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@@ -2,18 +2,19 @@
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## What this is
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A **browser extension for SillyTavern** (AI roleplay frontend). It is NOT a standalone Node.js application. All JavaScript runs in the browser context inside SillyTavern. There is **no build step** — files are loaded directly by SillyTavern's extension loader.
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A **browser extension for SillyTavern** (AI roleplay frontend). It is NOT a standalone Node.js application. All JavaScript runs in the browser context inside SillyTavern. There is **no bundler** — JS files are loaded directly by SillyTavern's extension loader. CSS modules are concatenated via a build script.
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---
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## Quick start
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- **Entry point**: `index.js` (loaded by SillyTavern via `manifest.json`)
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- **CSS**: `style.css` (single file, ~12,300 lines)
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- **CSS**: Modular — 28 files in `src/styles/`, concatenated via `npm run build:css` (or `npm run build:css:min` for production)
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- **HTML templates**: `template.html` (main panel), `settings.html` (Extensions tab settings drawer)
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- **Runtime**: Browser only. All code executes inside SillyTavern's page context.
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- **jQuery**: Available globally as `$` / `jQuery`. Used extensively for DOM manipulation.
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- **ES modules**: All `src/` files use `import`/`export` (browser ES module syntax).
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- **Testing**: Jest + Babel ESM support — 78 tests (`npm test`)
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---
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@@ -76,11 +77,12 @@ The deeper relative imports in `src/` files (e.g., `../../../../../../script.js`
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```
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src/
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├── core/ # Core infrastructure
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│ ├── config.js # Extension name, folder path, default settings
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│ ├── state.js # Centralized state variables + getters/setters
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│ ├── config.js # Extension name, folder path, default settings (single source of truth)
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│ ├── state.js # Centralized state variables + getters/setters (imports defaults from config.js)
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│ ├── persistence.js # Save/load settings, chat data, migrations
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│ ├── events.js # SillyTavern event system wrapper
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│ └── i18n.js # Translation system (fetches JSON, applies data-i18n-key)
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│ ├── i18n.js # Translation system (fetches JSON, applies data-i18n-key)
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│ └── settingsPanel.js # Extracted settings panel UI (from index.js refactor)
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├── i18n/ # Translation JSON files
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│ ├── en.json # English (reference, 513 lines)
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│ ├── fr.json # French
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@@ -88,10 +90,39 @@ src/
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│ ├── zh-cn.json # Simplified Chinese
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│ ├── zh-tw.json # Traditional Chinese
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│ └── validator.js # Node.js script to validate translation consistency
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├── styles/ # CSS modules (28 files, concatenated via build script)
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│ ├── _01_variables.css # CSS custom properties
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│ ├── _02_panel.css # Main panel layout
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│ ├── _03_components.css # Buttons, inputs, common components
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│ ├── _04_user-stats.css # User stats panel
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│ ├── _05_info-box.css # Info box dashboard
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│ ├── _06_thoughts.css # Character thoughts
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│ ├── _07_settings.css # Settings modal
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│ ├── _08_themes.css # Theme definitions (extended custom properties)
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│ ├── _09_dice-modal.css # Dice roller modal
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│ ├── _10_tracker-editor.css # Tracker configuration editor
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│ ├── _11_settings-modal.css # Settings modal styles
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│ ├── _12_thought-bubbles.css # Floating thought bubbles
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│ ├── _13_mobile.css # Mobile responsive styles
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│ ├── _14_inventory.css # Inventory views
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│ ├── _15_inventory-views.css # Inventory detail views
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│ ├── _16_desktop-tabs.css # Desktop tab navigation
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│ ├── _17_quests.css # Quest tracking
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│ ├── _18_equipment.css # Equipment grid
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│ ├── _19_encounters.css # Combat encounters
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│ ├── _20_plot-buttons.css # Plot progression buttons
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│ ├── _21_music-player.css # Spotify music player
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│ ├── _22_weather.css # Weather effects
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│ ├── _23_holiday-promo.css # Holiday promotions
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│ ├── _24_feature-toggles.css # Feature toggle switches
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│ ├── _25_import-dialog.css # Import/export dialog
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│ ├── _26_fab-widgets.css # Mobile FAB widgets
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│ ├── _27_strip-widgets.css # Collapsed panel strip widgets
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│ └── _28_equipment-modal.css # Equipment edit modal
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├── systems/ # Feature systems (organized by concern)
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│ ├── generation/ # AI prompt generation, parsing, API calls
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│ │ ├── promptBuilder.js # Builds tracker prompts for AI
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│ │ ├── parser.js # Parses AI responses to extract tracker data
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│ │ ├── promptBuilder.js # Builds tracker prompts for AI (refactored with focused helpers)
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│ │ ├── parser.js # Parses AI responses (~50 pre-compiled regex patterns)
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│ │ ├── apiClient.js # Makes API calls for separate/external generation
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│ │ ├── injector.js # Injects tracker prompts into generation context
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│ │ ├── lockManager.js # Manages locked tracker fields
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@@ -106,7 +137,8 @@ src/
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│ │ ├── inventory.js # Renders inventory section
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│ │ ├── equipment.js # Renders equipment section
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│ │ ├── quests.js # Renders quests section
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│ │ └── musicPlayer.js # Renders Spotify music player
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│ │ ├── musicPlayer.js # Renders Spotify music player
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│ │ └── renderUtils.js # Rendering utilities (updateIfChanged cache, rAF batching)
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│ ├── ui/ # UI components and helpers
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│ │ ├── theme.js # Theme system (default, sci-fi, fantasy, cyberpunk, custom)
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│ │ ├── modals.js # Settings modal, dice modal, deprecation modal
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@@ -119,7 +151,10 @@ src/
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│ │ ├── encounterUI.js # Combat encounter modal
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│ │ ├── snowflakes.js # Snowflake animation effect
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│ │ ├── weatherEffects.js # Dynamic weather visual effects
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│ │ └── alternatePresentCharacters.js # Below-chat character panel
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│ │ ├── alternatePresentCharacters.js # Below-chat character panel
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│ │ └── settingsListeners.js # Settings event listeners (extracted from index.js)
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│ ├── equipment/ # Equipment system
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│ │ └── constants.js # Equipment slot definitions, type limits, stat config
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│ ├── integration/ # SillyTavern event integration
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│ │ ├── sillytavern.js # Event handlers: message sent/received, swipe, etc.
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│ │ └── thoughtBasedExpressions.js # Integrates with ST Character Expressions
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@@ -144,11 +179,11 @@ src/
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├── imageUrls.js # Image URL utilities
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├── itemParser.js # Item string parsing
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├── jsonMigration.js # v2 to v3 JSON format migration
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├── jsonRepair.js # JSON repair for malformed AI responses
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├── jsonRepair.js # JSON repair for malformed AI responses (14 pre-compiled regex)
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├── migration.js # Settings migration helpers
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├── presentCharacters.js # Present character data helpers
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├── responseExtractor.js # Extract tracker data from AI responses
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├── security.js # Input validation and sanitization
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├── security.js # Input validation and sanitization (validator factory)
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├── sillyTavernExpressions.js # ST expression mapping
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├── thoughtBasedExpressionPortraits.js # Expression-to-portrait mapping
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└── transformations.js # Data transformation utilities
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@@ -163,7 +198,7 @@ src/
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5. **External API mode**: Uses user-configured external API endpoint
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6. **AI responds** → `MESSAGE_RECEIVED` event fires
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7. **Extension hooks** `onMessageReceived` → `parser.js` extracts tracker data
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8. **Rendering**: `renderUserStats()`, `renderInfoBox()`, `renderThoughts()`, etc. update the UI
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8. **Rendering**: `renderUserStats()`, `renderInfoBox()`, `renderThoughts()`, etc. update the UI (batched via rAF)
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9. **Persistence**: Tracker data is saved to `chat_metadata` per chat, and per-swipe
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### State management
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@@ -178,6 +213,8 @@ All extension state lives in `src/core/state.js` as module-level `let` variables
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- `pendingDiceRoll` — dice roll result to inject into next generation
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- DOM element caches: `$panelContainer`, `$userStatsContainer`, etc.
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**Settings consolidation**: `config.js` is the single source of truth for default settings. `state.js` imports defaults from `config.js` (~300 lines eliminated from duplication).
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### Persistence
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`src/core/persistence.js` handles:
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@@ -187,20 +224,35 @@ All extension state lives in `src/core/state.js` as module-level `let` variables
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- Settings versioning: automatic migration via `CURRENT_SETTINGS_VERSION` (currently 7)
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- Deferred saves: batches chat data saves to avoid excessive writes
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### Memory management
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- `clearDomCache()`: Invalidates jQuery object cache on panel rebuild
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- Event tracking: All `on()`/`once()` handlers tracked for cleanup via `unregisterAllEvents()`
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- `clearDebugLogs()`: Called on `CHAT_CHANGED` to prevent unbounded debug log growth
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### Performance optimizations
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- **Rendering**: `requestAnimationFrame` batching in `rerenderRpgState()`, `updateIfChanged()` cache comparison in `renderUtils.js`, CSS `content-visibility: auto` on inventory/equipment containers
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- **Parser**: ~64 regex patterns pre-compiled as module-level constants, format detection caching with `lastDetectedFormat` (3-hit threshold)
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- **CSS**: Minification via `--minify` flag, extended CSS custom properties, theme refactoring (379 → ~220 lines)
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---
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## Development commands
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```bash
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# Validate translation files (check missing keys, type mismatches, empty values)
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npm run validate_locale_once
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# Build CSS from modular sources
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npm run build:css # Concatenate CSS modules into style.css
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npm run build:css:min # Minified production build (~50% smaller)
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# Watch mode: re-validate on file changes
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npm run validate_locale
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# Testing
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npm test # Run Jest test suite (78 tests)
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# Translation validation
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npm run validate_locale # Watch mode: re-validate on file changes
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npm run validate_locale_once # Single validation run
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```
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No build, lint, test, or typecheck commands exist. The code runs directly in the browser.
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---
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## i18n system
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@@ -256,6 +308,14 @@ All CSS classes use `rpg-` prefix to avoid conflicts with SillyTavern and other
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- `.rpg-panel`, `.rpg-section`, `.rpg-stat-bar`, `.rpg-btn-primary`, etc.
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- CSS custom properties: `--rpg-bg`, `--rpg-accent`, `--rpg-text`, `--rpg-highlight`, `--rpg-border`, `--rpg-shadow`
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### CSS build pipeline
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CSS modules in `src/styles/` are concatenated in numeric order by `scripts/build-css.js`. Modules follow the naming convention `_NN_name.css` where NN is the load order. After modifying any CSS module, run `npm run build:css` to regenerate `style.css`.
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### Validator factory
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Input sanitization uses `createStringValidator()` from `src/utils/security.js` — a factory pattern that unifies `sanitizeLocationName`/`sanitizeItemName` with configurable rules (max length, allowed characters, etc.).
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### Panel structure
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The main panel (`template.html`) has these sections in order:
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@@ -290,7 +350,7 @@ The `skipInjectionsForGuided` setting controls tracker injection behavior during
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2. **Relative import depth matters**: Files in `src/` use deeper relative paths (`../../../../../../script.js`) than `index.js` (`../../../../script.js`). When moving files between directories, adjust accordingly.
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3. **Settings merge**: On load, saved settings are deep-merged with defaults from `src/core/state.js`. New settings fields should be added to both the state module (runtime defaults) AND `src/core/config.js` (documentation defaults).
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3. **Settings merge**: On load, saved settings are deep-merged with defaults. `config.js` is the single source of truth for default settings — `state.js` imports from it. New settings fields should be added to `config.js`.
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4. **Chat metadata**: Per-chat tracker data lives in `chat_metadata.rpg_companion`. Per-swipe data lives on individual chat message objects in the `swipe_store`.
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@@ -302,9 +362,13 @@ The `skipInjectionsForGuided` setting controls tracker injection behavior during
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8. **External API key**: Stored in `localStorage` as `rpg_companion_external_api_key`, NOT in extension settings (for security).
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9. **The `package.json` has no runtime dependencies**. The `devDependencies` (chokidar, fs-extra, glob) are only for the i18n validator.
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9. **Dev dependencies**: `package.json` has devDependencies (Jest, Babel, chokidar, fs-extra, glob, execa) for testing and i18n validation. No runtime dependencies — the extension runs entirely in the browser.
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10. **Deprecation status**: The README states this extension is deprecated in favor of Marinara Engine. The code shows a deprecation modal that displays on first load.
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10. **CSS rebuild required**: After modifying any file in `src/styles/`, run `npm run build:css` to regenerate `style.css`. SillyTavern loads `style.css`, not the individual modules.
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11. **Deprecation status**: The README states this extension is deprecated in favor of Marinara Engine. The code shows a deprecation modal that displays on first load.
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12. **ESM testing**: Jest uses Babel for ESM transformation (`babel.config.json` + `jest.config.cjs`). All test files use ES module syntax.
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---
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@@ -312,19 +376,25 @@ The `skipInjectionsForGuided` setting controls tracker injection behavior during
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| File | Purpose |
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|------|---------|
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| `index.js` | Main entry point. All imports, UI init, event registration, startup logic. |
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| `index.js` | Main entry point. Imports, UI init, event registration, startup logic (~456 lines after refactor). |
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| `manifest.json` | SillyTavern extension manifest (name, loading order, JS/CSS files). |
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| `style.css` | All CSS (~12,300 lines). Themes, animations, responsive breakpoints. |
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| `style.css` | Built CSS output (concatenated from `src/styles/` modules). Do not edit directly. |
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| `template.html` | Main panel HTML template. Rendered by SillyTavern's `renderExtensionTemplateAsync`. |
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| `settings.html` | Extensions tab settings drawer. Minimal — most settings are in the panel modal. |
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| `src/core/state.js` | Central state module. All extension-wide variables live here. |
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| `scripts/build-css.js` | CSS build script. Concatenates modules, supports `--minify` flag. |
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| `src/core/state.js` | Central state module. Imports defaults from config.js. All extension-wide variables. |
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| `src/core/persistence.js` | Settings/chat data save/load, version migrations. |
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| `src/core/config.js` | Extension name, path detection, default settings documentation. |
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| `src/core/config.js` | Extension name, path detection, default settings (single source of truth). |
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| `src/core/events.js` | SillyTavern event system wrapper with bulk register/unregister. |
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| `src/core/i18n.js` | Translation loader and DOM applier. |
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| `src/core/settingsPanel.js` | Extracted settings panel UI (from index.js refactor, PR #6). |
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| `src/systems/integration/sillytavern.js` | All SillyTavern event handlers (message lifecycle, swipes, chat changes). |
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| `src/systems/generation/promptBuilder.js` | Builds AI prompts for tracker generation. |
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| `src/systems/generation/parser.js` | Parses AI responses to extract tracker JSON. |
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| `src/systems/generation/promptBuilder.js` | Builds AI prompts for tracker generation (refactored with focused helpers). |
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| `src/systems/generation/parser.js` | Parses AI responses to extract tracker JSON (~50 pre-compiled regex patterns). |
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| `src/systems/generation/apiClient.js` | API client for separate/external generation modes. |
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| `src/systems/generation/injector.js` | Injects tracker prompts into SillyTavern's generation context. |
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| `src/systems/rendering/renderUtils.js` | Rendering utilities: `updateIfChanged()` cache, rAF batching. |
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| `src/systems/equipment/constants.js` | Equipment slot definitions, type limits, stat configuration. |
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| `src/utils/security.js` | Input validation, sanitization, validator factory (`createStringValidator()`). |
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| `src/utils/jsonRepair.js` | JSON repair for malformed AI responses (14 pre-compiled regex patterns). |
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| `src/i18n/validator.js` | Node.js script for validating translation consistency. |
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@@ -41,6 +41,7 @@ Moving on to developing the Marinara Engine frontend, the extension will now be
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- **🎭 Floating Thought Bubbles**: Optional thought bubbles positioned next to character avatars in chat
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- **🎲 Classic RPG Stats**: STR, DEX, CON, INT, WIS, CHA attributes with dice roll support
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- **📦 Advanced Inventory System**: Multi-location storage (On Person, Stored locations, Assets) with v2 format
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- **⚔️ Equipment System**: 19 equipment slots (Helmet, Necklace, Body Armor, Gloves, Pants, Shoes, 10 Rings, 3 Accessories) with slot-type validation, stat bonuses (+99 max), and automatic slot assignment
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- **🎯 Character Stats**: Track health, energy, or any custom stats for each present character with color interpolation
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- **📜 Immersive HTML**: Enhance the immersion by including creative HTML/CSS/JS elements in your roleplay
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- **➡️ Plot Progression**: Progress the plot with randomized events or natural progression with a click of a button
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@@ -226,6 +227,49 @@ Choose from 6 beautiful themes:
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If you ever have an awesome idea to do your own SillyTavern extension, don't.
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### Code Quality
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- **index.js refactored**: 1567 lines → 456 lines (73% reduction) through modular extraction
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- **CSS modularized**: 28 logical modules in `src/styles/` with automated build script
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- **Settings consolidation**: `config.js` as single source of truth — state.js imports from it (~300 lines eliminated)
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- **Validator factory pattern**: `createStringValidator()` unifies `sanitizeLocationName`/`sanitizeItemName`
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- **Prompt builder refactored**: `getCharacterCardsInfo` extracted into focused helper functions
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- **Error visibility**: `jsonRepair.js` silent failures now log to `console.debug`
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### Performance
|
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|
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- **Rendering**: `requestAnimationFrame` batching in `rerenderRpgState()`, `updateIfChanged()` cache in `renderUtils.js`, CSS `content-visibility: auto` on inventory/equipment containers
|
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- **Parser**: Regex pre-compilation (~64 patterns in `parser.js` + `jsonRepair.js` as module-level constants), format detection caching (`lastDetectedFormat` with 3-hit threshold), `clearFormatCache()` for invalidation
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- **CSS**: Minification support (`--minify` flag in build script), extended CSS custom properties, theme refactoring (379 → ~220 lines), `style.css` reduced from 305.4 KB → 293.9 KB (3.8%), minified build adds ~50%+ further reduction
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### Memory Management
|
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|
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- **`clearDomCache()`**: Invalidates jQuery object cache on panel rebuild to prevent stale references
|
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- **Event tracking**: All `on()`/`once()` handlers tracked for cleanup via `unregisterAllEvents()`
|
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- **`clearDebugLogs()`**: Called on `CHAT_CHANGED` to prevent unbounded debug log growth
|
||||
|
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### Testing
|
||||
|
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- **78 tests passing** (up from 54) using Jest with Babel ESM support
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- ESM compatibility via `babel.config.json` + `jest.config.cjs` transform configuration
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- Security-focused test suite (`security.test.js`, 24 tests)
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### Development Commands
|
||||
|
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```bash
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npm run build:css # Concatenate CSS modules
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npm run build:css:min # Minified production build
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npm test # Run Jest test suite
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npm run validate_locale # Watch mode translation validation
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npm run validate_locale_once
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```
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### Tech Stack
|
||||
|
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- `"type": "module"` — ES modules throughout
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- Jest + Babel for testing with full ESM support
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- Modular CSS build pipeline with minification support
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## 🐛 Troubleshooting
|
||||
|
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### Extension doesn't appear
|
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Reference in New Issue
Block a user