fix(userInfo): fix avatar 404 errors and improve layout/scaling
**Avatar 404 Fix:** - Add fallback to getUserAvatar() call to use FALLBACK_AVATAR_DATA_URI when user avatar is missing - Prevents 404 errors on app startup or when no character is selected **Layout & Space Utilization Improvements:** - Implement flexible hybrid layout system: - 1 column (1x1): Centered large avatar (3rem) with text below - 2+ columns (2x1+): Side-by-side (avatar 2.5rem left, text right) - Replace rigid horizontal layout with adaptive container - Add layout classes: rpg-layout-vertical, rpg-layout-horizontal - Trigger onResize on initial render for correct layout **Better Styling:** - Increase avatar size: 2.5rem-3rem (was 1.2rem) - Increase font sizes: 0.9rem name, 0.85rem level (was 0.75rem) - Improve text hierarchy with proper containers - Add proper spacing and alignment for both layouts - Remove awkward vertical stacking of "Name | LVL 1" - Text now stacks cleanly: "Name" on one line, "LVL X" on another The widget now uses space efficiently, displays a prominent avatar, and adapts intelligently to different widget sizes.
This commit is contained in:
@@ -26,6 +26,7 @@ export function registerUserInfoWidget(registry, dependencies) {
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const {
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getContext,
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getUserAvatar,
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getFallbackAvatar,
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getExtensionSettings,
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onStatsChange
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} = dependencies;
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@@ -49,7 +50,7 @@ export function registerUserInfoWidget(registry, dependencies) {
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const settings = getExtensionSettings();
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const context = getContext();
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const userName = context.name1;
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const userPortrait = getUserAvatar();
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const userPortrait = getUserAvatar() || getFallbackAvatar();
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// Merge default config
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const finalConfig = {
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@@ -59,16 +60,19 @@ export function registerUserInfoWidget(registry, dependencies) {
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...config
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};
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// Build HTML
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// Build HTML with flexible layout structure
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const html = `
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<div class="rpg-user-info-row">
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<div class="rpg-user-info-container">
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${finalConfig.showAvatar ? `<img src="${userPortrait}" alt="${userName}" class="rpg-user-portrait" onerror="this.style.opacity='0.5';this.onerror=null;" />` : ''}
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${finalConfig.showName ? `<span class="rpg-user-name">${userName}</span>` : ''}
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${finalConfig.showLevel ? `
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<span style="opacity: 0.5;">|</span>
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<span class="rpg-level-label">LVL</span>
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<span class="rpg-level-value rpg-editable" contenteditable="true" data-field="level" title="Click to edit level">${settings.level}</span>
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` : ''}
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<div class="rpg-user-info-text">
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${finalConfig.showName ? `<div class="rpg-user-name">${userName}</div>` : ''}
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${finalConfig.showLevel ? `
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<div class="rpg-user-level">
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<span class="rpg-level-label">LVL</span>
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<span class="rpg-level-value rpg-editable" contenteditable="true" data-field="level" title="Click to edit level">${settings.level}</span>
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</div>
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` : ''}
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</div>
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</div>
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`;
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@@ -76,6 +80,11 @@ export function registerUserInfoWidget(registry, dependencies) {
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// Attach event handlers
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attachEventHandlers(container, settings, onStatsChange);
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// Set initial layout based on current config size
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if (config.w !== undefined && config.h !== undefined) {
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this.onResize(container, config.w, config.h);
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}
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},
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/**
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@@ -114,21 +123,33 @@ export function registerUserInfoWidget(registry, dependencies) {
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/**
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* Handle widget resize
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* @param {HTMLElement} container - Widget container
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* @param {number} newW - New width
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* @param {number} newH - New height
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* @param {number} newW - New width (grid columns)
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* @param {number} newH - New height (grid rows)
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*/
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onResize(container, newW, newH) {
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// Responsive adjustments if needed
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const infoRow = container.querySelector('.rpg-user-info-row');
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if (!infoRow) return;
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const infoContainer = container.querySelector('.rpg-user-info-container');
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const portrait = container.querySelector('.rpg-user-portrait');
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if (!infoContainer) return;
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// Stack vertically on very narrow widgets
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// Flexible hybrid layout based on width:
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// - 1 column (1x1, 1x2): Centered avatar with text below
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// - 2+ columns: Side-by-side (avatar left, text right)
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if (newW < 2) {
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infoRow.style.flexDirection = 'column';
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infoRow.style.alignItems = 'center';
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// Compact vertical layout: centered large avatar with text below
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infoContainer.classList.add('rpg-layout-vertical');
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infoContainer.classList.remove('rpg-layout-horizontal');
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if (portrait) {
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portrait.style.width = '3rem';
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portrait.style.height = '3rem';
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}
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} else {
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infoRow.style.flexDirection = 'row';
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infoRow.style.alignItems = 'center';
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// Horizontal layout: avatar left, text right
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infoContainer.classList.add('rpg-layout-horizontal');
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infoContainer.classList.remove('rpg-layout-vertical');
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if (portrait) {
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portrait.style.width = '2.5rem';
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portrait.style.height = '2.5rem';
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}
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}
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}
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});
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@@ -1243,21 +1243,106 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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font-size: 0.7rem;
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}
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/* User info - rem for typography */
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.rpg-widget .rpg-user-info-row {
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font-size: 0.75rem;
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gap: 0.4rem;
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/* User info widget - responsive layout */
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.rpg-user-info-container {
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 0.75rem;
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height: 100%;
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width: 100%;
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padding: 0.5rem;
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}
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.rpg-widget .rpg-user-name,
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.rpg-widget .rpg-level-label,
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.rpg-widget .rpg-level-value {
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font-size: 0.75rem;
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/* Vertical layout (1 column): centered avatar with text below */
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.rpg-user-info-container.rpg-layout-vertical {
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flex-direction: column;
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gap: 0.5rem;
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}
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/* Horizontal layout (2+ columns): avatar left, text right */
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.rpg-user-info-container.rpg-layout-horizontal {
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flex-direction: row;
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justify-content: flex-start;
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}
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/* User portrait/avatar */
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.rpg-widget .rpg-user-portrait {
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width: 1.2rem;
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height: 1.2rem;
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width: 2.5rem;
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height: 2.5rem;
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border-radius: 50%;
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border: 2px solid var(--rpg-highlight);
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box-shadow: 0 0 8px var(--rpg-highlight);
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object-fit: cover;
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transition: transform 0.3s ease;
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flex-shrink: 0;
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}
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.rpg-widget .rpg-user-portrait:hover {
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transform: scale(1.1) rotate(5deg);
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}
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/* Text container */
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.rpg-user-info-text {
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display: flex;
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flex-direction: column;
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gap: 0.2rem;
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align-items: flex-start;
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}
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.rpg-layout-vertical .rpg-user-info-text {
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align-items: center;
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text-align: center;
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}
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/* User name */
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.rpg-user-name {
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font-weight: 600;
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font-size: 0.9rem;
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color: var(--rpg-text);
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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max-width: 100%;
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}
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/* Level container */
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.rpg-user-level {
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display: flex;
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align-items: center;
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gap: 0.3rem;
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}
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/* Level label and value */
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.rpg-level-label {
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font-size: 0.75rem;
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font-weight: 600;
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color: var(--rpg-text);
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opacity: 0.7;
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}
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.rpg-level-value {
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font-size: 0.85rem;
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font-weight: 700;
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color: var(--rpg-highlight);
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padding: 0.15rem 0.4rem;
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background: rgba(0, 0, 0, 0.2);
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border-radius: 0.25rem;
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min-width: 1.5rem;
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text-align: center;
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cursor: text;
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transition: all 0.2s ease;
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}
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.rpg-level-value:hover {
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background: var(--rpg-highlight);
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color: var(--rpg-bg);
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}
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.rpg-level-value:focus {
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outline: 2px solid var(--rpg-highlight);
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outline-offset: 1px;
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background: var(--rpg-bg);
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}
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/* Stat bars - rem for text, vh for bar height */
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