- Add registerRecentEventsWidget() in infoBoxWidgets.js
- Implement notebook-style UI with rings, bullet points, and editable events
- Support max 3 events with + placeholders for new entries
- Parse 'Recent Events: event1, event2, event3' format from infoBox
- Register widget in dashboardIntegration.js
- Add to default layout Scene tab (row 4-5, below location)
- Integrate with tracker system:
- Add to WIDGET_TO_TAB_MAP (maps to tab-scene)
- Add to shouldWidgetBeRemoved() rules
- Add to detectConfigChanges() for re-addition support
- Completes v2 widget migration - all tracker features now have widgets
Implemented hierarchical customization where trackerConfig controls content
(fields, names, AI instructions) and dashboard controls layout (positioning,
tabs, widget instances). Both systems now work together instead of conflicting.
**Widget Integration:**
- userStatsWidget: Respects trackerConfig for stat names and enable/disable
- userStatsWidget: Supports per-widget stat filtering via config.visibleStats
- userStatsWidget: Dynamically generates config options from trackerConfig
- infoBoxWidgets: All widgets (calendar, weather, temperature, clock, location)
check trackerConfig.infoBox.widgets.*.enabled before rendering
- Widgets show "disabled" state with link to Tracker Settings when field disabled
**Dashboard UI:**
- Added Tracker Settings button to dashboard header (sliders icon)
- Button opens tracker editor modal for global field configuration
- Button positioned next to Edit Layout for clear separation of concerns
**Tracker Editor:**
- Added help text explaining relationship with dashboard system
- Help text clarifies: Tracker Settings = content, Edit Layout = positioning
- Styled with info banner at top of modal
**Migration:**
- Enhanced migrateV1ToV2Dashboard() to respect trackerConfig
- Removes userStats widget if all stats disabled in trackerConfig
- Removes presentCharacters widget if thoughts disabled in trackerConfig
- Ensures smooth upgrade path from v1.x
**CSS:**
- Added .rpg-editor-help styling for tracker editor help banner
- Added .rpg-widget-empty-state for disabled widget messaging
- Info-style banner with icon and clear typography
**Result:**
Two-level customization system:
1. Tracker Settings (global): What fields exist, their names, AI instructions
2. Edit Layout (local): Where widgets appear, per-widget overrides
Files modified:
- src/systems/dashboard/widgets/userStatsWidget.js (+75 lines)
- src/systems/dashboard/widgets/infoBoxWidgets.js (+67 lines)
- src/systems/dashboard/dashboardIntegration.js (+15 lines)
- src/systems/dashboard/dashboardTemplate.html (+4 lines)
- src/systems/dashboard/defaultLayout.js (+22 lines)
- template.html (+6 lines)
- style.css (+58 lines)
Fixed auto-arrange placing quest widget into wrong tab.
Problem:
- Quest widget had category: 'scene' but needs dedicated tab
- Auto-arrange only created Status/Scene/Social/Inventory tabs
- Quest widget got grouped with scene widgets
- No 'quests' category existed in the system
Solution:
1. Changed quest widget category from 'scene' to 'quests'
2. Added 'quests' to category groups in distributeWidgetsByCategory()
3. Added Quests tab creation in auto-arrange logic
4. Updated category sort order to include 'quests' (order 5)
Changes:
- questsWidget.js: category: 'quests' (line 396)
- dashboardManager.js: Added 'quests' to groups object (line 870)
- dashboardManager.js: Added Quests tab creation (lines 942-954)
- dashboardManager.js: Updated categoryOrder to include 'quests': 5 (line 983)
Result:
- Auto-arrange now creates dedicated Quests tab ✅
- Quest widget correctly placed in Quests tab ✅
- Matches default layout structure ✅
- Clean separation of scene info vs quests ✅
This commit implements three major improvements to the dashboard system:
1. **Font Awesome Icons for Tabs**
- Replace emoji tab icons (📊, 🌍, 🎒) with Font Awesome classes
- Update defaultLayout.js with fa-solid icon classes
- Add automatic migration for existing saved dashboards with emoji icons
- Implement migrateEmojiIcons() to convert old emoji icons on load
- Update fallback icons throughout the system
2. **Custom Theme Support for Dashboard**
- Replace all --SmartTheme* variables with --rpg-* variables
- Ensure custom themes (sci-fi, fantasy, cyberpunk) apply to dashboard
- Update CSS for tabs, buttons, dropdowns, modals, and widget cards
- Dashboard now respects extension themes instead of main SillyTavern theme
3. **Styled Confirmation Dialogs**
- Create confirmDialog.js with showConfirmDialog() and showAlertDialog()
- Support three variants: danger (red), warning (yellow), info (blue)
- Add keyboard navigation (Enter/Escape) and accessibility features
- Replace all native confirm() and alert() calls with styled dialogs
- Add confirmation dialog modal to dashboardTemplate.html
Files Modified:
- src/systems/dashboard/confirmDialog.js (NEW)
- src/systems/dashboard/dashboardManager.js
- src/systems/dashboard/defaultLayout.js
- src/systems/dashboard/tabManager.js
- src/systems/dashboard/dashboardIntegration.js
- src/systems/dashboard/editModeManager.js
- src/systems/dashboard/widgets/inventoryWidget.js
- src/systems/dashboard/dashboardTemplate.html
- style.css
Mobile Inventory Improvements:
- Add icon-based sub-tabs (user/box/building) with responsive labels
- Desktop shows icon + label, mobile shows icon-only for compact layout
- Add proper scroll containers for inventory content with flex layout
- Increase touch drag delay from 150ms to 500ms to prevent accidental widget moves during scrolling
Widget Content Fixes:
- Add max-height constraint to .rpg-widget to prevent grid cell overflow
- Add flex properties (flex: 1, min-height: 0, overflow: auto) to all widget content
- Ensures content scrolls internally instead of expanding widget bounds
- Fix .rpg-inventory-widget to use flex properties instead of height: 100%
Layout Fixes:
- Change characters widget default size from 2x3 to 2x2 for better viewport fit
- Remove excess spacing from dashboard container (gap: 0.75rem)
- Remove vertical padding from dashboard header
- Eliminates desktop scrollbar caused by cumulative spacing
All widgets now fit properly within viewport on both desktop and mobile.
- Increase conditions font size from 0.45rem to 0.6rem (33% larger)
- Reduce mood emoji size from 1rem to 0.9rem for better proportion
- Add font-weight: 600 to mood for better hierarchy
- Improve line-height from 1 to 1.2 for readability
- Reduce -webkit-line-clamp from 3 to 2 lines for conditions
- Add slight opacity (0.9) to conditions for visual separation
- Update onResize scaling to maintain balanced proportions (1.4rem / 0.9rem for larger widgets)
- Increase mobile conditions size to 0.7rem with 1.3 line-height
Result: Conditions text is now much more readable while maintaining good visual balance
with the mood emoji in the compact 1x1 widget.
- Remove double left border accent on character cards by hiding inner border when inside widget container
- Increase maxAutoSize width from 3 to 4 columns to support large displays
- Fix viewport height calculation to use visible area instead of scrollable container height
- Change auto-layout boundary check from > to >= to prevent widgets extending beyond viewport
- Add Done button for cleaner edit mode exit UX
- Wire up Done button event listener in dashboardIntegration
- Disable contenteditable fields in edit widget mode to prevent keyboard popup
- Re-enable content editing when exiting edit mode
- Change button tooltip from 'Toggle Edit Mode' to 'Toggle Edit Widget Mode' for clarity
- Remove redundant 'WEATHER' subtitle from weather widget (only show single editable field)
- Prevents layout shift on mobile when keyboard appears during widget arrangement
DESKTOP LAYOUT OPTIMIZATION (3-4 columns):
- userInfo: Changed maxAutoSize from 2x1 to 1x2 (expands vertically)
- userStats: Changed to column-aware function, 3x3 in 3-4 col (full width horizontal)
- Layout: userInfo 1x2 (left) + mood 1x1 (top-right), stats 3x3 below (full width)
- Result: Better horizontal space utilization, less vertical stacking
MOBILE FIXES (Dashboard v2):
1. Refresh button visibility
- Added #rpg-dashboard-container to CSS selector
- Now shows with Dashboard v2, not just old panel UI
2. Stats widget Arousal bar clipping
- Added padding-bottom: 0.5rem to .rpg-stats-grid
- Prevents last stat bar from being cut off
3. Mood conditions text too small
- Increased from 0.45rem to 0.6rem with line-height 1.2
- "Focused, Awakening Qi" now readable under emoji
AFFECTED:
- userInfoWidget.js: maxAutoSize 1x2 for desktop vertical expansion
- userStatsWidget.js: Column-aware maxAutoSize function (2x2 mobile, 3x3 desktop)
- style.css: Mobile refresh visibility, stats padding, mood text size
PROBLEM:
- Mobile (2-col): userInfo defaulted to 2x1 (full width), pushed mood to row 2
- After mobile CSS fixes, 1x1 widgets display perfectly
- Want userInfo 1x1 + mood 1x1 side-by-side in top row on mobile
- Desktop (3-4 col): userInfo should still expand to 2x1 for better space usage
SOLUTION:
- gridEngine: Support maxAutoSize as function (receives column count)
- userInfoWidget:
- Changed defaultSize from 2x1 to 1x1 (starts compact)
- Changed maxAutoSize to column-aware function:
* 2 columns (mobile): maxAutoSize 1x1 (stays compact)
* 3-4 columns (desktop): maxAutoSize 2x1 (can expand)
BEHAVIOR:
- Auto-layout resets widgets to defaultSize (1x1)
- Expansion pass grows widgets up to maxAutoSize based on available space
- Mobile: userInfo stays 1x1, mood can fit beside it (row 0: [userInfo][mood])
- Desktop: userInfo can expand to 2x1 if space available
AFFECTED:
- gridEngine.js: getWidgetMaxSize() now calls maxAutoSize(columns) if function
- userInfoWidget.js: Column-aware maxAutoSize, compact 1x1 defaultSize
Problem: Mood widget at 1x1 was cutting off subtext, only showing emoji
and main text (e.g., "🧘 Focused") but hiding conditions below.
Changes:
- Reduced emoji from 1.2rem → 1rem at 1x1 size
- Reduced conditions text from 0.55rem → 0.45rem
- Tightened spacing (gap: 0.1rem, padding: 0.25rem)
- Set line-height: 1 to minimize vertical space usage
- Allow up to 3 lines of conditions text with -webkit-line-clamp
- Added responsive scaling: larger sizes (2x2+) use bigger fonts
Now fits emoji, main text, and subtext comfortably in 1x1 grid cell.
Root cause: Widgets were using getUserAvatar() which returns bare
filenames like 'user-default.png'. These were being used directly as
image src URLs, causing 404 errors like /user-default.png.
Solution: Use getAvatarUrl() dependency which calls getThumbnailUrl()
to convert filenames to proper URLs like /thumbnail?type=persona&file=...
Changes:
- userInfoWidget.js: Use getAvatarUrl('persona', rawAvatar) instead of
raw avatar validation
- sillytavern.js: Simplify updatePersonaAvatar() to trust
getSafeThumbnailUrl() which already calls getThumbnailUrl()
This eliminates 404 errors on initial render and when switching tabs.
**Avatar 404 Fix:**
- Add fallback to getUserAvatar() call to use FALLBACK_AVATAR_DATA_URI when user avatar is missing
- Prevents 404 errors on app startup or when no character is selected
**Layout & Space Utilization Improvements:**
- Implement flexible hybrid layout system:
- 1 column (1x1): Centered large avatar (3rem) with text below
- 2+ columns (2x1+): Side-by-side (avatar 2.5rem left, text right)
- Replace rigid horizontal layout with adaptive container
- Add layout classes: rpg-layout-vertical, rpg-layout-horizontal
- Trigger onResize on initial render for correct layout
**Better Styling:**
- Increase avatar size: 2.5rem-3rem (was 1.2rem)
- Increase font sizes: 0.9rem name, 0.85rem level (was 0.75rem)
- Improve text hierarchy with proper containers
- Add proper spacing and alignment for both layouts
- Remove awkward vertical stacking of "Name | LVL 1"
- Text now stacks cleanly: "Name" on one line, "LVL X" on another
The widget now uses space efficiently, displays a prominent avatar,
and adapts intelligently to different widget sizes.
- Add resetWidgetSizesToDefault() to reset all widgets to default sizes before auto-arrange/reset
- Implement continuous expansion algorithm that fills available space up to maxAutoSize limits
- Add visible height detection to prevent widgets expanding beyond viewport (no forced scroll)
- Update all widget defaultSize and maxAutoSize for optimal 1x1 compact layouts
- Info widgets (calendar, weather, temp, clock): 1x1 default, 1x2 max
- Location: 2x2 max (was 3x3)
- Characters: 3x5 max, moved to 'scene' category (eliminates Social tab)
- User Info: 2x1 max (prevents expansion)
- User Mood: 1x1 default and max (compact top-right placement)
- User Attributes: 3x5 max (fills bottom space)
- User Stats: 3x3 max
- Fix CSS scaling for 1x1 widgets
- Replace viewport-based units with fixed rem values
- Reduce icon/graphic sizes to fit with visible text
- Add explicit gaps and padding for consistent spacing
- Set line-height: 1 to prevent text overflow
- Reorganize default layout
- Status tab: User Info (2x1) + Mood (1x1 top right) + Stats + Attributes
- Scene tab: Info widgets (1x1) + Location + Characters (all on one tab)
- Inventory tab: Full inventory widget
Auto-arrange and reset now properly size widgets to defaults and expand to fill
available space without exceeding visible area.
This commit implements 5 major improvements to the dashboard layout system:
**1. Improved Default Layout (defaultLayout.js)**
- Changed from 2 tabs to 3 tabs for better organization:
- Tab 1 (Status): User widgets only (userInfo, userStats, userMood, userAttributes)
- Tab 2 (Scene): Scene widgets + characters (calendar, weather, temp, clock, location, presentCharacters)
- Tab 3 (Inventory): Full inventory widget
- Cleaner separation prevents cramming all widgets on one tab
**2. Widget Max Size Limits (widget definition files)**
- Added maxAutoSize property to all widgets (enforced only during auto-arrange):
- Info widgets (calendar, weather, temp, clock): { w: 2, h: 3 }
- Location: { w: 3, h: 3 }
- presentCharacters: { w: 3, h: 6 } (can expand significantly)
- Inventory: { w: 3, h: 8 } (full tab)
- Prevents blind expansion while allowing intelligent space filling
**3. Smart Expansion Algorithm (gridEngine.js)**
- Added expansion pass after compaction in autoLayout():
- Sorts widgets top-to-bottom, left-to-right
- Tries to expand height first (fills vertical gaps)
- Then tries to expand width (fills horizontal gaps)
- Respects maxAutoSize limits from widget definitions
- Only expands if no collision with other widgets
- Widgets now fill available space instead of staying at default sizes
- Example: presentCharacters expands from 2x3 to 3x6 when space available
**4. Auto-Reflow on Column Change (dashboardManager.js)**
- Modified onColumnsChange callback to auto-layout after column count changes
- When grid transitions (2→3 or 3→2), automatically reflo ws widgets
- Prevents overlap and optimizes for new column count
- User experience: seamless adaptation when console opens/closes
**5. Fixed Grid Height/Scrollbar CSS (style.css)**
- Added flex: 1, overflow-y: auto, min-height: 0 to .rpg-dashboard-grid
- Grid now properly fills available space in dashboard container
- Accounts for bottom buttons (manual update, settings)
- Prevents "fingernail of extra height" that caused scrollbars
**Technical Changes:**
- Passed widget registry to GridEngine for maxAutoSize lookups
- getWidgetMaxSize() helper looks up definitions from registry
- Moved registry initialization before GridEngine construction
- Grid now uses flexbox to fill available vertical space
**User-Facing Improvements:**
- Reset layout creates logical 3-tab structure from the start
- Auto-arrange expands widgets to fill available space intelligently
- Resizing window/console automatically reflows layout
- No more unwanted scrollbars from slight overflow
Fixes cramped layouts, underutilized space, and scrollbar issues.
Implement responsive scaling for info widgets and fix sizing issues:
**1. Container-Responsive Info Widgets (style.css)**
**Calendar Widget:**
- Add flexbox layout (height: 100%, flex-direction: column)
- Change font sizes from vw to rem for better scaling
- Calendar day now uses clamp(1.5rem, 2.5rem, 3.5rem) to fill space
- Add flex-shrink: 0 to top/year, flex: 1 to day
**Weather Widget:**
- Add container wrapper (height: 100%, justify-content: space-around)
- Weather icon scales with container: clamp(2rem, 8vh, 4rem)
- Forecast text uses rem instead of vw
- Both elements marked flex-shrink: 0
**Temperature Widget:**
- Container fills height with flexbox centering
- Thermometer scales: clamp(4rem, 60%, 8rem) height
- Tube/bulb use percentages (40% width, 70% height)
- Text value uses rem units
**Clock Widget:**
- Container with space-around layout
- Clock scales with container: clamp(3rem, 60%, 6rem)
- Clock hands use percentages of clock size
- Time text uses rem units
**Location Widget:**
- Container flexbox with column layout
- Map background uses flex: 1 (was fixed 1.875rem)
- Map marker scales: clamp(1.5rem, 4vh, 3rem)
- Location text uses rem units
**2. Fix Attributes Widget Scrollbar (style.css)**
- Line 966: Change grid-auto-rows: 1fr to grid-auto-rows: minmax(0, 1fr)
- Allows rows to shrink below natural size to fit container
- Prevents overflow when widget manually positioned after auto-arrange
**3. Widget Size Constraints (widget files)**
- userAttributesWidget.js: Change minSize from {w:1, h:2} to {w:2, h:2}
- Enforces 2x2 minimum as requested
- Prevents cramped 1-column layout
- infoBoxWidgets.js: Change location minSize from {w:2, h:2} to {w:1, h:2}
- Allows narrow 1x2 layout for space-constrained dashboards
- Only widget that didn't fit on desktop screen
**Technical Details:**
- All info widgets now use rem units instead of vw for text
- Flexbox scaling ensures widgets fill their containers beautifully
- Percentage-based sizing for thermometer/clock internal elements
- clamp() used for min/preferred/max sizing across resolutions
- minmax(0, 1fr) fixes classic CSS grid overflow issue
**User-Reported Issues Fixed:**
✅ Info widgets scale to fill containers instead of fixed sizes
✅ Attributes widget no longer shows scrollbar in 2x2 (manual or auto-arranged)
✅ Location widget works in both 1x2 and 2x2 layouts
✅ All widgets maintain readability across different panel widths
Related: Dashboard v2, Epic 2, Phase 3.2
Stats widget into 4 modular widgets
- Create userInfoWidget (avatar, name, level)
- Refactor userStatsWidget (stats bars only with smart sizing)
- Create userMoodWidget (mood emoji, conditions)
- Create userAttributesWidget (STR/DEX/CON/INT/WIS/CHA)
- Add category field to widgets for auto-layout grouping
- Register all new modular widgets in dashboardIntegration.js
All widgets include getOptimalSize() for smart content-aware auto-layout.
Part of Phase 1 & 3.1 of dashboard modularization plan.
Implements intelligent auto-layout system that efficiently arranges widgets to maximize space usage while respecting panel width constraints.
**Key Features:**
- Smart packing algorithm that sorts by widget area and finds optimal positions
- Respects responsive column count (2-4 columns based on panel width)
- Prefers full-width widgets when possible to eliminate gaps
- Fallback to narrower widths for better vertical packing
- Maintains minimum widget sizes
**Implementation:**
- GridEngine.autoLayout() - Core packing algorithm with collision detection
- DashboardManager.autoLayoutWidgets() - High-level API that re-renders after layout
- Auto-Arrange button in dashboard header (uses fa-table-cells-large icon)
- Event handler wired to call autoLayoutWidgets with preferFullWidth=true
**Algorithm Strategy:**
1. Sort widgets by area (largest first) for efficient packing
2. For each widget, try full-width placement first
3. Find first available position using row-by-row scan
4. If position is too far down, try narrower widths
5. Mark cells as occupied to prevent overlaps
**Testing Notes:**
- Works with current responsive column system (2-4 columns)
- Respects minimum sizes and column constraints
- Re-renders all widgets after repositioning
- Auto-saves layout changes
Part of Epic 2: Dashboard Widget Library
- Comprehensive inventory management with 3 sub-tabs (On Person/Stored/Assets)
- List/Grid view modes per sub-tab with toggle buttons
- Storage locations with add/remove/collapse functionality
- Full CRUD operations for items (add/edit/remove)
- Inline forms for adding items and locations with Enter/Escape support
- Per-widget instance state management for tabs and view modes
- Import parseItems/serializeItems utilities for data handling
- Import sanitizeItemName/sanitizeLocationName for security
- Vanilla JS implementation, no jQuery dependencies
- All 4 core widgets now complete
Created modular, independently draggable Info Box widgets:
1. Calendar Widget (2x2):
- Date/weekday/month/year display
- Abbreviated display with full edit
- Editable date components
2. Weather Widget (3x2):
- Weather emoji + forecast text
- Fully editable emoji and text
3. Temperature Widget (2x2):
- Animated thermometer visualization
- Color-coded (blue < 10°C, green < 25°C, red ≥ 25°C)
- Editable temperature value
4. Clock Widget (2x2):
- Analog clock with hour/minute hands
- Real-time hand positioning based on time
- Editable time display
5. Location Widget (6x2):
- Map background with marker
- Editable location text
- Responsive width
All widgets:
- Share common infoBox data source
- Parse mixed emoji/text formats
- Handle missing data gracefully
- Update shared data on edit
- Vanilla JS (no jQuery)
- Mobile-friendly editable fields
Epic 2 progress: 2/4 core widget groups complete
Total widgets created: 6 (1 User Stats + 5 Info Box widgets)