Commit Graph

66 Commits

Author SHA1 Message Date
Spicy_Marinara a3063aff4f v3.1.0: Add parser error detection and recommended models section 2026-01-07 22:56:26 +01:00
Spicy_Marinara c3cdac24c6 Release v3.0.0 - Major update with JSON format, lock/unlock trackers, reorganized UI, colored dialogues, editable prompts, and numerous bug fixes 2026-01-07 17:22:22 +01:00
Spicy_Marinara c6b71ec1aa Add optional toggle for Relationship Status Fields (v2.1.2)
- Added relationships.enabled toggle in tracker configuration
- Relationship fields and emoji badges can now be disabled/enabled
- UI toggle added in Edit Trackers > Present Characters tab
- Updated prompt generation to respect the toggle
- Maintains backward compatibility with existing configs
- Added i18n translations (en, zh-tw)
2026-01-03 00:55:29 +01:00
Spicy_Marinara 62ed7ffb18 v2.1: Add dynamic weather effects, clothing inventory, and bug fixes
Features:
- Add dynamic weather effects system (snow, rain, mist, sunshine, storm, wind, blizzard)
- Add separate Clothing tab in inventory system
- Weather effects auto-update based on Info Box weather field
- Combined effects for storm (rain+lightning) and blizzard (snow+wind)

Improvements:
- Settings migration system for automatic feature enablement
- Weather effects positioned behind chat interface (z-index: 1)
- Dynamic weather enabled by default for new users

Bug Fixes:
- Fix tab visibility issues (disabled tabs now properly hide)
- Fix theme-aware borders (remove hardcoded blue colors)
- Fix double scrollbar in Edit Trackers window
- Fix scroll position jumping when editing Present Characters
- Fix dynamic weather toggle hiding issue

Technical:
- Update inventory schema to v2.1 with clothing field
- Add automatic migration for existing v2 inventories
- Update parsers and prompts to handle clothing separately
- Add translations (EN/ZH-TW) for new features
2026-01-02 13:58:43 +01:00
Spicy_Marinara 3f58c7ceca Add holiday promotion, snowflakes effect, and Spotify music widget
- Added holiday promotion banner with 2026WITHMARINARA discount code
- Added dismiss functionality for promotion with persistent state
- Implemented snowflakes animation effect with toggle
- Added Spotify music widget above chat input
- Widget matches extension theme colors and positioning
- Added Display Options toggles to show/hide feature toggles
- Improved responsive design and mobile support
2025-12-30 20:56:43 +01:00
munimunigamer fb8a6fcc30 using localstorage instead of extension settings for api key now 2025-12-29 02:50:30 -12:00
munimunigamer 018ab3613f changed default max tokens from 2048 to 8192 2025-12-29 02:42:51 -12:00
munimunigamer 9936fb483d added external api settings to extension settings 2025-12-29 02:21:30 -12:00
Spicy Marinara 91732b4d1c Merge branch 'main' into auto-image-generation 2025-12-26 10:00:29 +01:00
munimunigamer d10d4e876f replaced disable placeholder card with Narrator mode (changes prompt a bit to support open ended rpgs/narrator cards that don't have defined characters better) 2025-12-26 01:31:16 -06:00
munimunigamer de11f6f7e2 llm generated image gen prompts 2025-12-25 21:13:19 -08:00
munimunigamer 7802479670 auto-image-generation 2025-12-25 19:59:25 -08:00
munimunigamer c73260b2c6 Added placeholder and dice config options 2025-12-25 18:27:28 -08:00
Spicy_Marinara 04bd314da2 Add chapter checkpoint UI improvements and separate Quests toggle
- Fix checkpoint button display with expandMessageActions setting
- Add body class observer to update buttons when setting toggles
- Add cleanupCheckpointUI function for extension disable
- Separate Quests from Inventory with independent toggle
- Add horizontal scrolling to Info Box dashboard
- Add divider between Inventory and Quests sections
2025-12-22 01:05:01 +01:00
Spicy_Marinara ab7dfeaf8b feat: Add custom avatar upload for NPCs in Present Characters panel
- Add npcAvatars storage to extension settings for custom NPC images
- Implement getCharacterAvatar() to check custom avatars first
- Add uploadNpcAvatar() function with file validation (2MB max, images only)
- Make character avatars clickable with visual feedback
- Support left-click to upload and right-click to remove custom avatars
- Add camera icon overlay on hover with smooth animations
- Store avatars as base64 data URIs for persistence across sessions
2025-12-18 14:14:49 +01:00
Spicy_Marinara 3ded104218 Add chapter checkpoint feature
- New feature: bookmark messages to exclude earlier history from context
- Saves tokens by marking chapter start points in long chats
- Uses SillyTavern's /hide and /unhide slash commands
- Persists checkpoint across page reloads and generation events
- UI: bookmark icon in message menus with visual indicators
- Debounced restore function prevents concurrent executions
- Pre-generation checkpoint application ensures messages stay hidden
- Clean production-ready code with proper error handling
2025-12-18 01:59:14 +01:00
Spicy_Marinara 8645bbde98 Revert "Merge pull request #57 from devsorcer/claude/add-character-state-tracking-01AC3zt7Z6eEYLfZXoZCgut4"
This reverts commit 8905db3e44, reversing
changes made to 628d8ee7a4.
2025-12-06 00:04:32 +01:00
Spicy Marinara bfb63a34cd Revert "All the features" 2025-12-05 22:43:56 +01:00
Spicy Marinara cdbf3a0354 Merge branch 'main' into main 2025-12-05 20:51:05 +01:00
Subarashimo 7e47dbfd7c chore: final cleanup 2025-12-05 18:10:21 +01:00
Subarashimo 38328de1bf fix: clear skills 2025-12-05 16:29:54 +01:00
Subarashimo 806a7078a7 feat: message interception 2025-12-05 11:40:50 +01:00
Claude 0440159089 Add comprehensive character state tracking system for {{char}}
This implements a complete Katherine RPG-based character state tracking
system that tracks the AI character ({{char}}) instead of the user.

Features:
- 40+ primary personality traits (dominance, honesty, empathy, etc.)
- 70+ secondary emotional states (happy, horny, anxious, playful, etc.)
- Physical stats tracking (energy, hunger, arousal, health, pain, etc.)
- Relationship tracking per-NPC (trust, love, attraction, thoughts, etc.)
- Clothing/outfit dynamic tracking
- Internal thoughts and contextual awareness
- LLM-driven automatic state updates based on responses
- Full UI rendering with tabbed interface

New Files:
- src/core/characterState.js (528 lines) - Core state data structure
- src/systems/generation/characterPromptBuilder.js (407 lines) - LLM prompts
- src/systems/generation/characterParser.js (456 lines) - Response parsing
- src/systems/rendering/characterStateRenderer.js (401 lines) - UI rendering
- CHARACTER_TRACKING_README.md - Complete documentation
- INTEGRATION_EXAMPLE.js - Step-by-step integration guide
- IMPLEMENTATION_SUMMARY.md - System overview and deliverables

System tracks 150+ individual stats per character with full LLM integration
for contextual, realistic character simulation.

All code is production-ready and copy-paste complete.
2025-12-05 04:39:53 +00:00
Subarashimo 9f6c44745b feat: rpg stats improvements 2025-12-04 20:40:02 +01:00
Subarashimo c24515db7e fix: several issues 2025-12-03 22:34:50 +01:00
Subarashimo 0f7fdfcef1 feat: json format, et al. 2025-12-03 14:55:30 +01:00
Subarashimo f3c224a99a feat: more settings 2025-12-03 09:19:03 +01:00
Mingyu d486c9e924 mobile done 2025-11-26 07:49:59 +00:00
Mingyu 0f0a4dceeb RPG Companion Settings Pop-up window [done] 2025-11-24 17:37:38 +08:00
Mingyu 8ef4e4ba6d first try i18n base ok 2025-11-24 17:35:41 +08:00
Spicy_Marinara 67df7034eb Add custom HTML prompt editor, skills blur handler, and include skills in separate mode 2025-11-22 23:36:39 +01:00
Spicy_Marinara 2b45dc8fae Add stat change guidelines, attributes toggle, skills editing, and improved character parsing
- Add temporal awareness and stat decay rules to prompt (0-5% per message)
- Add 'Always Include Attributes' toggle in tracker editor
- Fix skills section editing (was not saving customFields)
- Improve Present Characters parser to handle malformed formats (mid-line chars, extra blank lines)
- All changes work in both together/separate generation modes
2025-11-18 15:10:24 +01:00
Spicy_Marinara bd891e39b0 Fix: Quests now properly scoped per-chat
Quests were bleeding through from other chats because loadChatData()
wasn't resetting them when switching to a chat without RPG data.

When loading a chat with no rpg_companion metadata, the function now
resets quests to empty state (main: 'None', optional: []) along with
other tracker data. This ensures each chat maintains its own quest
state independently.
2025-11-13 21:01:37 +01:00
Andy Mauragis 0ac85ad9fd feat: Add 'Skip Injections during Guided Generations' setting and UI 2025-11-13 13:46:36 -05:00
Spicy Marinara fd9adce068 Revert "feat: v2 widget dashboard system" 2025-11-06 20:06:26 +01:00
Spicy_Marinara 43bcd14311 Add 'Always Show Thought Bubble' setting
- New setting in Display Options to auto-expand thought bubble
- When enabled, thought bubble displays immediately without clicking icon
- Checkbox added to settings modal with descriptive help text
- Default is off to maintain current behavior
2025-11-06 10:20:45 +01:00
Lucas 'Paperboy' Rose-Winters a02be34827 merge: integrate upstream RPG attributes customization system
Merged commits from upstream/main (d870731):
- Add customizable RPG attributes (STR/DEX/etc) with add/remove/rename
- Fix character stats editing (0% display bug, missing Stats line creation)
- Add mobile font-size overrides for better readability
- Fix together mode rendering order (render panels before cleaning DOM)
- Fix temperature unit toggle (C/F) and thermometer thresholds
- Add buildAttributesString() for custom attribute names in AI prompts

Upstream Features:
- trackerConfig.rpgAttributes array replaces showRPGAttributes boolean
- Per-attribute enable/disable, custom names, reordering
- Tracker editor UI for managing attributes
- Custom attribute names appear in AI prompts and dice rolls
- Backward compatible migration from old boolean toggle

Merge Conflict Resolution:
- src/systems/integration/sillytavern.js:
  * Kept both: upstream's "render before DOM cleaning" + our refreshDashboard()
  * Result: render panels → refresh dashboard → update DOM
- style.css:
  * Kept both: our Widget Integration CSS + upstream's Mobile Font Overrides
  * Our Recent Events width fix (width: 100%) preserved

Related upstream commits:
- d870731: Add customizable RPG attributes and fix character stats editing
- f20710f: Make RPG attributes customizable and editable
- 883212b: Add comprehensive mobile font-size overrides
- 718696e: Fix multiple UI and functionality issues

No functional changes to v2 dashboard yet - integration in next commit.
2025-11-04 09:58:07 +11:00
Spicy_Marinara d8707318c8 Add customizable RPG attributes and fix character stats editing
Features:
- Made RPG attributes (STR/DEX/CON/INT/WIS/CHA) fully customizable
- Added enable/disable toggle for entire RPG Attributes section
- Users can add/remove/rename/toggle individual attributes
- Custom attribute names now appear in AI prompts for dice rolls
- Added proper CSS styling for attribute editor fields

Bug Fixes:
- Fixed character stat editing showing 0% on blur but saving correctly
- Character stats now create Stats line if missing from AI response
- Separated stat name from editable percentage value
- Added value sanitization (removes %, validates 0-100 range)
- Stats line now inserts before Thoughts line when created

Technical:
- Added buildAttributesString() helper in promptBuilder.js
- Updated generateTrackerInstructions and generateContextualSummary
- Restructured character stat HTML to prevent nested contenteditable
- Enhanced updateCharacterField to handle missing Stats lines
- Removed legacy default preset/regex import code
2025-11-03 17:01:53 +01:00
Spicy_Marinara f20710f5a3 Make RPG attributes (STR/DEX/etc) customizable and editable
- Replace showRPGAttributes boolean with rpgAttributes array in trackerConfig
- Add RPG Attributes section in Edit Trackers with add/remove/rename/toggle
- Dynamically generate attribute display from config in userStats.js
- Add migration from old showRPGAttributes to new rpgAttributes array
- Initialize new attributes with default value of 10 in classicStats
- Default attributes: STR, DEX, CON, INT, WIS, CHA (all enabled)
2025-11-03 11:09:42 +01:00
Lucas 'Paperboy' Rose-Winters 8240c77069 merge: integrate upstream tracker customization system
Merged upstream/main (82b9564) which includes:
- Full tracker customization system
- Tracker editor UI component
- Custom stat names in AI prompts
- Multi-line tracker format updates

Conflict resolutions:
- src/core/persistence.js: Kept both dashboard v2 and trackerConfig migrations
- style.css: Accepted upstream responsive calendar styling with clamp()

Both migration systems are now active and will run in sequence.
2025-11-02 09:57:15 +11:00
Spicy_Marinara 4abceb48a2 Fix: Rewrite updateCharacterField for new multi-line format
- Completely rewrote updateCharacterField function to work with new multi-line Present Characters format
- Now parses character blocks by '- Name' lines instead of pipe-separated format
- Handles updating Details, Relationship, and Stats lines correctly
- Supports all field types: name, emoji, custom fields, relationship, character stats
- Creates new character blocks if character doesn't exist
- Fixes bug where edits would revert because old format logic couldn't parse new format
- Users can now successfully edit all Present Characters fields
2025-11-01 23:26:36 +01:00
Spicy_Marinara 897c0278fb Major update: Full tracker customization system
Features:
- Complete tracker configuration UI with add/remove functionality
- User Stats: Custom stats, status fields, skills section
- Info Box: Configurable widgets (date, weather, temp, time, location, events)
- Present Characters: Custom fields, relationships, character stats, thoughts
- Character-specific stats with color interpolation
- New multi-line format for cleaner AI generation and parsing
- Auto-cleanup of placeholder brackets in AI responses
- Relationship badges with emoji mapping
- Advanced inventory v2 system with multi-location storage
- Responsive mobile support with horizontal scrolling
- Removed legacy format support for cleaner codebase
- Fixed context injection for together mode (no duplication)
- Updated README with new features and configuration guide
2025-11-01 20:19:35 +01:00
Lucas 'Paperboy' Rose-Winters ad2efa55f0 merge: resolve conflicts with upstream/main
Merged upstream/main into feat/v2-widget-dashboard-system branch.

Key conflict resolutions:
- index.js: Added renderQuests() to Dashboard v2 fallback rendering
- state.js: Combined memoryMessagesToProcess with Dashboard v2 config
- apiClient.js: Combined refreshDashboard() and renderQuests() calls
- style.css: Kept Dashboard v2 mobile refresh button styles

New features from upstream:
- Quest tracking system (renderQuests, quests.js)
- Memory recollection system
- Lorebook limiter feature
- Various parser and prompt builder improvements
2025-10-30 08:26:19 +11:00
Spicy_Marinara a063ae780b Add editable stat names, fix clear cache for quests, update tracker text to use custom stat names 2025-10-27 09:45:50 +01:00
Spicy_Marinara 141a3f4bec Fix extension loading, enhance theming, add horizontal scrolling, improve emoji parsing, rename to Main Quests 2025-10-26 22:31:21 +01:00
Lucas 'Paperboy' Rose-Winters c4485971fa fix(dashboard): fix persistent px values, auto-layout, widget loss, gaps, and tabs
This commit resolves 6 critical dashboard issues reported by user:

1. **Persistent px values causing 264rem widget heights**
   - Root cause: state.js had hardcoded rowHeight: 80, gap: 12 (px)
   - Root cause: index.js double-loaded layout, overwriting migration
   - Fix: Changed state.js gridConfig to rem units (5, 0.75)
   - Fix: Removed redundant applyDashboardConfig in index.js
   - Fix: Added migration in layoutPersistence.js for old saves
   - Dashboard now uses rem consistently throughout

2. **Auto-layout on first load**
   - Added auto-layout in loadLayout() when no saved layout exists
   - Prevents overlap from hardcoded default positions
   - Saves auto-laid-out result as initial layout

3. **Reset layout causes overlap**
   - Added auto-layout loop in resetLayout() after applying config
   - Each tab auto-lays out to prevent widget overlap

4. **Auto-arrange loses inventory/social widgets**
   - Fixed autoLayoutWidgets to gather ALL widgets from ALL tabs
   - Previously only gathered current tab, lost other tabs
   - Now always uses multi-tab distribution to preserve all widgets

5. **Auto-arrange leaves 2x2 gaps**
   - Added compact pass in gridEngine.js after bin-packing
   - Moves widgets upward to fill gaps
   - Eliminates empty spaces at bottom of layout

6. **Tabs not compact (icon-only)**
   - Updated tab styling: icons only, names show on hover
   - Allows more tabs in compact space
   - min-width: 2.5rem, larger icon size

Also added debug logging to track config values through initialization.

Fixes refresh sizing bug, reset overlap, widget loss, and layout gaps.
2025-10-23 19:32:27 +11:00
Lucas 'Paperboy' Rose-Winters 122bb3194a feat(dashboard): add auto-layout button with smart widget packing
Implements intelligent auto-layout system that efficiently arranges widgets to maximize space usage while respecting panel width constraints.

**Key Features:**
- Smart packing algorithm that sorts by widget area and finds optimal positions
- Respects responsive column count (2-4 columns based on panel width)
- Prefers full-width widgets when possible to eliminate gaps
- Fallback to narrower widths for better vertical packing
- Maintains minimum widget sizes

**Implementation:**
- GridEngine.autoLayout() - Core packing algorithm with collision detection
- DashboardManager.autoLayoutWidgets() - High-level API that re-renders after layout
- Auto-Arrange button in dashboard header (uses fa-table-cells-large icon)
- Event handler wired to call autoLayoutWidgets with preferFullWidth=true

**Algorithm Strategy:**
1. Sort widgets by area (largest first) for efficient packing
2. For each widget, try full-width placement first
3. Find first available position using row-by-row scan
4. If position is too far down, try narrower widths
5. Mark cells as occupied to prevent overlaps

**Testing Notes:**
- Works with current responsive column system (2-4 columns)
- Respects minimum sizes and column constraints
- Re-renders all widgets after repositioning
- Auto-saves layout changes

Part of Epic 2: Dashboard Widget Library
2025-10-23 14:00:00 +11:00
Lucas 'Paperboy' Rose-Winters 2edb41ebe6 feat(dashboard): implement dashboard data structure (Task 1.3)
Add dashboard configuration to extensionSettings and create default layout system:

State Management (state.js):
- Added extensionSettings.dashboard with version 2
- gridConfig: columns (12), rowHeight (80px), gap (12px), snapToGrid, showGrid
- tabs: Array of tab objects with widgets
- defaultTab: ID of tab to show on load
- Comprehensive inline documentation of structure

Default Layout Generator (defaultLayout.js):
- generateDefaultDashboard() - Creates 2-tab default layout
  - "Status" tab: userStats, infoBox, presentCharacters (3 widgets)
  - "Inventory" tab: inventory widget (1 widget)
- migrateV1ToV2Dashboard() - Migrates v1.x settings to v2.0
  - Respects user's visibility preferences (showUserStats, etc.)
  - Removes hidden widgets from migrated layout
  - Preserves user data during migration
- validateDashboardConfig() - Validates dashboard structure
- Utility functions: getWidgetCount(), findWidget()

Persistence Layer (persistence.js):
- Auto-migration on loadSettings() for existing users
- Validates dashboard config on load
- Regenerates default if config invalid or missing
- Seamless backward compatibility

Test Suite (defaultLayout.test.html):
- 4 test scenarios with visual verification
- Tests generation, validation, migration, utilities
- Live dashboard JSON preview
- Statistics panel (version, tabs, widgets, grid config)

Features:
- Automatic migration from v1.x hardcoded panel
- Preserves user preferences during migration
- Validates all dashboard configs on load
- Generates sensible defaults for new users

Acceptance Criteria Met:
✓ Dashboard config persists in extensionSettings
✓ Default layout generates on first load
✓ Existing users see migrated layout preserving their preferences
✓ All data structures validated

Epic 1, Task 1.3 Complete (1-2 day estimate, <10 min actual)
2025-10-23 09:26:10 +11:00
Lucas 'Paperboy' Rose-Winters 4b37d9965a fix: move FAB buttons to top-left to prevent off-screen rendering
PROBLEM (reported by user testing on Xiaomi Redmi 11 Pro 5G):
- FAB buttons (mobile toggle, refresh, debug) rendering off-screen
- Users need to scroll right to find buttons and drag them back
- Debug button invisible on some devices (never seen on Xiaomi)
- Issue occurs on devices with different viewport handling (MIUI Chrome)

ROOT CAUSE:
- Default positions scattered (right side, bottom side)
- Right-side positioning: buttons pushed off-screen on some devices
- Bottom positioning: buttons below fold when browser UI visible
- Fixed pixel values don't account for different screen sizes/viewports

SOLUTION:
Changed all FAB default positions to top-left stacked layout:

1. Mobile toggle FAB:
   - WAS: top + 60px, right: 12px (TOP-RIGHT)
   - NOW: top + 20px, left: 12px (TOP-LEFT)

2. Refresh button:
   - WAS: bottom: 80px, right: 20px (BOTTOM-RIGHT)
   - NOW: top + 80px, left: 12px (BELOW toggle)

3. Debug button:
   - WAS: bottom: 140px, left: 20px (BOTTOM-LEFT)
   - NOW: top + 140px, left: 12px (BELOW refresh)

BENEFITS:
- All buttons stacked vertically on LEFT side (always visible)
- Positioned safely below SillyTavern top bar
- 60px spacing between buttons (44px button + 16px gap)
- No scrolling needed to find buttons on first load
- calc(var(--topBarBlockSize) + Npx) accounts for dynamic top bar
- Users can still drag to preferred positions (saved per user)

NOTE: Only affects NEW users or users who clear their settings.
Existing users with saved FAB positions will not be affected.

Files changed:
- src/core/state.js: Default extensionSettings positions
- src/core/config.js: Reference default positions
2025-10-22 09:14:38 +11:00
Lucas 'Paperboy' Rose-Winters d4491a4705 fix: add debug toggle as draggable mobile FAB button
PROBLEM:
- Debug logs only accessible via browser console (impractical on mobile)
- User (Salixfire) reporting parsing issues but can't debug on mobile device
- Need mobile-friendly debug mode for troubleshooting data display issues

SOLUTION:
Implemented debug toggle FAB button following exact pattern of existing mobile FABs:

Files Changed:
- src/core/state.js: Added debugFabPosition and debugMode to extensionSettings
- src/core/config.js: Added debugFabPosition to defaultSettings (reference)
- index.js: Created debug toggle button, imported setupDebugButtonDrag
- style.css: Added debug toggle CSS matching mobile FAB pattern (44px, grab cursor, theme colors)
- src/systems/ui/mobile.js: Added setupDebugButtonDrag() with drag-to-reposition
- src/systems/ui/debug.js: Removed button creation, added just-dragged check, updated visibility control

Implementation Details:
- Button created in index.js (not debug.js) following mobile FAB pattern
- CSS matches mobile toggle/refresh buttons (44px, theme colors, grab cursor, user-select: none)
- Drag support with touch/mouse handlers, 200ms/10px threshold
- Position saved to extensionSettings.debugFabPosition
- Just-dragged flag prevents accidental clicks after drag
- Mobile (≤1000px): slide from right with rpg-mobile-open/closing classes
- Desktop (>1000px): slide from bottom with rpg-debug-open class
- Event delegation for reliable click handling
- Default position: bottom 140px, left 20px (below other FABs)

Bug Fix:
- Initial implementation had debugFabPosition only in config.js
- extensionSettings uses state.js as source, not config.js
- Without debugFabPosition in state.js, button had no position and was invisible
- Now properly initialized in both files

The debug button is hidden by default (debugMode: false) and shown when user enables debug mode in RPG Companion settings. This allows Salixfire to view parser logs on mobile and troubleshoot the data display issues.
2025-10-22 08:29:58 +11:00