -764,6 +982,34 @@
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Deception System Prompt -->
|
||||
<div class="rpg-prompt-editor-section">
|
||||
<label for="rpg-prompt-deception" style="display: block; margin-bottom: 8px; font-weight: 600;">
|
||||
<i class="fa-solid fa-masks-theater"></i> Deception System Prompt
|
||||
</label>
|
||||
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
|
||||
Injected when "Enable Deception System" is enabled. Instructs AI to mark lies and deceptions with hidden tags.
|
||||
</small>
|
||||
<textarea id="rpg-prompt-deception" class="rpg-prompt-textarea" rows="4"></textarea>
|
||||
<button class="menu_button rpg-restore-prompt-btn" data-prompt="deception" style="margin-top: 8px;">
|
||||
<i class="fa-solid fa-rotate-left"></i> Restore Default
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- CYOA Prompt -->
|
||||
<div class="rpg-prompt-editor-section">
|
||||
<label for="rpg-prompt-cyoa" style="display: block; margin-bottom: 8px; font-weight: 600;">
|
||||
<i class="fa-solid fa-list-ol"></i> CYOA Prompt
|
||||
</label>
|
||||
<small style="display: block; margin-bottom: 8px; color: #888; font-size: 11px;">
|
||||
Injected when "Enable CYOA" is enabled. Instructs AI to end responses with numbered action choices. Uses very high priority (depth 102) to ensure it's the last instruction.
|
||||
</small>
|
||||
<textarea id="rpg-prompt-cyoa" class="rpg-prompt-textarea" rows="4"></textarea>
|
||||
<button class="menu_button rpg-restore-prompt-btn" data-prompt="cyoa" style="margin-top: 8px;">
|
||||
<i class="fa-solid fa-rotate-left"></i> Restore Default
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Spotify Music Prompt -->
|
||||
<div class="rpg-prompt-editor-section">
|
||||
<label for="rpg-prompt-spotify" style="display: block; margin-bottom: 8px; font-weight: 600;">
|
||||
|
||||
Reference in New Issue
Block a user