fix(userInfo): fix avatar 404 errors and improve layout/scaling

**Avatar 404 Fix:**
- Add fallback to getUserAvatar() call to use FALLBACK_AVATAR_DATA_URI when user avatar is missing
- Prevents 404 errors on app startup or when no character is selected

**Layout & Space Utilization Improvements:**
- Implement flexible hybrid layout system:
  - 1 column (1x1): Centered large avatar (3rem) with text below
  - 2+ columns (2x1+): Side-by-side (avatar 2.5rem left, text right)
- Replace rigid horizontal layout with adaptive container
- Add layout classes: rpg-layout-vertical, rpg-layout-horizontal
- Trigger onResize on initial render for correct layout

**Better Styling:**
- Increase avatar size: 2.5rem-3rem (was 1.2rem)
- Increase font sizes: 0.9rem name, 0.85rem level (was 0.75rem)
- Improve text hierarchy with proper containers
- Add proper spacing and alignment for both layouts
- Remove awkward vertical stacking of "Name | LVL 1"
- Text now stacks cleanly: "Name" on one line, "LVL X" on another

The widget now uses space efficiently, displays a prominent avatar,
and adapts intelligently to different widget sizes.
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-23 22:18:02 +11:00
parent 3dd7b017a6
commit f0f04297f7
2 changed files with 135 additions and 29 deletions
+36 -15
View File
@@ -26,6 +26,7 @@ export function registerUserInfoWidget(registry, dependencies) {
const {
getContext,
getUserAvatar,
getFallbackAvatar,
getExtensionSettings,
onStatsChange
} = dependencies;
@@ -49,7 +50,7 @@ export function registerUserInfoWidget(registry, dependencies) {
const settings = getExtensionSettings();
const context = getContext();
const userName = context.name1;
const userPortrait = getUserAvatar();
const userPortrait = getUserAvatar() || getFallbackAvatar();
// Merge default config
const finalConfig = {
@@ -59,23 +60,31 @@ export function registerUserInfoWidget(registry, dependencies) {
...config
};
// Build HTML
// Build HTML with flexible layout structure
const html = `
<div class="rpg-user-info-row">
<div class="rpg-user-info-container">
${finalConfig.showAvatar ? `<img src="${userPortrait}" alt="${userName}" class="rpg-user-portrait" onerror="this.style.opacity='0.5';this.onerror=null;" />` : ''}
${finalConfig.showName ? `<span class="rpg-user-name">${userName}</span>` : ''}
<div class="rpg-user-info-text">
${finalConfig.showName ? `<div class="rpg-user-name">${userName}</div>` : ''}
${finalConfig.showLevel ? `
<span style="opacity: 0.5;">|</span>
<div class="rpg-user-level">
<span class="rpg-level-label">LVL</span>
<span class="rpg-level-value rpg-editable" contenteditable="true" data-field="level" title="Click to edit level">${settings.level}</span>
</div>
` : ''}
</div>
</div>
`;
container.innerHTML = html;
// Attach event handlers
attachEventHandlers(container, settings, onStatsChange);
// Set initial layout based on current config size
if (config.w !== undefined && config.h !== undefined) {
this.onResize(container, config.w, config.h);
}
},
/**
@@ -114,21 +123,33 @@ export function registerUserInfoWidget(registry, dependencies) {
/**
* Handle widget resize
* @param {HTMLElement} container - Widget container
* @param {number} newW - New width
* @param {number} newH - New height
* @param {number} newW - New width (grid columns)
* @param {number} newH - New height (grid rows)
*/
onResize(container, newW, newH) {
// Responsive adjustments if needed
const infoRow = container.querySelector('.rpg-user-info-row');
if (!infoRow) return;
const infoContainer = container.querySelector('.rpg-user-info-container');
const portrait = container.querySelector('.rpg-user-portrait');
if (!infoContainer) return;
// Stack vertically on very narrow widgets
// Flexible hybrid layout based on width:
// - 1 column (1x1, 1x2): Centered avatar with text below
// - 2+ columns: Side-by-side (avatar left, text right)
if (newW < 2) {
infoRow.style.flexDirection = 'column';
infoRow.style.alignItems = 'center';
// Compact vertical layout: centered large avatar with text below
infoContainer.classList.add('rpg-layout-vertical');
infoContainer.classList.remove('rpg-layout-horizontal');
if (portrait) {
portrait.style.width = '3rem';
portrait.style.height = '3rem';
}
} else {
infoRow.style.flexDirection = 'row';
infoRow.style.alignItems = 'center';
// Horizontal layout: avatar left, text right
infoContainer.classList.add('rpg-layout-horizontal');
infoContainer.classList.remove('rpg-layout-vertical');
if (portrait) {
portrait.style.width = '2.5rem';
portrait.style.height = '2.5rem';
}
}
}
});
+95 -10
View File
@@ -1243,21 +1243,106 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
font-size: 0.7rem;
}
/* User info - rem for typography */
.rpg-widget .rpg-user-info-row {
font-size: 0.75rem;
gap: 0.4rem;
/* User info widget - responsive layout */
.rpg-user-info-container {
display: flex;
align-items: center;
justify-content: center;
gap: 0.75rem;
height: 100%;
width: 100%;
padding: 0.5rem;
}
.rpg-widget .rpg-user-name,
.rpg-widget .rpg-level-label,
.rpg-widget .rpg-level-value {
font-size: 0.75rem;
/* Vertical layout (1 column): centered avatar with text below */
.rpg-user-info-container.rpg-layout-vertical {
flex-direction: column;
gap: 0.5rem;
}
/* Horizontal layout (2+ columns): avatar left, text right */
.rpg-user-info-container.rpg-layout-horizontal {
flex-direction: row;
justify-content: flex-start;
}
/* User portrait/avatar */
.rpg-widget .rpg-user-portrait {
width: 1.2rem;
height: 1.2rem;
width: 2.5rem;
height: 2.5rem;
border-radius: 50%;
border: 2px solid var(--rpg-highlight);
box-shadow: 0 0 8px var(--rpg-highlight);
object-fit: cover;
transition: transform 0.3s ease;
flex-shrink: 0;
}
.rpg-widget .rpg-user-portrait:hover {
transform: scale(1.1) rotate(5deg);
}
/* Text container */
.rpg-user-info-text {
display: flex;
flex-direction: column;
gap: 0.2rem;
align-items: flex-start;
}
.rpg-layout-vertical .rpg-user-info-text {
align-items: center;
text-align: center;
}
/* User name */
.rpg-user-name {
font-weight: 600;
font-size: 0.9rem;
color: var(--rpg-text);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 100%;
}
/* Level container */
.rpg-user-level {
display: flex;
align-items: center;
gap: 0.3rem;
}
/* Level label and value */
.rpg-level-label {
font-size: 0.75rem;
font-weight: 600;
color: var(--rpg-text);
opacity: 0.7;
}
.rpg-level-value {
font-size: 0.85rem;
font-weight: 700;
color: var(--rpg-highlight);
padding: 0.15rem 0.4rem;
background: rgba(0, 0, 0, 0.2);
border-radius: 0.25rem;
min-width: 1.5rem;
text-align: center;
cursor: text;
transition: all 0.2s ease;
}
.rpg-level-value:hover {
background: var(--rpg-highlight);
color: var(--rpg-bg);
}
.rpg-level-value:focus {
outline: 2px solid var(--rpg-highlight);
outline-offset: 1px;
background: var(--rpg-bg);
}
/* Stat bars - rem for text, vh for bar height */