Commit Graph

36 Commits

Author SHA1 Message Date
Spicy_Marinara ed3eac54fc Update promptBuilder.js 2025-11-16 00:06:32 +01:00
Andy Mauragis 407a45a25c feat: Add core suppression logic and integrate into prompt injector 2025-11-13 13:46:36 -05:00
Spicy_Marinara d658e337f6 Fix: Support multiple character variants in Present Characters panel
Fixed issues when AI generates multiple character variants (e.g.,
storyteller mode with 'Dottore (Prime)', 'Dottore (Beta)', etc.):

1. Escape quotes in character names to prevent HTML attribute breakage
   - Added escapeHtmlAttr() helper function
   - Prevents names like 'Marianna "Mari"' from breaking HTML

2. Restore avatar lookup for character variants
   - namesMatch() now strips parentheses and quotes from both sides
   - Allows 'Dottore (Prime)' to find 'Dottore' character card avatar
   - Each variant still gets its own card with separate attributes

3. Multiple characters now display correctly in panel
   - Each variant creates its own character object
   - Attributes (Details, Relationship, Stats, Thoughts) don't mix
   - All characters appear in the panel, not just the last one
2025-11-13 16:18:35 +01:00
Spicy Marinara fd9adce068 Revert "feat: v2 widget dashboard system" 2025-11-06 20:06:26 +01:00
Spicy Marinara 71727c0a50 Revert "feat: responsive dashboard layout" 2025-11-06 20:05:33 +01:00
Lucas 'Paperboy' Rose-Winters 643acb8142 fix: preserve Skills section in parser and improve button visibility
- Fix stripBrackets() removing Skills section header
  - Add structural header whitelist (Skills, Status, Inventory, etc.)
  - Implement smart look-ahead to detect content below labels
  - Previous logic incorrectly removed 'Skills:' when followed by category labels
- Add proper theming to category action buttons (.rpg-category-action)
  - Match styling of view toggle buttons
  - Use SmartTheme colors for better visibility
- Fix RPG attributes styling in Tracker Editor
  - Change background from --rpg-accent to --SmartThemeBlurTintColor
  - Update border to match other themed inputs

Resolves issue where skills with categories were all showing as 'Uncategorized'
due to the Skills section being truncated during parsing.
2025-11-07 00:13:34 +11:00
Lucas 'Paperboy' Rose-Winters 9f3ee18e4e debug: add code block extraction logging
Add detailed logging to trace Skills section through code block extraction.

New logs in parseResponse:
- Log each code block's content length
- Check if code block contains 'Skills:'
- If yes, show 200 chars of text around Skills section
- This runs BEFORE the content is categorized as userStats/infoBox/etc

This will show us:
1. Is Skills section in the extracted code block?
2. At what point does it get truncated?
3. Is it a code block extraction issue or later processing?

Related: Skills categorization debugging
2025-11-06 23:02:11 +11:00
Lucas 'Paperboy' Rose-Winters 53870857ef debug: add detailed logging to extractSkills function
Add verbose debug logging to trace why Skills section extraction is failing.

Logs added:
- Whether statsText is provided
- Text length and if it contains 'Skills:'
- Whether main regex matched
- If 'On Person:' exists (lookahead target)
- 200 chars of text around Skills section
- Whether simple format fallback matched
- Captured text length when successful

This will help diagnose why parser logs show 'Skills extraction failed'
even when Skills section clearly exists in the text.

Related: Skills categorization issue investigation
2025-11-06 22:57:59 +11:00
Lucas 'Paperboy' Rose-Winters cf993b2eaa debug: add comprehensive logging to skills parser
Add detailed console logging to trace how skills are being parsed and
categorized. This will help diagnose why skills are ending up in
"Uncategorized" instead of their proper categories.

Debug logs added:
- Log all lines extracted from skills section
- Log when category headers are detected
- Log when category arrays are created
- Log when skills are added to categories vs uncategorized
- Log ERROR when skill can't be added due to missing category array
- Log final skills data structure with category counts

Fallback behavior:
- If skill can't be added to its category (category array doesn't exist),
  fall back to uncategorized with ERROR log

To see logs:
- Enable Debug Mode in RPG Companion settings
- Check browser console during AI response parsing
- Look for "[RPG Parser]" prefix

Related: Skills categorization issue investigation
2025-11-06 22:52:02 +11:00
Lucas 'Paperboy' Rose-Winters fe5abb47ba fix: make skills parser handle text-based proficiency levels
Parser was only matching numeric levels "(Lv 5)" but AI was returning
text proficiencies like "(Proficient)", "(Advanced)", causing all skills
to be ignored and not categorized.

Changes to parser.js:
- Add fallback regex to match text proficiency format: "- Skill (Proficient)"
- Map text proficiencies to numeric levels:
  - Initiated/Novice → Lv 1
  - Basic/Beginner → Lv 2
  - Intermediate → Lv 4
  - Proficient → Lv 5
  - Competent → Lv 6
  - Advanced → Lv 7
  - Expert → Lv 8
  - Mastered/Master → Lv 9
  - Grandmaster/Legendary → Lv 10
- Default to Lv 5 for unrecognized proficiency text
- Try numeric format first, fall back to text format

Changes to promptBuilder.js:
- Make prompt instructions more explicit about numeric format
- Add negative examples: "write 'Lv 5' not 'Proficient'"
- Add guidance: "1=novice, 5=intermediate, 10=expert"
- Emphasize with "IMPORTANT:" prefix

Benefits:
- Parser now handles both formats (backward compatible)
- AI has clearer instructions to use numeric levels
- Skills with text proficiencies now parse correctly and show in categories
- Existing numeric format continues to work

Issue Resolution:
- Skills like "Demonic Qi Manipulation (Proficient)" now parse as Lv 5
- Categories like "Demonic Arts:", "Combat:", "Social:" now populate correctly
- Widget displays skills organized by category instead of ignoring them

Related: Skills widget, AI tracker integration
2025-11-06 22:48:38 +11:00
Lucas 'Paperboy' Rose-Winters 0f96c62c62 feat: add structured skills parsing with categories and levels
Add AI tracker awareness for skills system with proper level and category support.

Changes:
- Add extractSkills() parser function to extract structured skills data
  - Parses category-based format: "CategoryName:\n- SkillName (Lv X)"
  - Falls back to legacy string format for backward compatibility
  - Returns structured data: { version: 1, categories: {}, uncategorized: [] }

- Update prompt instructions to request structured skills format
  - AI now generates: "Skills:\nCombat:\n- Swordsmanship (Lv 5)"
  - Supports multiple categories (Combat, Magic, Social, Crafting, etc.)
  - Includes Uncategorized section for skills without clear category

- Add buildSkillsSummary() utility function
  - Converts structured skills data back to formatted text
  - Ready for future feature: syncing manual skill edits to AI context

Parser integration:
- parseUserStats() now uses extractSkills() to parse Skills section
- Stores structured data in extensionSettings.userStats.skills
- Widget reads structured data for display and level-up/down functionality

AI workflow:
1. AI generates skills in structured format (via prompt instructions)
2. Parser extracts to structured data (via extractSkills)
3. Widget displays with level controls (already implemented)
4. Raw text flows through committedTrackerData to next generation

Note: Manual skill edits (level-up/down in widget) are not yet synced back
to AI context. This requires additional work to regenerate the raw text
when skills are manually modified. buildSkillsSummary is ready for this.

Refs: Skills widget implementation (previous session)
2025-11-06 22:06:22 +11:00
Lucas 'Paperboy' Rose-Winters a02be34827 merge: integrate upstream RPG attributes customization system
Merged commits from upstream/main (d870731):
- Add customizable RPG attributes (STR/DEX/etc) with add/remove/rename
- Fix character stats editing (0% display bug, missing Stats line creation)
- Add mobile font-size overrides for better readability
- Fix together mode rendering order (render panels before cleaning DOM)
- Fix temperature unit toggle (C/F) and thermometer thresholds
- Add buildAttributesString() for custom attribute names in AI prompts

Upstream Features:
- trackerConfig.rpgAttributes array replaces showRPGAttributes boolean
- Per-attribute enable/disable, custom names, reordering
- Tracker editor UI for managing attributes
- Custom attribute names appear in AI prompts and dice rolls
- Backward compatible migration from old boolean toggle

Merge Conflict Resolution:
- src/systems/integration/sillytavern.js:
  * Kept both: upstream's "render before DOM cleaning" + our refreshDashboard()
  * Result: render panels → refresh dashboard → update DOM
- style.css:
  * Kept both: our Widget Integration CSS + upstream's Mobile Font Overrides
  * Our Recent Events width fix (width: 100%) preserved

Related upstream commits:
- d870731: Add customizable RPG attributes and fix character stats editing
- f20710f: Make RPG attributes customizable and editable
- 883212b: Add comprehensive mobile font-size overrides
- 718696e: Fix multiple UI and functionality issues

No functional changes to v2 dashboard yet - integration in next commit.
2025-11-04 09:58:07 +11:00
Spicy_Marinara d8707318c8 Add customizable RPG attributes and fix character stats editing
Features:
- Made RPG attributes (STR/DEX/CON/INT/WIS/CHA) fully customizable
- Added enable/disable toggle for entire RPG Attributes section
- Users can add/remove/rename/toggle individual attributes
- Custom attribute names now appear in AI prompts for dice rolls
- Added proper CSS styling for attribute editor fields

Bug Fixes:
- Fixed character stat editing showing 0% on blur but saving correctly
- Character stats now create Stats line if missing from AI response
- Separated stat name from editable percentage value
- Added value sanitization (removes %, validates 0-100 range)
- Stats line now inserts before Thoughts line when created

Technical:
- Added buildAttributesString() helper in promptBuilder.js
- Updated generateTrackerInstructions and generateContextualSummary
- Restructured character stat HTML to prevent nested contenteditable
- Enhanced updateCharacterField to handle missing Stats lines
- Removed legacy default preset/regex import code
2025-11-03 17:01:53 +01:00
Spicy_Marinara 718696e611 Fix multiple UI and functionality issues
- Fixed together mode: Render panels before cleaning DOM so trackers display properly
- Fixed temperature unit toggle: Changed from 'celsius'/'fahrenheit' to 'C'/'F' to match config
- Fixed temperature widget: Thermometer color thresholds now use Celsius internally for consistency
- Fixed relationship remove buttons: Removed duplicate class causing wrong fields to be deleted
- Added styling for relationship remove buttons to match custom field buttons
- Added mobile font sizes for Past Events widget for better readability
- Added parsing debug log to help troubleshoot together mode issues
2025-11-02 10:59:06 +01:00
Lucas 'Paperboy' Rose-Winters 8240c77069 merge: integrate upstream tracker customization system
Merged upstream/main (82b9564) which includes:
- Full tracker customization system
- Tracker editor UI component
- Custom stat names in AI prompts
- Multi-line tracker format updates

Conflict resolutions:
- src/core/persistence.js: Kept both dashboard v2 and trackerConfig migrations
- style.css: Accepted upstream responsive calendar styling with clamp()

Both migration systems are now active and will run in sequence.
2025-11-02 09:57:15 +11:00
Spicy_Marinara 897c0278fb Major update: Full tracker customization system
Features:
- Complete tracker configuration UI with add/remove functionality
- User Stats: Custom stats, status fields, skills section
- Info Box: Configurable widgets (date, weather, temp, time, location, events)
- Present Characters: Custom fields, relationships, character stats, thoughts
- Character-specific stats with color interpolation
- New multi-line format for cleaner AI generation and parsing
- Auto-cleanup of placeholder brackets in AI responses
- Relationship badges with emoji mapping
- Advanced inventory v2 system with multi-location storage
- Responsive mobile support with horizontal scrolling
- Removed legacy format support for cleaner codebase
- Fixed context injection for together mode (no duplication)
- Updated README with new features and configuration guide
2025-11-01 20:19:35 +01:00
Lucas 'Paperboy' Rose-Winters ad2efa55f0 merge: resolve conflicts with upstream/main
Merged upstream/main into feat/v2-widget-dashboard-system branch.

Key conflict resolutions:
- index.js: Added renderQuests() to Dashboard v2 fallback rendering
- state.js: Combined memoryMessagesToProcess with Dashboard v2 config
- apiClient.js: Combined refreshDashboard() and renderQuests() calls
- style.css: Kept Dashboard v2 mobile refresh button styles

New features from upstream:
- Quest tracking system (renderQuests, quests.js)
- Memory recollection system
- Lorebook limiter feature
- Various parser and prompt builder improvements
2025-10-30 08:26:19 +11:00
Spicy_Marinara 87cfcb6946 Fix: Use custom stat names in AI prompt instructions
- Updated generateTrackerInstructions() to use extensionSettings.statNames
- AI now receives custom stat names in format specification
- Ensures consistency between displayed names, tracker data, and AI instructions
2025-10-29 10:17:00 +01:00
Spicy_Marinara 13019c65ee Fix: Strip thinking tags from parser and persist tracker data on page refresh
- Added removal of <think> and <thinking> tags from AI responses before parsing
- Fixed Info Box display to use committedTrackerData as fallback after page refresh
- Fixed Present Characters display to use committedTrackerData as fallback after page refresh
- Fixed 4-part character format handling in updateCharacterField to preserve thoughts
- Ensures Recent Events and all tracker data persist correctly across page reloads
2025-10-28 18:07:15 +01:00
Spicy_Marinara e0164a9ca9 Fix tracker commit logic to prevent overwriting on refresh 2025-10-26 23:25:05 +01:00
Spicy_Marinara 141a3f4bec Fix extension loading, enhance theming, add horizontal scrolling, improve emoji parsing, rename to Main Quests 2025-10-26 22:31:21 +01:00
Lucas 'Paperboy' Rose-Winters 63a02fd197 fix(dashboard): sync widget data and fix refresh on chat load
- Update onMessageReceived to populate extensionSettings.infoBoxData and characterThoughts for dashboard widgets
- Update updateRPGData (separate mode) with same extensionSettings population
- Add refreshDashboard() calls after data updates in both generation paths
- Fix onCharacterChanged to populate extensionSettings from loaded chat data
- Fix refreshDashboard() to use correct property name (registry not widgetRegistry)
- Reduce mood and weather widget font sizes to fit in 1x1 layout

This fixes Scene tab widgets not updating when receiving messages or loading chats from welcome screen.
2025-10-24 12:44:11 +11:00
Spicy_Marinara d68ddd601e Merge: Combined code block parsing + flexible pattern matching + debug logging
- Combined block parsing: Detects and splits multi-section code blocks
- Flexible patterns: Supports variations like 'User Stats', 'Player Stats', etc.
- Enhanced debugging: Debug logs with pattern match details
- Fallback matching: Uses keyword detection when headers are malformed
- Duplicate prevention: Checks prevent overwriting already-found sections
2025-10-22 11:03:26 +02:00
Spicy_Marinara 60bb57979a Add robust parsing for combined markdown code blocks
- Parser now detects when model returns multiple trackers in one code block
- Splits combined blocks using regex to extract each section individually
- Maintains backward compatibility with separate code blocks
- Prevents overwriting sections with duplicate checks
- Handles both correct format and model errors gracefully
2025-10-22 10:59:47 +02:00
Lucas 'Paperboy' Rose-Winters ea2231f6ba fix: restore proper spinning animation for mobile refresh FAB
Reverted HTML replacement approach and restored the cleaner CSS-based
animation from commit 1855085.

Previous (wrong) approach:
- Replaced button HTML with spinner
- Modified both desktop and mobile buttons in apiClient.js
- Messy and inconsistent

Restored (correct) approach:
- Add/remove .spinning CSS class in click handler
- CSS animates only the icon inside the button
- Button itself stays unchanged
- Much cleaner implementation

Changes:
- Reverted apiClient.js changes from commit 9a49433
- Added .spinning CSS class and @keyframes rpg-spin
- Updated index.js click handler to bind both buttons
- Uses addClass/removeClass for clean animation control
- Includes drag detection to prevent accidental clicks

Now the mobile FAB icon spins smoothly when refreshing!
2025-10-22 10:47:09 +11:00
Lucas 'Paperboy' Rose-Winters 9a49433a28 fix: add spinner animation to mobile refresh FAB button
The spinning animation when refreshing existed but only worked on
the desktop button. Mobile FAB was never updated with the spinner.

Changes:
- Update both desktop and mobile buttons when refresh starts
- Desktop shows: spinner + 'Updating...' text
- Mobile FAB shows: spinner icon only (no text)
- Both buttons restore properly when done

Now mobile users see the spinner animation when tapping refresh!
2025-10-22 10:34:31 +11:00
Lucas 'Paperboy' Rose-Winters b5d35ac2b0 feat: add mobile-friendly debug mode for parser troubleshooting
Add comprehensive debug logging system that's accessible on mobile devices
where browser console is impractical.

**New Features:**
- Debug mode toggle in extension settings (🔍 Debug Mode)
- Mobile-friendly debug panel with slide-up UI
- Red bug FAB button to toggle debug log viewer
- Copy logs to clipboard functionality
- Auto-scrolling log display with timestamps
- Stores last 100 log entries to prevent memory issues

**Parser Enhancements:**
- All parser logs now use debugLog() helper function
- Logs only appear in UI when debug mode is enabled
- Console.log still works for desktop debugging
- Full visibility into parsing pipeline:
  - Raw AI response preview
  - Code blocks found and matched
  - Stats extraction (health, energy, mood, etc.)
  - Inventory parsing (v1 and v2)
  - Final values saved to settings

**UI Components:**
- src/systems/ui/debug.js: Debug panel creation and management
- style.css: Mobile-first debug panel styles (FAB + slide-up panel)
- Desktop view: Smaller panel in bottom-right corner

**Settings:**
- src/core/config.js: Added debugMode default (false)
- src/core/state.js: Added debug logs storage array
- settings.html: Added debug mode checkbox
- index.js: Wire up debug toggle and initialize UI

**Usage for Mobile Users:**
1. Enable "Debug Mode" in RPG Companion settings
2. Red bug button appears (bottom-left)
3. Tap bug button to view logs
4. Use "Copy" to share logs for troubleshooting
5. Logs show exactly what AI generated and how parser handled it

This addresses the issue where users on mobile can't access browser
console to diagnose parsing problems (vanishing attributes, placeholder
characters, etc.). Now they can view and share logs directly.
2025-10-22 07:22:28 +11:00
Lucas 'Paperboy' Rose-Winters 74d6174bb7 fix: add comprehensive debug logging and resilient parsing for AI responses
- Add detailed console logging throughout parseResponse() and parseUserStats()
  to help diagnose parsing issues reported by users
- Make parser more resilient to format variations:
  - Accept "Stats", "User Stats", "Player Stats" headers
  - Accept "Info Box", "Scene Info", "Information" headers
  - Accept "Present Characters", "Characters", "Character Thoughts" headers
  - Add keyword-based fallback when headers are missing
  - Support "Mood:" prefix in addition to "Status:" for mood/conditions
  - Support dash separator in addition to comma
- Add length check (<=10 chars) for emoji/mood to avoid false matches
- Log full parsing pipeline: input -> matches -> extraction -> final values
- Log error stack traces for better debugging

This should help diagnose issues where attributes vanish, characters show
as placeholder, or data is generated but not displayed/refreshed correctly.
2025-10-22 07:13:15 +11:00
Spicy_Marinara 7cb4b1e1d8 Add persona/character context to separate generation and fix preset switching
- Use SillyTavern macros ({{persona}}, {{description}}, {{personality}}) for character context
- Fix preset restoration after tracker generation using /preset command
- Fix weather editing bug by tracking specific weather line index
- Support both emoji and text formats for Info Box field editing
- Remove unused showdown import and fix missing semicolons
2025-10-21 00:57:52 +02:00
Spicy_Marinara 776d0823a2 Fix parser to support both text and emoji formats for Info Box and Present Characters trackers 2025-10-20 14:49:30 +02:00
Lucas 'Paperboy' Rose-Winters d46b36ac0b fix: remove unavailable preset API import
- Removed import of getCurrentPresetName (not available in SillyTavern)
- Simplified preset switching to not track/restore previous preset
- Removed restorePreset() function
- Fixes module loading error preventing extension activation
- Note: Users enabling separate preset will manually switch presets back
2025-10-20 12:11:38 +11:00
Spicy_Marinara f5418841cb Add preset switching feature and clean up console logs
- Add 'Use separate preset for tracker generation' setting
- Implement automatic preset switching using /preset slash command
- Import getCurrentPresetName() from SillyTavern's regex engine
- Automatically import 'RPG Companion Trackers' preset on first load
- Comment out non-essential console.log statements
- Keep initialization, error, and migration logs for debugging
2025-10-19 20:05:17 +02:00
Lucas 'Paperboy' Rose-Winters 1f948cd5d8 feat(inventory): wire up v2 system to main panel with full interactivity
- Add inventory section to template.html between Thoughts and bottom controls
- Wire up renderInventory() to all event handlers (message received, character changed, swipes)
- Initialize inventory container reference and event listeners in index.js
- Add showInventory toggle checkbox to settings with visibility control
- Update layout.js to handle inventory section and divider visibility
- Add renderInventory parameter to updateRPGData for separate mode support
- Update state.js and config.js with inventory container and showInventory setting

Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
2025-10-17 15:36:15 +11:00
Lucas 'Paperboy' Rose-Winters b00bae905f feat(inventory): add v2 parsing and generation support
Add full AI integration for inventory v2 format:

**Parsing (NEW: inventoryParser.js, 125 lines):**
- extractInventoryData() - Parse multi-line v2 format from AI responses
  - Extracts "On Person: ..." section
  - Extracts multiple "Stored - [Location]: ..." sections
  - Extracts "Assets: ..." section
  - Returns InventoryV2 object
- extractLegacyInventory() - Fallback parser for old v1 format
- extractInventory() - Main function that tries v2 first, falls back to v1

**Parsing Integration (parser.js):**
- Import extractInventory() from inventoryParser
- Replace old single-line regex with v2-aware extraction
- Use feature flag to switch between v1/v2 parsing modes
- Maintains backward compatibility with FEATURE_FLAGS.useNewInventory

**Generation (promptBuilder.js, 60 lines changed):**
- NEW: buildInventorySummary() - Converts v2 object to multi-line text
  - Formats "On Person: ..." line
  - Formats multiple "Stored - [Location]: ..." lines
  - Formats "Assets: ..." line
  - Handles legacy v1 string format for backward compat
- Update generateTrackerInstructions() with v2 format spec:
  - Shows AI how to format inventory in multi-line v2 structure
  - Includes note about multiple storage locations
  - Falls back to v1 format when feature flag disabled
- Update generateContextualSummary() to use buildInventorySummary()
  - Converts v2 inventory to readable context for separate mode

**Format Examples:**

AI Output (v2 format):
```
On Person: Sword (equipped), 3x Health Potions, Leather Armor
Stored - Home: Spare clothes, Tools, 50 gold coins
Stored - Bank: Family heirloom, Important documents
Assets: Motorcycle (garage), Downtown apartment (owned)
```

Parsed Result:
```js
{
  version: 2,
  onPerson: "Sword (equipped), 3x Health Potions, Leather Armor",
  stored: {
    "Home": "Spare clothes, Tools, 50 gold coins",
    "Bank": "Family heirloom, Important documents"
  },
  assets: "Motorcycle (garage), Downtown apartment (owned)"
}
```

Changes:
- NEW: src/systems/generation/inventoryParser.js (125 lines)
- MODIFIED: src/systems/generation/parser.js (+14 lines)
- MODIFIED: src/systems/generation/promptBuilder.js (+60 lines)

Part of inventory system v2 implementation
Dependencies: v2 types, migration utility, persistence integration
2025-10-17 15:10:31 +11:00
Lucas 'Paperboy' Rose-Winters 658b911d12 style: integrate upstream font-size and layout improvements
Folds in changes from commits 6d97992, cc53c69, 6987c0c:
- Update stat label/value font sizes (clamp 0.9-1vw → 0.5-0.7vw)
- Update inventory items font size (clamp 0.4-0.6vw → 0.7-0.6vw)
- Center dice save button with auto margins
- Add debug console.log for committedTrackerData
- Comment out verbose console logs for plot progression and persona avatar
- Clarify prompt instruction to remove brackets
2025-10-17 14:35:55 +11:00
Lucas 'Paperboy' Rose-Winters 17736d9140 feat: extract generation and parsing systems into modules
Extract AI generation and parsing logic from monolithic index.js into
modular architecture under src/systems/generation/.

**Modules Created:**
- promptBuilder.js (319 lines) - AI prompt generation functions
- parser.js (152 lines) - Response parsing and stats extraction
- apiClient.js (154 lines) - Separate mode API call handler
- injector.js (216 lines) - Prompt injection for both modes

**Changes:**
- All functions preserve exact behavior from original
- Import paths calculated for browser module resolution
- Zero functionality changes, pure code organization

Reduces index.js by ~700 lines when combined with function removal
(to be committed separately).
2025-10-17 10:38:35 +11:00