4 Commits
Author SHA1 Message Date
Pakobbix 03400ad5d5 Merge pull request 'Fix: comprehensive bug review — restore refactor regressions & fix bugs' (#24) from fix-comprehensive-bug-review into main
Reviewed-on: #24
2026-08-16 19:52:33 +00:00
ARIA 34553c18f7 Fix: comprehensive bug review — restore refactor regressions & fix critical/major/minor bugs
Critical:
- responseExtractor.js: fix import depth (7x ../ -> 6x) that broke the module
  graph for encounters, separate/external generation, and auto-avatars
- settingsListeners.js: restore ~25 undefined functions, ~40 lost event
  bindings, and the entire 'Initialize UI state' block dropped by the c14c141
  refactor; add initializeSettingsUIState()
- Restore all External API mode handlers (base-url, api-key, model,
  max-tokens, temperature, key-visibility, test-connection) + value init
- validator.js: convert CJS->ESM (crashed under type:module), fix
  glob.sync->globSync (v13 API), fix '!key in obj' precedence bugs

Major:
- sillytavern.js: add missing updateMessageBlock import
- infoBox.js: add missing saveSettings import
- userStats.js: fix double-escaped quantity regex

Minor:
- config.js: settingsVersion 6->7, restore showLockIcons, fix apiKey comment
- events.js: off() tracking + unregister/re-register on disable/enable
- escapeHtml: escape quotes (XSS) in all 3 copies
- template.html: data-prompt dialogue-coloring -> dialogueColoring
- trackerEditor.js: stale externalApiOnly -> sendAllEnabledOnRefresh
- suppression.js: fix '[object Object]' on empty instruct value
- persistence.js: await migrateToV3JSON (loadSettings now async)
- weatherEffects.js: JSON.parse -> repairJSON
- mobile.js: fix corrupted comment line
- Add missing debugMode setting; settings.html v3.7.2 -> v3.7.4

Dead code removed:
- Unused imports/vars (promptBuilder, jsonPromptHelpers, encounterPrompts,
  injector), withChangeDetection, trackJQueryHandler/cleanupJQueryEvents,
  renderThoughtsSidebarOnly, updateCheckpointButtonInMenu, addDiceQuickReply,
  setupRefreshButtonDrag/setupDebugButtonDrag (~430 lines)

Verified: 78/78 tests pass, style.css in sync, validator runs clean.
2026-08-16 21:42:14 +02:00
Pakobbix 6f906d0d97 Merge pull request 'Branch cleanup — remove 9 stale remote branches' (#23) from issue-22-branch-cleanup into main
Reviewed-on: #23
2026-07-13 10:17:01 +00:00
ARIA 3b78f284a1 Fixes #22: Document branch cleanup — removed 9 stale remote branches 2026-07-13 12:15:46 +02:00
32 changed files with 831 additions and 829 deletions
+13
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@@ -0,0 +1,13 @@
# Branch Cleanup — July 13, 2026
The following stale remote branches were deleted, leaving only `main`:
- `SpicyMarinara-patch-1`
- `feature/equipment-system`
- `pr-109`
- `revert-111-main`
- `revert-116-revert-111-main`
- `revert-36-feat/v2-widget-dashboard-system`
- `revert-40-feat/responsive-dashboard-layout`
- `revert-59-main`
- `test-pr90-pr91-combined`
+83 -62
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@@ -55,7 +55,7 @@ import {
clearDebugLogs
} from './src/core/state.js';
import { loadSettings, saveSettings, saveChatData, loadChatData, updateMessageSwipeData, commitTrackerDataFromPriorMessage } from './src/core/persistence.js';
import { registerAllEvents, on as onEvent } from './src/core/events.js';
import { registerAllEvents, on as onEvent, unregisterAllEvents } from './src/core/events.js';
import { addExtensionSettings } from './src/core/settingsPanel.js';
// Generation & Parsing modules
@@ -108,7 +108,6 @@ import {
setupDiceRoller,
setupSettingsPopup,
updateDiceDisplay,
addDiceQuickReply,
getSettingsModal,
showWelcomeModalIfNeeded,
showDeprecationModalIfNeeded
@@ -187,7 +186,7 @@ import {
} from './src/systems/integration/sillytavern.js';
// Settings UI event listeners (extracted from initUI)
import { bindSettingsListeners, updateWeatherSubOptionsVisibility } from './src/systems/ui/settingsListeners.js';
import { bindSettingsListeners, initializeSettingsUIState } from './src/systems/ui/settingsListeners.js';
// Set up thought-based expressions refresh handler
setThoughtBasedExpressionsRefreshHandler(() => {
@@ -207,6 +206,71 @@ function updateDynamicLabels() {
updateMobileTabLabels();
}
/**
* Registers all SillyTavern event handlers for the extension.
* Idempotent per enable cycle: call unregisterAllEvents() before re-registering
* (e.g. when the extension is re-enabled after being disabled).
*/
function registerExtensionEvents() {
registerAllEvents({
[event_types.MESSAGE_SENT]: onMessageSent,
[event_types.GENERATION_STARTED]: onGenerationStarted,
[event_types.MESSAGE_RECEIVED]: onMessageReceived,
[event_types.GENERATION_STOPPED]: onGenerationEnded,
[event_types.GENERATION_ENDED]: onGenerationEnded,
[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar, restoreCheckpointOnLoad, clearSessionAvatarPrompts, clearDebugLogs],
[event_types.CHAT_LOADED]: onChatLoaded,
[event_types.MESSAGE_DELETED]: onMessageDeleted,
[event_types.MESSAGE_SWIPE_DELETED]: onMessageDeleted,
[event_types.MESSAGE_SWIPED]: onMessageSwiped,
[event_types.USER_MESSAGE_RENDERED]: updatePersonaAvatar,
[event_types.SETTINGS_UPDATED]: updatePersonaAvatar
});
// Use tracked event registration (onEvent) instead of direct eventSource.on()
// This ensures all handlers are tracked for cleanup by unregisterAllEvents()
onEvent(event_types.CHARACTER_MESSAGE_RENDERED, (messageId) => {
if (!extensionSettings.enabled) return;
const renderedMessage = chat[messageId];
if (renderedMessage && !renderedMessage.is_user && !renderedMessage.is_system) {
queueThoughtBasedExpressionsUpdate();
}
});
onEvent(event_types.MESSAGE_UPDATED, (messageId) => {
if (!extensionSettings.enabled) return;
const updatedMessage = chat[messageId];
if (updatedMessage && !updatedMessage.is_user && !updatedMessage.is_system) {
queueThoughtBasedExpressionsUpdate();
}
});
onEvent(event_types.MESSAGE_SWIPED, (messageIndex) => {
if (!extensionSettings.enabled) return;
const swipedMessage = chat[messageIndex];
if (swipedMessage && !swipedMessage.is_user && !swipedMessage.is_system) {
queueThoughtBasedExpressionsUpdate({ immediate: true });
}
});
onEvent(event_types.CHAT_CHANGED, () => {
clearThoughtBasedExpressionsCache();
setTimeout(() => onThoughtBasedExpressionsChatChanged(), 0);
});
onEvent(event_types.MESSAGE_DELETED, () => {
if (!extensionSettings.enabled) return;
clearThoughtBasedExpressionsCache();
setTimeout(() => onThoughtBasedExpressionsChatChanged(), 0);
});
onEvent(event_types.MESSAGE_SWIPE_DELETED, () => {
if (!extensionSettings.enabled) return;
clearThoughtBasedExpressionsCache();
setTimeout(() => onThoughtBasedExpressionsChatChanged(), 0);
});
}
/**
* Initializes the UI for the extension.
*/
@@ -252,6 +316,19 @@ async function initUI() {
// Bind all settings event listeners (extracted to settingsListeners.js)
bindSettingsListeners($);
// Sync settings modal inputs with saved settings, then apply startup UI state
initializeSettingsUIState();
updatePanelVisibility();
updateSectionVisibility();
updateGenerationModeUI();
applyTheme();
applyPanelPosition();
toggleCustomColors();
toggleAnimations();
updateFeatureTogglesVisibility();
togglePlotButtons();
initWeatherEffects();
// Initialize mobile UI
setupMobileToggle();
constrainFabToViewport();
@@ -305,7 +382,7 @@ jQuery(async () => {
// Load settings with validation
try {
loadSettings();
await loadSettings();
} catch (error) {
console.error('[RPG Companion] Settings load failed, continuing with defaults:', error);
}
@@ -329,7 +406,7 @@ jQuery(async () => {
// Add extension settings to Extensions tab
try {
await addExtensionSettings($, renderExtensionTemplateAsync, clearExtensionPrompts, updateChatThoughts, cleanupCheckpointUI, clearThoughtBasedExpressionsCache, toggleDynamicWeather, initUI, loadChatData, scheduleChatStateRehydration, initThoughtBasedExpressions, injectCheckpointButton, updateAllCheckpointIndicators, removeAlternatePresentCharactersPanel);
await addExtensionSettings($, renderExtensionTemplateAsync, clearExtensionPrompts, updateChatThoughts, cleanupCheckpointUI, clearThoughtBasedExpressionsCache, toggleDynamicWeather, initUI, loadChatData, scheduleChatStateRehydration, initThoughtBasedExpressions, injectCheckpointButton, updateAllCheckpointIndicators, removeAlternatePresentCharactersPanel, registerExtensionEvents, unregisterAllEvents, initHistoryInjection);
} catch (error) {
console.error('[RPG Companion] Failed to add extension settings tab:', error);
}
@@ -373,63 +450,7 @@ jQuery(async () => {
// Register all event listeners
try {
registerAllEvents({
[event_types.MESSAGE_SENT]: onMessageSent,
[event_types.GENERATION_STARTED]: onGenerationStarted,
[event_types.MESSAGE_RECEIVED]: onMessageReceived,
[event_types.GENERATION_STOPPED]: onGenerationEnded,
[event_types.GENERATION_ENDED]: onGenerationEnded,
[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar, restoreCheckpointOnLoad, clearSessionAvatarPrompts, clearDebugLogs],
[event_types.CHAT_LOADED]: onChatLoaded,
[event_types.MESSAGE_DELETED]: onMessageDeleted,
[event_types.MESSAGE_SWIPE_DELETED]: onMessageDeleted,
[event_types.MESSAGE_SWIPED]: onMessageSwiped,
[event_types.USER_MESSAGE_RENDERED]: updatePersonaAvatar,
[event_types.SETTINGS_UPDATED]: updatePersonaAvatar
});
// Use tracked event registration (onEvent) instead of direct eventSource.on()
// This ensures all handlers are tracked for cleanup by unregisterAllEvents()
onEvent(event_types.CHARACTER_MESSAGE_RENDERED, (messageId) => {
if (!extensionSettings.enabled) return;
const renderedMessage = chat[messageId];
if (renderedMessage && !renderedMessage.is_user && !renderedMessage.is_system) {
queueThoughtBasedExpressionsUpdate();
}
});
onEvent(event_types.MESSAGE_UPDATED, (messageId) => {
if (!extensionSettings.enabled) return;
const updatedMessage = chat[messageId];
if (updatedMessage && !updatedMessage.is_user && !updatedMessage.is_system) {
queueThoughtBasedExpressionsUpdate();
}
});
onEvent(event_types.MESSAGE_SWIPED, (messageIndex) => {
if (!extensionSettings.enabled) return;
const swipedMessage = chat[messageIndex];
if (swipedMessage && !swipedMessage.is_user && !swipedMessage.is_system) {
queueThoughtBasedExpressionsUpdate({ immediate: true });
}
});
onEvent(event_types.CHAT_CHANGED, () => {
clearThoughtBasedExpressionsCache();
setTimeout(() => onThoughtBasedExpressionsChatChanged(), 0);
});
onEvent(event_types.MESSAGE_DELETED, () => {
if (!extensionSettings.enabled) return;
clearThoughtBasedExpressionsCache();
setTimeout(() => onThoughtBasedExpressionsChatChanged(), 0);
});
onEvent(event_types.MESSAGE_SWIPE_DELETED, () => {
if (!extensionSettings.enabled) return;
clearThoughtBasedExpressionsCache();
setTimeout(() => onThoughtBasedExpressionsChatChanged(), 0);
});
registerExtensionEvents();
} catch (error) {
console.error('[RPG Companion] Event registration failed:', error);
throw error;
+1 -1
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@@ -58,7 +58,7 @@
</div>
<div style="margin-top: 10px; text-align: center; opacity: 0.6; font-size: 0.85em;">
v3.7.2
v3.7.4
</div>
</div>
</div>
+4 -2
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@@ -23,8 +23,9 @@ export const extensionFolderPath = isUserExtension
* Imported by state.js to initialize extensionSettings.
*/
export const defaultSettings = {
settingsVersion: 6, // Version number for settings migrations
settingsVersion: 7, // Version number for settings migrations
enabled: true,
debugMode: false, // Enable verbose debug logging (developer flag)
autoUpdate: false,
updateDepth: 4, // How many messages to include in the context
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
@@ -37,6 +38,7 @@ export const defaultSettings = {
showInventory: true, // Show inventory section (v2 system)
showEquipment: true, // Show equipment section
showQuests: true, // Show quests section
showLockIcons: true, // Show lock/unlock icons on tracker items
showThoughtsInChat: true, // Show thoughts overlay in chat
thoughtsInChatStyle: 'corner', // 'corner' or 'inline'
narratorMode: false, // Use character card as narrator instead of fixed character references
@@ -315,7 +317,7 @@ export const defaultSettings = {
// External API settings for 'external' generation mode
externalApiSettings: {
baseUrl: '', // OpenAI-compatible API base URL (e.g., "https://api.openai.com/v1")
// apiKey is NOT stored here for security. It is stored in localStorage('rpg_companion_api_key')
// apiKey is NOT stored here for security. It is stored in localStorage('rpg_companion_external_api_key')
model: '', // Model identifier (e.g., "gpt-4o-mini")
maxTokens: 8192, // Maximum tokens for generation
temperature: 0.7 // Temperature setting for generation
+12
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@@ -42,6 +42,18 @@ export function once(eventType, handler) {
*/
export function off(eventType, handler) {
eventSource.off(eventType, handler);
// Remove from tracking so unregisterAllEvents() doesn't hold a stale reference
const handlers = registeredHandlers.get(eventType);
if (handlers) {
const index = handlers.indexOf(handler);
if (index !== -1) {
handlers.splice(index, 1);
}
if (handlers.length === 0) {
registeredHandlers.delete(eventType);
}
}
}
/**
+2 -2
View File
@@ -559,7 +559,7 @@ function validateSettings(settings) {
* Loads the extension settings from the global settings object.
* Automatically migrates v1 inventory to v2 format if needed.
*/
export function loadSettings() {
export async function loadSettings() {
try {
const context = getContext();
const extension_settings = context.extension_settings || context.extensionSettings;
@@ -601,7 +601,7 @@ export function loadSettings() {
// Migration to version 3: Convert text trackers to JSON format
if (currentVersion < 3) {
// console.log('[RPG Companion] Migrating settings to version 3 (JSON tracker format)');
migrateToV3JSON();
await migrateToV3JSON();
extensionSettings.settingsVersion = 3;
settingsChanged = true;
}
+10 -1
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@@ -25,8 +25,11 @@ import { i18n } from './i18n.js';
* @param {Function} injectCheckpointButton - Add checkpoint buttons
* @param {Function} updateAllCheckpointIndicators - Update checkpoint button states
* @param {Function} removeAlternatePresentCharactersPanel - Remove alt characters panel
* @param {Function} registerExtensionEvents - (Re)register all SillyTavern event handlers
* @param {Function} unregisterAllEvents - Unregister all tracked SillyTavern event handlers
* @param {Function} initHistoryInjection - (Re)register history injection listeners
*/
export async function addExtensionSettings($, renderExtensionTemplateAsync, clearExtensionPrompts, updateChatThoughts, cleanupCheckpointUI, clearThoughtBasedExpressionsCache, toggleDynamicWeather, initUI, loadChatData, scheduleChatStateRehydration, initThoughtBasedExpressions, injectCheckpointButton, updateAllCheckpointIndicators, removeAlternatePresentCharactersPanel) {
export async function addExtensionSettings($, renderExtensionTemplateAsync, clearExtensionPrompts, updateChatThoughts, cleanupCheckpointUI, clearThoughtBasedExpressionsCache, toggleDynamicWeather, initUI, loadChatData, scheduleChatStateRehydration, initThoughtBasedExpressions, injectCheckpointButton, updateAllCheckpointIndicators, removeAlternatePresentCharactersPanel, registerExtensionEvents, unregisterAllEvents, initHistoryInjection) {
const settingsHtml = await renderExtensionTemplateAsync(extensionName, 'settings');
$('#extensions_settings2').append(settingsHtml);
@@ -43,12 +46,18 @@ export async function addExtensionSettings($, renderExtensionTemplateAsync, clea
clearThoughtBasedExpressionsCache();
toggleDynamicWeather(false);
// Unregister all tracked event handlers to avoid leaks while disabled
unregisterAllEvents();
$('#rpg-companion-panel').remove();
$('#rpg-mobile-toggle').remove();
$('#rpg-collapse-toggle').remove();
$('#rpg-plot-buttons').remove();
removeAlternatePresentCharactersPanel();
} else if (extensionSettings.enabled && !wasEnabled) {
// Re-register event handlers that were unregistered on disable
registerExtensionEvents();
initHistoryInjection();
await initUI();
loadChatData();
scheduleChatStateRehydration();
-32
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@@ -287,36 +287,4 @@ export function clearDebugLogs() {
debugLogs.length = 0;
}
/**
* Tracks jQuery delegated event handlers for cleanup.
* Each handler is stored with its namespace for targeted unbinding.
*/
const jqueryEventHandlers = [];
/**
* Register a jQuery delegated event handler for tracking.
* @param {string} event - Event type with optional namespace (e.g., 'click.rpgCompanion')
* @param {string} selector - Delegated selector
* @param {Function} handler - Event handler function
* @returns {Function} The same handler for chaining
*/
export function trackJQueryHandler(event, selector, handler) {
jqueryEventHandlers.push({ event, selector, handler });
return handler;
}
/**
* Unbinds all tracked jQuery delegated event handlers.
* Call this when the extension is disabled or the panel is destroyed.
* @param {Function} $ - jQuery function (passed from caller)
*/
export function cleanupJQueryEvents($) {
for (const { event, selector, handler } of jqueryEventHandlers) {
if (handler) {
$(document).off(event, selector, handler);
} else {
$(document).off(event, selector);
}
}
jqueryEventHandlers.length = 0;
}
+11 -8
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@@ -1,7 +1,10 @@
const fs = require('fs-extra');
const path = require('path');
const chokidar = require('chokidar');
const glob = require('glob');
import fs from 'fs-extra';
import path from 'path';
import { fileURLToPath } from 'url';
import chokidar from 'chokidar';
import { globSync } from 'glob';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const COMPILED_DIR = __dirname // path.join(__dirname, 'compiled');
@@ -11,7 +14,7 @@ function findUnlocalizedText() {
console.log(`\n🔎 Scanning for unlocalized text in ${srcDir}...`);
const files = glob.sync(`${srcDir}/**/*.{html,js,jsx}`, {
const files = globSync(`${srcDir}/**/*.{html,js,jsx}`, {
ignore: ['**/node_modules/**', '**/dist/**', '**/build/**']
});
@@ -101,7 +104,7 @@ function validateTranslations() {
// Get all keys from reference locale
const referenceKeys = Object.keys(translations[referenceLocale]);
console.log(`🔢 Reference locale has ${referenceKeys.size} unique keys`);
console.log(`🔢 Reference locale has ${referenceKeys.length} unique keys`);
// Track statistics
const stats = {
@@ -127,7 +130,7 @@ function validateTranslations() {
// Check for missing keys
for (const key of referenceKeys) {
if (!key in translations[locale]) {
if (!(key in translations[locale])) {
stats.missingKeys[locale].push(key);
} else {
// Check for type mismatches
@@ -146,7 +149,7 @@ function validateTranslations() {
// Check for extra keys
for (const key of localeKeys) {
if (!key in translations[referenceLocale]) {
if (!(key in translations[referenceLocale])) {
stats.extraKeys[locale].push(key);
}
}
+6 -3
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@@ -35,7 +35,10 @@ export const SLOTS_LIST = Object.entries(EQUIPMENT_CATEGORIES).flatMap(([type, d
*/
export function escapeHtml(text) {
if (!text) return '';
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
return String(text)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&#39;');
}
+1 -10
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@@ -115,13 +115,4 @@ export function clearDiceRoll() {
updateDiceDisplay();
}
/**
* Adds the Roll Dice quick reply button.
*/
export function addDiceQuickReply() {
// Create quick reply button if Quick Replies exist
if (window.quickReplyApi) {
// Quick Reply API integration would go here
// For now, the dice display in the sidebar serves as the button
}
}
@@ -11,7 +11,6 @@ import { currentEncounter } from '../features/encounterState.js';
import { repairJSON } from '../../utils/jsonRepair.js';
import { isPresentCharactersEnabled } from '../../utils/presentCharacters.js';
import { buildInventorySummary, generateTrackerInstructions, generateTrackerExample } from './promptBuilder.js';
import { applyLocks } from './lockManager.js';
/**
* Gets character information from the current chat
-4
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@@ -39,10 +39,6 @@ let currentSuppressionState = false;
// Type imports
/** @typedef {import('../../types/inventory.js').InventoryV2} InventoryV2 */
// Track the latest user message we committed for to prevent duplicate commits
// when GENERATION_STARTED can fire multiple times for the same turn.
let lastCommittedUserMessageSignature = null;
// Store context map for prompt injection (used by event handlers)
let pendingContextMap = new Map();
+1 -4
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@@ -3,8 +3,7 @@
* Helper functions for building JSON format tracker prompts
*/
import { extensionSettings, committedTrackerData } from '../../core/state.js';
import { getContext } from '../../../../../../extensions.js';
import { extensionSettings } from '../../core/state.js';
import { getWeatherKeywordsAsPromptString } from '../ui/weatherEffects.js';
import { i18n } from '../../core/i18n.js';
@@ -39,7 +38,6 @@ function toFieldKey(name) {
* @returns {string} JSON format instruction for user stats
*/
export function buildUserStatsJSONInstruction() {
const userName = getContext().name1;
const trackerConfig = extensionSettings.trackerConfig;
const userStatsConfig = trackerConfig?.userStats;
const enabledStats = userStatsConfig?.customStats?.filter(s => s && s.enabled && s.name) || [];
@@ -184,7 +182,6 @@ export function buildInfoBoxJSONInstruction() {
* @returns {string} JSON format instruction for present characters
*/
export function buildCharactersJSONInstruction() {
const userName = getContext().name1;
const presentCharsConfig = extensionSettings.trackerConfig?.presentCharacters;
const enabledFields = presentCharsConfig?.customFields?.filter(f => f && f.enabled && f.name) || [];
const relationshipsEnabled = presentCharsConfig?.relationships?.enabled !== false;
+2 -3
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@@ -4,8 +4,8 @@
*/
import { getContext } from '../../../../../../extensions.js';
import { chat, getCurrentChatDetails, characters, this_chid } from '../../../../../../../script.js';
import { selected_group, getGroupMembers, getGroupChat, groups } from '../../../../../../group-chats.js';
import { chat, characters, this_chid } from '../../../../../../../script.js';
import { selected_group, getGroupMembers, groups } from '../../../../../../group-chats.js';
import { extensionSettings, committedTrackerData, FEATURE_FLAGS } from '../../core/state.js';
import {
buildUserStatsJSONInstruction,
@@ -1246,7 +1246,6 @@ export async function generateSeparateUpdatePrompt() {
// /hide command automatically handles checkpoint filtering
// Add chat history as separate user/assistant messages with per-message historical context
const recentMessages = chat.slice(-depth);
const startIndex = chat.length - depth;
const position = historyPersistence?.injectionPosition || 'assistant_message_end';
// Build a map of which messages should get context based on position setting
+1 -1
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@@ -26,7 +26,7 @@ export function evaluateSuppression(extensionSettings, context, data) {
let instructContent = '';
if (instructObj) {
if (typeof instructObj === 'object') {
instructContent = String(instructObj.value || instructObj || '');
instructContent = String(instructObj.value || '');
} else {
instructContent = String(instructObj);
}
+1 -1
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@@ -4,7 +4,7 @@
*/
import { getContext } from '../../../../../../extensions.js';
import { chat, chat_metadata, user_avatar, setExtensionPrompt, extension_prompt_types } from '../../../../../../../script.js';
import { chat, chat_metadata, user_avatar, setExtensionPrompt, extension_prompt_types, updateMessageBlock } from '../../../../../../../script.js';
// Core modules
import {
@@ -5,7 +5,6 @@
import { extensionSettings, lastGeneratedData, committedTrackerData } from '../../core/state.js';
import { saveSettings, saveChatData, updateMessageSwipeData } from '../../core/persistence.js';
import { buildInventorySummary } from '../generation/promptBuilder.js';
import { buildUserStatsText } from '../rendering/userStats.js';
import { renderInventory, getLocationId } from '../rendering/inventory.js';
import { parseItems, serializeItems } from '../../utils/itemParser.js';
+1 -1
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@@ -10,7 +10,7 @@ import {
committedTrackerData,
$infoBoxContainer
} from '../../core/state.js';
import { saveChatData, setMessageSwipeTrackerField } from '../../core/persistence.js';
import { saveChatData, saveSettings, setMessageSwipeTrackerField } from '../../core/persistence.js';
import { i18n } from '../../core/i18n.js';
import { isItemLocked } from '../generation/lockManager.js';
import { repairJSON } from '../../utils/jsonRepair.js';
+6 -3
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@@ -645,7 +645,10 @@ export function renderInventory() {
*/
function escapeHtml(text) {
if (!text) return '';
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
return String(text)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&#39;');
}
+7 -3
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@@ -57,9 +57,13 @@ function getLockIconHtml(tracker, path) {
* @returns {string} Escaped HTML
*/
function escapeHtml(text) {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
if (!text) return '';
return String(text)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&#39;');
}
/**
-15
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@@ -131,21 +131,6 @@ export function clearAllCaches() {
htmlCache.clear();
}
/**
* Wraps an existing render function with change detection.
* The wrapped function generates HTML, compares it to the cache,
* and only updates the DOM if content changed.
*
* @param {Function} renderFn - Function that returns { $container, html } or calls updateIfChanged internally
* @param {string} cacheKey - Cache key for this render target
* @returns {Function} Wrapped render function
*/
export function withChangeDetection(renderFn, cacheKey) {
return function () {
return renderFn();
};
}
/**
* Batches multiple DOM updates into a single reflow by using
* document fragment pattern. Reduces layout thrashing.
-24
View File
@@ -1301,30 +1301,6 @@ export function updateCharacterField(characterName, field, value) {
// Note: Don't call renderThoughts() here - it would overwrite the user's edits
}
/**
* Renders only the sidebar thoughts panel without updating chat bubbles
*/
function renderThoughtsSidebarOnly() {
if (!extensionSettings.showCharacterThoughts || !$thoughtsContainer) {
return;
}
// This is a simplified version that only updates the sidebar
// Copy the rendering logic from renderThoughts but skip the updateChatThoughts call
const thoughtsData = lastGeneratedData.characterThoughts || committedTrackerData.characterThoughts;
if (!thoughtsData) {
$thoughtsContainer.html('<div class="rpg-inventory-empty">' + (i18n.getTranslation('thoughts.empty') || 'No character data generated yet') + '</div>');
return;
}
// Re-render sidebar content (this would be the full logic from renderThoughts)
// For now, just call renderThoughts but set a flag
const originalShowInChat = extensionSettings.showThoughtsInChat;
extensionSettings.showThoughtsInChat = false;
renderThoughts();
extensionSettings.showThoughtsInChat = originalShowInChat;
}
/**
* Updates or removes thoughts shown in chat.
* Renders either the original corner bubbles or inline dropdown cards.
+1 -1
View File
@@ -143,7 +143,7 @@ function updateUserStatsData() {
if (!itemString) return [];
const items = itemString.split(',').map(s => s.trim()).filter(s => s);
return items.map(item => {
const qtyMatch = item.match(/^(\\d+)x\\s+(.+)$/);
const qtyMatch = item.match(/^(\d+)x\s+(.+)$/);
if (qtyMatch) {
return { name: qtyMatch[2].trim(), quantity: parseInt(qtyMatch[1]) };
}
-27
View File
@@ -339,31 +339,4 @@ function processExpandedButton(messageBlock) {
}
/**
* Update the checkpoint button in an existing menu
* @param {HTMLElement} menu - The extraMesButtons or mes_buttons container
* @param {number} messageId - The message index
*/
function updateCheckpointButtonInMenu(menu, messageId) {
if (!menu) return;
// Find the checkpoint button (either dropdown or expanded)
const existingButton = menu.querySelector('.rpg-checkpoint-button, .rpg-checkpoint-button-expanded');
if (!existingButton) return;
const isCheckpoint = isCheckpointMessage(messageId);
// Update icon
const icon = existingButton.querySelector('i');
if (icon) {
icon.className = isCheckpoint ? 'fa-solid fa-bookmark' : 'fa-regular fa-bookmark';
icon.style.color = isCheckpoint ? '#4a9eff' : '';
}
// Update tooltip
existingButton.title = isCheckpoint
? 'Clear Chapter Start'
: 'Set Chapter Start — When bookmarked, this message will count as the first message in the chat history, skipping earlier ones.';
const translationKey = isCheckpoint ? 'checkpoint.clearChapterStart' : 'checkpoint.setChapterStart';
existingButton.setAttribute('data-i18n', translationKey);
}
+4 -432
View File
@@ -504,7 +504,10 @@ export function setupMobileToggle() {
// top: $panel.css('top'),
// bottom: $panel.css('top'),
// transform: $panel.css('transform'),
// visibility: $panel.css('visibility')\n // }\n // });\n setupMobileTabs();
// visibility: $panel.css('visibility')
// }
// });
setupMobileTabs();
// Set initial icon for mobile
updateCollapseToggleIcon();
// Show mobile toggle on mobile viewport
@@ -861,437 +864,6 @@ export function setupContentEditableScrolling() {
});
}
/**
* Sets up the mobile refresh button with drag functionality.
* Same pattern as mobile toggle button.
* Tap = refresh, drag = reposition
*/
export function setupRefreshButtonDrag() {
const $refreshBtn = $('#rpg-manual-update-mobile');
if ($refreshBtn.length === 0) {
console.warn('[RPG Mobile] Refresh button not found in DOM');
return;
}
// console.log('[RPG Mobile] setupRefreshButtonDrag called');
// Load and apply saved position
if (extensionSettings.mobileRefreshPosition) {
const pos = extensionSettings.mobileRefreshPosition;
// console.log('[RPG Mobile] Loading saved refresh button position:', pos);
// Apply saved position
if (pos.top) $refreshBtn.css('top', pos.top);
if (pos.right) $refreshBtn.css('right', pos.right);
if (pos.bottom) $refreshBtn.css('bottom', pos.bottom);
if (pos.left) $refreshBtn.css('left', pos.left);
// Constrain to viewport after position is applied
requestAnimationFrame(() => constrainFabToViewport($refreshBtn));
}
// Touch/drag state
let isDragging = false;
let touchStartTime = 0;
let touchStartX = 0;
let touchStartY = 0;
let buttonStartX = 0;
let buttonStartY = 0;
const LONG_PRESS_DURATION = 200;
const MOVE_THRESHOLD = 10;
let rafId = null;
let pendingX = null;
let pendingY = null;
// Update position using requestAnimationFrame
function updatePosition() {
if (pendingX !== null && pendingY !== null) {
$refreshBtn.css({
left: pendingX + 'px',
top: pendingY + 'px',
right: 'auto',
bottom: 'auto'
});
pendingX = null;
pendingY = null;
}
rafId = null;
}
// Touch start
$refreshBtn.on('touchstart', function(e) {
const touch = e.originalEvent.touches[0];
touchStartTime = Date.now();
touchStartX = touch.clientX;
touchStartY = touch.clientY;
const offset = $refreshBtn.offset();
buttonStartX = offset.left;
buttonStartY = offset.top;
isDragging = false;
});
// Touch move
$refreshBtn.on('touchmove', function(e) {
const touch = e.originalEvent.touches[0];
const deltaX = touch.clientX - touchStartX;
const deltaY = touch.clientY - touchStartY;
const timeSinceStart = Date.now() - touchStartTime;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
isDragging = true;
$refreshBtn.addClass('dragging');
}
if (isDragging) {
e.preventDefault();
let newX = buttonStartX + deltaX;
let newY = buttonStartY + deltaY;
const buttonWidth = $refreshBtn.outerWidth();
const buttonHeight = $refreshBtn.outerHeight();
const minX = 10;
const maxX = window.innerWidth - buttonWidth - 10;
const minY = 10;
const maxY = window.innerHeight - buttonHeight - 10;
newX = Math.max(minX, Math.min(maxX, newX));
newY = Math.max(minY, Math.min(maxY, newY));
pendingX = newX;
pendingY = newY;
if (!rafId) {
rafId = requestAnimationFrame(updatePosition);
}
}
});
// Touch end
$refreshBtn.on('touchend', function(e) {
if (isDragging) {
// Save new position
const offset = $refreshBtn.offset();
const newPosition = {
left: offset.left + 'px',
top: offset.top + 'px'
};
extensionSettings.mobileRefreshPosition = newPosition;
saveSettings();
setTimeout(() => {
$refreshBtn.removeClass('dragging');
}, 50);
// Set flag to prevent click handler from firing
$refreshBtn.data('just-dragged', true);
setTimeout(() => {
$refreshBtn.data('just-dragged', false);
}, 100);
isDragging = false;
}
});
// Mouse support for desktop
let mouseDown = false;
$refreshBtn.on('mousedown', function(e) {
e.preventDefault();
touchStartTime = Date.now();
touchStartX = e.clientX;
touchStartY = e.clientY;
const offset = $refreshBtn.offset();
buttonStartX = offset.left;
buttonStartY = offset.top;
mouseDown = true;
isDragging = false;
});
$(document).on('mousemove', function(e) {
if (!mouseDown) return;
const deltaX = e.clientX - touchStartX;
const deltaY = e.clientY - touchStartY;
const timeSinceStart = Date.now() - touchStartTime;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
isDragging = true;
$refreshBtn.addClass('dragging');
}
if (isDragging) {
let newX = buttonStartX + deltaX;
let newY = buttonStartY + deltaY;
const buttonWidth = $refreshBtn.outerWidth();
const buttonHeight = $refreshBtn.outerHeight();
const minX = 10;
const maxX = window.innerWidth - buttonWidth - 10;
const minY = 10;
const maxY = window.innerHeight - buttonHeight - 10;
newX = Math.max(minX, Math.min(maxX, newX));
newY = Math.max(minY, Math.min(maxY, newY));
pendingX = newX;
pendingY = newY;
if (!rafId) {
rafId = requestAnimationFrame(updatePosition);
}
}
});
$(document).on('mouseup', function(e) {
if (mouseDown && isDragging) {
const offset = $refreshBtn.offset();
const newPosition = {
left: offset.left + 'px',
top: offset.top + 'px'
};
extensionSettings.mobileRefreshPosition = newPosition;
saveSettings();
setTimeout(() => {
$refreshBtn.removeClass('dragging');
}, 50);
$refreshBtn.data('just-dragged', true);
setTimeout(() => {
$refreshBtn.data('just-dragged', false);
}, 100);
}
mouseDown = false;
isDragging = false;
});
}
/**
* Sets up drag functionality for the debug toggle FAB button
* Same pattern as refresh button drag
*/
export function setupDebugButtonDrag() {
const $debugBtn = $('#rpg-debug-toggle');
if ($debugBtn.length === 0) {
console.warn('[RPG Mobile] Debug button not found in DOM');
return;
}
// console.log('[RPG Mobile] setupDebugButtonDrag called');
// Load and apply saved position
if (extensionSettings.debugFabPosition) {
const pos = extensionSettings.debugFabPosition;
// console.log('[RPG Mobile] Loading saved debug button position:', pos);
// Apply saved position
if (pos.top) $debugBtn.css('top', pos.top);
if (pos.right) $debugBtn.css('right', pos.right);
if (pos.bottom) $debugBtn.css('bottom', pos.bottom);
if (pos.left) $debugBtn.css('left', pos.left);
// Constrain to viewport after position is applied
requestAnimationFrame(() => constrainFabToViewport($debugBtn));
}
// Touch/drag state
let isDragging = false;
let touchStartTime = 0;
let touchStartX = 0;
let touchStartY = 0;
let buttonStartX = 0;
let buttonStartY = 0;
const LONG_PRESS_DURATION = 200;
const MOVE_THRESHOLD = 10;
let rafId = null;
let pendingX = null;
let pendingY = null;
// Update position using requestAnimationFrame
function updatePosition() {
if (pendingX !== null && pendingY !== null) {
$debugBtn.css({
left: pendingX + 'px',
top: pendingY + 'px',
right: 'auto',
bottom: 'auto'
});
pendingX = null;
pendingY = null;
}
rafId = null;
}
// Touch start
$debugBtn.on('touchstart', function(e) {
const touch = e.originalEvent.touches[0];
touchStartTime = Date.now();
touchStartX = touch.clientX;
touchStartY = touch.clientY;
const offset = $debugBtn.offset();
buttonStartX = offset.left;
buttonStartY = offset.top;
isDragging = false;
});
// Touch move
$debugBtn.on('touchmove', function(e) {
const touch = e.originalEvent.touches[0];
const deltaX = touch.clientX - touchStartX;
const deltaY = touch.clientY - touchStartY;
const timeSinceStart = Date.now() - touchStartTime;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
isDragging = true;
$debugBtn.addClass('dragging');
}
if (isDragging) {
e.preventDefault();
let newX = buttonStartX + deltaX;
let newY = buttonStartY + deltaY;
const buttonWidth = $debugBtn.outerWidth();
const buttonHeight = $debugBtn.outerHeight();
const minX = 10;
const maxX = window.innerWidth - buttonWidth - 10;
const minY = 10;
const maxY = window.innerHeight - buttonHeight - 10;
newX = Math.max(minX, Math.min(maxX, newX));
newY = Math.max(minY, Math.min(maxY, newY));
pendingX = newX;
pendingY = newY;
if (!rafId) {
rafId = requestAnimationFrame(updatePosition);
}
}
});
// Touch end
$debugBtn.on('touchend', function(e) {
if (isDragging) {
// Save new position
const offset = $debugBtn.offset();
const newPosition = {
left: offset.left + 'px',
top: offset.top + 'px'
};
extensionSettings.debugFabPosition = newPosition;
saveSettings();
setTimeout(() => {
$debugBtn.removeClass('dragging');
}, 50);
// Set flag to prevent click handler from firing
$debugBtn.data('just-dragged', true);
setTimeout(() => {
$debugBtn.data('just-dragged', false);
}, 100);
isDragging = false;
}
});
// Mouse support for desktop
let mouseDown = false;
$debugBtn.on('mousedown', function(e) {
e.preventDefault();
touchStartTime = Date.now();
touchStartX = e.clientX;
touchStartY = e.clientY;
const offset = $debugBtn.offset();
buttonStartX = offset.left;
buttonStartY = offset.top;
mouseDown = true;
isDragging = false;
});
$(document).on('mousemove.rpgDebugDrag', function(e) {
if (!mouseDown) return;
const deltaX = e.clientX - touchStartX;
const deltaY = e.clientY - touchStartY;
const timeSinceStart = Date.now() - touchStartTime;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
isDragging = true;
$debugBtn.addClass('dragging');
}
if (isDragging) {
let newX = buttonStartX + deltaX;
let newY = buttonStartY + deltaY;
const buttonWidth = $debugBtn.outerWidth();
const buttonHeight = $debugBtn.outerHeight();
const minX = 10;
const maxX = window.innerWidth - buttonWidth - 10;
const minY = 10;
const maxY = window.innerHeight - buttonHeight - 10;
newX = Math.max(minX, Math.min(maxX, newX));
newY = Math.max(minY, Math.min(maxY, newY));
pendingX = newX;
pendingY = newY;
if (!rafId) {
rafId = requestAnimationFrame(updatePosition);
}
}
});
$(document).on('mouseup.rpgDebugDrag', function(e) {
if (mouseDown && isDragging) {
const offset = $debugBtn.offset();
const newPosition = {
left: offset.left + 'px',
top: offset.top + 'px'
};
extensionSettings.debugFabPosition = newPosition;
saveSettings();
setTimeout(() => {
$debugBtn.removeClass('dragging');
}, 50);
$debugBtn.data('just-dragged', true);
setTimeout(() => {
$debugBtn.data('just-dragged', false);
}, 100);
}
mouseDown = false;
isDragging = false;
});
}
// ============================================
// FAB WIDGETS - Info display around FAB button
// ============================================
+1 -10
View File
@@ -26,8 +26,7 @@ import { renderEquipment } from '../rendering/equipment.js';
import {
rollDice as rollDiceCore,
clearDiceRoll as clearDiceRollCore,
updateDiceDisplay as updateDiceDisplayCore,
addDiceQuickReply as addDiceQuickReplyCore
updateDiceDisplay as updateDiceDisplayCore
} from '../features/dice.js';
import { i18n } from '../../core/i18n.js';
@@ -578,14 +577,6 @@ export function updateDiceDisplay() {
updateDiceDisplayCore();
}
/**
* Adds the Roll Dice quick reply button.
* Backwards compatible wrapper for dice module.
*/
export function addDiceQuickReply() {
addDiceQuickReplyCore();
}
/**
* Returns the SettingsModal instance for external use
* @returns {SettingsModal} The global SettingsModal instance
+659 -173
View File
@@ -4,12 +4,39 @@
* Extracted from index.js initUI() to reduce main entry point size.
*/
import { extensionSettings, updateExtensionSettings } from '../../core/state.js';
import { saveSettings } from '../../core/persistence.js';
/* eslint-disable no-unused-vars */
/* These functions receive jQuery-wrapped DOM elements from initUI() */
/* eslint-disable no-unused-vars */
import { getContext } from '../../../../../../extensions.js';
import { extensionSettings, $musicPlayerContainer } from '../../core/state.js';
import { saveSettings, commitTrackerDataFromPriorMessage } from '../../core/persistence.js';
import {
applyPanelPosition,
updateGenerationModeUI,
updateSectionVisibility,
togglePlotButtons
} from './layout.js';
import { renderThoughts, updateChatThoughts } from '../rendering/thoughts.js';
import { renderUserStats } from '../rendering/userStats.js';
import { renderInfoBox } from '../rendering/infoBox.js';
import { renderInventory } from '../rendering/inventory.js';
import { renderEquipment } from '../rendering/equipment.js';
import { renderQuests } from '../rendering/quests.js';
import { renderMusicPlayer } from '../rendering/musicPlayer.js';
import { toggleDynamicWeather } from './weatherEffects.js';
import {
applyTheme,
updateSettingsPopupTheme,
toggleCustomColors,
applyCustomTheme,
updateFeatureTogglesVisibility
} from './theme.js';
import {
onAlternatePresentCharactersVisibilityChanged,
onThoughtBasedExpressionsSettingChanged,
onHideDefaultExpressionDisplaySettingChanged
} from '../integration/thoughtBasedExpressions.js';
import { updateStripWidgets } from './desktop.js';
import { updateFabWidgets } from './mobile.js';
import { updateDiceDisplay, getSettingsModal } from './modals.js';
import { updateRPGData, testExternalAPIConnection } from '../generation/apiClient.js';
/**
* Bind all settings panel event listeners.
@@ -29,6 +56,7 @@ export function bindSettingsListeners($) {
extensionSettings.panelPosition = String($(this).val());
saveSettings();
applyPanelPosition();
// Recreate thought bubbles to update their position
updateChatThoughts();
});
@@ -47,11 +75,11 @@ export function bindSettingsListeners($) {
});
// Section visibility toggles
bindSectionToggle($, 'rpg-toggle-user-stats', 'showUserStats', () => {});
bindSectionToggle($, 'rpg-toggle-info-box', 'showInfoBox', () => {});
bindSectionToggle($, 'rpg-toggle-inventory', 'showInventory', () => {});
bindSectionToggle($, 'rpg-toggle-equipment', 'showEquipment', () => {});
bindSectionToggle($, 'rpg-toggle-quests', 'showQuests', () => {});
bindSectionToggle($, 'rpg-toggle-user-stats', 'showUserStats');
bindSectionToggle($, 'rpg-toggle-info-box', 'showInfoBox');
bindSectionToggle($, 'rpg-toggle-inventory', 'showInventory');
bindSectionToggle($, 'rpg-toggle-equipment', 'showEquipment');
bindSectionToggle($, 'rpg-toggle-quests', 'showQuests');
// Thoughts section with render callback
$('#rpg-toggle-thoughts').on('change', function() {
@@ -160,25 +188,12 @@ export function bindSettingsListeners($) {
saveSettings();
});
// Dismiss holiday promo
$('#rpg-dismiss-promo').on('click', function() {
extensionSettings.dismissedHolidayPromo = true;
saveSettings();
$('#rpg-holiday-promo').fadeOut(300);
});
// Skip injections for guided mode
$('#rpg-skip-guided-mode').on('change', function() {
extensionSettings.skipInjectionsForGuided = String($(this).val());
saveSettings();
});
// Save tracker history
$('#rpg-save-tracker-history').on('change', function() {
extensionSettings.saveTrackerHistory = $(this).prop('checked');
saveSettings();
});
// Randomized plot
$('#rpg-toggle-randomized-plot').on('change', function() {
extensionSettings.enableRandomizedPlot = $(this).prop('checked');
@@ -200,7 +215,7 @@ export function bindSettingsListeners($) {
}
extensionSettings.encounterSettings.enabled = $(this).prop('checked');
saveSettings();
togglePlotButtons();
togglePlotButtons(); // This also controls encounter button visibility
});
// Encounter history depth
@@ -222,171 +237,642 @@ export function bindSettingsListeners($) {
saveSettings();
});
// Combat narrative style settings
bindCombatNarrativeSetting($, 'rpg-combat-tense', 'tense');
bindCombatNarrativeSetting($, 'rpg-combat-person', 'person');
bindCombatNarrativeSetting($, 'rpg-combat-narration', 'narration');
bindCombatNarrativeSetting($, 'rpg-combat-pov', 'pov');
// Summary narrative style settings
bindSummaryNarrativeSetting($, 'rpg-summary-tense', 'tense');
bindSummaryNarrativeSetting($, 'rpg-summary-person', 'person');
bindSummaryNarrativeSetting($, 'rpg-summary-narration', 'narration');
bindSummaryNarrativeSetting($, 'rpg-summary-pov', 'pov');
// Theme selector
$('#rpg-theme-select').on('change', function() {
extensionSettings.theme = String($(this).val());
saveSettings();
applyTheme();
updateSettingsPopupTheme();
});
// Custom theme toggle
$('#rpg-toggle-custom-theme').on('change', function() {
extensionSettings.enableCustomTheme = $(this).prop('checked');
saveSettings();
toggleCustomColors();
});
// Custom theme color pickers
$('#rpg-custom-bg-color').on('input', function() {
extensionSettings.customBgColor = $(this).val();
saveSettings();
applyCustomTheme();
});
$('#rpg-custom-accent-color').on('input', function() {
extensionSettings.customAccentColor = $(this).val();
saveSettings();
applyCustomTheme();
});
$('#rpg-custom-text-color').on('input', function() {
extensionSettings.customTextColor = $(this).val();
saveSettings();
applyCustomTheme();
});
$('#rpg-custom-highlight-color').on('input', function() {
extensionSettings.customHighlightColor = $(this).val();
saveSettings();
applyCustomTheme();
});
$('#rpg-custom-border-color').on('input', function() {
extensionSettings.customBorderColor = $(this).val();
saveSettings();
applyCustomTheme();
});
// Custom reset button
$('#rpg-reset-custom-theme').on('click', function() {
extensionSettings.customBgColor = '';
extensionSettings.customAccentColor = '';
extensionSettings.customTextColor = '';
extensionSettings.customHighlightColor = '';
extensionSettings.customBorderColor = '';
saveSettings();
applyTheme();
updateSettingsPopupTheme();
});
// Animations toggle
$('#rpg-toggle-animations').on('change', function() {
extensionSettings.enableAnimations = $(this).prop('checked');
saveSettings();
toggleAnimations();
});
// Panel width
$('#rpg-panel-width').on('change', function() {
extensionSettings.panelWidth = $(this).val();
saveSettings();
updatePanelVisibility();
});
// Feature toggles visibility
$('#rpg-toggle-feature-toggles').on('change', function() {
extensionSettings.showFeatureToggles = $(this).prop('checked');
// Feature toggle visibility controls
$('#rpg-toggle-show-html-toggle').on('change', function() {
extensionSettings.showHtmlToggle = $(this).prop('checked');
saveSettings();
updateFeatureTogglesVisibility();
});
// Weather sub-options visibility toggle
$('#rpg-toggle-dynamic-weather-suboptions').on('change', function() {
extensionSettings.showDynamicWeatherToggle = $(this).prop('checked');
$('#rpg-toggle-show-dialogue-coloring-toggle').on('change', function() {
extensionSettings.showDialogueColoringToggle = $(this).prop('checked');
saveSettings();
updateFeatureTogglesVisibility();
});
$('#rpg-toggle-show-deception-toggle').on('change', function() {
extensionSettings.showDeceptionToggle = $(this).prop('checked');
saveSettings();
updateFeatureTogglesVisibility();
});
$('#rpg-toggle-show-omniscience-toggle').on('change', function() {
extensionSettings.showOmniscienceToggle = $(this).prop('checked');
saveSettings();
updateFeatureTogglesVisibility();
});
$('#rpg-toggle-show-cyoa-toggle').on('change', function() {
extensionSettings.showCYOAToggle = $(this).prop('checked');
saveSettings();
updateFeatureTogglesVisibility();
});
$('#rpg-toggle-show-spotify-toggle').on('change', function() {
extensionSettings.showSpotifyToggle = $(this).prop('checked');
saveSettings();
updateFeatureTogglesVisibility();
});
$('#rpg-toggle-show-dynamic-weather-toggle').on('change', function() {
extensionSettings.showDynamicWeatherToggle = $(this).prop('checked');
// Also disable the feature when hiding the toggle
if (!extensionSettings.showDynamicWeatherToggle) {
extensionSettings.enableDynamicWeather = false;
$('#rpg-toggle-dynamic-weather').prop('checked', false);
toggleDynamicWeather(false);
}
saveSettings();
updateFeatureTogglesVisibility();
updateWeatherSubOptionsVisibility();
});
// Strip widgets
bindStripWidgetToggle($, 'rpg-strip-widget-weather', 'weatherIcon');
bindStripWidgetToggle($, 'rpg-strip-widget-clock', 'clock');
bindStripWidgetToggle($, 'rpg-strip-widget-date', 'date');
bindStripWidgetToggle($, 'rpg-strip-widget-location', 'location');
bindStripWidgetToggle($, 'rpg-strip-widget-stats', 'stats');
bindStripWidgetToggle($, 'rpg-strip-widget-attributes', 'attributes');
// Mobile panel position
$('#rpg-mobile-position-select').on('change', function() {
extensionSettings.mobilePanelPosition = String($(this).val());
saveSettings();
updateMobilePanelPosition();
// Weather sub-options (background and foreground) - radio buttons
$('#rpg-toggle-weather-background').on('change', function() {
if ($(this).prop('checked')) {
extensionSettings.weatherBackground = true;
extensionSettings.weatherForeground = false;
saveSettings();
// Re-apply weather effect
if (extensionSettings.enableDynamicWeather) {
toggleDynamicWeather(false);
toggleDynamicWeather(true);
}
}
});
$('#rpg-toggle-weather-foreground').on('change', function() {
if ($(this).prop('checked')) {
extensionSettings.weatherBackground = false;
extensionSettings.weatherForeground = true;
saveSettings();
// Re-apply weather effect
if (extensionSettings.enableDynamicWeather) {
toggleDynamicWeather(false);
toggleDynamicWeather(true);
}
}
});
$('#rpg-toggle-show-narrator-mode').on('change', function() {
extensionSettings.showNarratorMode = $(this).prop('checked');
// Also disable the feature when hiding the toggle
if (!extensionSettings.showNarratorMode) {
extensionSettings.narratorMode = false;
$('#rpg-toggle-narrator').prop('checked', false);
}
saveSettings();
updateFeatureTogglesVisibility();
});
$('#rpg-toggle-show-auto-avatars').on('change', function() {
extensionSettings.showAutoAvatars = $(this).prop('checked');
// Also disable the feature when hiding the toggle
if (!extensionSettings.showAutoAvatars) {
extensionSettings.autoGenerateAvatars = false;
$('#rpg-toggle-auto-avatars-panel').prop('checked', false);
}
saveSettings();
updateFeatureTogglesVisibility();
});
// Auto avatar generation panel toggle
$('#rpg-toggle-auto-avatars-panel').on('change', function() {
extensionSettings.autoGenerateAvatars = $(this).prop('checked');
saveSettings();
// Re-render thoughts to update tooltips (regenerate vs delete)
renderThoughts();
});
// Dice display toggle
$('#rpg-toggle-dice-display').on('change', function() {
extensionSettings.showDiceDisplay = $(this).prop('checked');
saveSettings();
updateDiceDisplay();
});
// Mobile FAB Widget toggles - simplified, no position saving (auto-positioned)
$('#rpg-toggle-fab-widgets-enabled').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
extensionSettings.mobileFabWidgets.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
$('#rpg-fab-widget-options').toggle(extensionSettings.mobileFabWidgets.enabled);
});
$('#rpg-toggle-fab-weather-icon').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
if (!extensionSettings.mobileFabWidgets.weatherIcon) extensionSettings.mobileFabWidgets.weatherIcon = {};
extensionSettings.mobileFabWidgets.weatherIcon.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
});
$('#rpg-toggle-fab-weather-desc').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
if (!extensionSettings.mobileFabWidgets.weatherDesc) extensionSettings.mobileFabWidgets.weatherDesc = {};
extensionSettings.mobileFabWidgets.weatherDesc.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
});
$('#rpg-toggle-fab-clock').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
if (!extensionSettings.mobileFabWidgets.clock) extensionSettings.mobileFabWidgets.clock = {};
extensionSettings.mobileFabWidgets.clock.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
});
$('#rpg-toggle-fab-date').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
if (!extensionSettings.mobileFabWidgets.date) extensionSettings.mobileFabWidgets.date = {};
extensionSettings.mobileFabWidgets.date.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
});
$('#rpg-toggle-fab-location').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
if (!extensionSettings.mobileFabWidgets.location) extensionSettings.mobileFabWidgets.location = {};
extensionSettings.mobileFabWidgets.location.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
});
$('#rpg-toggle-fab-stats').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
if (!extensionSettings.mobileFabWidgets.stats) extensionSettings.mobileFabWidgets.stats = {};
extensionSettings.mobileFabWidgets.stats.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
});
$('#rpg-toggle-fab-attributes').on('change', function() {
if (!extensionSettings.mobileFabWidgets) extensionSettings.mobileFabWidgets = {};
if (!extensionSettings.mobileFabWidgets.attributes) extensionSettings.mobileFabWidgets.attributes = {};
extensionSettings.mobileFabWidgets.attributes.enabled = $(this).prop('checked');
saveSettings();
updateFabWidgets();
});
// Desktop Strip Widget toggles
$('#rpg-toggle-strip-widgets-enabled').on('change', function() {
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
extensionSettings.desktopStripWidgets.enabled = $(this).prop('checked');
saveSettings();
updateStripWidgets();
$('#rpg-strip-widget-options').toggle(extensionSettings.desktopStripWidgets.enabled);
});
$('#rpg-toggle-strip-weather-icon').on('change', function() {
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
if (!extensionSettings.desktopStripWidgets.weatherIcon) extensionSettings.desktopStripWidgets.weatherIcon = {};
extensionSettings.desktopStripWidgets.weatherIcon.enabled = $(this).prop('checked');
saveSettings();
updateStripWidgets();
});
$('#rpg-toggle-strip-clock').on('change', function() {
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
if (!extensionSettings.desktopStripWidgets.clock) extensionSettings.desktopStripWidgets.clock = {};
extensionSettings.desktopStripWidgets.clock.enabled = $(this).prop('checked');
saveSettings();
updateStripWidgets();
});
$('#rpg-toggle-strip-date').on('change', function() {
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
if (!extensionSettings.desktopStripWidgets.date) extensionSettings.desktopStripWidgets.date = {};
extensionSettings.desktopStripWidgets.date.enabled = $(this).prop('checked');
saveSettings();
updateStripWidgets();
});
$('#rpg-toggle-strip-location').on('change', function() {
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
if (!extensionSettings.desktopStripWidgets.location) extensionSettings.desktopStripWidgets.location = {};
extensionSettings.desktopStripWidgets.location.enabled = $(this).prop('checked');
saveSettings();
updateStripWidgets();
});
$('#rpg-toggle-strip-stats').on('change', function() {
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
if (!extensionSettings.desktopStripWidgets.stats) extensionSettings.desktopStripWidgets.stats = {};
extensionSettings.desktopStripWidgets.stats.enabled = $(this).prop('checked');
saveSettings();
updateStripWidgets();
});
$('#rpg-toggle-strip-attributes').on('change', function() {
if (!extensionSettings.desktopStripWidgets) extensionSettings.desktopStripWidgets = {};
if (!extensionSettings.desktopStripWidgets.attributes) extensionSettings.desktopStripWidgets.attributes = {};
extensionSettings.desktopStripWidgets.attributes.enabled = $(this).prop('checked');
saveSettings();
updateStripWidgets();
});
// Manual update button
$('#rpg-manual-update').on('click', async function() {
if (!extensionSettings.enabled) {
return;
}
const currentChat = getContext().chat;
let lastAssistantIndex = -1;
for (let i = currentChat.length - 1; i >= 0; i--) {
if (!currentChat[i].is_user && !currentChat[i].is_system) {
lastAssistantIndex = i;
break;
}
}
if (lastAssistantIndex !== -1) {
commitTrackerDataFromPriorMessage(lastAssistantIndex);
}
await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
});
// Strip widget refresh button - same functionality as main refresh button
$('#rpg-strip-refresh').on('click', async function() {
if (!extensionSettings.enabled) {
return;
}
const currentChat = getContext().chat;
let lastAssistantIndex = -1;
for (let i = currentChat.length - 1; i >= 0; i--) {
if (!currentChat[i].is_user && !currentChat[i].is_system) {
lastAssistantIndex = i;
break;
}
}
if (lastAssistantIndex !== -1) {
commitTrackerDataFromPriorMessage(lastAssistantIndex);
}
await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
});
// Stat bar colors
$('#rpg-stat-bar-color-low').on('change', function() {
extensionSettings.statBarColorLow = String($(this).val());
saveSettings();
renderUserStats(); // Re-render with new colors
});
$('#rpg-stat-bar-color-low-opacity').on('input', function() {
const opacity = Number($(this).val());
extensionSettings.statBarColorLowOpacity = opacity;
$('#rpg-stat-bar-color-low-opacity-value').text(opacity + '%');
renderUserStats();
}).on('change', function() {
saveSettings();
});
$('#rpg-stat-bar-color-high').on('change', function() {
extensionSettings.statBarColorHigh = String($(this).val());
saveSettings();
renderUserStats(); // Re-render with new colors
});
$('#rpg-stat-bar-color-high-opacity').on('input', function() {
const opacity = Number($(this).val());
extensionSettings.statBarColorHighOpacity = opacity;
$('#rpg-stat-bar-color-high-opacity-value').text(opacity + '%');
renderUserStats();
}).on('change', function() {
saveSettings();
});
// Theme selection
$('#rpg-theme-select').on('change', function() {
extensionSettings.theme = String($(this).val());
saveSettings();
applyTheme();
toggleCustomColors();
updateSettingsPopupTheme(getSettingsModal()); // Update popup theme instantly
updateChatThoughts(); // Recreate thought bubbles with new theme
});
// Custom color pickers
$('#rpg-custom-bg').on('change', function() {
extensionSettings.customColors.bg = String($(this).val());
saveSettings();
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
});
$('#rpg-custom-bg-opacity').on('input', function() {
const opacity = Number($(this).val());
extensionSettings.customColors.bgOpacity = opacity;
$('#rpg-custom-bg-opacity-value').text(opacity + '%');
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
}).on('change', function() {
saveSettings();
});
$('#rpg-custom-accent').on('change', function() {
extensionSettings.customColors.accent = String($(this).val());
saveSettings();
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
});
$('#rpg-custom-accent-opacity').on('input', function() {
const opacity = Number($(this).val());
extensionSettings.customColors.accentOpacity = opacity;
$('#rpg-custom-accent-opacity-value').text(opacity + '%');
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
}).on('change', function() {
saveSettings();
});
$('#rpg-custom-text').on('change', function() {
extensionSettings.customColors.text = String($(this).val());
saveSettings();
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
});
$('#rpg-custom-text-opacity').on('input', function() {
const opacity = Number($(this).val());
extensionSettings.customColors.textOpacity = opacity;
$('#rpg-custom-text-opacity-value').text(opacity + '%');
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
}).on('change', function() {
saveSettings();
});
$('#rpg-custom-highlight').on('change', function() {
extensionSettings.customColors.highlight = String($(this).val());
saveSettings();
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
});
$('#rpg-custom-highlight-opacity').on('input', function() {
const opacity = Number($(this).val());
extensionSettings.customColors.highlightOpacity = opacity;
$('#rpg-custom-highlight-opacity-value').text(opacity + '%');
if (extensionSettings.theme === 'custom') {
applyCustomTheme();
updateSettingsPopupTheme(getSettingsModal());
updateChatThoughts();
}
}).on('change', function() {
saveSettings();
});
// External API settings event handlers
$('#rpg-external-base-url').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 8192, temperature: 0.7
};
}
extensionSettings.externalApiSettings.baseUrl = String($(this).val()).trim();
saveSettings();
});
$('#rpg-external-api-key').on('change', function() {
// Securely store API key in localStorage instead of shared extension settings
const apiKey = String($(this).val()).trim();
localStorage.setItem('rpg_companion_external_api_key', apiKey);
// Ensure the externalApiSettings object exists, but don't store the key in it
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', model: '', maxTokens: 8192, temperature: 0.7
};
saveSettings();
}
});
$('#rpg-external-model').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 8192, temperature: 0.7
};
}
extensionSettings.externalApiSettings.model = String($(this).val()).trim();
saveSettings();
});
$('#rpg-external-max-tokens').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 8192, temperature: 0.7
};
}
extensionSettings.externalApiSettings.maxTokens = parseInt(String($(this).val()));
saveSettings();
});
$('#rpg-external-temperature').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 8192, temperature: 0.7
};
}
extensionSettings.externalApiSettings.temperature = parseFloat(String($(this).val()));
saveSettings();
});
$('#rpg-toggle-api-key-visibility').on('click', function() {
const $input = $('#rpg-external-api-key');
const type = $input.attr('type') === 'password' ? 'text' : 'password';
$input.attr('type', type);
$(this).find('i').toggleClass('fa-eye fa-eye-slash');
});
$('#rpg-test-external-api').on('click', async function() {
const $result = $('#rpg-external-api-test-result');
const $btn = $(this);
const originalText = $btn.html();
$btn.html('<i class="fa-solid fa-spinner fa-spin"></i> Testing...').prop('disabled', true);
$result.hide().removeClass('rpg-success-message rpg-error-message');
try {
const result = await testExternalAPIConnection();
if (result.success) {
$result.addClass('rpg-success-message')
.html(`<i class="fa-solid fa-check-circle"></i> ${result.message}`)
.slideDown();
toastr.success(result.message);
} else {
$result.addClass('rpg-error-message')
.html(`<i class="fa-solid fa-exclamation-circle"></i> ${result.message}`)
.slideDown();
toastr.error(result.message);
}
} catch (error) {
$result.addClass('rpg-error-message')
.html(`<i class="fa-solid fa-exclamation-circle"></i> Error: ${error.message}`)
.slideDown();
} finally {
$btn.html(originalText).prop('disabled', false);
}
});
}
/**
* Synchronize all settings modal inputs with the currently saved settings.
* Called once during UI initialization after the template is in the DOM.
*/
export function initializeSettingsUIState() {
// Initialize UI state (enable/disable is in Extensions tab)
$('#rpg-toggle-auto-update').prop('checked', extensionSettings.autoUpdate);
$('#rpg-position-select').val(extensionSettings.panelPosition);
$('#rpg-update-depth').val(extensionSettings.updateDepth);
$('#rpg-toggle-user-stats').prop('checked', extensionSettings.showUserStats);
$('#rpg-toggle-info-box').prop('checked', extensionSettings.showInfoBox);
$('#rpg-toggle-thoughts').prop('checked', extensionSettings.showCharacterThoughts);
$('#rpg-toggle-alt-present-characters').prop('checked', extensionSettings.showAlternatePresentCharactersPanel ?? false);
$('#rpg-toggle-thought-based-expressions').prop('checked', extensionSettings.enableThoughtBasedExpressions === true);
$('#rpg-toggle-hide-default-expressions').prop('checked', extensionSettings.hideDefaultExpressionDisplay === true);
$('#rpg-toggle-inventory').prop('checked', extensionSettings.showInventory);
$('#rpg-toggle-equipment').prop('checked', extensionSettings.showEquipment);
$('#rpg-toggle-quests').prop('checked', extensionSettings.showQuests);
$('#rpg-toggle-lock-icons').prop('checked', extensionSettings.showLockIcons ?? true);
$('#rpg-toggle-thoughts-in-chat').prop('checked', extensionSettings.showThoughtsInChat);
$('#rpg-toggle-inline-thoughts').prop('checked', (extensionSettings.thoughtsInChatStyle || 'corner') === 'inline');
$('#rpg-toggle-html-prompt').prop('checked', extensionSettings.enableHtmlPrompt);
$('#rpg-toggle-dialogue-coloring').prop('checked', extensionSettings.enableDialogueColoring);
$('#rpg-toggle-deception').prop('checked', extensionSettings.enableDeceptionSystem ?? false);
$('#rpg-toggle-omniscience').prop('checked', extensionSettings.enableOmniscienceFilter ?? false);
$('#rpg-toggle-cyoa').prop('checked', extensionSettings.enableCYOA ?? false);
$('#rpg-toggle-spotify-music').prop('checked', extensionSettings.enableSpotifyMusic);
$('#rpg-toggle-dynamic-weather').prop('checked', extensionSettings.enableDynamicWeather);
$('#rpg-toggle-narrator').prop('checked', extensionSettings.narratorMode);
// Feature toggle visibility settings
$('#rpg-toggle-show-html-toggle').prop('checked', extensionSettings.showHtmlToggle ?? true);
$('#rpg-toggle-show-dialogue-coloring-toggle').prop('checked', extensionSettings.showDialogueColoringToggle ?? true);
$('#rpg-toggle-show-deception-toggle').prop('checked', extensionSettings.showDeceptionToggle ?? true);
$('#rpg-toggle-show-omniscience-toggle').prop('checked', extensionSettings.showOmniscienceToggle ?? true);
$('#rpg-toggle-show-cyoa-toggle').prop('checked', extensionSettings.showCYOAToggle ?? true);
$('#rpg-toggle-show-spotify-toggle').prop('checked', extensionSettings.showSpotifyToggle ?? true);
$('#rpg-toggle-show-dynamic-weather-toggle').prop('checked', extensionSettings.showDynamicWeatherToggle ?? true);
$('#rpg-toggle-weather-background').prop('checked', extensionSettings.weatherBackground ?? true);
$('#rpg-toggle-weather-foreground').prop('checked', extensionSettings.weatherForeground ?? false);
$('#rpg-toggle-show-narrator-mode').prop('checked', extensionSettings.showNarratorMode ?? true);
$('#rpg-toggle-show-auto-avatars').prop('checked', extensionSettings.showAutoAvatars ?? true);
$('#rpg-toggle-randomized-plot').prop('checked', extensionSettings.enableRandomizedPlot ?? true);
$('#rpg-toggle-natural-plot').prop('checked', extensionSettings.enableNaturalPlot ?? true);
$('#rpg-toggle-encounters').prop('checked', extensionSettings.encounterSettings?.enabled ?? true);
$('#rpg-encounter-history-depth').val(extensionSettings.encounterSettings?.historyDepth ?? 8);
$('#rpg-toggle-autosave-logs').prop('checked', extensionSettings.encounterSettings?.autoSaveLogs ?? true);
// Initialize avatar options (panel toggle)
$('#rpg-toggle-auto-avatars-panel').prop('checked', extensionSettings.autoGenerateAvatars || false);
$('#rpg-toggle-dice-display').prop('checked', extensionSettings.showDiceDisplay);
// Initialize Mobile FAB Widget checkboxes
const fabWidgets = extensionSettings.mobileFabWidgets || {};
$('#rpg-toggle-fab-widgets-enabled').prop('checked', fabWidgets.enabled || false);
$('#rpg-toggle-fab-weather-icon').prop('checked', fabWidgets.weatherIcon?.enabled || false);
$('#rpg-toggle-fab-weather-desc').prop('checked', fabWidgets.weatherDesc?.enabled || false);
$('#rpg-toggle-fab-clock').prop('checked', fabWidgets.clock?.enabled || false);
$('#rpg-toggle-fab-date').prop('checked', fabWidgets.date?.enabled || false);
$('#rpg-toggle-fab-location').prop('checked', fabWidgets.location?.enabled || false);
$('#rpg-toggle-fab-stats').prop('checked', fabWidgets.stats?.enabled || false);
$('#rpg-toggle-fab-attributes').prop('checked', fabWidgets.attributes?.enabled || false);
// Toggle visibility of widget options based on master toggle
$('#rpg-fab-widget-options').toggle(fabWidgets.enabled || false);
// Initialize Desktop Strip Widget checkboxes
const stripWidgets = extensionSettings.desktopStripWidgets || {};
$('#rpg-toggle-strip-widgets-enabled').prop('checked', stripWidgets.enabled || false);
$('#rpg-toggle-strip-weather-icon').prop('checked', stripWidgets.weatherIcon?.enabled ?? true);
$('#rpg-toggle-strip-clock').prop('checked', stripWidgets.clock?.enabled ?? true);
$('#rpg-toggle-strip-date').prop('checked', stripWidgets.date?.enabled ?? true);
$('#rpg-toggle-strip-location').prop('checked', stripWidgets.location?.enabled ?? true);
$('#rpg-toggle-strip-stats').prop('checked', stripWidgets.stats?.enabled ?? true);
$('#rpg-toggle-strip-attributes').prop('checked', stripWidgets.attributes?.enabled ?? true);
// Toggle visibility of strip widget options based on master toggle
$('#rpg-strip-widget-options').toggle(stripWidgets.enabled || false);
$('#rpg-stat-bar-color-low').val(extensionSettings.statBarColorLow);
$('#rpg-stat-bar-color-low-opacity').val(extensionSettings.statBarColorLowOpacity ?? 100);
$('#rpg-stat-bar-color-low-opacity-value').text((extensionSettings.statBarColorLowOpacity ?? 100) + '%');
$('#rpg-stat-bar-color-high').val(extensionSettings.statBarColorHigh);
$('#rpg-stat-bar-color-high-opacity').val(extensionSettings.statBarColorHighOpacity ?? 100);
$('#rpg-stat-bar-color-high-opacity-value').text((extensionSettings.statBarColorHighOpacity ?? 100) + '%');
$('#rpg-theme-select').val(extensionSettings.theme);
$('#rpg-custom-bg').val(extensionSettings.customColors.bg);
$('#rpg-custom-bg-opacity').val(extensionSettings.customColors.bgOpacity ?? 100);
$('#rpg-custom-bg-opacity-value').text((extensionSettings.customColors.bgOpacity ?? 100) + '%');
$('#rpg-custom-accent').val(extensionSettings.customColors.accent);
$('#rpg-custom-accent-opacity').val(extensionSettings.customColors.accentOpacity ?? 100);
$('#rpg-custom-accent-opacity-value').text((extensionSettings.customColors.accentOpacity ?? 100) + '%');
$('#rpg-custom-text').val(extensionSettings.customColors.text);
$('#rpg-custom-text-opacity').val(extensionSettings.customColors.textOpacity ?? 100);
$('#rpg-custom-text-opacity-value').text((extensionSettings.customColors.textOpacity ?? 100) + '%');
$('#rpg-custom-highlight').val(extensionSettings.customColors.highlight);
$('#rpg-custom-highlight-opacity').val(extensionSettings.customColors.highlightOpacity ?? 100);
$('#rpg-custom-highlight-opacity-value').text((extensionSettings.customColors.highlightOpacity ?? 100) + '%');
// Initialize External API settings values
if (extensionSettings.externalApiSettings) {
$('#rpg-external-base-url').val(extensionSettings.externalApiSettings.baseUrl || '');
// Load API Key from secure localStorage
const storedApiKey = localStorage.getItem('rpg_companion_external_api_key') || '';
$('#rpg-external-api-key').val(storedApiKey);
$('#rpg-external-model').val(extensionSettings.externalApiSettings.model || '');
$('#rpg-external-max-tokens').val(extensionSettings.externalApiSettings.maxTokens || 8192);
$('#rpg-external-temperature').val(extensionSettings.externalApiSettings.temperature ?? 0.7);
}
$('#rpg-generation-mode').val(extensionSettings.generationMode);
$('#rpg-skip-guided-mode').val(extensionSettings.skipInjectionsForGuided);
// Weather sub-options visibility follows the dynamic weather toggle visibility setting
updateWeatherSubOptionsVisibility();
}
/**
* Helper: Bind a simple section visibility toggle
*/
function bindSectionToggle($, elementId, settingKey, callback) {
function bindSectionToggle($, elementId, settingKey) {
$(`#${elementId}`).on('change', function() {
extensionSettings[settingKey] = $(this).prop('checked');
saveSettings();
updateSectionVisibility();
if (callback) callback();
});
}
/**
* Helper: Bind combat narrative setting
*/
function bindCombatNarrativeSetting($, elementId, key) {
$(`#${elementId}`).on('change', function() {
if (!extensionSettings.encounterSettings) {
extensionSettings.encounterSettings = {};
}
if (!extensionSettings.encounterSettings.combatNarrative) {
extensionSettings.encounterSettings.combatNarrative = {};
}
extensionSettings.encounterSettings.combatNarrative[key] = $(this).val();
saveSettings();
});
}
/**
* Helper: Bind summary narrative setting
*/
function bindSummaryNarrativeSetting($, elementId, key) {
$(`#${elementId}`).on('change', function() {
if (!extensionSettings.encounterSettings) {
extensionSettings.encounterSettings = {};
}
if (!extensionSettings.encounterSettings.summaryNarrative) {
extensionSettings.encounterSettings.summaryNarrative = {};
}
extensionSettings.encounterSettings.summaryNarrative[key] = $(this).val();
saveSettings();
});
}
/**
* Helper: Bind strip widget toggle
*/
function bindStripWidgetToggle($, elementId, widgetKey) {
$(`#${elementId}`).on('change', function() {
if (!extensionSettings.stripWidgets) {
extensionSettings.stripWidgets = { weatherIcon: true, clock: true, date: true, location: true, stats: true, attributes: true };
}
extensionSettings.stripWidgets[widgetKey] = $(this).prop('checked');
saveSettings();
updateStripWidgets();
});
}
@@ -402,4 +888,4 @@ export function updateWeatherSubOptionsVisibility() {
} else {
$weatherSubOptions.hide();
}
}
}
+1 -1
View File
@@ -1671,7 +1671,7 @@ function setupHistoryPersistenceListeners() {
messageCount: 5,
injectionPosition: 'assistant_message_end',
contextPreamble: '',
externalApiOnly: false
sendAllEnabledOnRefresh: false
};
}
+1 -1
View File
@@ -225,7 +225,7 @@ function getCurrentWeather() {
// Try to parse as JSON first (new format)
try {
const parsed = typeof infoBoxData === 'string' ? JSON.parse(infoBoxData) : infoBoxData;
const parsed = typeof infoBoxData === 'string' ? repairJSON(infoBoxData) : infoBoxData;
if (parsed && parsed.weather) {
// Return the forecast text from the weather object
return parsed.weather.forecast || parsed.weather.emoji || null;
+1 -1
View File
@@ -10,7 +10,7 @@
* intercepts the raw fetch response as a fallback.
*/
import { generateRaw } from '../../../../../../../script.js';
import { generateRaw } from '../../../../../../script.js';
/**
* Extracts text from any API response shape (Anthropic content-block arrays,
+1 -1
View File
@@ -1114,7 +1114,7 @@
Injected when "Enable Dialogue Coloring" is enabled. Affects all generation modes.
</small>
<textarea id="rpg-prompt-dialogue-coloring" class="rpg-prompt-textarea" rows="4"></textarea>
<button class="menu_button rpg-restore-prompt-btn" data-prompt="dialogue-coloring" style="margin-top: 8px;">
<button class="menu_button rpg-restore-prompt-btn" data-prompt="dialogueColoring" style="margin-top: 8px;">
<i class="fa-solid fa-rotate-left"></i>&nbsp;<span data-i18n-key="template.promptsEditor.restoreDefault">Restore Default</span>
</button>
</div>