2 Commits
Author SHA1 Message Date
Pakobbix 8b5cf75396 Merge pull request 'Fixes #18: Update Readme & AGENTS.md' (#19) from issue-18-update-readme-agents into main
Reviewed-on: #19
2026-07-12 15:06:50 +00:00
ARIA c938916fd8 Fixes #18: Update README & AGENTS.md documentation
- README: Add Equipment System feature, Code Quality, Performance,
  Memory Management, Testing, Development Commands, and Tech Stack sections
- AGENTS.md: Update source tree with CSS modules, equipment constants,
  renderUtils, settings consolidation; add development commands,
  performance optimizations, memory management notes, validator factory;
  update file reference table

Based on PRs: #1 #3 #6 #8 #10 #12 #14 #17
2026-07-12 17:03:37 +02:00
2 changed files with 141 additions and 27 deletions
+97 -27
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@@ -2,18 +2,19 @@
## What this is
A **browser extension for SillyTavern** (AI roleplay frontend). It is NOT a standalone Node.js application. All JavaScript runs in the browser context inside SillyTavern. There is **no build step** — files are loaded directly by SillyTavern's extension loader.
A **browser extension for SillyTavern** (AI roleplay frontend). It is NOT a standalone Node.js application. All JavaScript runs in the browser context inside SillyTavern. There is **no bundler** JS files are loaded directly by SillyTavern's extension loader. CSS modules are concatenated via a build script.
---
## Quick start
- **Entry point**: `index.js` (loaded by SillyTavern via `manifest.json`)
- **CSS**: `style.css` (single file, ~12,300 lines)
- **CSS**: Modular — 28 files in `src/styles/`, concatenated via `npm run build:css` (or `npm run build:css:min` for production)
- **HTML templates**: `template.html` (main panel), `settings.html` (Extensions tab settings drawer)
- **Runtime**: Browser only. All code executes inside SillyTavern's page context.
- **jQuery**: Available globally as `$` / `jQuery`. Used extensively for DOM manipulation.
- **ES modules**: All `src/` files use `import`/`export` (browser ES module syntax).
- **Testing**: Jest + Babel ESM support — 78 tests (`npm test`)
---
@@ -76,11 +77,12 @@ The deeper relative imports in `src/` files (e.g., `../../../../../../script.js`
```
src/
├── core/ # Core infrastructure
│ ├── config.js # Extension name, folder path, default settings
│ ├── state.js # Centralized state variables + getters/setters
│ ├── config.js # Extension name, folder path, default settings (single source of truth)
│ ├── state.js # Centralized state variables + getters/setters (imports defaults from config.js)
│ ├── persistence.js # Save/load settings, chat data, migrations
│ ├── events.js # SillyTavern event system wrapper
── i18n.js # Translation system (fetches JSON, applies data-i18n-key)
── i18n.js # Translation system (fetches JSON, applies data-i18n-key)
│ └── settingsPanel.js # Extracted settings panel UI (from index.js refactor)
├── i18n/ # Translation JSON files
│ ├── en.json # English (reference, 513 lines)
│ ├── fr.json # French
@@ -88,10 +90,39 @@ src/
│ ├── zh-cn.json # Simplified Chinese
│ ├── zh-tw.json # Traditional Chinese
│ └── validator.js # Node.js script to validate translation consistency
├── styles/ # CSS modules (28 files, concatenated via build script)
│ ├── _01_variables.css # CSS custom properties
│ ├── _02_panel.css # Main panel layout
│ ├── _03_components.css # Buttons, inputs, common components
│ ├── _04_user-stats.css # User stats panel
│ ├── _05_info-box.css # Info box dashboard
│ ├── _06_thoughts.css # Character thoughts
│ ├── _07_settings.css # Settings modal
│ ├── _08_themes.css # Theme definitions (extended custom properties)
│ ├── _09_dice-modal.css # Dice roller modal
│ ├── _10_tracker-editor.css # Tracker configuration editor
│ ├── _11_settings-modal.css # Settings modal styles
│ ├── _12_thought-bubbles.css # Floating thought bubbles
│ ├── _13_mobile.css # Mobile responsive styles
│ ├── _14_inventory.css # Inventory views
│ ├── _15_inventory-views.css # Inventory detail views
│ ├── _16_desktop-tabs.css # Desktop tab navigation
│ ├── _17_quests.css # Quest tracking
│ ├── _18_equipment.css # Equipment grid
│ ├── _19_encounters.css # Combat encounters
│ ├── _20_plot-buttons.css # Plot progression buttons
│ ├── _21_music-player.css # Spotify music player
│ ├── _22_weather.css # Weather effects
│ ├── _23_holiday-promo.css # Holiday promotions
│ ├── _24_feature-toggles.css # Feature toggle switches
│ ├── _25_import-dialog.css # Import/export dialog
│ ├── _26_fab-widgets.css # Mobile FAB widgets
│ ├── _27_strip-widgets.css # Collapsed panel strip widgets
│ └── _28_equipment-modal.css # Equipment edit modal
├── systems/ # Feature systems (organized by concern)
│ ├── generation/ # AI prompt generation, parsing, API calls
│ │ ├── promptBuilder.js # Builds tracker prompts for AI
│ │ ├── parser.js # Parses AI responses to extract tracker data
│ │ ├── promptBuilder.js # Builds tracker prompts for AI (refactored with focused helpers)
│ │ ├── parser.js # Parses AI responses (~50 pre-compiled regex patterns)
│ │ ├── apiClient.js # Makes API calls for separate/external generation
│ │ ├── injector.js # Injects tracker prompts into generation context
│ │ ├── lockManager.js # Manages locked tracker fields
@@ -106,7 +137,8 @@ src/
│ │ ├── inventory.js # Renders inventory section
│ │ ├── equipment.js # Renders equipment section
│ │ ├── quests.js # Renders quests section
│ │ ── musicPlayer.js # Renders Spotify music player
│ │ ── musicPlayer.js # Renders Spotify music player
│ │ └── renderUtils.js # Rendering utilities (updateIfChanged cache, rAF batching)
│ ├── ui/ # UI components and helpers
│ │ ├── theme.js # Theme system (default, sci-fi, fantasy, cyberpunk, custom)
│ │ ├── modals.js # Settings modal, dice modal, deprecation modal
@@ -119,7 +151,10 @@ src/
│ │ ├── encounterUI.js # Combat encounter modal
│ │ ├── snowflakes.js # Snowflake animation effect
│ │ ├── weatherEffects.js # Dynamic weather visual effects
│ │ ── alternatePresentCharacters.js # Below-chat character panel
│ │ ── alternatePresentCharacters.js # Below-chat character panel
│ │ └── settingsListeners.js # Settings event listeners (extracted from index.js)
│ ├── equipment/ # Equipment system
│ │ └── constants.js # Equipment slot definitions, type limits, stat config
│ ├── integration/ # SillyTavern event integration
│ │ ├── sillytavern.js # Event handlers: message sent/received, swipe, etc.
│ │ └── thoughtBasedExpressions.js # Integrates with ST Character Expressions
@@ -144,11 +179,11 @@ src/
├── imageUrls.js # Image URL utilities
├── itemParser.js # Item string parsing
├── jsonMigration.js # v2 to v3 JSON format migration
├── jsonRepair.js # JSON repair for malformed AI responses
├── jsonRepair.js # JSON repair for malformed AI responses (14 pre-compiled regex)
├── migration.js # Settings migration helpers
├── presentCharacters.js # Present character data helpers
├── responseExtractor.js # Extract tracker data from AI responses
├── security.js # Input validation and sanitization
├── security.js # Input validation and sanitization (validator factory)
├── sillyTavernExpressions.js # ST expression mapping
├── thoughtBasedExpressionPortraits.js # Expression-to-portrait mapping
└── transformations.js # Data transformation utilities
@@ -163,7 +198,7 @@ src/
5. **External API mode**: Uses user-configured external API endpoint
6. **AI responds**`MESSAGE_RECEIVED` event fires
7. **Extension hooks** `onMessageReceived``parser.js` extracts tracker data
8. **Rendering**: `renderUserStats()`, `renderInfoBox()`, `renderThoughts()`, etc. update the UI
8. **Rendering**: `renderUserStats()`, `renderInfoBox()`, `renderThoughts()`, etc. update the UI (batched via rAF)
9. **Persistence**: Tracker data is saved to `chat_metadata` per chat, and per-swipe
### State management
@@ -178,6 +213,8 @@ All extension state lives in `src/core/state.js` as module-level `let` variables
- `pendingDiceRoll` — dice roll result to inject into next generation
- DOM element caches: `$panelContainer`, `$userStatsContainer`, etc.
**Settings consolidation**: `config.js` is the single source of truth for default settings. `state.js` imports defaults from `config.js` (~300 lines eliminated from duplication).
### Persistence
`src/core/persistence.js` handles:
@@ -187,20 +224,35 @@ All extension state lives in `src/core/state.js` as module-level `let` variables
- Settings versioning: automatic migration via `CURRENT_SETTINGS_VERSION` (currently 7)
- Deferred saves: batches chat data saves to avoid excessive writes
### Memory management
- `clearDomCache()`: Invalidates jQuery object cache on panel rebuild
- Event tracking: All `on()`/`once()` handlers tracked for cleanup via `unregisterAllEvents()`
- `clearDebugLogs()`: Called on `CHAT_CHANGED` to prevent unbounded debug log growth
### Performance optimizations
- **Rendering**: `requestAnimationFrame` batching in `rerenderRpgState()`, `updateIfChanged()` cache comparison in `renderUtils.js`, CSS `content-visibility: auto` on inventory/equipment containers
- **Parser**: ~64 regex patterns pre-compiled as module-level constants, format detection caching with `lastDetectedFormat` (3-hit threshold)
- **CSS**: Minification via `--minify` flag, extended CSS custom properties, theme refactoring (379 → ~220 lines)
---
## Development commands
```bash
# Validate translation files (check missing keys, type mismatches, empty values)
npm run validate_locale_once
# Build CSS from modular sources
npm run build:css # Concatenate CSS modules into style.css
npm run build:css:min # Minified production build (~50% smaller)
# Watch mode: re-validate on file changes
npm run validate_locale
# Testing
npm test # Run Jest test suite (78 tests)
# Translation validation
npm run validate_locale # Watch mode: re-validate on file changes
npm run validate_locale_once # Single validation run
```
No build, lint, test, or typecheck commands exist. The code runs directly in the browser.
---
## i18n system
@@ -256,6 +308,14 @@ All CSS classes use `rpg-` prefix to avoid conflicts with SillyTavern and other
- `.rpg-panel`, `.rpg-section`, `.rpg-stat-bar`, `.rpg-btn-primary`, etc.
- CSS custom properties: `--rpg-bg`, `--rpg-accent`, `--rpg-text`, `--rpg-highlight`, `--rpg-border`, `--rpg-shadow`
### CSS build pipeline
CSS modules in `src/styles/` are concatenated in numeric order by `scripts/build-css.js`. Modules follow the naming convention `_NN_name.css` where NN is the load order. After modifying any CSS module, run `npm run build:css` to regenerate `style.css`.
### Validator factory
Input sanitization uses `createStringValidator()` from `src/utils/security.js` — a factory pattern that unifies `sanitizeLocationName`/`sanitizeItemName` with configurable rules (max length, allowed characters, etc.).
### Panel structure
The main panel (`template.html`) has these sections in order:
@@ -290,7 +350,7 @@ The `skipInjectionsForGuided` setting controls tracker injection behavior during
2. **Relative import depth matters**: Files in `src/` use deeper relative paths (`../../../../../../script.js`) than `index.js` (`../../../../script.js`). When moving files between directories, adjust accordingly.
3. **Settings merge**: On load, saved settings are deep-merged with defaults from `src/core/state.js`. New settings fields should be added to both the state module (runtime defaults) AND `src/core/config.js` (documentation defaults).
3. **Settings merge**: On load, saved settings are deep-merged with defaults. `config.js` is the single source of truth for default settings — `state.js` imports from it. New settings fields should be added to `config.js`.
4. **Chat metadata**: Per-chat tracker data lives in `chat_metadata.rpg_companion`. Per-swipe data lives on individual chat message objects in the `swipe_store`.
@@ -302,9 +362,13 @@ The `skipInjectionsForGuided` setting controls tracker injection behavior during
8. **External API key**: Stored in `localStorage` as `rpg_companion_external_api_key`, NOT in extension settings (for security).
9. **The `package.json` has no runtime dependencies**. The `devDependencies` (chokidar, fs-extra, glob) are only for the i18n validator.
9. **Dev dependencies**: `package.json` has devDependencies (Jest, Babel, chokidar, fs-extra, glob, execa) for testing and i18n validation. No runtime dependencies — the extension runs entirely in the browser.
10. **Deprecation status**: The README states this extension is deprecated in favor of Marinara Engine. The code shows a deprecation modal that displays on first load.
10. **CSS rebuild required**: After modifying any file in `src/styles/`, run `npm run build:css` to regenerate `style.css`. SillyTavern loads `style.css`, not the individual modules.
11. **Deprecation status**: The README states this extension is deprecated in favor of Marinara Engine. The code shows a deprecation modal that displays on first load.
12. **ESM testing**: Jest uses Babel for ESM transformation (`babel.config.json` + `jest.config.cjs`). All test files use ES module syntax.
---
@@ -312,19 +376,25 @@ The `skipInjectionsForGuided` setting controls tracker injection behavior during
| File | Purpose |
|------|---------|
| `index.js` | Main entry point. All imports, UI init, event registration, startup logic. |
| `index.js` | Main entry point. Imports, UI init, event registration, startup logic (~456 lines after refactor). |
| `manifest.json` | SillyTavern extension manifest (name, loading order, JS/CSS files). |
| `style.css` | All CSS (~12,300 lines). Themes, animations, responsive breakpoints. |
| `style.css` | Built CSS output (concatenated from `src/styles/` modules). Do not edit directly. |
| `template.html` | Main panel HTML template. Rendered by SillyTavern's `renderExtensionTemplateAsync`. |
| `settings.html` | Extensions tab settings drawer. Minimal — most settings are in the panel modal. |
| `src/core/state.js` | Central state module. All extension-wide variables live here. |
| `scripts/build-css.js` | CSS build script. Concatenates modules, supports `--minify` flag. |
| `src/core/state.js` | Central state module. Imports defaults from config.js. All extension-wide variables. |
| `src/core/persistence.js` | Settings/chat data save/load, version migrations. |
| `src/core/config.js` | Extension name, path detection, default settings documentation. |
| `src/core/config.js` | Extension name, path detection, default settings (single source of truth). |
| `src/core/events.js` | SillyTavern event system wrapper with bulk register/unregister. |
| `src/core/i18n.js` | Translation loader and DOM applier. |
| `src/core/settingsPanel.js` | Extracted settings panel UI (from index.js refactor, PR #6). |
| `src/systems/integration/sillytavern.js` | All SillyTavern event handlers (message lifecycle, swipes, chat changes). |
| `src/systems/generation/promptBuilder.js` | Builds AI prompts for tracker generation. |
| `src/systems/generation/parser.js` | Parses AI responses to extract tracker JSON. |
| `src/systems/generation/promptBuilder.js` | Builds AI prompts for tracker generation (refactored with focused helpers). |
| `src/systems/generation/parser.js` | Parses AI responses to extract tracker JSON (~50 pre-compiled regex patterns). |
| `src/systems/generation/apiClient.js` | API client for separate/external generation modes. |
| `src/systems/generation/injector.js` | Injects tracker prompts into SillyTavern's generation context. |
| `src/systems/rendering/renderUtils.js` | Rendering utilities: `updateIfChanged()` cache, rAF batching. |
| `src/systems/equipment/constants.js` | Equipment slot definitions, type limits, stat configuration. |
| `src/utils/security.js` | Input validation, sanitization, validator factory (`createStringValidator()`). |
| `src/utils/jsonRepair.js` | JSON repair for malformed AI responses (14 pre-compiled regex patterns). |
| `src/i18n/validator.js` | Node.js script for validating translation consistency. |
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@@ -41,6 +41,7 @@ Moving on to developing the Marinara Engine frontend, the extension will now be
- **🎭 Floating Thought Bubbles**: Optional thought bubbles positioned next to character avatars in chat
- **🎲 Classic RPG Stats**: STR, DEX, CON, INT, WIS, CHA attributes with dice roll support
- **📦 Advanced Inventory System**: Multi-location storage (On Person, Stored locations, Assets) with v2 format
- **⚔️ Equipment System**: 19 equipment slots (Helmet, Necklace, Body Armor, Gloves, Pants, Shoes, 10 Rings, 3 Accessories) with slot-type validation, stat bonuses (+99 max), and automatic slot assignment
- **🎯 Character Stats**: Track health, energy, or any custom stats for each present character with color interpolation
- **📜 Immersive HTML**: Enhance the immersion by including creative HTML/CSS/JS elements in your roleplay
- **➡️ Plot Progression**: Progress the plot with randomized events or natural progression with a click of a button
@@ -226,6 +227,49 @@ Choose from 6 beautiful themes:
If you ever have an awesome idea to do your own SillyTavern extension, don't.
### Code Quality
- **index.js refactored**: 1567 lines → 456 lines (73% reduction) through modular extraction
- **CSS modularized**: 28 logical modules in `src/styles/` with automated build script
- **Settings consolidation**: `config.js` as single source of truth — state.js imports from it (~300 lines eliminated)
- **Validator factory pattern**: `createStringValidator()` unifies `sanitizeLocationName`/`sanitizeItemName`
- **Prompt builder refactored**: `getCharacterCardsInfo` extracted into focused helper functions
- **Error visibility**: `jsonRepair.js` silent failures now log to `console.debug`
### Performance
- **Rendering**: `requestAnimationFrame` batching in `rerenderRpgState()`, `updateIfChanged()` cache in `renderUtils.js`, CSS `content-visibility: auto` on inventory/equipment containers
- **Parser**: Regex pre-compilation (~64 patterns in `parser.js` + `jsonRepair.js` as module-level constants), format detection caching (`lastDetectedFormat` with 3-hit threshold), `clearFormatCache()` for invalidation
- **CSS**: Minification support (`--minify` flag in build script), extended CSS custom properties, theme refactoring (379 → ~220 lines), `style.css` reduced from 305.4 KB → 293.9 KB (3.8%), minified build adds ~50%+ further reduction
### Memory Management
- **`clearDomCache()`**: Invalidates jQuery object cache on panel rebuild to prevent stale references
- **Event tracking**: All `on()`/`once()` handlers tracked for cleanup via `unregisterAllEvents()`
- **`clearDebugLogs()`**: Called on `CHAT_CHANGED` to prevent unbounded debug log growth
### Testing
- **78 tests passing** (up from 54) using Jest with Babel ESM support
- ESM compatibility via `babel.config.json` + `jest.config.cjs` transform configuration
- Security-focused test suite (`security.test.js`, 24 tests)
### Development Commands
```bash
npm run build:css # Concatenate CSS modules
npm run build:css:min # Minified production build
npm test # Run Jest test suite
npm run validate_locale # Watch mode translation validation
npm run validate_locale_once
```
### Tech Stack
- `"type": "module"` — ES modules throughout
- Jest + Babel for testing with full ESM support
- Modular CSS build pipeline with minification support
## 🐛 Troubleshooting
### Extension doesn't appear