fix(avatars): use proper getThumbnailUrl API to eliminate 404 errors
Root cause: Widgets were using getUserAvatar() which returns bare
filenames like 'user-default.png'. These were being used directly as
image src URLs, causing 404 errors like /user-default.png.
Solution: Use getAvatarUrl() dependency which calls getThumbnailUrl()
to convert filenames to proper URLs like /thumbnail?type=persona&file=...
Changes:
- userInfoWidget.js: Use getAvatarUrl('persona', rawAvatar) instead of
raw avatar validation
- sillytavern.js: Simplify updatePersonaAvatar() to trust
getSafeThumbnailUrl() which already calls getThumbnailUrl()
This eliminates 404 errors on initial render and when switching tabs.
This commit is contained in:
@@ -16,7 +16,8 @@ import {
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setLastActionWasSwipe,
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setIsPlotProgression,
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updateLastGeneratedData,
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updateCommittedTrackerData
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updateCommittedTrackerData,
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FALLBACK_AVATAR_DATA_URI
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} from '../../core/state.js';
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import { saveChatData, loadChatData } from '../../core/persistence.js';
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@@ -291,11 +292,12 @@ export function onMessageSwiped(messageIndex) {
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/**
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* Update the persona avatar image when user switches personas
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* Updates ALL .rpg-user-portrait elements with proper fallback handling
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*/
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export function updatePersonaAvatar() {
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const portraitImg = document.querySelector('.rpg-user-portrait');
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if (!portraitImg) {
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// console.log('[RPG Companion] Portrait image element not found in DOM');
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const portraitImgs = document.querySelectorAll('.rpg-user-portrait');
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if (portraitImgs.length === 0) {
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// console.log('[RPG Companion] No portrait image elements found in DOM');
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return;
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}
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@@ -303,24 +305,27 @@ export function updatePersonaAvatar() {
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const context = getContext();
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const currentUserAvatar = context.user_avatar || user_avatar;
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// console.log('[RPG Companion] Attempting to update persona avatar:', currentUserAvatar);
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// console.log('[RPG Companion] Updating', portraitImgs.length, 'avatar(s) for:', currentUserAvatar);
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// Try to get a valid thumbnail URL using our safe helper
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if (currentUserAvatar) {
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const thumbnailUrl = getSafeThumbnailUrl('persona', currentUserAvatar);
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// Update each avatar instance
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portraitImgs.forEach(portraitImg => {
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// getSafeThumbnailUrl already calls getThumbnailUrl and handles errors
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// It returns proper URLs like /thumbnail?type=persona&file=... or null
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const thumbnailUrl = currentUserAvatar ? getSafeThumbnailUrl('persona', currentUserAvatar) : null;
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const finalUrl = thumbnailUrl || FALLBACK_AVATAR_DATA_URI;
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if (thumbnailUrl) {
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// Only update the src if we got a valid URL
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portraitImg.src = thumbnailUrl;
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// console.log('[RPG Companion] Persona avatar updated successfully');
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} else {
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// Don't update the src if we couldn't get a valid URL
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// This prevents 400 errors and keeps the existing image
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// console.warn('[RPG Companion] Could not get valid thumbnail URL for persona avatar, keeping existing image');
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}
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} else {
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// console.log('[RPG Companion] No user avatar configured, keeping existing image');
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}
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// Set the avatar URL
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portraitImg.src = finalUrl;
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// Add onerror handler to use fallback if load fails (404, etc.)
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portraitImg.onerror = () => {
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if (portraitImg.src !== FALLBACK_AVATAR_DATA_URI) {
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// console.warn('[RPG Companion] Avatar failed to load, using fallback');
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portraitImg.src = FALLBACK_AVATAR_DATA_URI;
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portraitImg.onerror = null; // Prevent infinite loop
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}
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};
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});
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}
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/**
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