- Fixed custom status fields not being sent to prompts or parsed
- Fixed date format selection not working beyond default format
- Fixed widget text overflow issues with minimal scrollbars
- Added ability to display stats as numbers with custom max values instead of percentages
- Enabled desktop strip widgets by default
- Removed icon from Desktop Collapsed Strip Widgets heading
- Add new desktopStripWidgets settings in state.js with toggles for weather, clock, date, location, stats, and attributes
- Add strip widget container in template.html with animated clock face
- Add CSS styles for strip widgets with wider collapsed panel (5rem), vertical layout, and theme support
- Implement updateStripWidgets() in desktop.js to populate widgets from tracker data
- Wire up settings handlers in index.js for all strip widget toggles
- Call updateStripWidgets() on data updates in sillytavern.js integration
- Trigger widget update when panel is collapsed in layout.js
The strip widgets display compact stats/info in the collapsed panel strip on desktop, similar to mobile FAB widgets, eliminating the need to expand the panel to view basic data.
Adds a new toggle in Edit Trackers -> History Persistence that allows
sending all enabled stats from the preset when using Refresh RPG Info,
instead of only the individually selected persistInHistory fields.
This helps the separate update AI understand the full context of what
has already been tracked and what changes it needs to account for,
improving coherence in stat updates without cluttering the main chat
history with excessive context data.
- Refactor weather effects toggles to radio buttons in settings
- Replace weatherEffectsForeground with weatherBackground/weatherForeground
- Add Background/Foreground position options as radio toggles
- Remove weather foreground toggle from main panel
- Fix dice roll to work independently of RPG attributes
- Dice rolls now sent regardless of attribute settings
- Adjust prompt wording based on whether attributes are enabled
- Improve History Persistence UI styling
- Update input/select CSS to match tracker editor
- Fix alignment issues
- Add theme-based radio button styling
- Radio buttons now use theme colors instead of default blue
- Support for all themes (default, sci-fi, fantasy, cyberpunk, custom)
- Update weather effects z-index logic for both modes
- Bump version to v3.5.0
- Add weatherEffectsForeground setting to render weather effects in front of chat
- Add UI toggle in main panel (visible when Dynamic Weather toggle is visible)
- Apply z-index 9998 when foreground option is enabled
- Fix weather container sizing with viewport units (100vh/100dvh) for better mobile support
- Add 8-position widget system around mobile FAB button (N, NE, E, SE, S, SW, W, NW)
- Display weather icon, weather description, time, date, location around FAB
- Show stats and RPG attributes in larger West/Northwest positions
- Add animated clock face matching main panel design
- Implement expandable text on hover/tap for truncated content
- Add FAB spinner animation during API requests
- Respect tracker preset settings for filtering displayed stats/attributes
- Sync FAB data with lastGeneratedData for real-time updates
- Hide FAB widgets on desktop viewport (>1000px) and when panel is open
- Add settings UI for enabling/disabling individual widget types
- Update FAB widgets on manual edits in tracker editor and stats panels
- Add preset selector dropdown in tracker editor modal
- Support creating, loading, and deleting presets
- Add per-character/group preset associations with auto-switch
- Add default preset functionality with star button
- Update import to offer 'Apply to Current' or 'Create New Preset' options
- Add preset management UI styles and import dialog styles
- Fix checkpoint button display with expandMessageActions setting
- Add body class observer to update buttons when setting toggles
- Add cleanupCheckpointUI function for extension disable
- Separate Quests from Inventory with independent toggle
- Add horizontal scrolling to Info Box dashboard
- Add divider between Inventory and Quests sections
- Add npcAvatars storage to extension settings for custom NPC images
- Implement getCharacterAvatar() to check custom avatars first
- Add uploadNpcAvatar() function with file validation (2MB max, images only)
- Make character avatars clickable with visual feedback
- Support left-click to upload and right-click to remove custom avatars
- Add camera icon overlay on hover with smooth animations
- Store avatars as base64 data URIs for persistence across sessions
- Add temporal awareness and stat decay rules to prompt (0-5% per message)
- Add 'Always Include Attributes' toggle in tracker editor
- Fix skills section editing (was not saving customFields)
- Improve Present Characters parser to handle malformed formats (mid-line chars, extra blank lines)
- All changes work in both together/separate generation modes
Features:
- Made RPG attributes (STR/DEX/CON/INT/WIS/CHA) fully customizable
- Added enable/disable toggle for entire RPG Attributes section
- Users can add/remove/rename/toggle individual attributes
- Custom attribute names now appear in AI prompts for dice rolls
- Added proper CSS styling for attribute editor fields
Bug Fixes:
- Fixed character stat editing showing 0% on blur but saving correctly
- Character stats now create Stats line if missing from AI response
- Separated stat name from editable percentage value
- Added value sanitization (removes %, validates 0-100 range)
- Stats line now inserts before Thoughts line when created
Technical:
- Added buildAttributesString() helper in promptBuilder.js
- Updated generateTrackerInstructions and generateContextualSummary
- Restructured character stat HTML to prevent nested contenteditable
- Enhanced updateCharacterField to handle missing Stats lines
- Removed legacy default preset/regex import code
- Replace showRPGAttributes boolean with rpgAttributes array in trackerConfig
- Add RPG Attributes section in Edit Trackers with add/remove/rename/toggle
- Dynamically generate attribute display from config in userStats.js
- Add migration from old showRPGAttributes to new rpgAttributes array
- Initialize new attributes with default value of 10 in classicStats
- Default attributes: STR, DEX, CON, INT, WIS, CHA (all enabled)
Merged upstream/main (82b9564) which includes:
- Full tracker customization system
- Tracker editor UI component
- Custom stat names in AI prompts
- Multi-line tracker format updates
Conflict resolutions:
- src/core/persistence.js: Kept both dashboard v2 and trackerConfig migrations
- style.css: Accepted upstream responsive calendar styling with clamp()
Both migration systems are now active and will run in sequence.
Features:
- Complete tracker configuration UI with add/remove functionality
- User Stats: Custom stats, status fields, skills section
- Info Box: Configurable widgets (date, weather, temp, time, location, events)
- Present Characters: Custom fields, relationships, character stats, thoughts
- Character-specific stats with color interpolation
- New multi-line format for cleaner AI generation and parsing
- Auto-cleanup of placeholder brackets in AI responses
- Relationship badges with emoji mapping
- Advanced inventory v2 system with multi-location storage
- Responsive mobile support with horizontal scrolling
- Removed legacy format support for cleaner codebase
- Fixed context injection for together mode (no duplication)
- Updated README with new features and configuration guide
This commit resolves 6 critical dashboard issues reported by user:
1. **Persistent px values causing 264rem widget heights**
- Root cause: state.js had hardcoded rowHeight: 80, gap: 12 (px)
- Root cause: index.js double-loaded layout, overwriting migration
- Fix: Changed state.js gridConfig to rem units (5, 0.75)
- Fix: Removed redundant applyDashboardConfig in index.js
- Fix: Added migration in layoutPersistence.js for old saves
- Dashboard now uses rem consistently throughout
2. **Auto-layout on first load**
- Added auto-layout in loadLayout() when no saved layout exists
- Prevents overlap from hardcoded default positions
- Saves auto-laid-out result as initial layout
3. **Reset layout causes overlap**
- Added auto-layout loop in resetLayout() after applying config
- Each tab auto-lays out to prevent widget overlap
4. **Auto-arrange loses inventory/social widgets**
- Fixed autoLayoutWidgets to gather ALL widgets from ALL tabs
- Previously only gathered current tab, lost other tabs
- Now always uses multi-tab distribution to preserve all widgets
5. **Auto-arrange leaves 2x2 gaps**
- Added compact pass in gridEngine.js after bin-packing
- Moves widgets upward to fill gaps
- Eliminates empty spaces at bottom of layout
6. **Tabs not compact (icon-only)**
- Updated tab styling: icons only, names show on hover
- Allows more tabs in compact space
- min-width: 2.5rem, larger icon size
Also added debug logging to track config values through initialization.
Fixes refresh sizing bug, reset overlap, widget loss, and layout gaps.